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Assassination Generation

Assassination Generation

Video Games, Aggression, and the Psychology of Killing
by Dave Grossman 2016 234 pages
3.69
100+ ratings
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Key Takeaways

1. Violent Video Games Are Training Simulators for Murder

"Violent video games teach kids to kill using the same mechanisms of classical conditioning, operant conditioning, and social learning employed to train soldiers."

Murder Simulation Technology. Violent video games are not merely entertainment, but sophisticated training tools that systematically condition players to become more comfortable with violence. These games provide interactive experiences that desensitize players to human suffering and teach precise killing techniques.

Key Conditioning Mechanisms:

  • Reward systems for violent actions
  • Realistic simulations of killing
  • Repeated exposure to graphic violence
  • Points awarded for effective killing techniques
  • Elimination of emotional barriers to violence

Psychological Transformation. The games transform players from passive viewers to active participants in violent scenarios, effectively creating a psychological blueprint for potential real-world violence. By allowing players to repeatedly practice violent actions without consequences, these games erode natural human inhibitions against harming others.

2. Media Violence Creates a Psychological Conditioning Process

"We have created the most violent generation in history. The kids who do nothing but play the sickest video games and watch the sickest movies are very, very sick indeed."

Classical and Operant Conditioning. Media violence works through sophisticated psychological conditioning techniques that gradually desensitize viewers to violence. These methods are similar to military training techniques designed to overcome natural human resistance to killing.

Conditioning Stages:

  • Exposure to repeated violent imagery
  • Gradual erosion of emotional responses
  • Association of violence with pleasure/reward
  • Reduction of empathy and emotional restraint
  • Normalization of violent problem-solving

Biological Vulnerability. The human brain, especially in children, is particularly susceptible to these conditioning processes. Young minds lack the cognitive mechanisms to critically analyze and reject violent messaging, making them vulnerable to psychological manipulation.

3. Children's Brains Are Especially Vulnerable to Violent Media

"Children simply aren't ready for certain things. Before puberty, the bodies and minds of children are not prepared to deal with violent visual imagery."

Developmental Neurological Impact. Children's brains are fundamentally different from adult brains, making them significantly more vulnerable to violent media's psychological effects. Exposure to graphic violence can cause long-term alterations in brain development and cognitive functioning.

Neurological Vulnerabilities:

  • Reduced impulse control
  • Diminished capacity for rational thought
  • Increased stress hormone production
  • Potential permanent changes in brain structure
  • Limited ability to distinguish fantasy from reality

Critical Development Windows. The early years of childhood represent crucial periods for emotional and cognitive development. Violent media can fundamentally disrupt these developmental processes, potentially causing lasting psychological damage.

4. Media Violence Destroys Social Skills and Empathy

"The problem with these games is that they teach millions of children to derive pleasure from human suffering."

Empathy Erosion. Continuous exposure to violent media progressively reduces children's capacity for empathy, emotional connection, and understanding of human suffering. Games and media that reward violent actions create psychological pathways that prioritize aggression over compassion.

Social Skill Deterioration:

  • Reduced ability to form meaningful relationships
  • Increased tendency toward aggressive interactions
  • Difficulty understanding emotional nuances
  • Decreased prosocial behavior
  • Higher rates of interpersonal conflict

Long-term Societal Impact. As generations become progressively desensitized to violence, broader social structures and interpersonal relationships become increasingly fragmented and aggressive.

5. The Entertainment Industry Prioritizes Profits Over Children's Safety

"The trail of blood leads us directly to this industry, which has fought all the way to the U.S. Supreme Court for the 'right' to market its products to children without any restraints, regulations, or third-party control whatsoever."

Corporate Moral Bankruptcy. The entertainment industry systematically prioritizes financial gain over children's psychological and emotional well-being, using sophisticated legal and marketing strategies to resist regulation.

Industry Tactics:

  • Lobbying against research and regulation
  • Creating misleading rating systems
  • Targeting younger demographics
  • Minimizing scientific evidence of harm
  • Exploiting First Amendment protections

Legal and Ethical Challenges. Despite overwhelming scientific evidence, the industry continues to market violent content to children, using legal mechanisms to protect its economic interests.

6. Video Games Teach Precise Killing Skills

"Not only do video games teach marksmanship, they also teach the most effective place to shoot in order to kill: the head and face."

Technical Training Mechanisms. Modern video games provide incredibly sophisticated training in weapons handling, targeting, and killing techniques that go beyond traditional entertainment.

Skill Development Aspects:

  • Accurate weapon handling simulations
  • Tactical reload techniques
  • Precise targeting strategies
  • Desensitization to violence
  • Reward systems for effective killing

Real-world Consequences. Research demonstrates that video game players develop measurably improved marksmanship and tactical skills that can translate into real-world violent scenarios.

7. Media Violence Contributes to Rising Societal Violence

"From the 1950s to the early 2000s, there was a fivefold increase in per capita violent crime in America, Norway, and Greece."

Escalating Violence Trends. The proliferation of violent media correlates directly with increasing societal violence, creating a cycle of psychological conditioning and real-world aggression.

Violence Indicators:

  • Increasing homicide rates
  • More frequent mass murder incidents
  • Higher youth violence statistics
  • Reduced inhibitions against aggression
  • Normalized violent problem-solving

Complex Societal Dynamics. Media violence interacts with multiple social factors to create an environment that increasingly tolerates and perpetuates violent behavior.

8. Bullying and Aggression Are Learned Through Media Exposure

"When children watch media that models aggressive behavior, they exhibit more aggression themselves and learn to reduce empathy."

Media as Behavioral Instruction. Television, video games, and other media serve as powerful instructional tools that teach aggressive interaction patterns and reduce emotional sensitivity.

Aggression Learning Mechanisms:

  • Modeling violent conflict resolution
  • Normalizing aggressive communication
  • Reducing emotional consequences
  • Providing behavioral templates
  • Undermining conflict resolution skills

Generational Impact. Repeated exposure to media violence creates cumulative psychological effects that transform societal norms around interpersonal interaction.

9. Parental and Community Intervention Can Break the Cycle

"Education is the most powerful weapon to change the world."

Proactive Prevention Strategies. Parents and communities can systematically counteract media violence's negative impacts through deliberate, coordinated intervention approaches.

Intervention Methods:

  • Implementing media literacy programs
  • Creating alternative entertainment options
  • Establishing strict media consumption guidelines
  • Promoting prosocial media content
  • Developing community awareness

Systemic Change Potential. Collective action can fundamentally reshape entertainment industry practices and protect children's psychological development.

10. Research Conclusively Links Media Violence to Aggressive Behavior

"Scientific research has demonstrated an association between violent video game use and both increases in aggressive behavior, aggressive affect, and decreases in prosocial behavior, empathy, and moral engagement."

Scientific Consensus. Decades of rigorous research provide overwhelming evidence connecting media violence to increased aggressive tendencies and reduced empathy.

Research Findings:

  • Longitudinal studies tracking long-term effects
  • Experimental evidence of immediate behavioral changes
  • Neurological brain scan confirmations
  • Consistent results across multiple research methodologies
  • Support from major medical associations

Ongoing Scientific Validation. Continuous research reinforces the fundamental understanding that media violence significantly impacts psychological functioning.

Last updated:

Review Summary

3.69 out of 5
Average of 100+ ratings from Goodreads and Amazon.

Assassination Generation receives mixed reviews. Some praise it as eye-opening and essential for parents and educators, highlighting the link between violent video games and real-world violence. Others criticize it as fear-mongering and lacking scientific rigor. Supporters appreciate the statistical evidence and call for action against violent media. Critics argue it oversimplifies complex issues and ignores other factors contributing to violence. The book's repetitive nature and perceived bias against the gaming industry are common complaints. Overall, it sparks debate about media's impact on youth and society.

Your rating:

About the Author

Lt. Col Dave Grossman is a retired Army officer, psychologist, and author. He served in various military roles, including the U.S. Army Rangers and as a professor at West Point. Grossman's works focus on the psychological aspects of killing and violence. His first book, "On Killing," examines the psychological impact of killing in war and society. He argues that soldiers require specific training to overcome natural resistance to killing. Grossman's research extends to video games, claiming they desensitize players to violence. He founded the Killology Research Group and continues to educate law enforcement and military personnel on coping with violent encounters. Grossman's controversial stance on video games has drawn criticism from gamers and industry professionals.

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