Plot Summary
The Witching Hour
Sophie, an orphan, is awake during the witching hour and sees a giant outside her window. Terrified but curious, she watches as the giant uses a trumpet to blow something into the windows of the village houses. When the giant spots Sophie, he snatches her from her bed and takes her to Giant Country. Sophie fears for her life, but soon discovers that this giant is different from the others.
A Giant's Kindness
The giant introduces himself as the Big Friendly Giant (BFG), who is unlike the other man-eating giants. He explains that he only eats disgusting snozzcumbers and spends his nights giving children good dreams. Sophie learns about the other giants who eat humans and decides she must stop them. The BFG, with his kind heart, agrees to help her.
Dream-Catching Adventure
Sophie accompanies the BFG to Dream Country, where he catches dreams to store in jars. She learns about the different types of dreams and the BFG's unique ability to hear them. Sophie hatches a plan to stop the other giants by involving the Queen of England, using the BFG's dream-blowing skills to make her aware of the giants' threat.
The Queen's Nightmare
Sophie and the BFG concoct a dream for the Queen, warning her of the giants' nightly hunts. The BFG blows the dream into the Queen's bedroom, and Sophie waits on the window-sill to confirm the dream's reality. The Queen awakens, shocked by the dream and Sophie's presence, but soon believes their story and agrees to help capture the giants.
A Royal Breakfast
The Queen invites Sophie and the BFG to breakfast at the palace. The BFG experiences human food for the first time, delighting in the taste of eggs and bacon. The Queen, now convinced of the giants' existence, calls upon the military to assist in capturing the giants. Sophie and the BFG prepare for the operation to save children from the giants' clutches.
The Great Giant Capture
With the help of the military, Sophie and the BFG lead a daring mission to capture the giants while they sleep. Using helicopters and ropes, the giants are tied up and transported back to England. The BFG's cleverness and Sophie's bravery ensure the giants are safely imprisoned in a deep pit, where they can no longer harm children.
A New Home for Giants
The captured giants are fed snozzcumbers, ensuring they remain harmless. The BFG and Sophie are celebrated as heroes, receiving gifts and gratitude from around the world. The Queen provides the BFG with a new home and a title, allowing him to continue his dream-blowing duties. Sophie finds a family with the BFG, and together they live happily, knowing they have made the world a safer place.
Characters
Sophie
Sophie is a young girl who, despite her fear, shows immense bravery and curiosity. Her encounter with the BFG leads her on an adventure to stop the man-eating giants. Her intelligence and determination drive the plan to involve the Queen, showcasing her resourcefulness and courage.
The BFG
The Big Friendly Giant is kind and compassionate, unlike his fellow giants. He refuses to eat humans and instead dedicates his life to giving children good dreams. His unique abilities and gentle nature make him a beloved character, and his friendship with Sophie is central to the story.
The Queen
The Queen of England is initially skeptical but becomes a key ally in the plan to capture the giants. Her willingness to believe Sophie and the BFG's story demonstrates her open-mindedness and commitment to protecting her people.
The Fleshlumpeater
The Fleshlumpeater is the leader of the man-eating giants, known for his terrifying appetite for humans. His capture is crucial to ending the giants' reign of terror, and his character represents the danger and brutality of the giants.
Mr. Tibbs
Mr. Tibbs is the Queen's butler, tasked with accommodating the BFG during his visit to the palace. His ingenuity and adaptability are highlighted as he prepares a giant-sized breakfast, showcasing his dedication to his duties.
Plot Devices
Dream-Catching
The BFG's ability to catch and mix dreams is central to the story. It allows Sophie and the BFG to communicate the giants' threat to the Queen, driving the plot forward and providing a unique solution to the problem.
The Queen's Nightmare
The dream blown into the Queen's room serves as a foreshadowing device, making her aware of the giants' existence. It bridges the gap between fantasy and reality, convincing the Queen to take action and believe in the seemingly impossible.
The Giant Capture
The capture of the giants is a climactic moment, combining action and strategy. It resolves the central conflict and ensures the safety of children worldwide, providing a satisfying conclusion to the story.
Analysis
"The BFG" explores themes of courage, friendship, and the power of belief. Sophie's bravery and the BFG's kindness highlight the importance of standing up against evil, no matter how daunting the challenge. The story also emphasizes the value of friendship and understanding, as seen in the bond between Sophie and the BFG. The narrative encourages readers to embrace their imagination and believe in the extraordinary, reminding us that even the smallest individuals can make a significant impact on the world.
Last updated:
Review Summary
The BFG receives mixed reviews, with many praising its imaginative story, memorable characters, and Dahl's creative language. Readers appreciate the friendship between Sophie and the giant, as well as the humorous elements. However, some criticize the giant's difficult-to-understand speech and potential racial insensitivity. Adults often enjoy revisiting the book, finding nostalgic value and hidden depth. While some consider it a classic, others feel it's not Dahl's strongest work. Overall, it remains a beloved children's book that sparks imagination and laughter.