Searching...

Book Summaries

by David Kushner
4.29
18,619 ratings
David Kushner chronicles the fascinating rise of id Software and its founders, providing a nostalgic look at the gaming industry that will resonate with both gamers and aspiring developers.
3 Key Takeaways:
  1. The birth of id Software: From Softdisk to revolutionary game developers
  2. Wolfenstein 3D: Pioneering the first-person shooter genre
  3. Doom: Redefining gaming and sparking controversy
Read the book summary
by Raph Koster
3.91
3,244 ratings
Raph Koster, a leading game designer, presents a thought-provoking exploration of what makes games enjoyable, emphasizing the importance of learning and engagement in game design.
3 Key Takeaways:
  1. Games are powerful learning tools that teach patterns and skills
  2. Fun is the brain's reward for learning and mastering challenges
  3. Games reflect and shape human nature, often reinforcing primitive behaviors
Read the book summary
A Book of Lenses
by Jesse Schell
4.39
3,236 ratings
Jesse Schell, a prominent game designer and professor, provides a comprehensive guide to game design principles, offering practical advice and innovative perspectives that are invaluable for aspiring designers.
3 Key Takeaways:
  1. Game design is about creating experiences, not just rules and mechanics
  2. The elemental tetrad: Mechanics, story, aesthetics, and technology
  3. Balancing fun and challenge: The flow channel
Read the book summary
The Psychology of Video Games and Their Impact on the People who Play Them
by Jamie Madigan
4.06
447 ratings
Jamie Madigan, a psychologist, explores the intricate relationship between gaming and psychology, providing readers with a deeper understanding of player motivations and behaviors.
3 Key Takeaways:
  1. Video games tap into our psychological needs for competence, autonomy, and relatedness
  2. Anonymity in online gaming can lead to both positive and negative behaviors
  3. The psychology of cheating in games mirrors real-world motivations
Read the book summary
A Guide to Engineering Experiences
by Tynan Sylvester
4.46
397 ratings
Tynan Sylvester, a renowned game designer, offers invaluable insights into the emotional and psychological aspects of game design, making this book essential for anyone looking to create engaging gaming experiences.
3 Key Takeaways:
  1. Game design is about crafting engines of experience
  2. Elegance in game design maximizes depth while minimizing complexity
  3. Skill and balance are essential for engaging gameplay
Read the book summary
Home
Swipe
Library
Get App
Create a free account to unlock:
Recommendations: Personalized for you
Requests: Request new book summaries
Bookmarks: Save your favorite books
History: Revisit books later
Ratings: Rate books & see your ratings
200,000+ readers
Try Full Access for 7 Days
Listen, bookmark, and more
Compare Features Free Pro
📖 Read Summaries
All summaries are free to read in 40 languages
🎧 Listen to Summaries
Listen to unlimited summaries in 40 languages
❤️ Unlimited Bookmarks
Free users are limited to 4
📜 Unlimited History
Free users are limited to 4
📥 Unlimited Downloads
Free users are limited to 1
Risk-Free Timeline
Today: Get Instant Access
Listen to full summaries of 73,530 books. That's 12,000+ hours of audio!
Day 4: Trial Reminder
We'll send you a notification that your trial is ending soon.
Day 7: Your subscription begins
You'll be charged on Jul 23,
cancel anytime before.
Consume 2.8x More Books
2.8x more books Listening Reading
Our users love us
200,000+ readers
"...I can 10x the number of books I can read..."
"...exceptionally accurate, engaging, and beautifully presented..."
"...better than any amazon review when I'm making a book-buying decision..."
Save 62%
Yearly
$119.88 $44.99/year
$3.75/mo
Monthly
$9.99/mo
Start a 7-Day Free Trial
7 days free, then $44.99/year. Cancel anytime.
Scanner
Find a barcode to scan

Settings
General
Widget
Loading...