Facebook Pixel
Searching...
简体中文
EnglishEnglish
EspañolSpanish
简体中文Chinese
FrançaisFrench
DeutschGerman
日本語Japanese
PortuguêsPortuguese
ItalianoItalian
한국어Korean
РусскийRussian
NederlandsDutch
العربيةArabic
PolskiPolish
हिन्दीHindi
Tiếng ViệtVietnamese
SvenskaSwedish
ΕλληνικάGreek
TürkçeTurkish
ไทยThai
ČeštinaCzech
RomânăRomanian
MagyarHungarian
УкраїнськаUkrainian
Bahasa IndonesiaIndonesian
DanskDanish
SuomiFinnish
БългарскиBulgarian
עבריתHebrew
NorskNorwegian
HrvatskiCroatian
CatalàCatalan
SlovenčinaSlovak
LietuviųLithuanian
SlovenščinaSlovenian
СрпскиSerbian
EestiEstonian
LatviešuLatvian
فارسیPersian
മലയാളംMalayalam
தமிழ்Tamil
اردوUrdu
Gamification by Design

Gamification by Design

Implementing Game Mechanics in Web and Mobile Apps
作者 Gabe Zichermann 2011 182 页数
3.64
100+ 评分
10 分钟

重点摘要

1. 游戏化:利用游戏机制吸引用户

通过游戏思维和游戏机制来吸引用户并解决问题。

定义游戏化。 游戏化是将游戏设计元素和原则应用于非游戏情境。它利用我们对游戏的天生热爱,使平凡的任务变得更有趣和更具激励性。通过引入积分、徽章、排行榜和挑战等元素,游戏化可以在教育、健身、生产力和客户忠诚度计划等各个领域改变用户体验。

主要好处:

  • 增加用户参与度和留存率
  • 提高动机和行为改变
  • 改善学习和技能发展
  • 增强客户忠诚度和品牌亲和力
  • 基于数据的用户行为洞察

游戏化利用了人类对成就、地位和社交连接的基本渴望。当有效实施时,它可以创造一个良性循环,使用户不断受到激励参与、改进并与他人分享他们的体验。

2. 理解玩家动机:有效游戏化的关键

无论实物奖品是什么,你都需要披露其价值(或确保其价值对你最忠实的客户是显而易见的)。因此,玩家往往会准确评估互动的价值。

玩家类型。 理解不同玩家的动机对于设计有效的游戏化系统至关重要。Richard Bartle的玩家类型学识别了四种主要类型:成就者(以成就为驱动力)、探索者(以发现为动机)、社交者(寻求互动)和杀手(竞争和支配)。虽然个体可能表现出多种类型的特征,但识别这些核心动机有助于根据不同用户偏好定制体验。

内在动机与外在动机:

  • 内在动机:内部驱动力(如享受、个人成长)
  • 外在动机:外部奖励(如积分、徽章、奖品)

平衡内在和外在动机是关键。虽然外部奖励可以启动参与,但培养内在动机会带来更可持续的长期参与。设计者应努力创建与用户内部驱动力一致的系统,同时提供有意义的外部认可和奖励。

3. 核心游戏机制:积分、等级、排行榜和徽章

无论积分的累积是否在玩家之间共享,甚至在设计者和玩家之间共享,积分都是重要的。

游戏化的构建模块。 这些基本元素构成了大多数游戏化系统的骨干:

  • 积分:量化进度并提供即时反馈
  • 等级:结构化进展并创造成就感
  • 排行榜:促进竞争和社交比较
  • 徽章:认可特定成就和里程碑

每种机制都有其独特的心理目的。积分提供持续的反馈和进度感。等级提供明确的目标和通向掌握的结构化路径。排行榜利用我们的竞争天性和对社交地位的渴望。徽章满足我们收集和展示成就的欲望。

设计这些元素时,请考虑:

  • 透明度:确保用户了解如何获得积分和进展
  • 平衡:创建可实现的目标,同时提供挑战感
  • 意义:将奖励与真正有益于用户或系统的行为联系起来
  • 多样性:提供多种方式来获得认可和进展

4. 入门和社交参与:打造引人入胜的用户旅程

新手不应被赋予大师级别的挑战。不同级别的不同挑战是合适的,并且从根本上更成功。

第一印象很重要。 精心设计的入门过程对于用户留存和长期参与至关重要。关键原则包括:

  • 渐进复杂性:逐步引入功能和机制
  • 早期胜利:提供快速、可实现的成功以建立信心
  • 明确指导:提供直观的教程和上下文帮助
  • 个性化:根据用户偏好或目标定制体验

社交参与循环创造参与的良性循环:

  1. 激励情感(如连接的渴望)
  2. 社交行动号召(如邀请朋友)
  3. 玩家重新参与(如通知)
  4. 可见的进展/奖励(如解锁新功能)

通过利用社交动态,游戏化系统可以利用我们对社区内连接和地位的天生渴望。这不仅增加了参与度,还通过用户驱动的病毒循环促进了有机增长。

5. 定制和奖励:个性化游戏化体验

虽然我们可以相对容易地在你的产品或服务上撒上游戏化的“糖霜”,但如果底层的“蛋糕”不够美味,大多数用户不会想再吃第二口。

个性化的力量。 允许用户定制他们的体验可以增加投入和所有权。这可以包括:

  • 创建和定制头像
  • 选择个人目标或挑战
  • 选择偏好的奖励类型
  • 定制界面元素或主题

然而,要警惕“选择的暴政”。过多的选项会让用户不知所措。提供有意义的定制而不会导致决策瘫痪。

奖励策略:

  • 虚拟物品:具有感知价值的数字物品(如头像配件)
  • 访问权限:独家内容或功能
  • 权力:在系统内增加能力或影响力
  • 现实世界的好处:与应用内成就相关的实际利益

有效的奖励系统平衡即时满足和长期目标。使用可预测和惊喜奖励的混合来保持兴趣。始终确保奖励在你的应用程序上下文中有意义,并与用户动机一致。

6. 平衡挑战与成就:关卡设计的艺术

在游戏设计中,关卡难度不是线性的。换句话说,达到一级需要100分,二级需要200分,三级需要300分,依此类推。相反,难度是以曲线形式增加的。

渐进挑战。 精心设计的关卡系统在保持最佳挑战水平的同时提供连续的进展感。关键考虑因素:

  • 学习曲线:从简单开始,逐渐增加复杂性
  • 基于技能的进展:将挑战与用户能力匹配
  • 有意义的里程碑:在定期间隔创建明确、可实现的目标
  • 可变难度:包括“轻松胜利”和挑战目标

心流状态。 旨在让用户保持在“心流”的心理状态,即挑战和技能平衡:

  • 太容易 → 无聊
  • 太难 → 焦虑
  • 刚好 → 心流(投入、专注、愉快)

定期分析用户数据以微调难度曲线,确保大多数玩家能够稳步进展,而不会因遇到令人沮丧的障碍或因缺乏挑战而失去兴趣。

7. 分析与迭代:持续改进游戏化系统

敏捷设计在发布前寻找最小可行产品——设计者和目标消费者现在需要的东西——知道他们以后可以更改它。

数据驱动设计。 实施强大的分析对于理解用户行为和优化你的游戏化系统至关重要。关键指标包括:

  • 参与度:每日/月活跃用户、会话时长、留存率
  • 进展:关卡分布、挑战/任务完成率
  • 社交:邀请率、病毒系数、社交分享频率
  • 货币化:转化率、每用户平均收入(如适用)

迭代改进:

  1. 使用核心功能发布(最小可行产品)
  2. 收集用户行为和痛点数据
  3. 分析趋势并识别改进领域
  4. 实施更改和新功能
  5. 持续重复这一过程

准备根据实际使用情况调整你的系统。理论上听起来不错的东西可能不会引起实际用户的共鸣。拥抱敏捷思维,持续收集反馈并根据数据进行改进,以优化你的游戏化体验。

8. 现实应用:成功游戏化的案例研究

Nike Plus巧妙地将玩家吸引到游戏中,并使她想一次又一次地回来,从而推进她成为更好跑者的目标。

从成功中学习。 研究现实中的例子可以为有效的游戏化策略提供宝贵的见解:

  • Nike+:游戏化的健身追踪

  • 社交挑战和名人鼓励

  • 可视化进度映射和成就庆祝

  • 与现实目标(如马拉松训练)整合

  • Duolingo:语言学习应用

  • 技能树结构化进展

  • 每日连胜和限时挑战

  • 即时反馈和小型课程

  • Stack Overflow:开发者问答平台

  • 通过质量贡献获得声誉积分和徽章

  • 声誉等级相关的特权

  • 游戏化的审核和社区管理

成功实施的关键要点:

  • 将游戏机制与核心用户动机和产品目标对齐
  • 创建有意义的进展系统,保持用户长期参与
  • 利用社交动态增加留存率和病毒增长
  • 使用游戏化来强化期望的行为和技能发展
  • 根据用户反馈和数据分析不断迭代

通过研究这些例子并将其策略适应于你的具体情境,你可以为用户创建更具吸引力和更有效的游戏化体验。

最后更新日期:

FAQ

What's "Gamification by Design" about?

  • Overview: "Gamification by Design" by Gabe Zichermann explores how game mechanics can be implemented in web and mobile applications to enhance user engagement and solve business problems.
  • Core Concept: The book introduces the concept of gamification, which involves using game-thinking and game mechanics to engage users and solve problems.
  • Practical Guide: It serves as a practical guide for marketers, product designers, and strategists to understand and apply gamification in their projects.
  • Case Studies and Examples: The book includes case studies and examples to illustrate successful gamification strategies in various industries.

Why should I read "Gamification by Design"?

  • Understanding Gamification: It provides a comprehensive understanding of gamification and its potential to transform user engagement and business strategies.
  • Practical Application: The book offers practical advice and techniques for implementing gamification in real-world scenarios.
  • Expert Insights: Written by a leading expert in the field, it includes insights and lessons from successful gamification projects.
  • Broad Audience: It is suitable for marketers, product designers, developers, and anyone interested in leveraging game mechanics for business success.

What are the key takeaways of "Gamification by Design"?

  • Game Mechanics: Understanding and applying game mechanics like points, badges, levels, and leaderboards can significantly enhance user engagement.
  • Player Motivation: Identifying and leveraging player motivations, such as mastery, social interaction, and achievement, is crucial for successful gamification.
  • Design Principles: The book emphasizes the importance of designing for engagement, using frameworks like MDA (Mechanics, Dynamics, Aesthetics).
  • Case Studies: Real-world examples demonstrate how gamification can be effectively implemented across different industries and applications.

How does "Gamification by Design" define gamification?

  • Definition: Gamification is defined as the process of using game-thinking and game mechanics to engage users and solve problems.
  • Flexible Framework: This framework is powerful and flexible, applicable to any problem that can be addressed by influencing human motivation and behavior.
  • Broader Context: It unites concepts like serious games, advergaming, and games-for-change into a cohesive worldview informed by behavioral psychology.
  • Practical Application: The book provides a practical approach to applying this definition in business and product design.

What are the foundational concepts in "Gamification by Design"?

  • Fun Quotient: The book emphasizes that everything has the potential to be fun, and fun should be a primary goal in design.
  • Player Motivation: Understanding powerful human motivators, such as mastery and social interaction, is key to designing engaging experiences.
  • Game Mechanics: Core mechanics like points, badges, levels, and leaderboards are essential tools for creating engaging systems.
  • SAPS Model: The SAPS (Status, Access, Power, Stuff) model is introduced as a system of rewards, with status being the most desired.

How does "Gamification by Design" address player motivation?

  • Intrinsic vs. Extrinsic: The book discusses the balance between intrinsic and extrinsic motivation, emphasizing the importance of aligning them.
  • Player Types: It categorizes players into types like achievers, socializers, explorers, and killers, each with different motivations.
  • Progression to Mastery: The book outlines a progression from novice to visionary, highlighting the importance of designing for different mastery levels.
  • Motivational Techniques: Techniques like feedback, reinforcement, and social engagement loops are explored to enhance motivation.

What are the key game mechanics discussed in "Gamification by Design"?

  • Points and Levels: Points are used to track and reward player actions, while levels indicate progress and status.
  • Badges and Leaderboards: Badges serve as visual rewards for achievements, and leaderboards provide social comparison and competition.
  • Challenges and Quests: These provide direction and goals for players, enhancing engagement and motivation.
  • Customization and Feedback: Customization allows players to personalize their experience, and feedback provides real-time progress updates.

How does "Gamification by Design" suggest implementing gamification?

  • MDA Framework: The book recommends using the MDA (Mechanics, Dynamics, Aesthetics) framework to design engaging experiences.
  • Onboarding: It emphasizes the importance of a smooth onboarding process to introduce players to the system and encourage initial engagement.
  • Iterative Design: The book advocates for an agile, iterative approach to design, allowing for continuous improvement and tuning.
  • Case Studies: Real-world examples, like Nike Plus and Foursquare, illustrate successful implementation strategies.

What are some case studies highlighted in "Gamification by Design"?

  • Nike Plus: This case study shows how gamification can make fitness fun by using social support, feedback, and challenges to motivate runners.
  • Foursquare: The book discusses how Foursquare successfully used badges and leaderboards to solve the "empty bar problem" and engage users.
  • Health Month: This example demonstrates how gamification can motivate people to improve their health through a structured, social game.
  • Quora vs. Yahoo! Answers: The book compares these platforms to highlight different approaches to gamifying questions and answers.

What are the potential pitfalls of gamification according to "Gamification by Design"?

  • Overjustification: Replacing intrinsic motivation with extrinsic rewards can sometimes undermine long-term engagement.
  • Badgenfreude: An overabundance of meaningless badges can lead to disengagement and devalue the reward system.
  • Gaming the System: Players may attempt to exploit the system, so it's important to design with safeguards and iterate based on player behavior.
  • Misalignment: Poorly aligned game mechanics and player motivations can result in ineffective or counterproductive outcomes.

How does "Gamification by Design" address the legal and ethical considerations of gamification?

  • Legal Issues: The book highlights the importance of understanding legal and regulatory issues, especially concerning virtual currencies and rewards.
  • Terms of Service: It advises creating clear terms of service and applying them consistently to protect the integrity of the system.
  • Policing the System: The book suggests employing admin or sysop positions to monitor and control player behavior and transactions.
  • Ethical Design: Designers are encouraged to consider the ethical implications of their gamification strategies and prioritize player well-being.

What are the best quotes from "Gamification by Design" and what do they mean?

  • "Fun Is Job #1": This quote emphasizes the importance of making experiences enjoyable, as fun is a key driver of engagement and motivation.
  • "The House Always Wins": This highlights the need for well-designed systems where the designer maintains control and ensures the system's success.
  • "Be the Sherpa": This metaphor encourages designers to guide players on their journey to mastery, providing support and structure along the way.
  • "Gamification is about to change everything": This statement reflects the transformative potential of gamification in various industries and applications.

评论

3.64 满分 5
平均评分来自 100+ 来自Goodreads和亚马逊的评分.

Gamification by Design》的评价褒贬不一。读者们欣赏其实用的方法和对游戏化概念的介绍,但许多人认为它内容过时且深度不足。一些人称赞书中的实例和清单,而另一些人则批评其商业化倾向和对游戏机制的浅薄处理。总体来看,这本书被认为是初学者的良好起点,但有经验的读者发现其中的新信息很少。几位评论者指出,这本书的自我宣传性质和过时的参考资料是其缺点。总体而言,它被认为是对游戏化技术的基本概述,长期价值有限。

Your rating:

关于作者

盖布·齐赫曼是一位作家、企业家和游戏化专家。他在这一领域撰写了多本书籍,并被公认为该领域的思想领袖。齐赫曼在众多会议和活动中发表演讲,分享他关于如何将游戏机制应用于商业和营销策略的见解。他是Gamification Co.的创始人,并与多家公司合作实施游戏化技术。齐赫曼的工作重点是利用游戏设计原则来吸引受众并在非游戏环境中驱动期望的行为。他的专业知识涵盖多个行业,并继续为游戏化在商业和技术中的角色不断发展贡献力量。

0:00
-0:00
1x
Dan
Andrew
Michelle
Lauren
Select Speed
1.0×
+
200 words per minute
Create a free account to unlock:
Requests: Request new book summaries
Bookmarks: Save your favorite books
History: Revisit books later
Ratings: Rate books & see your ratings
Try Full Access for 7 Days
Listen, bookmark, and more
Compare Features Free Pro
📖 Read Summaries
All summaries are free to read in 40 languages
🎧 Listen to Summaries
Listen to unlimited summaries in 40 languages
❤️ Unlimited Bookmarks
Free users are limited to 10
📜 Unlimited History
Free users are limited to 10
Risk-Free Timeline
Today: Get Instant Access
Listen to full summaries of 73,530 books. That's 12,000+ hours of audio!
Day 4: Trial Reminder
We'll send you a notification that your trial is ending soon.
Day 7: Your subscription begins
You'll be charged on Mar 1,
cancel anytime before.
Consume 2.8x More Books
2.8x more books Listening Reading
Our users love us
50,000+ readers
"...I can 10x the number of books I can read..."
"...exceptionally accurate, engaging, and beautifully presented..."
"...better than any amazon review when I'm making a book-buying decision..."
Save 62%
Yearly
$119.88 $44.99/year
$3.75/mo
Monthly
$9.99/mo
Try Free & Unlock
7 days free, then $44.99/year. Cancel anytime.
Settings
Appearance
Black Friday Sale 🎉
$20 off Lifetime Access
$79.99 $59.99
Upgrade Now →