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Plot Summary

Return of the Tawny Man

Fitz's quiet life is interrupted

FitzChivalry Farseer, living in seclusion with his wolf Nighteyes, is unexpectedly visited by the Fool, now transformed into the golden-skinned "Tawny Man." The Fool's arrival rekindles old bonds and stirs memories of their shared past. Despite the Fool's wealth and new appearance, their friendship remains unchanged. The Fool hints at a new destiny for Fitz, suggesting that their intertwined fates are once again crucial to the future of the Six Duchies. Fitz is torn between the peace of his current life and the pull of his past.

A Solitary Life Disrupted

Fitz's routine is unsettled by visitors

Fitz's life of solitude is further disrupted by the arrival of Jinna, a hedge-witch, who brings news of the outside world and a charm for his garden. Her presence, along with the Fool's, forces Fitz to confront the restlessness he feels. The Fool's tales of Buckkeep and the political machinations there remind Fitz of the life he left behind. As Fitz grapples with his feelings, he realizes that his quiet existence may not be as fulfilling as he once thought.

The Wolf's Heart Falters

Nighteyes faces a life-threatening crisis

During a routine day, Nighteyes chokes on a fish, leading to a heart attack. In a desperate attempt to save him, Fitz uses his Wit and Skill magic to enter the wolf's body, repairing the damage to his heart. This act strains their bond, as Nighteyes resents Fitz's intrusion into his being. The incident leaves Fitz exhausted and forces him to confront the depth of their connection and the inevitability of change.

Old Blood Secrets Revealed

Fitz recalls his time with the Old Blood

Fitz shares with the Fool his experiences living among the Old Blood, a community of Witted folk who taught him the customs and ethics of their magic. He recounts the challenges of learning their ways and the tension between his human upbringing and the wolf's instincts. The Old Blood's teachings on the bond between human and animal, and the necessity of separation at death, weigh heavily on Fitz as he contemplates his future with Nighteyes.

A Mysterious Disappearance Unfolds

Prince Dutiful vanishes without a trace

The young Prince Dutiful has disappeared, leaving the court in turmoil. Chade, the Queen's advisor, suspects the Prince may have been lured away rather than taken by force. The Prince's absence is kept secret to avoid panic and political repercussions. Fitz, now known as Tom Badgerlock, is tasked with finding the Prince. The situation is complicated by rumors of the Prince's Wit magic, a dangerous secret that could threaten his life if exposed. Fitz must navigate the court's intrigue and his own past to uncover the truth behind the Prince's disappearance.

The Queen's Unseen Burden

Kettricken struggles with her son's absence

Queen Kettricken is deeply troubled by her son's disappearance, fearing for his safety and the future of the Six Duchies. She blames herself for his absence, questioning whether she was too strict or too lenient. Despite her fears, she maintains a composed facade, relying on Fitz and Chade to find Dutiful. The Queen's determination to keep the Prince's absence a secret highlights her strength and the heavy burden of leadership she bears. Her trust in Fitz underscores the deep bond they share, forged through years of shared trials.

A Journey to Galeton Begins

Fitz and Lord Golden set out

Fitz, under the guise of Tom Badgerlock, accompanies Lord Golden (the Fool) on a journey to Galeton, where they suspect Prince Dutiful may be. The trip is disguised as a quest for exotic bird feathers, a passion of Lord Golden's. As they travel, Fitz reflects on his past and the changes in Buckkeep since his youth. The journey is both a return to old haunts and a step into new uncertainties. Fitz's dual identity as a servant and a skilled tracker is crucial to the mission, as he must navigate both the social intricacies of the court and the wilds of the Duchies.

The Huntress Joins the Quest

Laurel, the Queen's Huntswoman, accompanies them

Queen Kettricken insists that Laurel, her trusted Huntswoman, join Fitz and Lord Golden on their journey. Laurel's knowledge of the Galeton area and her loyalty to the Queen make her a valuable ally. However, her presence adds another layer of complexity, as Fitz must maintain his cover while assessing her true intentions. Laurel's own doubts about the Prince's arranged marriage and her insights into the political landscape provide Fitz with new perspectives and potential leads in his search for Dutiful.

A Prince's Dangerous Obsession

Dutiful's love for a mysterious woman

Prince Dutiful, heir to the Farseer throne, is consumed by an infatuation with a mysterious woman of the Old Blood. This obsession has led him to flee Buckkeep, seeking a life where he can embrace his Wit magic without shame. His bond with a cat, encouraged by the woman, has deepened to an unhealthy level, overshadowing his sense of duty. As he rides with the Piebalds, a group of Witted individuals, he believes he is finding his true place, unaware of the manipulation at play. His journey is not just a flight from responsibility but a quest for identity, driven by a love that blinds him to the dangers he faces.

The Piebalds' Ruthless Pursuit

A relentless chase through treacherous terrain

The Piebalds, a faction of Witted individuals, are determined to keep Prince Dutiful from returning to Buckkeep. Their pursuit is relentless, marked by ambushes and strategic retreats. They view Dutiful as a symbol of their cause, willing to sacrifice anything to keep him. The chase through the rugged landscape is fraught with danger, testing the resolve and resourcefulness of Fitz and his companions. The Piebalds' tactics reveal their desperation and the lengths they will go to protect their vision of a Witted future.

A Mentor's Reluctant Acceptance

Fitz agrees to teach Dutiful

After much deliberation, Fitz agrees to take on the role of mentor to Prince Dutiful, teaching him both the Skill and the Wit. This decision is not made lightly, as Fitz is acutely aware of the responsibilities and risks involved. The bond between Fitz and Dutiful deepens as they navigate the complexities of their shared magic and the challenges of court life. Fitz's acceptance of this role marks a turning point in his life, as he steps into a position of influence and guidance for the young prince. The relationship between mentor and student is fraught with potential, as both must learn to trust and rely on one another in the face of external threats.

A Wolf's Final Farewell

Nighteyes' death leaves Fitz bereft

The loss of Nighteyes, Fitz's Wit-bonded wolf, is a profound blow that leaves him feeling isolated and adrift. The bond they shared was deep and enduring, and its absence creates a void that Fitz struggles to fill. As he mourns the loss of his companion, Fitz reflects on the nature of the Wit and the connections it fosters. The death of Nighteyes is a reminder of the impermanence of life and the sacrifices that come with the gift of magic. Despite the pain, Fitz finds solace in the memories of their time together and the knowledge that Nighteyes' spirit will always be a part of him.

A New Path for the Future

Fitz and Dutiful look ahead

As the betrothal ceremony concludes and the guests depart, Fitz and Dutiful begin to look toward the future. The challenges they face are numerous, but there is a sense of hope and determination as they prepare to navigate the complexities of court life and the responsibilities of leadership. Fitz's role as mentor to the young prince is solidified, and he embraces the opportunity to shape Dutiful's understanding of the Skill and the Wit. Together, they will face the trials that lie ahead, forging a new path for the Farseer line and the Six Duchies. The journey is just beginning, and the bonds they form will be crucial in the battles to come.

Characters

FitzChivalry Farseer

A reluctant hero in exile

Fitz, once a royal assassin, now lives a secluded life with his wolf companion, Nighteyes. Haunted by his past and the loss of loved ones, he struggles with the pull of his old life and the peace he has found in solitude. His bond with Nighteyes is both his greatest strength and a source of potential heartbreak. As the story unfolds, Fitz is drawn back into the intrigues of Buckkeep, tasked with finding Prince Dutiful. His journey is marked by moral dilemmas and the burden of destiny, as he strives to alter the course of events as the Catalyst.

The Fool

A prophet with a golden touch

The Fool, now the Tawny Man, returns to Fitz's life with a new appearance and wealth. Despite his transformation, he remains deeply connected to Fitz, both emotionally and through the magic of the Skill. His presence signals a new chapter in their shared destiny, as he seeks Fitz's help to alter the course of history once more. The Fool's bond with Fitz is deep and multifaceted, rooted in shared history and mutual reliance. His presence is a reminder of the larger forces at play and the role Fitz must play as the Catalyst.

Nighteyes

A loyal wolf with a human heart

Nighteyes, Fitz's Wit-bonded companion, is aging and facing the limitations of his body. His bond with Fitz is profound, allowing them to share thoughts and emotions. The wolf's health crisis forces both to confront the depth of their connection and the inevitability of change. Nighteyes' presence is a source of strength for Fitz, grounding him in moments of moral conflict. His sacrifice is a testament to the depth of their connection, highlighting themes of loyalty and the inevitable passage of time.

Prince Dutiful

A young heir torn by love

Prince Dutiful is the heir to the Farseer throne, struggling with his identity and the expectations placed upon him. His infatuation with a mysterious woman of the Old Blood leads him to flee Buckkeep, seeking a life where he can embrace his Wit magic. Dutiful's journey is a quest for self-discovery, driven by a love that blinds him to the dangers he faces. His bond with a cat, encouraged by the woman, deepens to an unhealthy level, overshadowing his sense of duty and loyalty to his family.

Queen Kettricken

A determined ruler burdened by loss

Kettricken is the Queen of the Six Duchies, grappling with the disappearance of her son, Prince Dutiful. Her Mountain upbringing and sense of duty drive her to maintain a composed facade, even as she fears for her son's safety. Her trust in Fitz reflects their deep bond and shared history. As the story progresses, she must navigate the delicate politics of the court and the demands of the Old Blood community.

Chade Fallstar

A master of intrigue and manipulation

Chade, Fitz's old mentor, seeks to draw him back into the political machinations of Buckkeep. Though not present in every scene, his influence looms large, as he represents the ties to Fitz's past and the responsibilities he cannot fully escape. Chade is deeply concerned about the threat posed by the Piebalds and the implications of Prince Dutiful's Wit magic. As he works to protect the Farseer line and maintain the balance of power in the Six Duchies, Chade must navigate the delicate politics of the court.

Laurel

A loyal Huntswoman with her own agenda

Laurel is the Queen's Huntswoman, tasked with accompanying Fitz and Lord Golden on their journey. Her knowledge of the Galeton area and her insights into court politics make her a valuable ally. However, her own doubts about the Prince's arranged marriage and her independent nature add complexity to the mission. Laurel's presence adds another layer of complexity, as Fitz must maintain his cover while assessing her true intentions.

The Piebalds

A faction driven by desperation

The Piebalds are a group of Witted individuals determined to keep Prince Dutiful from returning to Buckkeep. They view Dutiful as a symbol of their cause, willing to sacrifice anything to protect him. Their tactics reveal their desperation and the lengths they will go to achieve their vision of a Witted future. The Piebalds' pursuit is relentless, marked by ambushes and strategic retreats, testing the resolve and resourcefulness of Fitz and his companions.

Plot Devices

The Wit and Skill Magic

Magic that binds and isolates

The Wit and Skill are central to Fitz's identity and his relationships. The Wit allows him to bond with Nighteyes, sharing thoughts and emotions, while the Skill connects him to the Fool and the wider world. These magics are both a blessing and a curse, offering power and connection but also demanding sacrifice and control. The complex ties between man and beast explore themes of identity, loyalty, and the blurred lines between human and animal instincts.

The Piebalds' Pursuit

A relentless chase through treacherous terrain

The Piebalds' pursuit of Prince Dutiful is marked by ambushes and strategic retreats. Their tactics reveal their desperation and the lengths they will go to protect their vision of a Witted future. The chase through the rugged landscape is fraught with danger, testing the resolve and resourcefulness of Fitz and his companions. The Piebalds' pursuit highlights the themes of loyalty, identity, and the struggle for power.

The Catalyst's Role

A destiny to alter history

As the Catalyst, Fitz is driven by a sense of destiny to alter the course of events. His resolve to save Prince Dutiful is unyielding, despite the personal and moral challenges he faces. Fitz's actions are guided by a deep-seated belief in the Farseer line and the future it represents. His journey is not just a physical pursuit but a battle against the forces that seek to manipulate the Prince. The Catalyst's role embodies the themes of sacrifice and the burden of destiny.

Analysis

A tale of identity and destiny

"Fool's Errand" by Robin Hobb is a rich tapestry of themes exploring identity, loyalty, and the burdens of destiny. Through FitzChivalry Farseer's journey, the narrative delves into the complexities of human and animal bonds, the struggle for power, and the quest for self-discovery. The interplay of the Wit and Skill magic serves as a metaphor for the connections and isolations that define human experience. The story challenges readers to consider the sacrifices required by duty and the courage needed to embrace one's true self. Hobb's intricate world-building and character development create a compelling narrative that resonates with timeless themes of love, loss, and the pursuit of a greater purpose.

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FAQ

Basic Details

What is Fool's Errand about?

  • Fitz's Peaceful Exile Ends: The story centers on FitzChivalry Farseer, living under an assumed name in quiet self-exile for fifteen years, believed dead by most. His solitude is shattered when his former mentor, Chade, and his old friend, the Fool (now Lord Golden), seek him out.
  • Quest for the Missing Prince: Fitz is drawn back into the affairs of the Six Duchies when Prince Dutiful, the young heir to the throne, vanishes just before a crucial betrothal ceremony. Fitz, possessing unique magical skills (Wit and Skill), is deemed the only one capable of finding him.
  • Navigating Court Intrigue & Old Magic: The narrative follows Fitz's reluctant return to Buckkeep, his adoption of a new identity as Lord Golden's servant, and his journey to locate the Prince, uncovering layers of political conspiracy involving the resurgence of the Wit and a mysterious group called the Piebalds.

Why should I read Fool's Errand?

  • Deep Character Exploration: The book offers an intimate look into Fitz's internal struggles, his attempts to reconcile his past as a royal assassin and Witted one with his desire for a simple life, and the profound impact of his relationships, particularly with the Fool and Nighteyes.
  • Rich World-Building & Magic System: Robin Hobb expands upon the intricate world of the Six Duchies, delving deeper into the nature and history of the Skill and the Wit, exploring the cultural prejudices surrounding magic, and introducing new elements like the memory stone and Elderling artifacts.
  • Emotional Depth and Subtle Plotting: Beyond the central quest, the novel excels in its emotional resonance, exploring themes of loneliness, sacrifice, identity, and the burden of destiny through subtle interactions, layered dialogue, and a narrative style that prioritizes internal reflection alongside external action.

What is the background of Fool's Errand?

  • Post-Red Ship War Era: The story is set fifteen years after the events of the Farseer Trilogy, following the devastating Red Ship War and the Forging. The Six Duchies are in a period of rebuilding and political stabilization under Queen Kettricken.
  • Resurgence of Wit Persecution: Despite Queen Kettricken's efforts to protect Witted folk, old prejudices and fears are resurfacing, fueled by mysterious incidents and the emergence of the Piebalds, a group asserting Witted rights through confrontational means.
  • Political Alliances and Succession: The Farseer throne, now held by Kettricken as Regent for her son Prince Dutiful, seeks to secure its future through strategic alliances, notably a betrothal between Dutiful and an Out Islands Narcheska, highlighting the ongoing complex relationship between the Six Duchies and their former enemies.

What are the most memorable quotes in Fool's Errand?

  • "Is time the wheel that turns, or the track it leaves behind?": This opening line, presented as Kelstar's riddle, immediately establishes a central theme of the novel: the nature of time, memory, and whether we are driven by the present moment or defined by the past's indelible marks. It sets the stage for Fitz's reflection on his own history and perceived stagnation.
  • "Death is always less painful and easier than life! ... Death is what you get when there are no choices left to make.": Spoken by the Fool, this quote encapsulates a core philosophical debate in the book about the value of life despite suffering. It challenges Fitz's inclination towards passive existence and underscores the Fool's belief in the necessity of choice and action, even when difficult, to shape destiny.
  • "You are my new beginning.": The Fool's declaration to Fitz reveals the depth of his reliance on Fitz as his Catalyst. It signifies that Fitz's survival and presence are not just personally important to the Fool, but are the essential element for the Fool to fulfill his own prophetic purpose and steer the world towards a better future.

What writing style, narrative choices, and literary techniques does Robin Hobb use?

  • First-Person Introspective Narrative: The story is told from Fitz's first-person perspective, offering deep access to his thoughts, feelings, and internal conflicts. This choice emphasizes his isolation and allows for extensive psychological analysis, making the reader privy to his doubts, regrets, and subtle observations.
  • Layered Foreshadowing and Symbolism: Hobb employs subtle foreshadowing through dreams, seemingly casual dialogue, and environmental descriptions (e.g., the encroaching forest, the changing town, the memory stone). Recurring symbols like scars, hands, and animals (wolf, cat, birds) are used to represent identity, connection, and the cost of magic.
  • Pacing and Emotional Resonance: The narrative often shifts between periods of quiet reflection and intense action. Hobb builds emotional tension through Fitz's internal monologue and carefully crafted interactions, allowing moments of profound connection or devastating loss to land with significant impact, often contrasting the mundane details of daily life with the extraordinary circumstances of his destiny.

Hidden Details & Subtle Connections

What are some minor details that add significant meaning?

  • Jinna's Charm Against Predators: The hedge-witch's gift, initially presented as a simple garden charm, later proves to be a powerful ward against Witted creatures. Its effect on the mistcat and its ability to deter the Piebalds reveal a deeper, perhaps instinctual, layer to hedge-magic and its connection to the natural world, contrasting with the more intellectual Skill and Wit.
  • The Fool's Bruised Hands: After pulling Fitz back from the Skill-trance at Galeton, the Fool's hands are bruised. This seemingly small detail highlights the physical cost of using the Skill, even for someone not inherently Skilled, and underscores the depth of the Fool's effort and sacrifice in saving Fitz, reinforcing their intertwined fates.
  • The Black Stone's Pervasiveness: The recurring appearance of the black, silver-veined memory stone – in the Skill-pillars, the Elderling city ruins, the Galeton inn, and the Buckkeep Witness Stones – subtly links disparate locations and historical periods. It suggests a deeper, ancient connection across the Six Duchies related to the Elderlings and Skill magic, hinting at a history and power structure far older than the Farseer line.

What are some subtle foreshadowing and callbacks?

  • Chade's Skill Experiments: Chade's early mention of experimenting with Skill-enhancing herbs from the scrolls foreshadows his later reliance on them and his potential vulnerability, hinting that his pursuit of Skill knowledge might come at a cost, mirroring Fitz's own struggles with the magic.
  • The Piebald Prince Song: Starling's recounting of the song about the Piebald Prince and his Witted followers, and the brutal method of his demise, foreshadows the danger Prince Dutiful faces due to his Wit and the extreme measures taken against Witted individuals, setting a grim precedent for the conflict to come.
  • Fitz's Dream of the Marketplace: Fitz's recollection of his Skill-dream at the Skill-pillar crossroads, where he saw the Fool as a woman in a marketplace, subtly foreshadows the Fool's later transformation into Lord Golden and his comfort in public life, while also hinting at the existence of other realities or timelines accessible through the pillars.

What are some unexpected character connections?

  • Laurel's Old Blood Kinship: Laurel, the Queen's Huntswoman, is revealed to have Old Blood family connections near Galeton, specifically to Deerkin. This unexpected link places her in a complex position, torn between her loyalty to the Queen and her blood ties to the Witted community, adding depth to her character and motivations.
  • The Prince's Connection to Fitz's Past: Prince Dutiful's Skill-dreams, which mirror events from Fitz's life (hunting with Nighteyes, being warmed by the wolf), reveal a deep, unconscious Skill-bond between them. This connection, unknown to Fitz until Chade reveals it, underscores their shared Farseer heritage and the potential for Fitz to mentor the Prince.
  • Jinna's Charm and the Fool's Glamour: Jinna's hedge-witch charm, intended to make people well-disposed towards Fitz, and the Fool's ability to project a captivating glamour as Lord Golden, are presented as different forms of influencing perception. Their shared effect on others, particularly Laurel and Sydel, subtly links these seemingly disparate magical practices and highlights the theme of appearance versus reality.

Who are the most significant supporting characters?

  • The Fool (Lord Golden): Beyond his role as Fitz's friend and the White Prophet, his transformation into Lord Golden and his adept performance of this persona are crucial. This new identity allows him access to court circles and provides the cover for their mission, while his struggle with the persona reveals his own vulnerabilities and the sacrifices he makes for his destiny.
  • Chade Fallstar: As Fitz's former mentor and the Queen's Councillor, Chade represents the enduring call of duty and the Farseer legacy. His aging, his reliance on Skill-enhancing herbs, and his desperate concern for Prince Dutiful reveal his vulnerability and the heavy burden he carries, highlighting the changing dynamics of power and reliance.
  • Laurel: The Queen's Huntswoman is more than just a guide. Her loyalty, her unexpected Old Blood connections, her bluntness, and her eventual decision to help Deerkin gather support against Laudwine demonstrate her moral compass and agency, making her a key player in the resolution of the conflict with the Piebalds.
  • Prince Dutiful: As the catalyst for the plot, Dutiful's character arc from a naive, lonely prince seeking belonging to a young man confronting harsh truths about his magic and his identity is central. His vulnerability to manipulation and his eventual acceptance of his Farseer duty, influenced by Fitz, drive the narrative forward.

Psychological, Emotional, & Relational Analysis

What are some unspoken motivations of the characters?

  • Fitz's Need for Connection: While Fitz claims to desire solitude, his deep-seated need for connection, stemming from his isolated upbringing and past losses, is an unspoken driver. His immediate attachment to Hap, his reliance on Starling's visits, and his profound relief at the Fool's return reveal that his self-imposed exile is as much a defense against further pain as a genuine preference for loneliness.
  • Chade's Desire for Legacy: Beyond his duty to the Farseer throne, Chade's eagerness to teach Prince Dutiful the Skill and his hope that Fitz will return to mentor him are subtly motivated by a desire to see the Skill tradition continue and to ensure the Farseer line's strength endures beyond his own lifetime, a legacy he feels responsible for.
  • Laurel's Search for Acceptance: Laurel's willingness to help her Old Blood cousins, despite her earlier disdain for their magic, is subtly motivated by a longing for acceptance within a family she felt excluded from as a child. Her actions are driven by a desire to bridge the gap between her two worlds and prove her worth to her kin.

What psychological complexities do the characters exhibit?

  • Fitz's Trauma and Dissociation: Fitz exhibits deep psychological complexity stemming from past trauma, particularly his torture and near-death experience. His tendency to compartmentalize his identities (Fitz, Tom Badgerlock), his struggle with Skill-induced pain and dissociation, and his difficulty forming trusting relationships are direct consequences of his past, explored through his internal monologue and reactions to stress.
  • The Fool's Performance and Vulnerability: The Fool's creation and maintenance of the Lord Golden persona reveal a complex interplay between performance and authenticity. While seemingly effortless, his need for Fitz's validation and his moments of vulnerability when the facade cracks (e.g., after the kiss with Civil, after the Skill-trance) show the psychological toll of constantly performing a role and the deep need for genuine connection beneath the artifice.
  • Prince Dutiful's Identity Crisis: Dutiful's struggle with his identity as both a Prince and a Witted individual, coupled with his desperate loneliness, makes him psychologically vulnerable to manipulation. His idealization of the woman-cat and his willingness to abandon his duty for perceived love highlight the psychological impact of isolation and the search for belonging.

What are the major emotional turning points?

  • The Fool's Return: The arrival of the Fool, transformed into Lord Golden, is a major emotional turning point for Fitz. It shatters his carefully constructed peace, forces him to confront his lingering attachments to his past, and reignites the sense of destiny he had tried to bury, setting the stage for his reluctant return to action.
  • Nighteyes' Near-Death and Recovery: Nighteyes' heart attack and Fitz's desperate use of magic to save him mark a critical emotional turning point in their bond. It forces them to confront the wolf's mortality and the depth of their interdependence, leading to a period of emotional distance and eventual, painful acceptance of their intertwined fates.
  • Fitz's Confrontation with Dutiful: The physical and emotional confrontation between Fitz and Prince Dutiful on the beach, culminating in Fitz's forceful Skill-command, is a pivotal emotional turning point. It reveals the depth of Fitz's desperation, the Prince's vulnerability, and establishes a new, complex dynamic between them, shifting from pursuer and pursued to potential mentor and student.

How do relationship dynamics evolve?

  • Fitz and the Fool: Their relationship evolves from a bond of shared secrets and mutual reliance forged in youth to a partnership of equals, albeit with shifting roles (master/servant, prophet/catalyst). The Fool's transformation and Fitz's established life challenge their old dynamic, but their deep affection and understanding ultimately reaffirm their unique connection, even as new tensions arise from their differing approaches and the Fool's manipulations.
  • Fitz and Prince Dutiful: Their relationship transforms dramatically from that of a hidden protector/protected heir to a direct, confrontational dynamic during the pursuit. After Fitz's forceful intervention, it shifts again towards a tentative mentor/student relationship, built on a foundation of shared magic, vulnerability, and a complex mix of resentment and dawning respect.
  • Fitz and Laurel: Their initial dynamic as master and servant is complicated by Laurel's status as the Queen's confidante and her unexpected Old Blood kinship. Her growing awareness of Fitz's true nature and her own moral choices create a dynamic of cautious alliance, marked by moments of blunt honesty and unspoken understanding, ultimately leading to a degree of mutual respect despite their differences.
  • Fitz and Nighteyes: Their bond, already deep, is tested by Nighteyes' aging and Fitz's intrusion during the heart attack. The wolf's resentment and subsequent withdrawal create emotional distance. However, facing external threats and the inevitability of death ultimately strengthens their connection, leading to a poignant acceptance of their shared fate and a deeper appreciation for their time together.

Interpretation & Debate

Which parts of the story remain ambiguous or open-ended?

  • The Full Nature of the Woman-Cat Bond: While Fitz deduces that a dead woman's consciousness inhabits the mistcat, the exact mechanism of this bond, how it differs from a living Wit-bond, and the extent of the woman's control over both the cat and the Prince remain somewhat ambiguous. The narrative hints at it being unnatural and parasitic, but the full implications of such a bond are left open to interpretation.
  • The Extent of the Piebalds' Organization and Goals: The Piebalds are presented as a faction with a clear agenda (claiming the Prince, asserting Witted rights), but their full network, the depth of their planning, and the ultimate goals of leaders like Laudwine and the woman-cat are not fully revealed. Their motivations are complex, ranging from genuine desire for acceptance to ruthless ambition and vengeance, leaving their future actions and true power open to debate.
  • The Long-Term Effects of Fitz's Skill-Commands: Fitz uses the Skill to impose commands on Regal and later Prince Dutiful ("Don't fight me"). The narrative questions the ethics and permanence of such actions. The long-term psychological and magical effects of these forceful imprints on the Prince's mind and his Skill/Wit abilities are left open-ended, hinting at potential future consequences.

What are some debatable, controversial scenes or moments in Fool's Errand?

  • Fitz's Torture of the Archer: Fitz's decision to physically and psychologically torment the captured Piebald archer to gain information is a highly controversial moment. It forces readers to confront the dark side of Fitz's past and the moral compromises he is willing to make for his mission, sparking debate about whether his actions are justified by the urgency of the situation or represent a descent into brutality.
  • The Woman-Cat's Sacrifice: The mistcat's decision to provoke Fitz into killing her, seemingly to free the Prince from the woman's influence, is debatable. Was it truly the cat's will, or the woman's final, desperate act of manipulation or sacrifice? The ambiguity surrounding her motives and the nature of her bond with the cat makes this a complex and potentially controversial moment regarding agency and the ethics of magical bonds.
  • Fitz's Decision to Leave the Fool and Nighteyes: Fitz's choice to escape through the Skill-pillar with Prince Dutiful, leaving the Fool and Nighteyes to face the Piebalds, is a moment of intense emotional conflict and potential controversy. While framed as a necessary sacrifice for the greater good (saving the Farseer line and Nettle), it forces Fitz to abandon his closest companions, raising questions about the limits of duty and the personal cost of his destiny.

Fool's Errand Ending Explained: How It Ends & What It Means

  • Prince Dutiful is Rescued and Returned: Fitz successfully brings Prince Dutiful back to Buckkeep Castle just in time for his betrothal ceremony. Their escape is facilitated by the sacrifice of the mistcat (killed by Fitz) and the intervention of other Old Blood elders who arrive to confront Laudwine's Piebalds, allowing Fitz and the Prince to flee through a Skill-pillar.
  • Loss and New Beginnings: The ending is marked by profound loss, most significantly the death of Nighteyes, who sacrifices himself fighting the Piebalds alongside the Fool. The Fool is also left behind, his fate uncertain but implied to be grim. Despite this devastation, the ending signifies a new beginning for Fitz, as he accepts his role as mentor to Prince Dutiful, promising to teach him the Skill and Wit, and finds a tentative place for himself at Buckkeep.
  • Meaning: Duty, Sacrifice, and Identity: The ending underscores the central themes of duty and sacrifice. [

Review Summary

4.38 out of 5
Average of 100.3K ratings from Goodreads and Amazon.

Fool's Errand is a highly praised continuation of Fitz's story, set 15 years after the Farseer trilogy. Readers love Hobb's character development, emotional depth, and beautiful prose. The book's slow pace allows for deep exploration of themes like grief, duty, and identity. Many find it heartbreaking yet captivating, with Fitz's relationships with Nighteyes and the Fool being highlights. Some criticize the slow start, but most agree it's a masterful return to Fitz's world, setting up an promising trilogy.

Your rating:
4.61
34 ratings

About the Author

Robin Hobb is the author of several acclaimed fantasy trilogies, including the Farseer, Liveship Traders, and Tawny Man series. She has been a professional writer for over 30 years and lives in Tacoma, Washington. Hobb also writes under the name Megan Lindholm, under which she has been a finalist for prestigious awards like the Hugo and Nebula. She has won the Isaac Asimov's Science Fiction Readers' Award twice. Apart from writing, Hobb enjoys gardening, mushrooming, and beachcombing. She is married with three grown children, one teenager, and three grandchildren.

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