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Plot Summary

Fitz's Awakening and Isolation

Fitz awakens to a new reality

FitzChivalry Farseer, once a royal assassin, finds himself in a shepherd's hut, grappling with the aftermath of betrayal by his uncle, Regal. Presumed dead, Fitz is haunted by memories of his past life and the people he loved, including Molly. His only solace is his bond with Nighteyes, a wolf, through the magical Wit. This connection offers companionship but also marks him as a target. Driven by a desire for vengeance against Regal, Fitz is determined to reclaim his identity and honor, setting the stage for his journey.

A Wolf's Company and Human Struggles

Fitz and Nighteyes navigate survival

Living off the land, Fitz and Nighteyes form a strong bond, yet Fitz is constantly reminded of his humanity and the responsibilities it entails. Dreams of the Red-Ship Raiders' attacks haunt him, connecting him to the ongoing war through his Skill magic. Despite the peace he finds in the wild, Fitz cannot escape the pull of his past and the duty he feels toward his kingdom, highlighting the duality of his existence and the complexities of his quest.

Encounters with the Old Blood

Fitz learns of the Old Blood community

During his travels, Fitz meets Black Rolf and Holly, members of the Old Blood who share the Wit bond with animals. They offer him knowledge and safety, warning of Regal's men who hunt those with the Wit. Despite the offer, Fitz's need for vengeance drives him to continue his journey. His bond with Nighteyes makes them both targets, as the Forged ones, soulless beings, are drawn to the Wit, adding another layer of danger to his quest.

A Journey of Vengeance

Fitz sets out to kill Regal

Determined to avenge the wrongs done to him and his kingdom, Fitz embarks on a journey to Tradeford, where Regal rules. Traveling by night and avoiding people, he relies on his skills and bond with Nighteyes to survive. Aware of the dangers, including Regal's powerful Skill coterie, Fitz is driven by a need to reclaim his identity and honor, even at the cost of his life, underscoring the high stakes of his mission.

Starling's Offer and Bargain

Starling proposes a risky alliance

Fitz encounters Starling, a minstrel seeking a song-worthy adventure, who offers him a chance to reach the Mountains with smugglers. Despite his wariness, Fitz agrees, knowing he has little choice. Their alliance is uneasy, built on mutual need rather than trust, reflecting the precarious nature of Fitz's quest. Starling's motivations are complex, driven by ambition and a connection to Fitz's past heroics, adding tension to their journey.

A Treacherous Crossing Begins

The journey to the Mountains starts

Fitz and Starling join smugglers and pilgrims on a perilous river crossing. Harsh weather and the threat of Regal's guards add to the danger. Fitz takes on the role of a driver, contributing to the group's efforts. The crossing is fraught with tension, setting the stage for the challenges ahead as Fitz navigates both physical dangers and the complexities of his alliances, highlighting the risks and sacrifices necessary for survival.

Urgent Departure from Jhaampe

Regal's threat forces early escape

Fitz is awakened by Kettricken, who informs him of Regal's demand for his surrender, threatening war with the Mountain Kingdom. Understanding the urgency, Kettricken decides to leave immediately with Fitz, Starling, and the Fool. Their hasty departure underscores the constant threat Regal poses and the precariousness of their situation, as they must evade Regal's troops poised on the border, ready to attack.

The Fool's Unwavering Loyalty

The Fool insists on accompanying Fitz

The Fool, ever enigmatic, declares his intention to follow Fitz on the quest to find Verity. His loyalty is unwavering, rooted in a deep belief that their destinies are intertwined. The Fool's presence is both a comfort and a reminder of the larger forces at play, as he embodies the role of the White Prophet guiding the Catalyst. His decision to leave behind his life in Jhaampe underscores the depth of his commitment to Fitz and the importance of their shared mission.

A Mysterious Stone Garden

The group discovers a garden of statues

The travelers stumble upon a strange garden filled with lifelike statues of dragons and other mythical creatures. The statues, seemingly carved from stone, exude a sense of life that unnerves Fitz and Nighteyes. The garden's purpose and origin are unknown, but it is marked on Verity's map, suggesting its significance. The statues' presence raises questions about the Elderlings and their connection to the Skill, as well as the nature of the quest itself. The garden serves as a reminder of the ancient magic that permeates the land and the mysteries that await them.

Elfbark's Dangerous Revelation

Elfbark's true effects are revealed

Kettle reveals to Fitz that elfbark, a herb he has relied on to restore his strength, actually stunts the development of the Skill. This revelation is a devastating blow to Fitz, who realizes that his potential has been hindered by its use. The knowledge forces Fitz to reconsider his reliance on the herb and the impact it has had on his abilities. The revelation also raises questions about Verity's use of elfbark and its effects on his Skill. This new understanding of elfbark's dangers adds another layer of complexity to Fitz's journey, as he grapples with the consequences of his past choices.

A Final Sacrifice for Power

Verity's ultimate sacrifice for strength

Verity, now a shadow of his former self, realizes that to awaken the dragon and save the Six Duchies, he must pour all of his life and memories into the stone creature. Despite the pain of leaving his queen, Kettricken, and the life he once knew, he is resolute. Fitz offers his own life to aid Verity, but Verity refuses, valuing Fitz's future over his own. In a final act of love and duty, Verity merges with the dragon, leaving behind his human form to become a powerful force against the Red-Ships. This transformation is both a triumph and a tragedy, marking the end of Verity's human life and the beginning of his eternal guardianship as a dragon.

The Dragon's Awakening

Verity becomes a living dragon

As Verity's essence fills the dragon, the stone creature comes to life, its scales shimmering with the colors of Verity's memories. The transformation is awe-inspiring, a testament to the power of sacrifice and the magic of the Skill. Kettricken, heartbroken yet proud, mounts the dragon alongside Starling, ready to return to Buckkeep and reclaim the kingdom. The dragon takes flight, a majestic symbol of hope and renewal, as it soars toward the coast to drive away the Red-Ships and restore peace to the Six Duchies.

A Kingdom's Redemption and Betrayal

Regal's false redemption and downfall

In the wake of the dragon's victory, Regal returns to Buckkeep, feigning repentance and pledging loyalty to Kettricken and her unborn child. His actions are a calculated move to secure his position and avoid the wrath of the dragons. However, his past treachery catches up with him, and he meets a mysterious and violent end, rumored to be the work of a vengeful creature. Regal's death marks the end of his tyrannical rule and the beginning of a new era for the Six Duchies, as Kettricken takes her rightful place as queen.

The Catalyst's Lonely Path

Fitz's solitary journey and reflection

With the kingdom saved and his role as Catalyst fulfilled, Fitz retreats into the wilderness with Nighteyes, seeking solace and healing. Haunted by the loss of Verity and the life he could have had with Molly, Fitz grapples with his identity and purpose. He finds peace in the simplicity of nature and the companionship of his wolf, but the weight of his past and the power of the Skill continue to haunt him. Fitz's journey is one of introspection and acceptance, as he learns to live with the choices he has made and the legacy he has left behind.

A New Era Begins

The dawn of a new Six Duchies

Under Kettricken's rule, the Six Duchies begin to heal and rebuild. The threat of the Red-Ships is vanquished, and the kingdom looks to the future with hope. Kettricken's child, Prince Dutiful, symbolizes the promise of a new generation, free from the shadows of the past. The dragons, now guardians of the realm, ensure peace and prosperity. As the kingdom moves forward, the memory of Verity and the sacrifices made to secure its future remain a guiding light for all.

Characters

FitzChivalry Farseer

Haunted and determined avenger

Fitz is a young man burdened by the weight of his past and the loss of his identity. Once a royal assassin, he is now presumed dead and living in isolation. His bond with Nighteyes, a wolf, offers him companionship and a connection to the natural world. Fitz is driven by a desire for vengeance against his uncle, Regal, who betrayed him and his kingdom. Despite his fears and the memories that haunt him, Fitz is determined to confront Regal and reclaim his honor.

Nighteyes

Loyal wolf companion

Nighteyes is a wolf bonded to Fitz through the Wit, a magical connection that allows them to share thoughts and emotions. He is a constant companion to Fitz, offering solace and a sense of belonging. Nighteyes is independent and curious, often challenging Fitz's human perspective with his own wolfish logic. Their bond is deep, and Nighteyes' presence is a source of strength for Fitz as he navigates his journey.

Verity Farseer

Transformed king and eternal guardian

Verity's journey from king to dragon is a testament to his unwavering dedication to his people. His transformation is both a sacrifice and a rebirth, as he becomes a living embodiment of the kingdom's strength and hope. Verity's legacy is one of courage and selflessness, as he gives up his human life to protect the Six Duchies for eternity.

Kettricken

Resilient and hopeful queen

Kettricken's strength and determination guide the Six Duchies into a new era of peace and prosperity. Her love for Verity and her unborn child drive her to reclaim the kingdom and secure its future. Kettricken's leadership is marked by compassion and wisdom, as she navigates the challenges of ruling a kingdom in the wake of war.

Regal Farseer

Cunning usurper and tragic figure

Regal's ambition and treachery ultimately lead to his downfall. His false redemption is a desperate attempt to secure his position, but his past actions catch up with him. Regal's death marks the end of his tyrannical rule and the beginning of a new era for the Six Duchies.

The Fool

Loyal and enigmatic companion

The Fool's unwavering loyalty to Fitz is rooted in a deep belief that their destinies are intertwined. As the White Prophet, he sees himself as a guide for Fitz, the Catalyst. His decision to accompany Fitz on the quest underscores the depth of his commitment and the importance of their shared mission. The Fool's presence is both a comfort and a reminder of the larger forces at play, as he navigates the complexities of fate and prophecy.

Starling Birdsong

Ambitious minstrel seeking a song

Starling's motivations are driven by her desire to find a song that will make her reputation. Her decision to join the expedition is a calculated risk, as she seeks to witness and document the events of the quest. Despite her ambition, Starling's presence adds an element of tension, as her actions and decisions have far-reaching consequences. Her role in the narrative highlights the power of storytelling and the impact of words on the unfolding events.

Kettle

Mysterious and knowledgeable elder

Kettle's insistence on joining the expedition adds an element of mystery to the journey. Her true motivations and knowledge remain unclear, suggesting that she may have a significant role to play in the unfolding events. Kettle's presence hints at deeper connections to the prophecies and the quest for Verity, as she navigates the challenges of the journey with quiet determination. Her character embodies the themes of wisdom and resilience, as she confronts the limits of age and experience.

Burrich

Loyal and grieving protector

Burrich is revealed through Fitz's dreams as a protector of Molly and Fitz's daughter. He is loyal and grieving, believing Fitz to be dead. His care for Molly and the child is evident, as is his struggle with his own sense of loss and responsibility. Burrich's presence in Fitz's dreams highlights the enduring bonds of loyalty and love, even in the face of loss.

Black Rolf

Wise Old Blood mentor

Black Rolf is a member of the Old Blood, a community of people who share the Wit bond with animals. He is bonded to a bear named Hilda and offers Fitz a chance to learn more about his abilities and the history of the Old Blood. Rolf is wise and cautious, warning Fitz of the dangers posed by Regal's men. Despite his offer of safety and knowledge, Rolf respects Fitz's decision to continue his quest for vengeance.

Plot Devices

The Wit

Animal bond and communication

The Wit is a magical ability that allows Fitz to bond with animals and communicate with them. This bond is central to his relationship with Nighteyes, offering companionship and a unique perspective on the world. The Wit is both a gift and a curse, as it makes Fitz a target for Regal's men and the Forged ones. It is a source of strength and vulnerability, shaping Fitz's journey and his interactions with others.

The Skill

Magic of connection and sacrifice

The Skill is a powerful force that enables Verity's transformation into a dragon and the awakening of the Elderlings. It is both a gift and a burden, as it connects characters across distances and time, but also demands great sacrifice. The Skill is central to the narrative, driving the characters' actions and shaping the kingdom's future.

The Dragons

Embodiments of hope and renewal

The dragons symbolize the power of sacrifice and the promise of a new beginning for the Six Duchies. Their awakening is a turning point in the narrative, as they drive away the Red-Ships and restore peace to the kingdom. The dragons are a testament to the enduring legacy of Verity and the strength of the Farseer line.

Elfbark

Herb with hidden consequences

Elfbark is a herb that Fitz has relied on to restore his strength, but it is revealed to stunt the development of the Skill. This revelation forces Fitz to reconsider his reliance on the herb and the impact it has had on his abilities. The knowledge of elfbark's true effects adds another layer of complexity to Fitz's journey, as he grapples with the consequences of his past choices. The herb serves as a symbol of the broader themes of sacrifice and the cost of power.

Regal's Threat

Imminent danger and political tension

Regal's demand for Fitz's surrender and the threat of war with the Mountain Kingdom create a sense of urgency and tension in the narrative. This plot device highlights the constant danger posed by Regal and the precariousness of the characters' situation. The political stakes are high, as the characters must navigate the complexities of loyalty and betrayal while pursuing their quest. Regal's threat serves as a catalyst for the expedition, driving the characters to take action and confront the challenges ahead.

Analysis

Themes of sacrifice and identity

"Assassin's Quest" explores the themes of sacrifice, identity, and the cost of power. Fitz's journey is marked by personal loss and the struggle to reconcile his past with his present. The narrative delves into the complexities of duty and the personal sacrifices required to fulfill one's destiny. The transformation of Verity into a dragon symbolizes the ultimate sacrifice for the greater good, while Fitz's introspective journey highlights the enduring quest for identity and purpose. The novel underscores the power of connection, both human and magical, and the enduring legacy of love and loyalty in the face of adversity.

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FAQ

Synopsis & Basic Details

What is Assassin's Quest about?

  • Fitz's perilous journey: The story follows FitzChivalry Farseer, presumed dead after surviving torture and execution attempts by his uncle, Prince Regal. Haunted by his past and driven by vengeance, Fitz embarks on a long, arduous journey from the Coastal Duchies inland.
  • Quest for vengeance and king: Initially focused on assassinating Regal, Fitz's path is complicated by the discovery that his king, Verity, is still alive but lost on a quest for the legendary Elderlings in the distant Mountain Kingdom. Fitz feels compelled to find and aid his king.
  • Survival, magic, and identity: Accompanied by his Wit-bonded wolf Nighteyes, Fitz navigates physical dangers, encounters allies and enemies, and grapples with his fragmented identity, shaped by his past as a royal bastard, assassin, and Wit user, all while the Six Duchies face destruction from the Red-Ship Raiders.

Why should I read Assassin's Quest?

  • Deep character exploration: The novel offers an intensely personal look into Fitz's psychological and emotional struggles, his complex relationships, and his journey of self-discovery after profound trauma. Readers connect deeply with his internal conflicts.
  • Rich world-building and magic systems: Robin Hobb expands upon the intricate world of the Six Duchies and the Mountain Kingdom, delving deeper into the nature of the Skill and the Wit, and introducing ancient, mysterious elements like the Skill road and the Elderlings.
  • Epic conclusion to a saga: As the final book in the Farseer Trilogy, it provides a powerful and often heartbreaking resolution to Fitz's initial story arc, tying together plot threads and character fates in a memorable and impactful way.

What is the background of Assassin's Quest?

  • Kingdom in turmoil: The Six Duchies are under relentless attack by the Red-Ship Raiders, who not only plunder but also "Forge" their captives, turning them into mindless, violent creatures. Prince Regal has usurped the throne, abandoning the coastal regions to their fate.
  • Royal lineage and magic: The Farseer royal family traditionally possesses the Skill, a mind magic. Fitz, a royal bastard, also possesses the Wit, a bond with animals, which is feared and despised by most. The conflict between these magics and their users is central.
  • Ancient alliances and quests: King Verity has left his kingdom to seek the legendary Elderlings, ancient allies who once helped the Six Duchies against similar raiders, based on an old map found in Buckkeep's library, adding a layer of historical and mythological depth.

What are the most memorable quotes in Assassin's Quest?

  • "I awake every morning with ink on my hands.": This opening line of the prologue immediately establishes Fitz's new life as a chronicler, hinting at his past pain and his attempt to find purpose through writing, setting a reflective tone for the entire book.
  • "A living is not a life.": Burrich's blunt statement to Fitz encapsulates a core theme of duty versus personal happiness, challenging Fitz's desire to simply survive and urging him to find a purpose beyond mere existence.
  • "You will live to love again.": Kettle's poignant words to Fitz, though initially rejected, offer a glimmer of hope amidst his despair and foreshadow the possibility of future healing and connection despite his profound losses.

What writing style, narrative choices, and literary techniques does Robin Hobb use?

  • First-person perspective: The story is told entirely from Fitz's point of view, offering intimate access to his thoughts, feelings, and internal conflicts, creating a strong sense of empathy and immediacy for the reader.
  • Introspective and emotional prose: Hobb's writing is characterized by its deep dive into the characters' psychological states, using vivid descriptions of emotions, physical sensations (especially pain and the effects of magic), and internal monologues to build a rich inner world for Fitz.
  • Subtle foreshadowing and thematic layering: Hobb weaves in hints of future events, character connections, and thematic resonances through seemingly minor details, dialogue subtext, and symbolic imagery, rewarding attentive readers with deeper layers of meaning upon rereading.

Hidden Details & Subtle Connections

What are some minor details that add significant meaning?

  • Burrich's earring's true significance: The silver earring given by Burrich, initially seen as a simple token, is later revealed by the jeweler in Landing to be a rare Butran Clan freeman's earring from Chalced. This detail subtly hints at Burrich's own past as a former slave or someone connected to the slave trade, adding depth to his character and his understanding of freedom.
  • The Fool's changing eye color: While initially described as having colorless eyes, Fitz notes in Jhaampe that the Fool's eyes are now yellow, like a cat's, especially in firelight. This seemingly minor physical change is a subtle visual cue of the Fool's ongoing transformation and his increasing connection to the "White" aspect of his lineage and destiny as the White Prophet.
  • The Skill road's physical effects: Beyond its mental pull, the Skill road physically affects objects and beings. Fitz notes how the fallen log on the road rotted only where it touched the surface, and how animals avoid it. This detail suggests the road is not just a magical conduit but actively manipulates physical reality, hinting at the immense power of its ancient creators.

What are some subtle foreshadowing and callbacks?

  • The Chalced slave tale: The prologue includes a Chalced slave tale about a girl Wit-bonded to a bear who dies and is gravebirthed by her bond-beast. This directly foreshadows Fitz's own death and resurrection facilitated by Burrich and Nighteyes, highlighting the ancient roots and power of the Wit bond.
  • Patience's "Ivy Runners": The description of Lady Patience's network of messengers, the "Ivy Runners," subtly foreshadows her growing influence and strategic mind. Her use of ivy as a symbol, known for its ability to overcome even the strongest walls, hints at her eventual success in undermining Regal's authority in Buckkeep.
  • The Fool's "Rooster Crown" dream: The Fool's vision of a woman in a "rooster crown" in the Skill-city, initially dismissed as a strange dream, is a direct foreshadowing of the Salt's Coterie dragon, which has a woman's head adorned with a rooster-like crest, hinting at the dragon's true nature and the Fool's connection to it.

What are some unexpected character connections?

  • Kettle's Skill-bond to Verity: The revelation that Kettle, the seemingly ordinary old pilgrim, is a powerful, ancient Skill user (Kestrel of Queen Diligence's coterie) and can Skill-link with Verity is a major, unexpected connection. It reveals her true purpose on the quest and her deep history within the Farseer Skill tradition, linking her directly to the royal line's magic.
  • Burrich's connection to Molly and Nettle: Fitz's Skill-dreams reveal that Burrich is not only protecting Molly but has formed a deep, loving bond with her and Fitz's daughter, Nettle. This unexpected development shows the evolution of their relationships beyond Fitz's presence and highlights Burrich's enduring loyalty and capacity for love.
  • Starling's link to Fitz's past: Starling's revelation that her brother was a guard at Antler Island Tower and that Fitz saved his life during the raid creates a personal connection between them, explaining her initial interest in him and adding a layer of depth to her character beyond her ambition for a song.

Who are the most significant supporting characters?

  • Nighteyes: More than a pet, Nighteyes is Fitz's constant companion and emotional anchor. Their Wit-bond is central to Fitz's survival and identity. Nighteyes' wolf perspective often provides clarity and challenges Fitz's human struggles, making him indispensable to Fitz's journey.
  • The Fool: As the White Prophet, the Fool is intrinsically linked to Fitz's destiny as the Catalyst. His enigmatic nature, unwavering loyalty, and unique understanding of fate and prophecy guide Fitz and provide crucial insights, even as his own transformation unfolds.
  • Kettle: Initially appearing as a minor character, Kettle's true identity as an ancient Skill user and former coterie member makes her vital. Her knowledge of the Skill, the Skill road, and the dragons is essential to the quest's success, and her personal history adds a profound layer to the narrative's exploration of magic and sacrifice.

Psychological, Emotional, & Relational Analysis

What are some unspoken motivations of the characters?

  • Fitz's need for validation: Beyond vengeance, Fitz's initial drive to kill Regal is fueled by a deep-seated need to prove his worth and efficacy after his perceived failures at Buckkeep and the humiliation of his torture. His internal monologue often circles back to his perceived inadequacies.
  • Burrich's desire for family: Burrich's dedication to protecting Molly and Nettle, and his eventual proposal, are driven by a deep longing for the family life he sacrificed for Chivalry and Fitz. His actions reveal a man seeking to build a life for himself after years of selfless service.
  • Kettricken's need for hope: Kettricken's relentless pursuit of Verity, even when faced with overwhelming evidence of his death, is fueled by a desperate need for hope in the face of profound loss (her husband, her child, her kingdom). Her actions are less about logic and more about clinging to the possibility of a better future.

What psychological complexities do the characters exhibit?

  • Fitz's trauma and dissociation: Fitz exhibits clear signs of trauma from his dungeon experience, including nightmares, physical tremors, and periods of dissociation where he struggles to maintain his human identity and consciousness, sometimes preferring the simpler existence of a wolf.
  • The Fool's identity crisis: The Fool grapples with his identity as the White Prophet, especially after believing Fitz, the Catalyst, is dead. His struggle to reconcile his prophetic destiny with the apparent failure of events leads to periods of despair and a questioning of his own sanity and purpose.
  • Verity's fragmentation: Verity's immersion in the Skill and his subsequent carving of the dragon lead to a fragmentation of his consciousness. He struggles to maintain his human identity, his memories, and his connection to his loved ones, highlighting the psychological cost of wielding immense magical power.

What are the major emotional turning points?

  • Fitz's return to self: The moment Fitz fully recalls his past and accepts responsibility for his perceived failures ("I did.") marks a major emotional turning point, moving him from a state of amnesia and animalistic existence back to his human consciousness and the weight of his past.
  • Molly's defiance: Molly's decision to stand against Regal's men using her Wit-bees to protect Nettle and Burrich, and her subsequent confession of love for Burrich, represent a powerful emotional turning point for her character, demonstrating her strength, resilience, and capacity for new love after loss.
  • Kettricken's grief and acceptance: Kettricken's raw, unrestrained weeping after Verity's initial inability to fully recognize her marks a crucial emotional release. Her subsequent decision to accept his condition and help him carve the dragon, despite her pain, shows her profound love and resilience.

How do relationship dynamics evolve?

  • Fitz and Burrich: Their relationship evolves from one of master and apprentice/ward to a complex bond of mutual respect and love, strained by Fitz's perceived betrayal and Burrich's hidden actions, but ultimately rooted in deep affection and shared history.
  • Fitz and the Fool: Their bond deepens from one of enigmatic guide and confused student to a profound friendship based on mutual understanding, shared destiny, and unwavering loyalty, culminating in a Skill-bond that mirrors Fitz's Wit-bond with Nighteyes.
  • Fitz and Molly: Their relationship, initially defined by Fitz's duty to his king and his inability to fully commit, is tragically severed by his presumed death. The revelation of their child adds a new layer of complexity and pain, highlighting the enduring consequences of Fitz's choices and secrets.

Interpretation & Debate

Which parts of the story remain ambiguous or open-ended?

  • The nature of the Skill road and pillars: While described as "Skill-wrought" and capable of transporting Skilled individuals, the exact mechanism of the Skill road and pillars remains somewhat mysterious. Their origin, full capabilities, and the reason for their abandonment are not fully explained.
  • The fate of the other dragons: After the dragons rise and fly off to fight the Red-Ships, their ultimate fate is left somewhat open. While they cleanse the Six Duchies and the Outislands, it's unclear if they return to the Stone Garden or what becomes of them afterward, beyond the legends.
  • The Fool's ultimate destiny: While the Fool is identified as the White Prophet and linked to Fitz as the Catalyst, his personal destiny beyond the immediate quest remains ambiguous. His physical transformation, his connection to Girl-on-a-Dragon, and his final whereabouts are left open to interpretation.

What are some debatable, controversial scenes or moments in Assassin's Quest?

  • Fitz's decision not to return to Molly: Fitz's choice to remain "dead" to Molly and Nettle, even after knowing they are alive and safe with Burrich, is highly debatable. Readers may question the necessity and morality of this decision, weighing his perceived duty against his personal happiness and the potential pain caused to Molly.
  • Verity's sacrifice and transformation: While presented as heroic, Verity's decision to become a dragon can be debated. Was it truly the only way to save the Six Duchies? Was the cost (losing his human identity, his relationship with Kettricken) worth the outcome? Some might argue it was a tragic waste of a good man.
  • Kettle's actions and motivations: Kettle's role in unlocking her Skill and helping Verity, and her past actions (killing her sister, her exile), are complex and open to interpretation. Was she truly acting for the greater good, or was her desire to regain her Skill and escape her isolation a primary motivation? Her methods are certainly debatable.

Assassin's Quest Ending Explained: How It Ends & What It Means

  • Verity's Sacrifice and the Dragons' Rise: At the quarry, Verity and Kettle pour their lives and Skill into the stone dragon, quickening it. Verity becomes the dragon, embodying his memories and will. Other dragons in the Stone Garden are awakened by the spilled life and Wit, rising to cleanse the Six Duchies and Outislands of Raiders. This signifies the ultimate sacrifice of self for the kingdom's survival and the return of ancient magic to the world.
  • Regal's Downfall and the New Reign: Regal is driven mad by Fitz's Skill-imprinted loyalty and dies a bizarre death, ensuring Kettricken and her son, Prince Dutiful (Verity's true heir), can rule. Fitz's final act against Regal secures the Farseer line's future, albeit through unconventional means, highlighting the lasting impact of Fitz's actions on the political landscape.
  • Fitz's Choice and Legacy: Fitz chooses to remain "dead" to his past life, including Molly and Nettle, believing it is safest for them and that his presence would only bring them pain and danger. He lives a solitary life with Nighteyes, chronicling his experiences. This ending emphasizes themes of sacrifice, identity, and the enduring consequences of choices, suggesting that while Fitz saved his kingdom, he could not save himself from a life of isolation, finding solace only in his bond with his wolf and the act of writing his own history.

Review Summary

4.21 out of 5
Average of 100k+ ratings from Goodreads and Amazon.

Assassin's Quest receives mixed reviews. Some praise Hobb's world-building, character development, and prose, particularly enjoying Fitz's relationships with Nighteyes and the Fool. Others criticize the slow pacing, repetitive plot, and unsatisfying ending. Many readers found the book too long and felt it could have been shorter. Despite disappointment with this final installment, many still consider the Farseer Trilogy worthwhile overall. Some readers express frustration with Fitz's character development and decision-making, while others appreciate his struggles and growth.

Your rating:
4.68
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About the Author

Robin Hobb is the author of several acclaimed fantasy trilogies, including the Farseer Trilogy, Liveship Traders Trilogy, and Tawny Man Trilogy. She has been a professional writer for over 30 years and lives in Tacoma, Washington. Hobb also writes under the name Megan Lindholm, under which her works have been finalists for prestigious awards such as the Hugo, Nebula, and Endeavor. She has won the Isaac Asimov's Science Fiction Readers' Award twice. In addition to writing, Hobb enjoys gardening, mushrooming, and beachcombing. She is married with three grown children, one teenager, and three grandchildren.

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