Key Takeaways
1. Chess: A Timeless Battle of Minds
Chess is a wonderful pastime which has been enjoyed by millions of people all over the world for almost one and a half millennia.
Ancient origins. Chess boasts a rich history, with evidence suggesting its existence as far back as AD 600 in India. Over centuries, its rules evolved, notably in the late 15th century when the queen and bishop gained their modern, dynamic powers, transforming the game into the version played today. This long history highlights its enduring appeal as a challenging and engaging mental pursuit.
Simulation and combat. At its core, chess simulates warfare, with pieces representing different units and the objective being the capture of the enemy king. This blend of simulation and combat elements, combined with a difficulty level that is challenging yet surmountable, contributes to its widespread popularity. It offers a deep strategic experience that rewards consistent effort and learning.
Global community. Played in over 140 countries, chess fosters a global community. Modern technology, like online play and databases, has further increased its accessibility and popularity. Learning chess opens the door to this vast community and provides a rewarding journey of continuous improvement and discovery.
2. Know Your Army: How Pieces Move & Capture
The move of the knight is unique.
Piece movement. Each of the six piece types (King, Queen, Rook, Bishop, Knight, Pawn) moves and captures differently. Rooks move horizontally and vertically, bishops diagonally, and the queen combines both. These line-moving pieces are blocked by other pieces. The knight has a unique 'L' shaped jump, unaffected by intervening pieces.
Capturing pieces. Pieces capture by moving to a square occupied by an enemy piece, removing it from the board. The pawn is the only exception, moving forward but capturing diagonally one square ahead. Understanding each piece's movement and capture capabilities is the absolute foundation of playing chess.
Pawn specifics. Pawns move one square forward normally, but have an optional two-square initial move. They cannot move backward. Pawns are crucial for controlling space and forming a 'pawn-structure', which often dictates long-term strategy. They also have special moves: en passant capture and promotion upon reaching the opposite side.
3. The King is Key: Check, Mate, and Game End
The situation in which the king is under attack and will inevitably be captured next move is called checkmate or simply mate and it automatically ends the game.
King's movement. The king moves one square in any direction. Its safety is paramount, as the game's objective is checkmating the opponent's king. A crucial rule is that you can never make a move that places your own king under attack.
Check and mate. When a king is under attack, it is in 'check'. The player must immediately remove the king from check by:
- Moving the king to a safe square.
- Capturing the checking piece.
- Interposing a piece between the king and the checking piece (if the check is from a line-moving piece).
If none of these are possible, the king is checkmated, and the game is lost.
Stalemate and draws. The game doesn't always end in checkmate. If a player has no legal moves but their king is not in check, it's a 'stalemate', resulting in a draw. Other draw conditions include:
- Agreement between players.
- Threefold repetition of the same position.
- Insufficient material to force mate (e.g., King vs King).
- The fifty-move rule (50 moves without a pawn move or capture).
4. Learn the Language: Chess Notation Basics
The word 'algebraic' probably invokes memories of school mathematics, but with regard to chess notation, the word simply implies that a system of coordinates is used.
Algebraic system. Chess notation uses a coordinate system to name each of the 64 squares. Files are labeled 'a' through 'h' from left to right (from White's perspective), and ranks are numbered '1' through '8' from bottom to top. A square's name combines its file letter and rank number (e.g., d4).
Recording moves. Moves are recorded using the piece's symbol (or letter) followed by the destination square (short algebraic) or the starting and destination squares (long algebraic). Captures are indicated by 'x', checks by '+', and checkmate by '#'. Special moves have specific notation:
- Castling kingside: 0-0
- Castling queenside: 0-0-0
- Pawn promotion: e7-e8Q (pawn from e7 to e8 promotes to Queen)
Game records. Notation allows games to be recorded, studied, and shared. Publications often include annotations using symbols like '!' (good move), '?' (bad move), '!!' (brilliant), '??' (blunder), '!?' (interesting), and '?!' (dubious). Understanding notation is essential for learning from books, databases, and playing in tournaments.
5. Value Your Pieces: Winning Material is Crucial
In practice, most games are decided by winning material...
Point system. Pieces have approximate relative values used to assess material balance:
- Pawn: 1 point
- Knight: 3 points (minor piece)
- Bishop: 3 points (minor piece)
- Rook: 5 points (major piece)
- Queen: 9 points (major piece)
Winning material means gaining pieces worth more points than what you lose in return.
Material advantage. Having a material advantage is often decisive, especially as the game simplifies. An extra minor piece is usually enough to win, while an extra queen or rook makes victory much easier. The technique often involves exchanging pieces to reach a simplified endgame where the material difference is overwhelming.
Beyond points. While the point system is a useful guide, the actual value of a piece depends on its activity and the specific position. A well-placed piece can be worth more than its standard value, and vice-versa. However, in the absence of tactical complications or mating threats, a material advantage is the most common path to victory.
6. Spot the Tactics: Forks, Pins, and Skewers
A double check is even more compelling than a discovered check, because the opponent has no choice but to move his king.
Tactical operations. Tactics are short-term sequences of moves, often involving checks or captures, aimed at achieving a concrete goal, usually winning material or delivering mate. They exploit immediate features of the position, such as undefended pieces or overloaded defenders.
Key tactical motifs:
- Fork: One piece attacks two or more enemy pieces simultaneously. Knights and Queens are particularly effective forking pieces.
- Pin: A piece is attacked through another piece (or the king) on the same line. If pinned against the king, the piece cannot move; if pinned against another piece, moving it would lose material.
- Skewer: Similar to a pin, but the more valuable piece is in front, forcing it to move and expose the piece behind it.
- Discovered Attack/Check: Moving one piece uncovers an attack or check from a piece behind it.
- Overload: A piece is tasked with defending multiple things, making it impossible to defend everything.
- Removing the Guard: Eliminating a piece that is defending a crucial square or another piece.
Warning signs. To avoid falling victim to tactics, watch for: undefended pieces, pinned pieces, and pieces with limited mobility. Always consider your opponent's possible forcing moves (checks, captures, threats) before making your own.
7. Hunt the King: Attacking for Checkmate
There are certain standard mating patterns that occur time and time again in practice; familiarity with these is a big point-winner.
Direct king attack. While winning material is common, a direct attack on the enemy king is often the most satisfying way to win. Successful attacks require bringing sufficient force to bear on the king's position and breaking through its defenses.
Favorable conditions. Attacks are more likely to succeed if:
- The opponent's king is still in the center.
- There are weaknesses in the pawn shield around the enemy king (e.g., advanced or missing pawns).
- The opponent's defensive pieces are far away from the king.
Launching an attack is a commitment, often requiring sacrifices, so favorable conditions are crucial.
Standard mating patterns. Recognizing common checkmate patterns helps identify attacking opportunities. Examples include:
- Queen and Knight attacks on f7/h7 (or f2/h2).
- Bishop and Rook mating patterns (e.g., back rank mate, bishop supporting rook on h-file).
- Smothered mate (King surrounded by own pieces, mated by Knight).
- King hunts (chasing the king across the board with multiple pieces).
8. Start Strong: Opening Principles for Success
To summarize, the three key objectives of opening play are: 1 ) To develop the pieces. 2) To control the centre. 3) To safeguard the king.
Opening phase. The opening is the initial stage where players bring their pieces into active play. The primary goals are to develop pieces efficiently, control the central squares (d4, d5, e4, e5), and secure the king, usually by castling.
Central control. Controlling the center is vital because pieces placed there influence more of the board and can quickly shift to either flank. Advancing the d- and e-pawns is a common way to achieve this, opening lines for bishops and queens.
Common mistakes. Beginners often make mistakes in the opening:
- Attacking too early without sufficient development.
- Moving the same piece multiple times unnecessarily.
- Making too many pawn moves instead of developing pieces.
- Delaying castling, leaving the king vulnerable.
- Exposing valuable pieces (especially the queen) to early attacks.
Focus on getting your pieces off the back rank, controlling the center, and castling quickly.
9. Plan Your Battle: Middlegame Strategy
However, what do you do if neither of these options is available? The answer is that you have to employ a different type of thinking which depends less on move-by-move calculation and more on the creation and execution of plans spanning several moves.
Beyond tactics. The middlegame begins after the opening, with most pieces developed. If no immediate tactical wins or mating attacks are available, strategy becomes key. This involves formulating long-term plans to improve your position or weaken your opponent's.
Strategic objectives. Typical middlegame plans aim to:
- Improve piece placement (e.g., moving a knight to a strong outpost).
- Gain control of open lines (files or diagonals) for rooks and queens.
- Drive away or exchange opponent's well-placed pieces.
- Create or exploit weaknesses in the opponent's pawn structure or king safety.
- Prepare for a future attack or transition favorably into the endgame.
Planning process. Strategic thinking involves assessing the position's strengths and weaknesses, identifying potential targets, and devising a sequence of moves to achieve a desired outcome. It requires understanding positional concepts like space, pawn structure, piece coordination, and king safety. Avoid playing aimlessly; always strive to achieve something with each move, even if it's a small improvement.
10. Pawn Power: Endgames and Passed Pawns
Normally, possession of a passed pawn is an advantage.
Endgame phase. The endgame occurs when few pieces remain on the board. The relative value of pieces changes; pawns become more powerful as they near promotion, and the king transforms from a liability into an active fighting piece.
Passed pawns. A passed pawn is one whose advance to the promotion square cannot be stopped by an enemy pawn. Passed pawns are often the decisive factor in endgames because they force the opponent to tie up pieces to block or capture them. Connected passed pawns (on adjacent files) are particularly dangerous.
King activity. Unlike the opening and middlegame, the king should be actively involved in the endgame. It is essential for supporting friendly passed pawns, attacking enemy pawns, and sometimes even participating in mating attacks. Bringing your king towards the center or the area of action is usually a good plan.
11. Master Your Mind: Chess Psychology
The game isn't over until your opponent has actually resigned.
Mental battle. Chess is as much a psychological battle as a strategic one. Emotional factors, excitement, and pressure can significantly impact performance. Recognizing common psychological pitfalls is crucial for consistent play.
Common psychological errors:
- Threat blindness: Becoming so focused on your own plans that you miss your opponent's threats. Always check what your opponent's last move does.
- Falling for traps: Greedily capturing seemingly free material without checking for hidden dangers. Assume your opponent isn't blundering without a reason.
- Overconfidence: Underestimating an opponent or a position, leading to carelessness. Treat every game and opponent seriously.
- Fear: Being intimidated by a stronger opponent and playing passively. Remember everyone makes mistakes.
Stay alert. Maintain focus throughout the game, especially in winning positions. Don't let your mind wander until the game is officially over. While you can set traps, don't rely on your opponent falling for them; ensure your moves are sound even if the trap is spotted.
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Review Summary
Learn Chess receives mixed reviews, with an average rating of 3.73/5. Readers praise its step-by-step approach for beginners, covering basics to advanced tactics. The book's use of real-world examples and introduction to chess notation are appreciated. However, some find the later chapters challenging for novices, with complex algebraic notation and difficult exercises. The book is recommended for beginners and those refreshing their knowledge, though some suggest there are more approachable resources available. Overall, it's considered a solid choice for learning chess fundamentals.