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Learning Android

Learning Android

by Marko Gargenta 2011 245 pages
3.69
100+ ratings
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Key Takeaways

1. Android's architecture provides a flexible foundation for mobile app development

Android is a comprehensive open source platform designed for mobile devices.

Layered architecture. Android's architecture consists of multiple layers, including the Linux kernel, native libraries, runtime environment, application framework, and apps. This modular design allows for flexibility and customization across different devices and manufacturers. The open-source nature of Android enables developers to access and modify the platform's source code, fostering innovation and adaptability.

Cross-device compatibility. Android's architecture abstracts hardware-specific details, allowing developers to create apps that run on a wide range of devices with different screen sizes, resolutions, and hardware capabilities. This is achieved through tools like the Hardware Abstraction Layer (HAL) and the use of XML layouts for defining user interfaces.

2. Java and XML are the core languages for Android app creation

To create preferences for our application, we need to: Create a Preference resource file called settings.xml. Implement the SettingsActivity.java file that inflates that resource file.

Java for logic. Java is the primary programming language for Android app development, used to implement app logic, handle user interactions, and manage data. Java's object-oriented nature and extensive standard library make it well-suited for building complex applications.

XML for resources. XML is used to define various resources in Android apps, including:

  • Layouts: Describing the structure and appearance of user interfaces
  • Strings: Storing text content for localization
  • Drawables: Defining vector graphics and other visual assets
  • Styles and themes: Specifying consistent visual attributes across the app

The combination of Java and XML allows for a clear separation of concerns between app logic and presentation, making Android apps easier to develop, maintain, and customize.

3. Activities and fragments form the building blocks of Android user interfaces

An activity is usually a single screen that the user sees on the device at one time. An application typically has multiple activities, and the user flips back and forth among them.

Activities as screens. Activities represent individual screens or pages within an Android app. They have a lifecycle managed by the Android system, with methods like onCreate(), onStart(), onResume(), onPause(), onStop(), and onDestroy() that developers can override to control the activity's behavior at different stages.

Fragments for modularity. Fragments are reusable UI components that can be combined within activities to create more complex and flexible layouts. Key benefits of fragments include:

  • Improved support for different screen sizes and orientations
  • Easier implementation of navigation patterns like tabs or side menus
  • Better code organization and reusability

Fragments have their own lifecycle, closely tied to the lifecycle of their host activity. This allows for more granular control over UI components and their behavior.

4. Services enable background processing and long-running operations

Services run in the background and don't have any user interface components. They can perform the same actions as activities, but without any user interface.

Background processing. Services allow apps to perform operations in the background, even when the user is not actively interacting with the app. This is crucial for tasks like:

  • Downloading or uploading large files
  • Playing music
  • Syncing data with remote servers
  • Performing periodic checks or updates

Types of services:

  • Started services: Initiated by a component and run indefinitely in the background
  • Bound services: Provide a client-server interface for components to interact with the service
  • Intent services: Handle asynchronous requests on a separate worker thread

Services must be carefully managed to avoid excessive battery drain and resource consumption. Android provides mechanisms like JobScheduler and WorkManager to help optimize background tasks.

5. Content providers facilitate data sharing between apps

Content providers are interfaces for sharing data between applications.

Structured data access. Content providers offer a standardized way to share structured data between different apps on an Android device. They abstract the underlying data storage mechanism (e.g., SQLite database, files) and provide a consistent interface for querying, inserting, updating, and deleting data.

Key features:

  • URI-based data addressing
  • Fine-grained access control through permissions
  • Support for complex data types and relationships
  • Ability to notify observers of data changes

Content providers are used extensively within the Android system for sharing data like contacts, calendar events, and media files. Custom content providers can be created to expose an app's data to other apps securely and efficiently.

6. Broadcast receivers allow apps to respond to system-wide events

Broadcast receivers are Android's implementation of a system-wide publish/subscribe mechanism, or more precisely, an Observer pattern.

Event-driven programming. Broadcast receivers enable apps to respond to system-wide events or custom events from other apps. This allows for loosely coupled communication between different components of the Android system and third-party apps.

Common use cases:

  • Responding to system events (e.g., boot completed, battery low, network connectivity changes)
  • Implementing app-to-app communication
  • Scheduling background tasks or periodic operations

Broadcast receivers can be registered dynamically in code or statically in the AndroidManifest.xml file. They should be used judiciously to avoid unnecessary system resource consumption and potential security risks.

7. The Android SDK offers powerful tools for UI design, debugging, and testing

Android provides an elegant interface for your app to interact with an SQLite database.

Comprehensive toolkit. The Android SDK provides a rich set of tools and libraries for app development, including:

  • Android Studio: The official integrated development environment (IDE)
  • Layout Editor: Visual tool for designing user interfaces
  • Emulator: Virtual device for testing apps without physical hardware
  • Debugger: For identifying and fixing issues in code
  • Profiler: For analyzing app performance and resource usage
  • Testing frameworks: For unit testing, integration testing, and UI testing

These tools streamline the development process, improve code quality, and help ensure a consistent user experience across different devices.

8. Proper threading and asynchronous programming are crucial for responsive apps

Android's team felt that users shouldn't have to manage memory and have delegated that responsibility to the Activity Manager.

UI responsiveness. Android apps must maintain a responsive user interface by avoiding long-running operations on the main thread. Techniques for achieving this include:

  • AsyncTask: For short background operations that report results to the UI thread
  • Thread and Handler: For more complex threading scenarios
  • Coroutines (in Kotlin): For simplified asynchronous programming
  • RxJava: For reactive programming and complex async workflows

Memory management. Android's Activity Manager handles memory allocation and deallocation, but developers must still be mindful of potential memory leaks and efficient resource usage. This includes proper management of activity and fragment lifecycles, as well as careful use of background threads and services.

9. Networking and web services integration expand app capabilities

Networking is one of the fundamental tasks of mobile development.

HTTP communication. Android provides multiple APIs for network communication, including:

  • HttpURLConnection: A lightweight, low-level API for HTTP requests
  • Volley: A higher-level networking library for easier implementation of common patterns
  • Retrofit: A type-safe HTTP client for Android and Java

Best practices:

  • Always perform network operations on background threads
  • Implement proper error handling and retry logic
  • Use caching to improve performance and reduce data usage
  • Consider security implications (e.g., using HTTPS, certificate pinning)

Integration with web services and APIs allows Android apps to access and manipulate remote data, synchronize information across devices, and leverage cloud-based functionality.

10. App widgets provide at-a-glance information on the home screen

In Android, the idea of showing mini application views embedded in other applications, the most common case being that of the home screen, is a very important and useful feature.

Enhanced user engagement. App widgets allow developers to extend their app's functionality to the device's home screen, providing users with quick access to key information or features without launching the full app.

Widget implementation:

  • Create a layout XML file defining the widget's appearance
  • Implement an AppWidgetProvider class to manage the widget's behavior
  • Define widget properties in an XML resource file
  • Register the widget in the AndroidManifest.xml file

App widgets must be designed with performance and battery efficiency in mind, as they update periodically and run in the background. They should provide clear value to users and complement the main app experience.

Last updated:

Review Summary

3.69 out of 5
Average of 100+ ratings from Goodreads and Amazon.

Learning Android receives mixed reviews, with an average rating of 3.68/5. Readers appreciate its practical approach, building a Twitter-like app to teach concepts. Many find it helpful for beginners with Java knowledge. However, numerous reviewers note code errors, typos, and outdated information, particularly in later chapters. Some praise the book's comprehensive coverage of Android basics, while others struggle with inconsistencies and incomplete explanations. Despite these issues, many still recommend it as a starting point for Android development, valuing its hands-on methodology.

Your rating:

About the Author

Marko Gargenta is an experienced Android developer and educator. He likely has a background in computer science or a related field, given his expertise in mobile app development. Gargenta's approach to teaching Android programming is hands-on, focusing on building a real-world application to illustrate concepts. His writing style is described as clear and well-thought-out, particularly in the earlier chapters of the book. As the founder of Marakana, a training company, Gargenta has experience in crafting educational content for developers. His work reflects a deep understanding of Android's architecture and best practices in app development.

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