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Return to the Isle of the Lost

Return to the Isle of the Lost

by Melissa de la Cruz 2016 309 pages
3.90
10k+ ratings
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Plot Summary

Happily Never After

Villain kids struggle with goodness


After the defeat of Maleficent, her daughter Mal and fellow villain kids Evie, Jay, and Carlos are adjusting to life at Auradon Prep, a school for the children of fairy tale heroes. Their parents—Maleficent, Evil Queen, Jafar, and Cruella de Vil—remain exiled on the Isle of the Lost, a magicless prison. The kids, once tasked with stealing Fairy Godmother's wand for their parents, have instead chosen the path of good, but their new lives are threatened by mysterious events and unresolved darkness from their past.

Messages from the Shadows

Cryptic threats summon the kids


Mal, Evie, Jay, and Carlos each receive anonymous, menacing messages—via text, social media, and handwritten notes—demanding they return to the Isle of the Lost before the new moon. The messages are personalized, hinting at deep knowledge of their habits and fears, and signed with an ominous "M." The kids suspect their villainous parents are behind the threats, but the true sender remains unclear, setting off a chain of anxiety and suspicion.

Auradon Earthquakes

Unnatural disasters unsettle Auradon


Auradon is rocked by a series of strange earthquakes and bizarre weather events—frost in summer, sandstorms, and hurricanes. The kingdom's scientists and magical advisors are baffled. King Ben, son of Belle and Beast, is drawn into the crisis, especially after a purple dragon is spotted terrorizing Camelot. The magical equilibrium of Auradon is clearly disturbed, and the villain kids sense a connection to the Isle.

The Anti-Heroes Club

A secret club with a twist


Back on the Isle, a mysterious "Anti-Heroes" club is recruiting members through the Dark Net, an underground villain internet. The club's propaganda targets Mal and her friends as traitors, but when the kids investigate, they discover the club is actually a secret society of villain kids who want to learn how to be good, inspired by Mal's example. The club is led by the wise sorcerer Yen Sid, who warns of a greater threat brewing below the surface.

Villains Vanished

Parents missing, plans in motion


Mal, Evie, Jay, and Carlos return to the Isle and find their parents—Evil Queen, Jafar, and Cruella de Vil—have disappeared. Their homes are abandoned, and clues suggest they've gone underground. The Magic Mirror cannot locate them, and the kids realize their parents are searching for something powerful beneath the Isle, possibly a way to escape and reclaim their lost magic.

Return to the Isle

Homecoming under suspicion and fear


The four friends sneak back to the Isle in disguise, only to find themselves outcasts among their former peers. The island is more chaotic and desperate than ever, with goblins and villain kids alike struggling to survive. The kids split up to search for their parents, encountering old friends and enemies, and discovering that the Isle's social order has collapsed in the absence of Maleficent's rule.

Welcome Home, Traitors

Ambushed by old rivals


Mal is lured into a trap by Mad Maddy and Ginny Gothel, who resent her for "betraying" villain values. The confrontation turns violent, and Mal is thrown into crocodile-infested waters, only to be rescued by her friends. The episode cements the group's bond and highlights the dangers of returning home, where they are seen as both heroes and traitors.

The Dark Net Unveiled

Villainous plots and coded threats


Carlos hacks into the Dark Net and uncovers the true nature of the Anti-Heroes club and a coded invitation to a midnight meeting. The club's secret is revealed: it is a haven for villain kids who want to change, but it is also being infiltrated by those loyal to the old ways. The kids learn that their parents are searching for four powerful talismans hidden in the Catacombs of Doom beneath the Isle.

The Catacombs of Doom

A magical labyrinth beneath the Isle


Yen Sid explains that the magical barrier over the Isle forced magic underground, creating a network of catacombs where wild magic and dangerous artifacts have grown. The villain parents are lost in these tunnels, seeking the talismans that will restore their power and allow them to escape to Auradon. The kids must enter the catacombs first to find and neutralize the talismans.

Four Evil Talismans

The quest for ultimate power


The four talismans—Fruit of Venom (Evil Queen), Golden Cobra (Jafar), Ring of Envy (Cruella), and Dragon's Egg (Maleficent)—each hold the essence of their owner's evil. The kids must face personal trials to claim each talisman: Evie resists the poison of loneliness, Jay rejects the temptation of limitless wealth, Carlos overcomes his fear of his mother, and Mal learns to accept help from her friends.

Poisoned Apple Test

Evie's trial of friendship


Evie climbs the toxic tree to retrieve the Fruit of Venom, only to be assaulted by visions of abandonment and betrayal. The apple's poison tries to convince her she is friendless, but she resists, remembering Yen Sid's advice and her friends' loyalty. She awakens, talisman in hand, having conquered her deepest insecurity.

Temptation of Gold

Jay's test of greed and loyalty


Jay faces the Golden Cobra in a cave of endless treasure. The cobra tempts him with visions of power and riches, but Jay realizes true wealth lies in friendship and loyalty. He refuses the cobra's offer, subdues the talisman, and emerges with his integrity intact.

Ring of Envy

Carlos confronts Cruella's legacy


Carlos enters a surreal fur shop and faces a vision of his mother, Cruella, who dares him to use the Ring of Envy to destroy her. Carlos resists the ring's seductive power, choosing mercy over vengeance, and claims the talisman without succumbing to its evil.

Dragon's Egg Dilemma

Mal's struggle with pride and trust


Mal climbs Maleficent Mountain to find the Dragon's Egg, believing she must face the challenge alone. When she nearly falls to her death, she realizes true strength comes from accepting help. Her friends rescue her, and together they secure the final talisman, just as the catacombs begin to collapse.

Mimicry and Mayhem

The true dragon revealed


Meanwhile, Ben and Merlin track the mysterious purple dragon terrorizing Auradon. It is revealed to be Madam Mim, not Maleficent, using the catacombs to escape the Isle and wreak havoc. A magical duel ensues, and with teamwork, the heroes defeat Mim and seal the passage between the Isle and Auradon forever.

Sealing the Passage

Closing the door on evil


With the catacombs sealed and the talismans in hand, the kids and Ben return to Auradon. The villain parents are magically returned to the Isle, and Maleficent remains a harmless lizard. The group is celebrated as heroes, but they know their work is not done—the talismans must be destroyed, and vigilance is needed to prevent future threats.

Heroes in Disguise

Reconciling identity and destiny


Back at Auradon Prep, the kids reflect on their journey. They are neither pure heroes nor villains, but "anti-heroes"—flawed, complex, and capable of change. They embrace their new roles, determined to protect both Auradon and the Isle from the darkness of the past.

Evil Never Rests

A new threat looms


Though the immediate danger is over, the villain parents are still scheming, and the repaired bridge remote hints at future escapes. The kids remain on guard, knowing that evil never truly rests, but confident in their ability to face whatever comes next—together.

Characters

Mal

Reluctant leader, torn between worlds


Mal, daughter of Maleficent, is the de facto leader of the villain kids. She is fiercely independent, creative, and struggles with her legacy of evil versus her desire to do good. Her relationship with Ben, the young king, is a source of both strength and vulnerability. Mal's journey is one of self-acceptance: she learns that true power comes not from magic or isolation, but from trusting and relying on her friends. Her greatest fear is becoming like her mother—cold, loveless, and alone—but she ultimately chooses a different path.

Evie

Insecure beauty, loyal friend


Evie, daughter of the Evil Queen, is obsessed with appearance and acceptance, shaped by a childhood of isolation and her mother's vanity. She is intelligent, resourceful, and compassionate, often serving as the emotional glue of the group. Evie's trial with the Fruit of Venom forces her to confront her fear of abandonment and realize that her worth is not defined by others' approval. Her growth is marked by increasing confidence and a willingness to stand up for herself and her friends.

Jay

Charming rogue, seeking belonging


Jay, son of Jafar, is a natural athlete and former thief, quick-witted and street-smart. He craves recognition and struggles with the temptation of easy wealth and power. Jay's journey is about redefining what it means to be "rich"—he learns that loyalty, friendship, and integrity are more valuable than gold. His playful bravado masks a deep desire for acceptance and a place to call home.

Carlos

Anxious genius, overcoming fear


Carlos, son of Cruella de Vil, is the youngest and most intellectually gifted of the group, but also the most anxious and self-doubting. He is haunted by his mother's cruelty and his own perceived inadequacy. Carlos's trial with the Ring of Envy is a confrontation with his deepest fears—of not being enough, of being consumed by anger. He emerges braver, choosing compassion over revenge, and finds his own voice within the group.

Ben

Idealistic king, bridge between worlds


Ben, son of Belle and Beast, is the newly crowned king of Auradon. He is compassionate, diplomatic, and determined to unite the kingdom, including its outcasts. Ben's relationship with Mal is central to his character, as is his willingness to challenge tradition for the greater good. He faces the burden of leadership and the temptation to use magic, but ultimately chooses wisdom and restraint.

Yen Sid

Wise mentor, architect of change


Yen Sid, the legendary sorcerer, serves as the mentor to the Anti-Heroes club. He believes in the potential for redemption and guides the kids through their trials. His psychoanalysis is rooted in understanding the balance between good and evil, and he encourages the kids to embrace their flaws as part of their heroism.

Fairy Godmother

Guardian of order, reluctant magician


Fairy Godmother is the headmistress of Auradon Prep and the architect of the magical barrier over the Isle. She represents the old guard—order, rules, and the suppression of magic—but is also open to change and growth. Her role is to provide guidance and, ultimately, the means to destroy the talismans.

Maleficent

Defeated villain, symbol of the past


Maleficent, now reduced to a lizard, is the shadow over Mal's life. She embodies the dangers of pride, isolation, and unchecked ambition. Though powerless, her legacy continues to influence events, and her potential return remains a looming threat.

Cruella de Vil, Evil Queen, Jafar

Scheming parents, agents of chaos


The villain parents are driven by envy, vanity, and greed. Their disappearance and quest for the talismans set the plot in motion. They are both literal and psychological obstacles for their children, representing the past that must be confronted and overcome.

Madam Mim

Chaotic trickster, false threat


Madam Mim, disguised as the purple dragon, is a red herring in the story's central mystery. Her mischief and magical prowess create chaos, but her defeat underscores the importance of teamwork and the dangers of underestimating unconventional threats.

Plot Devices

Duality of Good and Evil

Villain kids struggle with identity


The narrative hinges on the tension between inherited evil and chosen goodness. The kids' internal conflicts mirror the external threats, and their journey is as much about self-discovery as it is about saving the kingdom. The "anti-hero" motif reframes heroism as a process, not a state.

Magical Artifacts as Temptation

Talismans test the heart's desires


Each talisman is both a literal object of power and a metaphor for the character's greatest weakness. The trials are tailored to each kid's psychological struggle, forcing them to confront and overcome their flaws. The artifacts serve as both plot drivers and character development tools.

Underground Catacombs

Hidden dangers, buried secrets


The catacombs represent the repressed magic and unresolved issues of the past. The journey through the tunnels is a classic descent into the underworld, symbolizing the need to face darkness before returning to the light. The labyrinthine structure allows for suspense, separation, and reunion.

Misdirection and Red Herrings

False threats, real dangers


The purple dragon is initially believed to be Maleficent, but is revealed to be Madam Mim. This misdirection keeps the stakes high and the reader guessing, while also exploring themes of fear, rumor, and the unknown.

Technology and Modernity

The Dark Net as villainous communication


The use of the Dark Net and social media updates grounds the fairy tale world in contemporary reality, making the story accessible and relevant. It also serves as a metaphor for hidden connections and the spread of both good and evil ideas.

Teamwork and Friendship

Unity as the ultimate power


The narrative structure emphasizes the importance of collaboration. Each character's trial is personal, but victory is only possible through mutual support. The story subverts the lone-hero trope, advocating for vulnerability and trust.

Analysis

A modern fairy tale about choice, identity, and redemption


Return to the Isle of the Lost reimagines the classic battle between good and evil as an internal, psychological struggle. The villain kids are not simply "bad" or "good"—they are complex, flawed, and evolving. The book's central lesson is that heroism is not about perfection or birthright, but about the choices one makes in the face of temptation, fear, and legacy. The use of magical artifacts as tests of character, the motif of the anti-hero, and the emphasis on teamwork all serve to challenge traditional fairy tale binaries. In a world where evil never truly disappears, the story suggests that vigilance, self-awareness, and the courage to change are the true sources of strength. The narrative also explores the dangers of repression—of magic, emotion, and history—and the necessity of confronting the past to build a better future. Ultimately, the book is a celebration of found family, the power of friendship, and the belief that anyone, no matter their origins, can choose to be a hero.

Last updated:

Review Summary

3.90 out of 5
Average of 10k+ ratings from Goodreads and Amazon.

Return to the Isle of the Lost received generally positive reviews, with readers praising the character development, expanded world-building, and engaging plot. Many enjoyed the continuation of the story after the first movie and appreciated the focus on friendship and anti-hero themes. Some criticized the lack of peril and romance, while others found it a fun, quick read for Disney fans. The book's target audience appears to be middle-grade readers, with some adults enjoying it as well. Overall, it was considered an improvement over the first book in the series.

About the Author

Melissa de la Cruz is a bestselling author known for her young adult and adult fiction. She has written numerous popular series, including Blue Bloods and The Au Pairs. De la Cruz has also worked as a fashion and beauty editor, contributing to major publications like The New York Times and Teen Vogue. Born in Manila, she moved to San Francisco and later graduated from Columbia University. Her writing often incorporates elements of fantasy, romance, and contemporary teen life. De la Cruz divides her time between New York and Los Angeles, where she lives with her family.

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