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Plot Summary

Forgotten Citadel, Enduring Plague

A dynasty's end, a new beginning

In the aftermath of the Apocalypse, the secret citadel of Ishuäl becomes a tomb for the last Kûniüric High King and his household, not by siege but by plague and despair. Only a bastard son and a mad priest survive, until the arrival of the Dûnyain—mysterious monks obsessed with reason and the mastery of cause and effect. The boy, Anasûrimbor, is taken in, and the world forgets them for two thousand years. This prologue sets the stage for a world haunted by forgotten legacies, where the past's traumas echo into the present, and the seeds of a new, hidden order are sown.

The Dûnyain's Mission Begins

A son sent to find his father

Anasûrimbor Kellhus, a product of Dûnyain breeding and training, is dispatched from the hidden monastery of Ishuäl to find his exiled father, Moënghus, who has sent cryptic dreams from the distant city of Shimeh. Kellhus's journey through the wilderness is a trial by exposure, hunger, and the unknown, stripping him of certainty and forcing him to confront the unpredictable world outside the Dûnyain's control. His encounter with Leweth, a superstitious trapper, becomes Kellhus's first experiment in manipulating the passions and beliefs of others, revealing his uncanny ability to read and shape souls. The mission is both a search for a father and a test of the Dûnyain's philosophy in the chaos of the world.

Dreams and Mandate Nightmares

Sorcerers haunted by ancient wars

Drusas Achamian, a Mandate Schoolman, is both spy and sorcerer, tormented nightly by the dreams of Seswatha, reliving the horrors of the Apocalypse and the No-God. In the present, Achamian navigates the political intrigues of the Three Seas, seeking intelligence on the Scarlet Spires and the mysterious Cishaurim. His informant, Geshrunni, is murdered, and Achamian's own doubts and failures are laid bare. The Mandate's mission—to prevent a second Apocalypse—has become a lonely, thankless burden, dismissed by the powerful as madness. Achamian's personal relationships, especially with his former student Inrau and the prostitute Esmenet, are fraught with guilt, longing, and the ever-present shadow of betrayal.

The Holy War Declared

Faith and fanaticism ignite the world

Maithanet, the new Shriah of the Thousand Temples, calls for a Holy War to reclaim Shimeh from the Fanim. The declaration electrifies the Three Seas, drawing together disparate nations, faiths, and ambitions. The Holy War becomes a crucible for the hopes and hatreds of the world, as lords, priests, and commoners alike are swept up in a tide of religious fervor and political calculation. The Mandate fears the war may be a tool of the Consult, while the Emperor of Nansur seeks to bend it to his own ends. The stage is set for a conflict that will reshape the world, with the true motives of its leaders shrouded in secrecy and suspicion.

Schemes of Empire and Faith

Emperor Xerius's dangerous gambit

The Nansur Emperor, Ikurei Xerius III, seeks to manipulate the Holy War for imperial restoration, demanding the Great Names sign an Indenture ceding all conquered lands to the Empire. His nephew, Conphas, is sent to destroy the Scylvendi, while the Emperor plots with spies, sorcerers, and augurs. The Scarlet Spires, the most powerful School of sorcerers, join the Holy War for their own secret war against the Cishaurim. The Emperor's court is a nest of intrigue, where trust is scarce and betrayal is expected. The Holy War becomes a pawn in a larger game, its fate balanced between faith and ambition.

The Steppe's Bloody Lessons

Cnaiür's war and betrayal

Cnaiür urs Skiötha, chieftain of the Utemot, is drawn into the Scylvendi's doomed war against Conphas's Nansur army. Despite his tactical brilliance, Cnaiür is undermined by tribal politics, pride, and treachery. The Scylvendi are annihilated, and Cnaiür is left broken, haunted by the memory of his father's death and his own complicity in Moënghus's schemes. His encounter with Kellhus, the Dûnyain, becomes a collision of two worlds—one of reason, the other of violence and passion. Cnaiür's hatred and obsession with Moënghus drive him to ally with Kellhus, setting them both on a path toward the Holy War.

The Scylvendi's Defeat

Aftermath and exile

The destruction of the Scylvendi at Kiyuth leaves Cnaiür an outcast, his tribe shattered, his identity in ruins. He is pursued by shame, grief, and the suspicion that he has been manipulated by forces beyond his understanding. The encounter with Kellhus at the barrows of his ancestors is both a reckoning and a new beginning. Cnaiür's decision to guide Kellhus across the Steppe, in pursuit of vengeance against Moënghus, is fraught with mistrust and the ever-present threat of violence. The alliance is uneasy, bound by mutual need and the shadow of old wounds.

The Gathering of Powers

The Holy War's leaders converge

As the Holy War assembles outside Momemn, the Great Names—Proyas, Saubon, Gothyelk, Skaiyelt, and others—vie for influence and control. The Emperor's attempts to dominate the war are met with resistance, and the arrival of the Scarlet Spires adds a new layer of complexity. Achamian, Xinemus, and Esmenet are drawn into the orbit of these powerful men, each seeking their own place and purpose. The arrival of Cnaiür and Kellhus, claiming to be a prince of Atrithau and a Scylvendi chieftain, upends expectations and sets the stage for new alliances and rivalries.

The Harlot's Dilemma

Esmenet's struggle for agency

Esmenet, a prostitute from Sumna, is caught between her love for Achamian and her entanglement with Sarcellus, the enigmatic Knight-Commander. Her journey from Sumna to the Holy War is marked by violence, shame, and moments of unexpected tenderness. Esmenet's intelligence and resilience allow her to survive in a world that seeks to own and define her, but her longing for meaning and connection remains unfulfilled. Her fate becomes intertwined with the larger currents of war, prophecy, and conspiracy.

The Prince of Nothing Arrives

Kellhus enters the Holy War

Kellhus's arrival in the Holy War is a catalyst for transformation. His Dûnyain training allows him to read and manipulate those around him, from Achamian and Proyas to the common soldiers and slaves. His claim to dream of Shimeh and his refusal to assert his own importance make him an object of fascination and suspicion. Kellhus's relationship with Serwë, a former concubine, and his alliance with Cnaiür deepen the mystery of his purpose. As he navigates the labyrinth of motives and ambitions, Kellhus begins to shape the Holy War to his own ends.

Masks and Revelations

Unmasking the skin-spies

The discovery of Skeaös, the Emperor's Prime Counsel, as a skin-spy—an inhuman agent of the Consult—shatters the illusion of security and exposes the depth of the enemy's infiltration. Achamian, summoned to the Andiamine Heights, witnesses the horror of the skin-spy's true form and realizes that the Consult's reach extends into the highest echelons of power. The revelation forces the Emperor and his court to confront the reality of a hidden war, while Achamian is left to grapple with the implications for the Mandate and the world.

The Holy War Marches

Faith, ambition, and blood

With the Emperor's defeat in the contest of wills, the Holy War is provisioned and begins its march toward Shimeh. The Great Names, guided by Cnaiür's hard-won wisdom and Kellhus's subtle influence, prepare for a campaign that will test their faith, courage, and loyalty. The Scarlet Spires, the Mandate, and the Consult all maneuver for advantage, while the common soldiers and followers are swept up in a tide of hope and dread. The journey south is both a pilgrimage and a descent into the unknown.

The Consult Unveiled

Ancient enemies, new faces

The Consult, long thought extinct, is revealed to be active and insidious, using skin-spies to infiltrate and manipulate the Great Factions. Achamian's investigations, the murder of Geshrunni, and the events in the Emperor's dungeons expose the true nature of the threat. The Consult's motives remain obscure, but their interest in the Holy War and the Anasûrimbor prophecy suggests a plan of apocalyptic scope. The boundaries between friend and foe, human and inhuman, become dangerously blurred.

The Emperor's Betrayal

Xerius's schemes and consequences

Emperor Xerius's attempts to control the Holy War backfire, leading to humiliation and the exposure of his own court's corruption. The Indenture, meant to secure imperial dominance, becomes a symbol of overreach and failure. The Emperor's paranoia and cruelty alienate allies and empower enemies, while his reliance on sorcerers and spies only deepens the web of intrigue. The fall of Skeaös and the rise of Conphas as a military leader mark a turning point in the balance of power.

The Labyrinth of Motives

Desire, deception, and destiny

Throughout the narrative, characters are driven by conflicting motives—faith, vengeance, love, ambition, and the search for meaning. The Dûnyain's philosophy of cause and effect collides with the passions and superstitions of the world. Achamian's longing for Esmenet, Cnaiür's obsession with Moënghus, Proyas's struggle between faith and pragmatism, and Kellhus's inscrutable designs all intertwine in a labyrinth of choices and consequences. The Holy War becomes a crucible where the true nature of each is revealed.

The Anasûrimbor Prophecy

A harbinger of apocalypse

The return of an Anasûrimbor, prophesied to signal the Second Apocalypse, haunts Achamian and the Mandate. Kellhus's presence in the Holy War, his uncanny abilities, and his connection to the ancient bloodline raise questions about fate, free will, and the possibility of salvation or destruction. The dreams of Seswatha, the warnings of the past, and the unfolding events all point toward a reckoning that may engulf the world.

The Skin-Spy's Secret

Infiltration and paranoia

The skin-spies' ability to mimic and replace humans sows paranoia and uncertainty among the powerful. The Consult's mastery of deception challenges the very foundations of trust and identity. Achamian's realization that anyone could be an enemy in disguise forces him to question his own loyalties and the nature of the war he fights. The battle against the Consult becomes not just a struggle for survival, but a test of the soul.

The Gnosis and the Logos

Reason, sorcery, and the limits of knowledge

The Dûnyain's pursuit of the Logos—the principle of cause and effect—contrasts with the Mandate's mastery of the Gnosis, the ancient sorcery of the North. Both seek to understand and control the world, but are confronted by mysteries that defy reason and power. The interplay of intellect, faith, and magic shapes the destinies of individuals and nations alike, as the Holy War marches toward its uncertain end.

Characters

Anasûrimbor Kellhus

Master manipulator, seeker of truth

Kellhus is the product of two thousand years of Dûnyain breeding and training, a man bred for intellect, discipline, and the mastery of cause and effect. Sent into the world to find his father, Moënghus, Kellhus is both a blank slate and a master manipulator, able to read and shape the souls of those around him with uncanny precision. His journey is both a test of the Dûnyain's philosophy and a confrontation with the unpredictable passions and superstitions of the world. Kellhus's relationships—with Cnaiür, Achamian, Serwë, and others—are both genuine and instrumental, as he seeks to fulfill his mission and perhaps something more. His presence in the Holy War is transformative, challenging the boundaries between reason and faith, destiny and free will.

Drusas Achamian

Haunted sorcerer, reluctant hero

Achamian is a Mandate Schoolman, a sorcerer and spy burdened by the nightly dreams of Seswatha and the ancient Apocalypse. Cynical, compassionate, and deeply conflicted, Achamian is caught between his duty to the Mandate, his love for Esmenet, and his loyalty to his former students, Inrau and Proyas. His investigations into the Scarlet Spires, the Cishaurim, and the Consult draw him into the heart of the Holy War's conspiracies. Achamian's psychological depth is marked by guilt, longing, and a persistent sense of inadequacy, yet he is driven by a stubborn hope that he can make a difference in a world on the brink of catastrophe.

Cnaiür urs Skiötha

Broken chieftain, vessel of vengeance

Cnaiür is the chieftain of the Utemot, a Scylvendi tribe shattered by defeat and betrayal. Haunted by the memory of his father's death and his own manipulation by Moënghus, Cnaiür is a man at war with himself—torn between the codes of his people and the obsessions that drive him. His alliance with Kellhus is both a quest for vengeance and a struggle for identity, as he confronts the limits of reason, violence, and self-mastery. Cnaiür's psychological complexity is rooted in shame, rage, and a desperate need for meaning, making him both a formidable warrior and a tragic figure.

Esmenet

Survivor, seeker of meaning

Esmenet is a prostitute from Sumna, intelligent, resilient, and fiercely independent. Her relationships with Achamian and Sarcellus, her journey to the Holy War, and her struggle for agency in a world that seeks to own and define her are central to her character. Esmenet's longing for love, understanding, and significance drives her actions, even as she is caught in the crosscurrents of war, prophecy, and conspiracy. Her psychological depth is marked by shame, pride, and a stubborn refusal to be reduced to her circumstances.

Serwë

Innocent victim, vessel of hope

Serwë is a former concubine, captured and brutalized by the Munuäti and later by Cnaiür. Her beauty and vulnerability make her both a prize and a pawn in the games of men. Serwë's relationship with Kellhus becomes a source of solace and meaning, as she clings to the hope that she is more than the sum of her suffering. Her psychological journey is one of trauma, longing, and the search for dignity in a world that offers little mercy.

Ikurei Xerius III

Paranoid emperor, failed schemer

Xerius is the Emperor of Nansur, a man consumed by suspicion, ambition, and the fear of irrelevance. His attempts to manipulate the Holy War, his reliance on spies and sorcerers, and his eventual humiliation at the hands of the Great Names reveal a character both cunning and tragically limited. Xerius's psychological landscape is one of anxiety, cruelty, and a desperate need for control, making him both a dangerous adversary and a pitiable figure.

Ikurei Conphas

Brilliant general, cold strategist

Conphas is the Emperor's nephew and the Exalt-General of Nansur, renowned for his military genius and unflappable composure. His destruction of the Scylvendi and his role in the Holy War mark him as a rising power, but his lack of empathy and his ruthless pragmatism set him apart from those around him. Conphas's psychological profile is defined by ambition, detachment, and a chilling sense of superiority.

Maithanet

Charismatic Shriah, enigmatic leader

Maithanet is the new Shriah of the Thousand Temples, a man of mysterious origins and extraordinary influence. His call for the Holy War transforms the world, but his true motives and allegiances remain obscure. Maithanet's ability to see the Few, his alliance with the Scarlet Spires, and his possible connection to the Consult make him a figure of both hope and dread. His psychological depth is marked by charisma, cunning, and an unsettling opacity.

Eleäzaras

Grandmaster of the Scarlet Spires, vengeful sorcerer

Eleäzaras leads the Scarlet Spires, the most powerful School in the Three Seas, driven by a secret war against the Cishaurim and a thirst for vengeance. His alliance with the Holy War is both a calculated risk and a desperate gambit. Eleäzaras's psychological landscape is one of pride, paranoia, and a relentless pursuit of power, tempered by moments of doubt and fear.

Cutias Sarcellus

Knight-Commander, inhuman agent

Sarcellus is the First Knight-Commander of the Shrial Knights, outwardly gallant and passionate, but secretly a skin-spy—an inhuman agent of the Consult. His relationships with Esmenet and his role in the murder of Inrau reveal the depth of the Consult's infiltration and the dangers lurking beneath the surface of the Holy War. Sarcellus's psychological profile is a mask, concealing a monstrous will and a capacity for manipulation and violence.

Plot Devices

The Dreams of Seswatha

Nightmares as warnings, history as prophecy

The Mandate Schoolmen are haunted by the dreams of Seswatha, reliving the horrors of the Apocalypse and the No-God. These dreams serve as both a narrative device and a psychological burden, connecting the past to the present and foreshadowing the return of ancient evils. The dreams blur the boundaries between memory, prophecy, and madness, driving Achamian and the Mandate to seek meaning in a world that dismisses their warnings.

The Dûnyain Philosophy

Cause and effect, the mastery of circumstance

The Dûnyain's obsession with the Logos—the principle that what comes before determines what comes after—shapes Kellhus's actions and worldview. His ability to read and manipulate others is both a source of power and a challenge to the world's superstitions and passions. The Dûnyain philosophy serves as a lens through which the narrative explores questions of free will, destiny, and the limits of reason.

The Holy War

Crusade as crucible, faith as weapon

The Holy War is the central event around which the narrative revolves, bringing together nations, faiths, and ambitions in a conflict that is both religious and political. The war serves as a crucible for the characters, testing their motives, loyalties, and identities. The interplay of faith, fanaticism, and ambition drives the plot and exposes the fault lines of the

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Review Summary

3.84 out of 5
Average of 22k+ ratings from Goodreads and Amazon.

The Darkness That Comes Before is a polarizing epic fantasy novel that has garnered both praise and criticism. Fans laud its complex world-building, philosophical depth, and intricate characters, comparing it favorably to works by Martin and Erikson. Critics find it difficult to follow, with dense prose and numerous factions. The book's dark themes and treatment of female characters are contentious points. Despite its challenges, many readers find it a compelling and thought-provoking start to a unique fantasy series, praising Bakker's worldbuilding and character development.

Your rating:
4.37
5 ratings

About the Author

Richard Scott Bakker is a Canadian novelist known for his epic fantasy series, The Second Apocalypse. Originally planned as a trilogy, the series expanded to multiple sub-series due to its complexity. The Prince of Nothing trilogy, published between 2003 and 2006, introduces a world embroiled in a holy war and the enigmatic figure of Ansurimbor Kellhus. Bakker's work is noted for its philosophical depth and dark themes. In addition to his fantasy works, he has written science fiction thrillers, including Neuropath and The Disciple of the Dog, demonstrating his versatility as an author.

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