Searching...
English
EnglishEnglish
EspañolSpanish
简体中文Chinese
FrançaisFrench
DeutschGerman
日本語Japanese
PortuguêsPortuguese
ItalianoItalian
한국어Korean
РусскийRussian
NederlandsDutch
العربيةArabic
PolskiPolish
हिन्दीHindi
Tiếng ViệtVietnamese
SvenskaSwedish
ΕλληνικάGreek
TürkçeTurkish
ไทยThai
ČeštinaCzech
RomânăRomanian
MagyarHungarian
УкраїнськаUkrainian
Bahasa IndonesiaIndonesian
DanskDanish
SuomiFinnish
БългарскиBulgarian
עבריתHebrew
NorskNorwegian
HrvatskiCroatian
CatalàCatalan
SlovenčinaSlovak
LietuviųLithuanian
SlovenščinaSlovenian
СрпскиSerbian
EestiEstonian
LatviešuLatvian
فارسیPersian
മലയാളംMalayalam
தமிழ்Tamil
اردوUrdu
The Game Maker's Apprentice

The Game Maker's Apprentice

Game Development for Beginners
by Jacob Habgood 2006 336 pages
3.93
100+ ratings
Listen
Listen to Summary
Try Full Access for 7 Days
Unlock listening & more!
Continue

Key Takeaways

1. Game Maker simplifies game development with intuitive tools.

Game Maker is ideal for learning game development as it allows you to start making games without having to study a completely new language.

Beginner-friendly interface. Game Maker's drag-and-drop system allows users to create games without extensive coding knowledge, making it accessible to beginners. This lowers the barrier to entry and allows aspiring game developers to focus on design and creativity rather than getting bogged down in complex syntax.

Rapid prototyping. The software's intuitive interface and pre-built functions enable rapid prototyping, allowing developers to quickly test and iterate on their ideas. This iterative process is crucial for refining gameplay and ensuring a fun and engaging experience.

Lite vs. Pro. The Lite edition is free and sufficient for learning, while the Pro edition unlocks advanced features and removes the Game Maker splash screen. Upgrading supports the continued development of Game Maker and provides access to more professional-looking results.

2. Events and actions drive object behavior.

Game Maker games are basically just a collection of objects with actions to tell them how they should react to different events.

Core programming concept. Events are triggers (like collisions or key presses), and actions are responses to those triggers. This event-driven system forms the foundation of game logic in Game Maker.

Object-oriented approach. Games are built from objects, each with its own set of properties (like sprite, position, and depth) and behaviors (defined by events and actions). This object-oriented approach promotes modularity and reusability, making it easier to manage complex game projects.

Examples of events and actions:

  • A collision event between a player and an enemy object triggers a "destroy instance" action for the enemy and a "decrease health" action for the player.
  • A keyboard press event triggers a "move fixed" action, causing the player object to move in a specific direction.
  • An "outside room" event triggers a "destroy instance" action, removing objects that have left the game area.

3. Game design principles enhance gameplay.

As is repeatedly stated in these pages, there is no correct solution to game design—only a great idea, well executed and injected with personal flair and enthusiasm.

Balancing challenge and reward. A good game provides a balance between challenge and reward, keeping players engaged without overwhelming them. This involves carefully tuning the difficulty curve, providing clear goals, and offering satisfying rewards for achieving those goals.

Importance of feedback. Providing clear and immediate feedback to the player is crucial for creating a sense of control and understanding. This can include visual cues, sound effects, and score updates.

Iterative design process. Game design is an iterative process that involves testing, refining, and tweaking gameplay based on player feedback. This requires a willingness to experiment, adapt, and prioritize the player experience.

4. Level design shapes player experience.

The role of a designer is to fully realize the vision: conceiving and continually refining the various supporting mechanisms to make them mesh like the components of a Swiss timepiece.

Learning curves. Level design should consider the player's learning curve, gradually introducing new mechanics and challenges as they progress. This prevents overwhelming beginners while keeping experienced players engaged.

Feature selection. Choosing the right features is crucial for creating a compelling and varied gameplay experience. This involves carefully considering the purpose of each feature and how it interacts with others.

Balancing difficulty. Level design should carefully balance difficulty, providing a mix of easy, medium, and hard challenges to cater to different skill levels. This can involve strategically placing enemies, obstacles, and power-ups.

5. Multiplayer games thrive on balanced competition and cooperation.

One of the key messages I hope you’ll take away from this book is that there’s a world of difference between having a great idea for a game and being a great game designer.

Fairness and engagement. Multiplayer games must be designed to be fair and engaging for all players, regardless of their skill level. This involves carefully balancing character abilities, map layouts, and game modes.

Competition vs. cooperation. Multiplayer games can be competitive, cooperative, or a mix of both. Each approach offers unique challenges and rewards, and the best games often find ways to blend these elements.

Balancing act. Balancing multiplayer games is an iterative process that requires extensive playtesting and feedback. This involves carefully monitoring player behavior, identifying imbalances, and making adjustments to ensure a fair and enjoyable experience for everyone.

6. GML unlocks advanced programming capabilities.

Consequently, Game Maker also provides the Game Maker Language (GML), which underpins Game Maker and makes it such a powerful tool.

Beyond drag-and-drop. While Game Maker's drag-and-drop system is great for beginners, GML provides a more powerful and flexible way to program games. This allows developers to create complex behaviors, customize game mechanics, and optimize performance.

Programming fundamentals. GML introduces fundamental programming concepts like variables, functions, conditional statements, and loops. Mastering these concepts is essential for creating sophisticated games.

Access to advanced features. GML provides access to a wider range of Game Maker's features, including advanced graphics, networking, and data management. This allows developers to create more professional-looking and feature-rich games.

7. AI brings games to life with intelligent behavior.

The role of a designer is to fully realize the vision: conceiving and continually refining the various supporting mechanisms to make them mesh like the components of a Swiss timepiece.

Creating believable opponents. AI is crucial for creating believable and engaging opponents in games. This involves programming enemies to react to the player's actions, make strategic decisions, and exhibit realistic behaviors.

Rule-based systems. Simple AI can be implemented using rule-based systems, where enemies follow a set of predefined rules based on the current game state. This approach is relatively easy to implement and can create surprisingly complex behaviors.

Adaptive gameplay. More advanced AI can adapt to the player's skill level, providing a challenging but fair experience. This can involve adjusting enemy difficulty, providing hints, or offering assistance when the player is struggling.

8. Combining art, music, and sound creates immersive experiences.

Even if you’re struggling to pin down that idea right now, I’m sure you will have wrestled it onto the screen and into the hands of friends and family before finishing the final chapter of The Game Maker’s Apprentice.

The power of aesthetics. Art, music, and sound effects play a crucial role in creating immersive and engaging game experiences. These elements can enhance the atmosphere, communicate information, and evoke emotions.

Creating a cohesive style. It's important to choose a consistent art style and musical genre that complements the game's theme and gameplay. This creates a cohesive and unified experience for the player.

Sound design. Sound effects can provide valuable feedback to the player, informing them about their actions and the state of the game world. This can include sounds for collisions, explosions, and character actions.

Last updated:

Review Summary

3.93 out of 5
Average of 100+ ratings from Goodreads and Amazon.

The Game Maker's Apprentice receives mostly positive reviews, with an average rating of 3.93/5. Readers praise it as an excellent introduction to game development using GameMaker, particularly for beginners and young learners. The book's step-by-step approach and practical examples are highlighted as strengths. However, some reviewers note that the content is outdated, referring to older versions of GameMaker. Despite this, many find the core concepts and programming principles still relevant and valuable for learning game development basics.

Your rating:
4.31
3 ratings

About the Author

Dr Jacob Habgood is an experienced game developer and educator with a background in computer science. He began his career at Gremlin Graphics in the 1990s before pursuing a PhD in Learning Sciences. Habgood has held academic positions at Sheffield Hallam University and currently serves as Director of Education Partnerships for Sumo Digital Group. His research focuses on game-based learning and novice programming environments. Habgood is also a Visiting Professor of Games Software Engineering at the University of Sheffield, funded by the Royal Academy of Engineering, where he develops resources to help students acquire applied programming skills for the creative industries.

Download EPUB

To read this The Game Maker's Apprentice summary on your e-reader device or app, download the free EPUB. The .epub digital book format is ideal for reading ebooks on phones, tablets, and e-readers.
Download EPUB
File size: 2.98 MB     Pages: 8
0:00
-0:00
1x
Dan
Andrew
Michelle
Lauren
Select Speed
1.0×
+
200 words per minute
Home
Library
Get App
Create a free account to unlock:
Requests: Request new book summaries
Bookmarks: Save your favorite books
History: Revisit books later
Recommendations: Personalized for you
Ratings: Rate books & see your ratings
100,000+ readers
Try Full Access for 7 Days
Listen, bookmark, and more
Compare Features Free Pro
📖 Read Summaries
All summaries are free to read in 40 languages
🎧 Listen to Summaries
Listen to unlimited summaries in 40 languages
❤️ Unlimited Bookmarks
Free users are limited to 10
📜 Unlimited History
Free users are limited to 10
Risk-Free Timeline
Today: Get Instant Access
Listen to full summaries of 73,530 books. That's 12,000+ hours of audio!
Day 4: Trial Reminder
We'll send you a notification that your trial is ending soon.
Day 7: Your subscription begins
You'll be charged on May 13,
cancel anytime before.
Consume 2.8x More Books
2.8x more books Listening Reading
Our users love us
100,000+ readers
"...I can 10x the number of books I can read..."
"...exceptionally accurate, engaging, and beautifully presented..."
"...better than any amazon review when I'm making a book-buying decision..."
Save 62%
Yearly
$119.88 $44.99/year
$3.75/mo
Monthly
$9.99/mo
Try Free & Unlock
7 days free, then $44.99/year. Cancel anytime.
Scanner
Find a barcode to scan

Settings
General
Widget
Loading...
Black Friday Sale 🎉
$20 off Lifetime Access
$79.99 $59.99
Upgrade Now →