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One Dark Window

One Dark Window

by Rachel Gillig 2022 432 pages
4.29
300k+ ratings
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Plot Summary

Fevered Night and Dark Veins

A fever strikes, darkening veins

At nine, Elspeth Spindle is struck by a mysterious fever that darkens her veins, marking her with a dangerous infection. Her aunt Opal hides her from the Physicians, who hunt the infected. Elspeth escapes into the mist, guided by a voice in her head, the Nightmare, which saves her from capture. This voice becomes a constant presence, a secret she keeps for eleven years, as she grows up in the shadow of her infection, learning to navigate a world that fears her kind.

Voices in the Mist

A haunting voice guides Elspeth

The Nightmare, a voice in Elspeth's mind, becomes her protector and guide. It warns her of danger and helps her harness the infection's power. As she grows, Elspeth learns to live with the Nightmare, who reveals the presence of Providence Cards—magical artifacts that grant power but come with a cost. The Nightmare's presence is both a blessing and a curse, offering strength but also a constant reminder of her otherness.

Secrets of the Nightmare

A hidden power within Elspeth

Elspeth discovers that her infection allows her to see the magical aura of Providence Cards. This ability is rare and dangerous, making her a target for those who seek the Cards' power. She learns that the Nightmare is linked to a Providence Card, granting her unique insights and abilities. This revelation sets her on a path of intrigue and danger, as she navigates a world where magic is both feared and coveted.

The King's Dangerous Game

A royal plot unfolds

At Equinox, Elspeth learns of a royal plot involving the Providence Cards. King Quercus Rowan seeks to unite the Deck to lift the mist and cure the infection, but at a terrible cost. Elspeth's cousin Ione becomes engaged to Prince Hauth, entangled in the King's schemes. Elspeth is drawn into a web of political intrigue, where alliances are fragile, and the stakes are life and death.

A Dance with Shadows

Elspeth's secret courtship begins

To protect her and gain her trust, Ravyn Yew, the Captain of the Destriers, proposes a fake courtship. This ruse allows Elspeth to stay close to the Yews, who are secretly collecting the Providence Cards. As they dance around each other, both literally and figuratively, Elspeth and Ravyn navigate their complex relationship, filled with secrets and unspoken truths.

The Highwaymen's Deception

A daring heist for a Card

Elspeth joins Ravyn and his band of highwaymen to steal an Iron Gate Card from Wayland Pine. Disguised and masked, they ambush Pine's carriage, but the plan goes awry when they encounter Destriers and Prince Hauth. In the chaos, Elspeth's father, a former Destrier, nearly recognizes her. The heist tests Elspeth's resolve and her ability to control the Nightmare's power.

The Spirit's Ensnaring Mist

A journey into the mist

Elspeth and the Yews venture into the Black Forest, seeking the elusive Twin Alders Card. The mist, thick with the Spirit of the Wood's presence, challenges their every step. As they navigate the treacherous terrain, Elspeth confronts her fears and the Nightmare's influence, realizing that the path to freedom is fraught with peril and sacrifice.

The Mist's Treacherous Secrets

Elspeth's escape into the mist

Elspeth, guided by Jespyr, flees into the mist to evade capture by the Destriers. The mist, thick and disorienting, becomes a battleground as Jespyr is attacked. Elspeth, driven by the Nightmare's power, fights back fiercely. The mist is not just a physical barrier but a symbol of the fear and control exerted by the King. As Elspeth navigates the treacherous terrain, she realizes the path to freedom is fraught with peril and sacrifice.

A Desperate Bargain Unfolds

Elspeth's confrontation with Hauth

Elspeth is captured by Hauth Rowan, who seeks to use her as leverage against Ravyn. Hauth's ambition and ruthlessness are evident as he tries to extract information from Elspeth about Ravyn's plans. Elspeth, bound and determined, refuses to betray Ravyn, even as Hauth's threats loom large. The tension between them is palpable, highlighting the stakes of their deadly game.

The Nightmare's Unyielding Grip

Elspeth's struggle with the Nightmare

The Nightmare's presence in Elspeth's mind grows stronger, threatening to consume her. As she battles with her own degeneration, Elspeth realizes the Nightmare's power is both a curse and a potential salvation. The entity's true nature is revealed as the soul of the Shepherd King, trapped within the Nightmare Card. This revelation sets the stage for a deeper understanding of the magic that binds them.

Betrayal and Bloodshed Revealed

A deadly confrontation in Spindle House

Elspeth is betrayed by her uncle, leading to a violent confrontation with Hauth and Orithe Willow. The battle is brutal, with Elspeth tapping into the Nightmare's power to survive. The room is left in chaos, with Orithe dead and Hauth gravely injured. This pivotal moment underscores the high cost of betrayal and the lengths Elspeth will go to protect those she loves.

The Shepherd King's Return

The Nightmare's true identity revealed

The Shepherd King's soul, trapped within the Nightmare, begins to assert control over Elspeth. As the King and his court grapple with the implications, Elspeth's transformation becomes a symbol of the ancient magic that still holds sway over Blunder. The Shepherd King's return heralds a new era, one where the balance of power is poised to shift dramatically.

Characters

Elspeth Spindle

A vessel for ancient power

Elspeth is a young woman caught in a web of magic and intrigue. Her infection allows her to see Providence Cards, but it also binds her to the Nightmare, the soul of the Shepherd King. As she struggles with her degeneration, Elspeth becomes a symbol of resistance against the King's tyranny. Her journey is one of self-discovery and sacrifice, as she fights to protect those she loves.

The Nightmare

The Shepherd King's trapped soul

The Nightmare is the soul of the Shepherd King, trapped within a Providence Card. It offers Elspeth power and guidance but at a terrible cost. As the story unfolds, the Nightmare's true nature is revealed, and its influence over Elspeth grows. The entity's desire for balance and revenge drives much of the narrative, setting the stage for a dramatic confrontation with the King.

Ravyn Yew

A Captain torn by loyalty

Ravyn is the Captain of the Destriers, caught between his duty to the King and his love for Elspeth. His infection grants him immunity to certain Providence Cards, making him a key player in the quest to lift the mist. Ravyn's relationship with Elspeth is complex, marked by trust and betrayal. His journey is one of redemption and defiance, as he seeks to protect those he cares about.

Ione Hawthorn

A cousin caught in a royal web

Ione is Elspeth's cousin, whose engagement to Prince Hauth entangles her in the King's dangerous schemes. Given a Maiden Card, she becomes a pawn in the royal plot, her fate intertwined with the quest for the Providence Cards.

King Quercus Rowan

A ruler with a deadly plan

The King seeks to unite the Deck of Providence Cards to lift the mist and cure the infection. His methods are ruthless, willing to sacrifice those infected to achieve his goals. His reign is marked by fear and control, a constant threat to Elspeth and those like her.

Prince Hauth Rowan

A Prince driven by ambition

Hauth is the King's heir, ruthless and cunning. His desire for power leads him to manipulate those around him, including Elspeth and Ravyn. Hauth's actions are driven by a need to prove himself, and his willingness to use any means necessary makes him a formidable adversary. His confrontation with Elspeth reveals the depths of his ambition and the lengths he will go to achieve his goals.

Jespyr Yew

A fierce ally

Jespyr is Ravyn's sister and the only female Destrier. She is a skilled fighter and a loyal ally to Elspeth, helping her navigate the dangers of their quest. Her strength and determination make her a formidable force in the fight against the King's tyranny.

Emory Yew

A boy with dangerous magic

Emory is Ravyn's younger brother, whose infection grants him the ability to read people's secrets with a touch. His degeneration poses a constant threat, making him a target for the King's deadly plans.

Fenir Yew

A father with a mission

Fenir is the head of the Yew family, orchestrating the secret collection of the Providence Cards. His goal is to save his son Emory and lift the mist, a mission that drives the family's actions and alliances.

Morette Yew

A mother with foresight

Morette is Fenir's wife and a key member of the Yew council. Her Prophet Card grants her glimpses of the future, guiding the family's decisions in their quest to collect the Deck and challenge the King's rule.

Orithe Willow

A Physician with dark intentions

Orithe is the head of the King's Physicians, using his infection to hunt others like him. His role in the King's plans makes him a target for Elspeth and the Yews. Orithe's death at Elspeth's hands marks a turning point in the story, highlighting the high cost of betrayal and the dangers of unchecked ambition.

Plot Devices

Providence Cards

Magical artifacts with a cost

Providence Cards are central to the story, granting their users power but at a price. Each Card has a unique ability and a corresponding consequence, driving the characters' actions and the overarching plot. The quest to collect the Deck of Cards is fraught with danger and intrigue, as the characters navigate the complex web of magic and power.

The Mist

A barrier of fear and control

The mist is a magical barrier that isolates Blunder from the outside world. It represents the fear and control exerted by the King, as well as the ancient magic that still holds sway over the land. The quest to lift the mist is central to the characters' journey, offering the promise of freedom and healing.

The Nightmare

A vessel for the Shepherd King's soul

The Nightmare is a Providence Card that contains the soul of the Shepherd King. Its influence over Elspeth is both a blessing and a curse, offering power but also threatening to consume her. The Nightmare's true nature is revealed as the story unfolds, setting the stage for a dramatic confrontation with the King.

The Spirit of the Wood

A magical force of balance

The Spirit of the Wood is an ancient entity that created the mist and influences the magic of Blunder. It represents the balance of nature and magic, a force that both aids and hinders the characters' quest. The Spirit's presence is a constant reminder of the power and danger of magic, shaping the characters' journey and the world they inhabit.

The Twin Alders Card

A key to lifting the mist

The Twin Alders Card is the last piece of the Deck needed to lift the mist and heal the infection. Its location is a closely guarded secret, known only to the Shepherd King. The quest to find the Card drives much of the narrative, as the characters navigate a world of magic and danger in their search for freedom.

Analysis

A tale of power and identity

"One Dark Window" explores themes of power, identity, and the struggle for freedom. Through Elspeth's journey, the story delves into the complexities of living with a hidden power and the societal fear of the unknown. The Providence Cards symbolize the dual nature of power—its potential for both creation and destruction. The mist serves as a metaphor for the barriers imposed by fear and control, while the Nightmare embodies the internal struggle between self-acceptance and the fear of one's own capabilities. The narrative challenges readers to consider the cost of power and the sacrifices required to achieve true freedom.

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Review Summary

4.29 out of 5
Average of 300k+ ratings from Goodreads and Amazon.

One Dark Window received mostly positive reviews, praised for its unique magic system, atmospheric gothic setting, and engaging characters. Many readers were captivated by the dark fantasy elements and the romance between Elspeth and Ravyn. The Nightmare character was a favorite for many. Some found the beginning confusing but felt the story improved as it progressed. A few readers disliked the writing style or found the plot predictable. Overall, most reviewers recommended the book and eagerly anticipated the sequel.

About the Author

Rachel Gillig is a California-born author who grew up along the coast. She holds a B.A. in Literary Theory and Criticism from UC Davis, which likely influences her writing style. Gillig's debut novel, One Dark Window, has garnered significant attention and praise in the fantasy genre. When not writing, she enjoys spending time in her garden or taking walks with her family, including her husband, son, and their poodle named Wally. Gillig's background in literary theory and her coastal upbringing may contribute to the atmospheric and intricate storytelling found in her work.

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