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The Blade Itself (Gollancz)

The Blade Itself (Gollancz)

by Joe Abercrombie 2007 544 pages
4.21
200k+ ratings
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Plot Summary

Logen's Desperate Struggle for Survival

Logen fights for his life

Logen Ninefingers, a seasoned warrior, finds himself in a perilous situation, battling against the Shanka, a brutal enemy. Separated from his companions, he narrowly escapes death by plunging into a river, a desperate act that leaves him battered but alive. As he drags himself from the water, Logen reflects on his violent past and the futility of his life filled with bloodshed. Despite his grim circumstances, he resolves to survive, driven by a flicker of hope that he might find a new purpose. His journey through the harsh wilderness is a testament to his resilience and the indomitable will to live, even when faced with overwhelming odds.

Glokta's Ruthless Interrogation Tactics

Glokta's ruthless interrogation methods

Inquisitor Glokta, a former war hero turned torturer, navigates the corridors of power with a limp and a grim determination. His body, broken by years of torture, is a constant reminder of his past. Glokta's current task involves extracting confessions from those accused of treason, using any means necessary. His latest subject, Salem Rews, is a merchant accused of tax evasion. Glokta's methods are brutal, yet effective, as he manipulates and coerces Rews into confessing. Despite his physical limitations, Glokta's sharp mind and ruthless efficiency make him a formidable force within the Inquisition, feared by all who cross his path.

Jezal's Ambitions and Arrogance

Jezal's pursuit of glory and status

Captain Jezal dan Luthar, a young officer in the King's army, is more concerned with his social standing and winning a prestigious fencing contest than with the realities of war. His life is a series of card games, flirtations, and half-hearted training sessions. Jezal's arrogance and sense of entitlement are evident as he navigates the social circles of Adua, the Union's capital. Despite his natural talent, his lack of dedication and discipline frustrate his mentor, Marshal Varuz. Jezal's journey is one of self-discovery, as he grapples with the expectations placed upon him and the realization that true greatness requires more than just talent.

Bethod's Threatening Visit to Bayaz

Bethod's ominous demands for allegiance

Bethod, the self-proclaimed King of the Northmen, arrives at the Great Northern Library to seek the counsel of Bayaz, the First of the Magi. Accompanied by his sons and a mysterious sorceress, Bethod's visit is anything but friendly. He demands Bayaz's support in his campaign against the Union, threatening war if his demands are not met. Bayaz, unimpressed by Bethod's posturing, refuses to be intimidated. The encounter is tense, with Logen Ninefingers present as a reminder of Bethod's past betrayals. The meeting ends with Bethod's threats hanging in the air, setting the stage for a conflict that could engulf the entire North.

The Mercers' Deadly Cover-Up

The Mercers eliminate potential threats

The powerful Guild of Mercers, fearing exposure of their illicit activities, takes drastic measures to protect their interests. As Glokta investigates their dealings, he discovers a series of murders designed to silence those who might testify against them. The Mercers' conspiracy influence reaches deep into the Union's political structure, and their willingness to kill to maintain their power is a testament to their ruthlessness. Glokta's pursuit of justice is fraught with danger, as he navigates a web of deceit and betrayal. The stakes are high, and the cost of failure could be his life.

Jezal's Unsettling Encounter with Glokta

Jezal faces Glokta's harsh truths

Jezal dan Luthar, a young officer, is unexpectedly confronted by Inquisitor Glokta, who challenges his motivations for fencing. Glokta, with his sharp wit and brutal honesty, forces Jezal to confront his own vanity and lack of dedication. Despite the discomfort, Jezal is stirred by the encounter, realizing that his ambitions are shallow and that true achievement requires effort. This interaction plants a seed of determination in Jezal, pushing him to prove his worth beyond his privileged background.

Ferro's Reluctant Alliance with Yulwei

Ferro's escape from Gurkhul's grasp

Ferro Maljinn, a fierce and vengeful former slave, is on the run from Gurkhul soldiers. She encounters Yulwei, a mysterious old man who offers her a chance to escape her pursuers. Despite her distrust, Ferro reluctantly agrees to follow Yulwei, who promises to help her reach safety in exchange for a future favor. This alliance marks the beginning of Ferro's journey away from her past and towards an uncertain future, driven by her desire for vengeance and survival.

Glokta's Investigation of the Magus

Glokta probes Bayaz's true identity

Inquisitor Glokta is tasked with investigating Bayaz, the self-proclaimed First of the Magi, who has arrived in Adua with a Northman and an apprentice. Glokta, skeptical of Bayaz's claims, visits the University to learn about the historical Bayaz and the mysterious House of the Maker. Despite his doubts, Glokta finds himself questioning the boundaries between myth and reality, as Bayaz's knowledge and presence unsettle the political landscape of the Union.

Jezal's Temptation and Triumph

Jezal's victory and moral conflict

Jezal competes in the fencing Contest, initially overwhelmed by the pressure but ultimately triumphing over his opponent. His victory is overshadowed by a secret meeting with Ardee West, his friend's sister, which leaves him conflicted between desire and duty. Jezal's internal struggle highlights his immaturity and the challenges he faces in reconciling his ambitions with his personal life, setting the stage for his growth.

The Dogman's Grim Discovery

The Dogman uncovers the North's dark reality

The Dogman and his band of Northmen discover a burned farm and hanged villagers, evidence of Bethod's ruthless rule. As they track the perpetrators, they learn that Bethod has declared himself King of the North and is waging war against the Union. This revelation forces The Dogman and his companions to confront the harsh new order in the North and consider their place in the unfolding conflict.

The Contest's Brutal Reality

Gorst's overwhelming display of strength

The Contest continues with Bremer dan Gorst, a formidable and unconventional fighter, defeating his opponent with sheer power and aggression. His victory, though impressive, is met with mixed reactions from the crowd, highlighting the brutal nature of the competition. This bout serves as a reminder of the harsh realities of combat and the unpredictable nature of the Contest, setting a high bar for Jezal's future challenges.

The Journey's Uncertain Beginnings

A diverse group sets out

Bayaz, the First of the Magi, assembles a peculiar group for a mysterious journey. Logen Ninefingers, a battle-worn Northman, and Ferro Maljinn, a fierce fugitive, are among the chosen. Jezal dan Luthar, a reluctant participant, is pulled from his military duties to join them. The group is tasked with a mission of great importance, though its details remain shrouded in mystery. As they prepare to leave, tensions rise, and the group's cohesion is tested. Each member harbors their own secrets and motivations, setting the stage for a journey fraught with danger and uncertainty.

Ferro's Reluctant Decision

Ferro chooses vengeance over freedom

Ferro Maljinn, a former slave with a burning desire for revenge against the Gurkish Empire, is torn between her past and the promise of vengeance offered by Bayaz. Despite her distrust of the Magus, she is persuaded by the opportunity to strike at the heart of her enemies. Her decision to join the expedition is driven by a deep-seated hatred and a longing for retribution. Ferro's fierce independence and distrust of others make her a volatile addition to the group, but her skills and determination are invaluable assets in the perilous journey ahead.

Glokta's New Assignment

Glokta faces a dangerous mission

Inquisitor Glokta, a crippled war hero turned torturer, is tasked with a new assignment by Arch Lector Sult. He is sent to Dagoska, a city on the brink of war with the Gurkish Empire, to root out a conspiracy and maintain the Union's control. The mission is fraught with danger, as Glokta must navigate a web of deceit and betrayal while contending with his own physical limitations. The assignment is a test of his cunning and resilience, as he must uncover the truth in a city where no one can be trusted.

The Bloody-Nine's Return

Logen's darker side resurfaces

During a violent confrontation with masked attackers, Logen Ninefingers' darker alter ego, the Bloody-Nine, emerges. This brutal and merciless persona takes over, dispatching enemies with terrifying efficiency. The transformation is a reminder of Logen's violent past and the inner demons he struggles to control. The incident leaves the group shaken and highlights the unpredictable nature of their journey. Logen's dual nature poses a threat to both his enemies and his companions, as the line between ally and adversary becomes increasingly blurred.

Characters

Logen Ninefingers

A warrior haunted by violence

Logen Ninefingers, known as the Bloody-Nine, is a legendary fighter with a fearsome reputation. His life has been marked by endless battles and bloodshed, leaving him weary and disillusioned. Despite his violent past, Logen possesses a deep sense of survival and a desire for redemption. His journey through the wilderness is both a physical and emotional struggle, as he confronts the ghosts of his past and searches for a new purpose. Logen's character is defined by his resilience, his introspection, and his hope for a better future.

Sand dan Glokta

A broken man wielding power

Once a celebrated swordsman, Sand dan Glokta is now a crippled Inquisitor, feared for his ruthless interrogation techniques. His body, twisted and scarred from years of torture, belies a sharp and cunning mind. Glokta's role within the Inquisition is to extract confessions from those accused of treason, a task he performs with cold efficiency. Despite his physical limitations, Glokta's intellect and determination make him a formidable figure, navigating the treacherous waters of politics with a keen sense of survival.

Jezal dan Luthar

An ambitious but lazy officer

Captain Jezal dan Luthar is a young officer in the King's army, driven by a desire for glory and social status. His natural talent for fencing is overshadowed by his arrogance and lack of discipline. Jezal's journey is one of self-discovery, as he grapples with the expectations placed upon him and the realization that true greatness requires more than just talent. His interactions with his peers and mentors reveal a character torn between ambition and the harsh realities of life.

Bethod

A cunning and ruthless king

Bethod, the self-proclaimed King of the Northmen, is a charismatic and ambitious leader. His rise to power has been marked by betrayal and bloodshed, and he is determined to expand his influence by any means necessary. Bethod's visit to Bayaz is a calculated move to secure support for his campaign against the Union. His character is defined by his cunning, his ruthlessness, and his willingness to use others to achieve his goals.

Bayaz

A powerful and enigmatic Magus

Bayaz, the First of the Magi, is a figure of immense power and mystery. His knowledge of the world and its secrets is unparalleled, and he wields his influence with a calm authority. Bayaz's interactions with Bethod reveal a man who is not easily intimidated, and who values wisdom and knowledge above all else. His character is a blend of ancient wisdom and modern pragmatism, making him a key player in the unfolding conflict.

Ferro Maljinn

A vengeful and distrustful fugitive

Ferro is a former slave from the Gurkish Empire, driven by a desire for vengeance against her oppressors. Her fierce independence and distrust of others make her a volatile and unpredictable ally. Despite her reluctance, she joins Bayaz's expedition, lured by the promise of striking at the heart of her enemies. Ferro's skills and determination are invaluable, but her volatile nature poses a constant challenge to the group's cohesion.

Malacus Quai

A struggling apprentice

Malacus Quai is an apprentice to Bayaz, tasked with finding Logen Ninefingers and bringing him to the Great Northern Library. His journey is fraught with danger, and his survival is a testament to his determination and resilience. Quai's character is defined by his loyalty to Bayaz, his struggle to prove himself, and his growing friendship with Logen.

Black Dow

A ruthless and unpredictable warrior

Black Dow is a member of Logen's band, known for his violent temper and willingness to do whatever it takes to survive. His interactions with the other members of the group reveal a man who is both feared and respected, a dangerous ally in the harsh world of the North. Dow's character is defined by his brutality, his cunning, and his loyalty to those he considers friends.

Threetrees

A wise and steady leader

Threetrees is the de facto leader of Logen's band, a seasoned warrior with a reputation for fairness and wisdom. His calm demeanor and strategic mind make him a natural leader, respected by his peers and feared by his enemies. Threetrees' character is defined by his sense of duty, his loyalty to his friends, and his determination to see justice done.

The Dogman

A skilled tracker and scout

The Dogman is a member of Logen's band, known for his keen senses and ability to track enemies through the wilderness. His loyalty to his friends and his pragmatic approach to survival make him a valuable asset in the harsh world of the North. The Dogman's character is defined by his resourcefulness, his loyalty, and his ability to adapt to any situation.

Plot Devices

The Great Northern Library

A repository of ancient knowledge

The Great Northern Library serves as a central location in the narrative, a place where the past and present collide. It is a symbol of the power and knowledge wielded by Bayaz and the Magi, and a place where secrets are kept and revealed. The library's role in the story is to provide a backdrop for the unfolding conflict, a place where characters come to seek answers and make alliances.

The Inquisition

A tool of power and control

The Inquisition, led by Arch Lector Sult, is a powerful organization within the Union, tasked with rooting out treason and maintaining order. It serves as a plot device to explore themes of power, corruption, and the lengths to which individuals will go to protect their interests. The Inquisition's role in the story is to provide a framework for Glokta's actions and to highlight the political intrigue and danger that permeate the Union.

The Contest

A symbol of ambition and status

The fencing contest that Jezal is training for serves as a plot device to explore themes of ambition, talent, and the pursuit of glory. It is a symbol of the societal expectations placed upon Jezal and the pressure he feels to succeed. The Contest's role in the story is to provide a backdrop for Jezal's character development and to highlight the contrast between his ambitions and the realities of his life.

The Mercers' Conspiracy

A web of deceit and betrayal

The Mercers' conspiracy serves as a plot device to explore themes of greed, power, and the lengths to which individuals will go to protect their interests. It is a symbol of the corruption and danger that permeate the Union, and a catalyst for Glokta's investigation. The conspiracy's role in the story is to provide a framework for the unfolding conflict and to highlight the stakes involved in the pursuit of justice.

The Journey

A quest for knowledge and power

The journey undertaken by Bayaz and his companions serves as a central plot device, driving the narrative forward and bringing together a diverse group of characters. The quest is shrouded in mystery, with each member harboring their own secrets and motivations. The journey's challenges and dangers test the group's cohesion and force them to confront their own fears and insecurities.

The Bloody-Nine

A manifestation of inner demons

The Bloody-Nine, Logen's darker alter ego, serves as a plot device to explore themes of violence, control, and redemption. This brutal and uncontrollable force emerges in moments of extreme danger, highlighting Logen's struggle to reconcile his violent past with his desire for change. The Bloody-Nine's presence adds tension and unpredictability to the narrative, as the line between ally and adversary becomes increasingly blurred.

The Conspiracy in Dagoska

A web of deceit and betrayal

The conspiracy in Dagoska serves as a plot device to explore themes of loyalty, power, and corruption. Glokta's investigation into the city's treachery reveals a tangled web of alliances and betrayals, with the fate of the city hanging in the balance. The conspiracy's role in the story is to provide a framework for Glokta's actions and to highlight the stakes involved in the pursuit of justice.

Analysis

A tale of power and survival

"The Blade Itself" by Joe Abercrombie is a gripping exploration of power, survival, and the complexities of human nature. Through its richly developed characters and intricate plot, the novel delves into themes of ambition, loyalty, and the struggle for redemption. The narrative weaves together the lives of diverse characters, each grappling with their own demons and desires, against a backdrop of political intrigue and impending conflict. Abercrombie's world is one where the lines between hero and villain are blurred, and where the pursuit of power often comes at a great cost. The novel challenges readers to consider the nature of power and the lengths to which individuals will go to achieve their goals, offering a thought-provoking commentary on the human condition.

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Review Summary

4.21 out of 5
Average of 200k+ ratings from Goodreads and Amazon.

The Blade Itself receives mostly positive reviews, praised for its complex characters, dark humor, and gritty world-building. Readers appreciate the morally ambiguous protagonists, particularly Glokta and Logen. The book's slow-paced plot and focus on character development are seen as both strengths and weaknesses. Many consider it an excellent setup for the trilogy, though some find it lacking as a standalone novel. While some criticize its repetitive writing and lack of strong female characters, most reviewers recommend it as a captivating and unconventional fantasy read.

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About the Author

Joe Abercrombie is a British fantasy author born in Lancaster, England. He studied psychology at Manchester University before working in television production and as a freelance film editor. Abercrombie began writing The Blade Itself in 2002 during a break between jobs, completing it in 2004. The novel was published in 2006 as the first installment of The First Law trilogy. He has since become a prominent figure in the fantasy genre, known for his gritty, character-driven stories. Abercrombie lives in London with his wife and daughter and has contributed to various literary projects, including the BBC Worlds of Fantasy series alongside other renowned authors.

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