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This Is Not a Game

This Is Not a Game

by Kelly Mullen 2025 320 pages
3.42
5k+ ratings
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Plot Summary

Island Routine Disrupted

Mimi's peaceful life is upended

Mimi, a fiercely independent septuagenarian, relishes her solitary routines on Mackinac Island, where cars are banned and the pace is slow. Her days are filled with brisk walks, bridge games, and quiet evenings in her Victorian cottage. But her tranquility is shattered when she receives a mysterious, typewritten invitation to a lavish party hosted by her wealthy, scandal-prone neighbor, Jane Ireland. The invitation is accompanied by a chilling blackmail letter: Jane knows Mimi's darkest secret and demands she attend the party and purchase a rare manga at auction—or else. The threat shakes Mimi to her core, forcing her to confront the possibility that her carefully constructed life could unravel. The island's autumn calm is now charged with anxiety, and Mimi realizes she cannot face this alone.

Secrets and Invitations

Blackmail forces old wounds open

Haunted by the blackmail, Mimi debates whether to confide in her estranged granddaughter, Addie, a brilliant but emotionally bruised game designer recently betrayed by her ex-fiancé. Addie, meanwhile, is adrift in Chicago, nursing heartbreak and professional betrayal after her creative partner stole credit for their hit game, Murderscape. When Mimi reaches out, Addie is surprised by her grandmother's vulnerability and invitation to the island. The prospect of reconnecting is fraught—past arguments and unspoken grief linger between them. Yet, the urgency in Mimi's message compels Addie to accept. Both women, each hiding pain and secrets, are drawn together by the looming threat and the promise of answers at Jane's party.

Estranged Granddaughter Returns

Addie and Mimi's uneasy reunion

Addie arrives on Mackinac, greeted by the island's off-season stillness and Mimi's prickly affection. Their reunion is awkward, colored by old resentments and the unresolved fallout from Addie's failed relationship. As they settle into Mimi's cluttered but cozy home, the generational gap and their differing approaches to life—Mimi's stoic pragmatism versus Addie's introspective uncertainty—surface in small clashes. Yet, beneath the banter and bickering, a mutual longing for connection emerges. Addie senses Mimi is hiding something serious, while Mimi struggles to find the right moment to reveal the blackmail. The stage is set for a night that will test their bond and force them to confront the truths they've both avoided.

Blackmail and Reunions

The party's true stakes revealed

At Jane Ireland's opulent, snowbound mansion, Mimi and Addie join a motley group of guests—each with their own secrets and ties to Jane. The party, themed as a Jazz Age charity auction, is tense and surreal. Mimi is on edge, watching for a chance to confront Jane about the blackmail, while Addie observes the guests with a game designer's eye for hidden motives. The auction's centerpiece is a rare manga, which Mimi is compelled to buy at an exorbitant price. The atmosphere is thick with suspicion, old grudges, and veiled threats. As the snowstorm intensifies, the guests realize they are effectively trapped, and the night's true danger begins to surface.

The Auction's Hidden Stakes

Tensions rise, secrets simmer

The auction devolves into a psychological chess match. Mimi's anxiety mounts as she fulfills Jane's demand, but her actions draw attention and suspicion from the other guests. Addie, sensing something is deeply wrong, presses Mimi for the truth and learns of the blackmail. Their private confrontation is interrupted by a scream: Jane has been found dead, stabbed in her bedroom. Panic erupts. The guests are now suspects in a real-life locked-room mystery, with the storm cutting off all escape. Addie's skills as a game designer and Mimi's sharp intuition become their only tools for survival and exoneration.

Murder in the Manor

A real murder shatters illusions

Jane's murder transforms the party into a crime scene. The guests, each with plausible motives and shaky alibis, turn on one another. Addie and Mimi, both implicated by circumstance, realize they must solve the case to clear their names. They begin interviewing suspects, piecing together timelines, and searching for physical evidence—mirroring the logic of Addie's own game, Murderscape. The house's secret passages, missing weapons, and stolen valuables complicate the investigation. As the blizzard rages, paranoia and fear escalate. The line between game and reality blurs, and Addie is forced to confront her own doubts about her abilities and her past.

Trapped by the Storm

Isolation breeds suspicion and fear

With the drawbridge raised and the storm worsening, the guests are prisoners in the mansion. The local police are unreachable, and the group's attempts to maintain order quickly unravel. A second murder—Matthew, Jane's lover and the party's co-host—is discovered in the cellar, shot with a missing antique revolver. The killer is clearly among them. Addie and Mimi, now actively targeted, race to uncover the truth. They discover a hidden ledger detailing a blackmail scheme implicating nearly every guest. The realization that Jane was not the sole blackmailer, and that the motive for murder is more complex than revenge, raises the stakes for everyone.

Suspects and Alibis

Every guest hides a motive

Addie and Mimi systematically interrogate the guests, uncovering layers of deception. Each suspect—Jane's brother Gus, the enigmatic perfume designer Veronique, the washed-up actor Woody, the life coach Lillian, and others—harbors secrets and grievances. The ledger reveals that Matthew, not Jane, masterminded the blackmail, exploiting the vulnerabilities of his social circle. Alibis crumble under scrutiny, and alliances shift as the group's trust erodes. Addie's game-design logic and Mimi's people-reading skills complement each other, but the investigation is complicated by personal confessions, including Mimi's own devastating secret about her late husband.

The Ledger of Lies

Blackmail connects every thread

The discovery of Matthew's ledger is a turning point. It details payments, threats, and the psychological manipulation he wielded over the guests. The blackmail scheme is revealed as the true engine of the night's violence—each victim and suspect ensnared by guilt, desperation, or greed. Addie and Mimi realize that the murders are not random acts but calculated moves in a larger game. The evidence points to a partnership between Matthew and an accomplice, someone with intimate knowledge of the house and the guests' secrets. The search for the killer becomes a race against time as another attempt is made on Mimi's life.

Clues in the Shadows

Hidden passages and final attacks

Aided by secret passages and clever deduction, Addie and Mimi close in on the killer. They survive a harrowing attack by a masked assailant, barely escaping with their lives. The storm finally breaks, and they use their newfound knowledge to restore power and lower the drawbridge, allowing the police to arrive. In a dramatic drawing-room confrontation, Addie lays out the evidence: the blackmail, the false alibis, and the psychological profile of the killer. The true murderer is unmasked as Sebastián, a celebrity guest with a hidden past and a desperate motive. His partnership with Matthew, and his willingness to kill to protect his future, are exposed.

Family, Guilt, and Confession

Mimi's secret comes to light

In the aftermath, Mimi confesses to Addie the truth behind her blackmail: years ago, she ended her husband Peter's suffering after a debilitating stroke, an act of mercy that has haunted her ever since. The revelation is met not with condemnation, but with understanding and love. Addie, having found the physical evidence to reclaim her stolen creative legacy, encourages Mimi to forgive herself. Their relationship, once strained by silence and pride, is transformed by honesty and mutual support. Both women emerge from the ordeal changed—wounded, but stronger and more connected.

The Killer Unmasked

Justice and closure for all

With the killer in custody and the storm abating, the surviving guests process the trauma and revelations of the night. The police, aided by Addie and Mimi's meticulous investigation, piece together the full extent of the crimes. The blackmail victims are freed from their torment, and the truth about Jane's intentions—her desire to make amends and give away her fortune—comes to light. Addie and Mimi, once outsiders in their own lives, are now recognized as the unlikely heroes who solved the case. The experience forces everyone to confront their own capacity for deception, forgiveness, and change.

Healing and Moving Forward

Reconciliation and new beginnings

Back in the quiet of Mimi's cottage, grandmother and granddaughter reflect on the ordeal. The trauma of the murders and the catharsis of confession have brought them closer than ever. Addie, inspired by her own resilience and Mimi's faith in her, decides to pursue legal action to reclaim her creative rights. Mimi, freed from the burden of her secret, rediscovers her zest for life and her place on the island. Their relationship, once defined by distance and misunderstanding, is now rooted in honesty, affection, and mutual respect. The island, battered by the storm, begins to heal—just as they do.

Game Over, Game On

A new chapter begins

As Addie prepares to return to Chicago, she discovers the lost notebook that proves her authorship of Murderscape. The victory is both professional and personal—a validation of her talent and a symbol of her reclaimed agency. Mimi, watching her granddaughter depart, feels a sense of peace and pride. Both women, having faced their fears and found strength in each other, are ready to embrace the next chapter of their lives. The story ends not with a final solution, but with the promise of new mysteries, new games, and the enduring power of love and forgiveness.

Analysis

This Is Not a Game is a deftly layered modern mystery that uses the conventions of the locked-room whodunit to explore deeper themes of guilt, agency, and intergenerational healing. At its core, the novel is about the corrosive power of secrets—how they isolate, manipulate, and ultimately destroy. The storm-trapped mansion becomes a crucible in which each character's carefully constructed persona is stripped away, revealing the messy, vulnerable humanity beneath. The partnership between Mimi and Addie is the emotional engine of the story, offering a nuanced portrait of how love, honesty, and forgiveness can bridge even the deepest divides. The novel's meta-narrative—blurring the boundaries between game and reality—serves as both a commentary on the nature of storytelling and a celebration of the skills we use to navigate life's mysteries: observation, empathy, and the courage to confront uncomfortable truths. Ultimately, the book suggests that while life is not a game, the lessons we learn from play—resilience, creativity, and the willingness to collaborate—are essential for survival and growth. The story's resolution, with its focus on healing and new beginnings, offers a hopeful vision of what it means to reclaim one's narrative and move forward, even after the darkest of nights.

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Review Summary

3.42 out of 5
Average of 5k+ ratings from Goodreads and Amazon.

This Is Not a Game receives mixed reviews averaging 3.42/5 stars. Readers praise the locked-room mystery setup, grandmother-granddaughter sleuthing duo, and atmospheric Mackinac Island setting. Many appreciate the Agatha Christie-inspired plot and Mimi's quirky character. However, criticisms include flat writing, underdeveloped characters, excessive references to Addie's video game background, and a weak mystery with poorly planted clues. The audiobook narrator draws particular criticism for her distracting accent. Several reviewers note the promising debut shows potential but feels formulaic, with characters lacking depth despite the intriguing premise.

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Characters

Mimi (Rosemary MacLaine)

Prickly, private, fiercely loyal grandmother

Mimi is a seventy-seven-year-old widow who has built a life of independence and routine on Mackinac Island. She is sharp-tongued, stubborn, and allergic to sentimentality, preferring action over introspection. Beneath her tough exterior lies deep guilt over her husband's death—she ended his suffering in an act of mercy, a secret that makes her vulnerable to blackmail. Her relationship with her granddaughter Addie is complicated by pride, generational differences, and unspoken grief, but also by fierce love and a desire to protect. Over the course of the story, Mimi is forced to confront her past, accept help, and rediscover the value of vulnerability and connection. Her arc is one of self-forgiveness and the reclamation of agency in the face of fear.

Addie Paget

Brilliant, wounded, searching for validation

Addie is a talented game designer whose creative partner and ex-fiancé, Brian, stole credit for their hit game, Murderscape. Smart, sensitive, and prone to self-doubt, Addie is haunted by betrayal and the loss of her parents. Her relationship with Mimi is fraught but foundational—she craves approval and connection, even as she resists Mimi's tough love. Addie's analytical mind and experience with narrative puzzles make her a natural detective, but her emotional wounds threaten to undermine her confidence. Through the ordeal, Addie learns to trust her instincts, assert her worth, and embrace both her creative gifts and her capacity for forgiveness. Her journey is one of healing, empowerment, and the rediscovery of joy.

Jane Ireland

Charismatic, manipulative, tragic socialite

Jane is the glamorous, enigmatic neighbor whose party sets the story in motion. Rumored to be involved in scandalous affairs and obsessed with legacy, Jane is both victim and architect of the night's chaos. Her blackmail of Mimi is a red herring—she is herself a pawn in a larger scheme orchestrated by her lover, Matthew. Jane's desire to control her image and make amends for past wrongs is complicated by terminal illness and fractured family ties. Her death is the catalyst for the unraveling of secrets, and her legacy is ultimately one of regret, misunderstood intentions, and the destructive power of secrets.

Matthew Reed

Charming, desperate, morally bankrupt

Matthew is Jane's much younger lover and the true mastermind behind the blackmail scheme. Outwardly affable and attentive, he is driven by financial desperation and a willingness to exploit the vulnerabilities of those around him. His partnership with Sebastián, and his manipulation of the guests, reveal a calculating mind and a lack of conscience. Matthew's murder is both a consequence of his own machinations and a turning point in the story, exposing the depth of the conspiracy and the lengths to which people will go to protect themselves.

Sebastián Palacios

Charismatic, ambitious, secretive killer

Sebastián is a celebrity host with a carefully curated public persona. Beneath his charm lies a ruthless drive to protect his reputation and future. His partnership with Matthew is rooted in shared desperation and old friendship, but Sebastián's willingness to kill—first Jane, then Matthew, and attempt to kill others—marks him as the story's true villain. His psychological complexity is revealed in his ability to manipulate, deceive, and ultimately rationalize his actions. Sebastián embodies the dangers of unchecked ambition and the corrosive effects of secrets and shame.

Gus

Well-meaning, insecure, family failure

Jane's brother, Gus, is a chef with a history of failed ventures and a deep sense of inadequacy. He is both a victim of the blackmail scheme and a red herring in the murder investigation. Gus's need for approval and his complicated relationship with Jane make him both sympathetic and suspicious. His arc is one of reluctant honesty and the search for redemption, as he grapples with his own failures and the loss of his sister.

Veronique Loubatier

Elegant, enigmatic, survivor of betrayal

Veronique is a world-famous perfumer whose refined exterior masks a history of betrayal and moral compromise. Blackmailed for a crime in her past, she is both a suspect and a source of wisdom for Addie and Mimi. Her ability to read people—and scents—makes her a valuable ally, and her candor about her own mistakes helps others confront their own. Veronique's arc is one of acceptance and the pursuit of authenticity in a world of artifice.

Woody (Aero Hart/Sylvester Pfefferkorn Jr.)

Cynical, embittered, fixer and accomplice

Woody is a washed-up actor and Matthew's right-hand man in the blackmail operation. His bitterness and sarcasm mask deep disappointment and a willingness to do whatever it takes to survive. Woody's knowledge of everyone's secrets makes him dangerous, but his ultimate lack of direct involvement in the murders reveals a man more opportunistic than evil. His interactions with Mimi are charged with mutual disdain and grudging respect.

Lillian Powell

Image-obsessed, kleptomaniac, emotionally needy

Lillian is a life coach and astrocartographer whose professional persona hides a history of fraud, theft, and emotional instability. Her affair with Matthew and her role as a blackmail victim make her both a suspect and a source of chaos. Lillian's compulsive need to reinvent herself and her willingness to betray others for self-preservation highlight the story's themes of identity, deception, and the cost of secrets.

Barb

Invisible, ambitious, ultimately tragic

Barb is the housekeeper whose presence is often overlooked by the guests. Her own ambitions and addictions make her susceptible to manipulation, and her decision to blackmail the killer for her silence leads to her death. Barb's arc is a commentary on the dangers of invisibility and the ways in which those on the margins can become both victims and perpetrators in systems of exploitation.

Plot Devices

Locked-Room Mystery Structure

Storm-imposed isolation heightens tension

The narrative employs the classic "locked-room" device: a snowstorm and raised drawbridge trap the characters in a mansion, cutting off outside help and forcing the suspects to confront each other. This physical isolation mirrors the psychological isolation of the characters, each trapped by their own secrets and guilt. The structure heightens suspense, accelerates the unraveling of alibis, and forces unlikely alliances. The storm is both literal and metaphorical, representing the chaos and emotional turbulence unleashed by the murders.

Dual Protagonist Perspective

Intergenerational partnership drives investigation

The story alternates between Mimi's pragmatic, world-weary voice and Addie's analytical, emotionally charged perspective. Their contrasting approaches—Mimi's people-reading and life experience, Addie's puzzle-solving and narrative logic—create a dynamic investigative team. Their evolving relationship is both a source of tension and the emotional heart of the novel, allowing for exploration of themes like generational trauma, forgiveness, and the search for meaning.

Game Logic and Meta-Narrative

Mystery mirrors video game design

Addie's background as a game designer infuses the investigation with "game logic"—timelines, murderboards, and the search for clues echo the mechanics of Murderscape. The narrative blurs the line between fiction and reality, with Addie's skills in narrative design and puzzle-solving directly informing the real-life mystery. This meta-narrative device allows for commentary on the nature of storytelling, agency, and the ways we construct meaning from chaos.

Red Herrings and Misdirection

False leads deepen suspense

The plot is rich with red herrings—missing valuables, secret passages, planted evidence, and shifting alibis. The blackmail scheme, initially attributed to Jane, is revealed to be Matthew's doing. Suspects' confessions and personal dramas serve to distract from the true killer's identity. The use of misdirection not only sustains suspense but also explores the psychological cost of secrets and the ease with which people deceive themselves and others.

Confession and Emotional Catharsis

Personal secrets drive character arcs

The resolution of the mystery is paralleled by the emotional catharsis of confession—Mimi's admission of mercy-killing her husband, Addie's reclaiming of her creative legacy, and the guests' revelations of their own guilt and shame. These confessions are not merely plot devices but are integral to the characters' growth and the story's exploration of forgiveness, agency, and the possibility of redemption.

About the Author

Kelly Mullen is a debut mystery novelist who previously worked as a Hollywood producer on projects including the Academy Award-nominated film Trumbo (starring Bryan Cranston and Helen Mirren) and Apple TV+'s Dads, also produced by Ron Howard. Raised in Iowa, she now holds dual US and UK citizenship. Mullen writes contemporary murder mysteries inspired by the Golden Age of Detective Fiction. Her debut novel This Is Not a Game publishes April 8, 2025, set on Mackinac Island featuring a grandmother-granddaughter detective duo. Her second book, A Murder in Eight Cocktails, is scheduled for March 2026.

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