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SoBrief

사용성 도서 요약

사용자를 생각하게 하지 마!
저자: 스티브 크루그 • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
30,000+
사용자를 생각하게 하지 마! 요약
사용자를 생각하게 하지 마!
Users scan, guess, never read. The compact guide to websites that work first try.
저자: 스티브 크루그 2000 201 페이지
4.24
30,000+ 개의 평점
Don't Make Me Think, Revisited
저자: Steve Krug • 2000
People skim, not read: what that means for your buttons, menus, and paragraphs.
4.24
30,000+
Don't Make Me Think, Revisited 요약
Don't Make Me Think, Revisited
People skim, not read: what that means for your buttons, menus, and paragraphs.
저자: Steve Krug 2000 216 페이지
4.24
30,000+ 개의 평점
로켓 수술을 쉽게
저자: 스티브 크루그 • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4,000+
로켓 수술을 쉽게 요약
로켓 수술을 쉽게
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
저자: 스티브 크루그 2009 161 페이지
4.14
4,000+ 개의 평점
The Humane Interface
저자: Jef Raskin • 2000
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
4.03
1,000+
The Humane Interface 요약
The Humane Interface
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
저자: Jef Raskin 2000 233 페이지
4.03
1,000+ 개의 평점
사용자 경험 측정
저자: 토머스 툴리스 • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
500+
사용자 경험 측정 요약
사용자 경험 측정
Three metrics that show exactly where users get stuck: task success, time, and errors.
저자: 토머스 툴리스 2008 320 페이지
4.08
500+ 개의 평점
The User Experience Team of One
저자: Leah Buley • 2013
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
4.19
1,000+
The User Experience Team of One 요약
The User Experience Team of One
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
저자: Leah Buley 2013 264 페이지
4.19
1,000+ 개의 평점
About Face 3
저자: Alan Cooper • 1995
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
4.07
3,000+
About Face 3 요약
About Face 3
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
저자: Alan Cooper 1995 648 페이지
4.07
3,000+ 개의 평점
Mental Models
저자: Indi Young • 2008
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
3.86
1,000+
Mental Models 요약
Mental Models
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
저자: Indi Young 2008 299 페이지
3.86
1,000+ 개의 평점
A Project Guide to UX Design
저자: Russ Unger • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
1,000+
A Project Guide to UX Design 요약
A Project Guide to UX Design
The methods and documents that carry a UX project from first requirement to final design.
저자: Russ Unger 2009 267 페이지
3.87
1,000+ 개의 평점
Convert!
저자: Ben Hunt • 2011
Stop designing for yourself. A system for building websites that answer what visitors actually need.
3.91
128
Convert! 요약
Convert!
Stop designing for yourself. A system for building websites that answer what visitors actually need.
저자: Ben Hunt 2011 312 페이지
3.91
128 개의 평점
The Inmates Are Running the Asylum
저자: Alan Cooper • 1999
Software frustrates because programmers design it, optimizing for the machine, not the mind.
3.94
2,000+
The Inmates Are Running the Asylum 요약
The Inmates Are Running the Asylum
Software frustrates because programmers design it, optimizing for the machine, not the mind.
저자: Alan Cooper 1999 255 페이지
3.94
2,000+ 개의 평점
Usability Engineering
저자: Jakob Nielsen • 1993
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
3.97
277
Usability Engineering 요약
Usability Engineering
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
저자: Jakob Nielsen 1993 384 페이지
3.97
277 개의 평점
Storytelling for User Experience
저자: Whitney Quesenbery • 2010
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
3.75
500+
Storytelling for User Experience 요약
Storytelling for User Experience
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
저자: Whitney Quesenbery 2010 298 페이지
3.75
500+ 개의 평점
Designing Products People Love
저자: Scott Hurff • 2015
Most products fail in their empty and error states: a playbook for designing all five.
4.11
271
Designing Products People Love 요약
Designing Products People Love
Most products fail in their empty and error states: a playbook for designing all five.
저자: Scott Hurff 2015 321 페이지
4.11
271 개의 평점
Paper Prototyping
저자: Carolyn Snyder • 2003
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
3.78
207
Paper Prototyping 요약
Paper Prototyping
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
저자: Carolyn Snyder 2003 408 페이지
3.78
207 개의 평점
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