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SoBrief
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Minecraft
by Max Brooks • 2017
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
4.17
8k+
Minecraft Summary
Minecraft 89%
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
by Max Brooks 2017
4.17
8k+ ratings
Minecraft
by Mojang AB • 2017
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
4.56
387
Minecraft Summary
Minecraft 87%
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
by Mojang AB 2017
4.56
387 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 86%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 85%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 85%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 85%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 85%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 85%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 85%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 85%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 85%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 85%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 85%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 85%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 85%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Smashing WordPress
by Thord Daniel Hedengren • 2010
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
3.76
247
Smashing WordPress Summary
Smashing WordPress 85%
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
by Thord Daniel Hedengren 2010
3.76
247 ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 85%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 85%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 85%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 84%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 84%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
The Metaverse
by Matthew Ball • 2022
A trillion-dollar 3D internet is forming on technical foundations that barely exist.
3.79
2k+
The Metaverse Summary
The Metaverse 84%
A trillion-dollar 3D internet is forming on technical foundations that barely exist.
by Matthew Ball 2022
3.79
2k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 84%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Python for Kids
by Jason R. Briggs • 2012
Start with a turtle that draws, end with a game you built yourself. Python for kids.
4.15
582
Python for Kids Summary
Python for Kids 84%
Start with a turtle that draws, end with a game you built yourself. Python for kids.
by Jason R. Briggs 2012
4.15
582 ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 84%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Mastering Blockchain
by Imran Bashir • 2017
From cryptographic hashes to smart contracts: the full technical stack powering blockchain.
4.37
298
Mastering Blockchain Summary
Mastering Blockchain 84%
From cryptographic hashes to smart contracts: the full technical stack powering blockchain.
by Imran Bashir 2017
4.37
298 ratings
Armada
by Ernest Cline • 2015
A restless teen gamer discovers his favorite game was training him for a real alien invasion.
3.56
129k+
Armada Summary
Armada 84%
A restless teen gamer discovers his favorite game was training him for a real alien invasion.
by Ernest Cline 2015
3.56
129k+ ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 84%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Player's Handbook
by Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
15k+
Player's Handbook Summary
Player's Handbook 84%
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
by Wizards of the Coast 2014
4.57
15k+ ratings
Blockchain Basics
by Daniel Drescher • 2017
No code, no hype: a step-by-step mental model of how blockchain actually works.
3.94
878
Blockchain Basics Summary
Blockchain Basics 84%
No code, no hype: a step-by-step mental model of how blockchain actually works.
by Daniel Drescher 2017
3.94
878 ratings
Mastering Bitcoin
by Andreas M. Antonopoulos • 2014
21 million coins, zero central banks, one public ledger: the architecture that makes it all work.
4.31
3k+
Mastering Bitcoin Summary
Mastering Bitcoin 84%
21 million coins, zero central banks, one public ledger: the architecture that makes it all work.
by Andreas M. Antonopoulos 2014
4.31
3k+ ratings
Hijacking Bitcoin
by Roger Ver • 2024
Bitcoin was hijacked. Not by governments or banks, but by a handful of its own developers.
4.21
306
Hijacking Bitcoin Summary
Hijacking Bitcoin 84%
Bitcoin was hijacked. Not by governments or banks, but by a handful of its own developers.
by Roger Ver 2024
4.21
306 ratings
The Diamond Age
by Neal Stephenson • 1995
A stolen, sentient primer teaches a poor girl to read, then to lead an army.
4.16
94k+
The Diamond Age Summary
The Diamond Age 84%
A stolen, sentient primer teaches a poor girl to read, then to lead an army.
by Neal Stephenson 1995
4.16
94k+ ratings
Blockchain Technology Explained
by Alan T. Norman • 2017
Blockchain in plain English: how it works, why it rewires trust, and what comes after Bitcoin.
4.02
594
Blockchain Technology Explained Summary
Blockchain Technology Explained 84%
Blockchain in plain English: how it works, why it rewires trust, and what comes after Bitcoin.
by Alan T. Norman 2017
4.02
594 ratings
Invent To Learn
by Sylvia Libow Martinez • 2013
How to trade direct instruction for iterative design, physical making, and real student ownership.
4.17
803
Invent To Learn Summary
Invent To Learn 84%
How to trade direct instruction for iterative design, physical making, and real student ownership.
by Sylvia Libow Martinez 2013
4.17
803 ratings
Pixar Storytelling
by Dean Movshovitz • 2017
Pixar's narrative playbook: what makes a concept rich, a character stick, and an ending feel earned.
3.95
903
Pixar Storytelling Summary
Pixar Storytelling 84%
Pixar's narrative playbook: what makes a concept rich, a character stick, and an ending feel earned.
by Dean Movshovitz 2017
3.95
903 ratings
The Simulation Hypothesis
by Rizwan Virk • 2019
Video game history, quantum physics, and mysticism converge on one answer: we live in a simulation.
3.74
1k+
The Simulation Hypothesis Summary
The Simulation Hypothesis 84%
Video game history, quantum physics, and mysticism converge on one answer: we live in a simulation.
by Rizwan Virk 2019
3.74
1k+ ratings
The Heart To Start
by David Kadavy • 2017
Procrastination isn't laziness. It's ego. The fix is embracing terrible first drafts.
4.16
1k+
The Heart To Start Summary
The Heart To Start 84%
Procrastination isn't laziness. It's ego. The fix is embracing terrible first drafts.
by David Kadavy 2017
4.16
1k+ ratings
Functional Programming for Java Developers
by Dean Wampler • 2011
Immutability kills whole categories of concurrency bugs. The functional tools Java developers need.
3.27
126
Functional Programming for Java Developers Summary
Functional Programming for Java Developers 84%
Immutability kills whole categories of concurrency bugs. The functional tools Java developers need.
by Dean Wampler 2011
3.27
126 ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 84%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 84%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Defiance of the Fall 11
by TheFirstDefier • 2023
A cultivator fights through a dying realm to claim a cosmic inheritance before his enemies.
4.51
6k+
Defiance of the Fall 11 Summary
Defiance of the Fall 11 84%
A cultivator fights through a dying realm to claim a cosmic inheritance before his enemies.
by TheFirstDefier 2023
4.51
6k+ ratings
The Truth Machine
by Michael J. Casey • 2018
Trust used to require banks and governments. A shared digital record is making them optional.
3.67
1k+
The Truth Machine Summary
The Truth Machine 84%
Trust used to require banks and governments. A shared digital record is making them optional.
by Michael J. Casey 2018
3.67
1k+ ratings
Monster Manual
by Wizards of the Coast • 2014
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
4.56
6k+
Monster Manual Summary
Monster Manual 84%
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
by Wizards of the Coast 2014
4.56
6k+ ratings
The Anatomy of Story
by John Truby • 2007
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
4.25
7k+
The Anatomy of Story Summary
The Anatomy of Story 84%
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
by John Truby 2007
4.25
7k+ ratings
Digital Games and Mathematics Learning
by Lowrie • 2015
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
4.00
1
Digital Games and Mathematics Learning Summary
Digital Games and Mathematics Learning 84%
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
by Lowrie 2015
4.00
1 ratings
Blogging For Dummies
by Susannah Gardner • 2008
From choosing a platform to making money: the beginner's roadmap to blogging, no jargon required.
3.56
538
Blogging For Dummies Summary
Blogging For Dummies 84%
From choosing a platform to making money: the beginner's roadmap to blogging, no jargon required.
by Susannah Gardner 2008
3.56
538 ratings
The 12 Week Year for Writers
by A Trevor Thrall • 2021
A 12-week planning system that forces writers to finish: no more year-long projects that never end.
4.07
183
The 12 Week Year for Writers Summary
The 12 Week Year for Writers 84%
A 12-week planning system that forces writers to finish: no more year-long projects that never end.
by A Trevor Thrall 2021
4.07
183 ratings
Wordpress in a week
by Zak Cagaros • 2014
Launch a custom WordPress site in a week: the step-by-step blueprint for non-coders.
3.46
63
Wordpress in a week Summary
Wordpress in a week 84%
Launch a custom WordPress site in a week: the step-by-step blueprint for non-coders.
by Zak Cagaros 2014
3.46
63 ratings
Programming the Raspberry Pi
by Simon Monk • 2012
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
3.82
420
Programming the Raspberry Pi Summary
Programming the Raspberry Pi 84%
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
by Simon Monk 2012
3.82
420 ratings
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