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SoBrief
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Finite and Infinite Games
by James P. Carse • 1986
Everything you do is a game. Knowing which kind you're in changes who you become.
3.73
8k+
Finite and Infinite Games Summary
Finite and Infinite Games 88%
Everything you do is a game. Knowing which kind you're in changes who you become.
by James P. Carse 1986
3.73
8k+ ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 88%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 88%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 88%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 88%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 88%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 88%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 87%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
Introducing Game Theory
by Ivan Pastine • 2017
Every time your best move depends on what someone else does, game theory has a name for it.
3.89
3k+
Introducing Game Theory Summary
Introducing Game Theory 87%
Every time your best move depends on what someone else does, game theory has a name for it.
by Ivan Pastine 2017
3.89
3k+ ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 87%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 87%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Games People Play
by Scott P. Stevens • 2008
Why cooperation fails, why auctions overpay, and how to spot the game in every interaction.
3.99
180
Games People Play Summary
Games People Play 87%
Why cooperation fails, why auctions overpay, and how to spot the game in every interaction.
by Scott P. Stevens 2008
3.99
180 ratings
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 87%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Game Theory 101
by William Spaniel • 2011
Why two rational players can both end up worse off, and the equilibrium that reveals why.
3.77
372
Game Theory 101 Summary
Game Theory 101 87%
Why two rational players can both end up worse off, and the equilibrium that reveals why.
by William Spaniel 2011
3.77
372 ratings
Getting Gamers
by Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Summary
Getting Gamers 87%
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
by Jamie Madigan 2015
4.01
489 ratings
Rock, Paper, Scissors
by Len Fisher • 2000
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
3.43
1k+
Rock, Paper, Scissors Summary
Rock, Paper, Scissors 87%
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
by Len Fisher 2000
3.43
1k+ ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 87%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 87%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 87%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 87%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins 87%
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022
4.15
219 ratings
For the Win
by Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1k+
For the Win Summary
For the Win 87%
Why leaderboards backfire and points stop working: designing motivation that comes from within.
by Kevin Werbach 2012
3.75
1k+ ratings
Virtual Society
by Herman Narula • 2022
Virtual worlds built civilization. The metaverse will fix what it broke: making us feel we matter.
3.40
288
Virtual Society Summary
Virtual Society 87%
Virtual worlds built civilization. The metaverse will fix what it broke: making us feel we matter.
by Herman Narula 2022
3.40
288 ratings
Game Theory
by Ken Binmore • 2007
Auctions, bargains, and why evolution sometimes favors cooperation: a concise tour of game theory.
3.14
1k+
Game Theory Summary
Game Theory 87%
Auctions, bargains, and why evolution sometimes favors cooperation: a concise tour of game theory.
by Ken Binmore 2007
3.14
1k+ ratings
The Evolution of Cooperation
by Robert Axelrod • 1984
Egoists cooperate when tomorrow matters. The simplest strategy in a computer tournament proved it.
4.25
2k+
The Evolution of Cooperation Summary
The Evolution of Cooperation 86%
Egoists cooperate when tomorrow matters. The simplest strategy in a computer tournament proved it.
by Robert Axelrod 1984
4.25
2k+ ratings
The Great Disruption
by Francis Fukuyama • 1999
The knowledge economy dissolved trust and cooperation. Our biology has a fix.
3.62
353
The Great Disruption Summary
The Great Disruption 86%
The knowledge economy dissolved trust and cooperation. Our biology has a fix.
by Francis Fukuyama 1999
3.62
353 ratings
A Beautiful Math
by Tom Siegfried • 2006
Adam Smith, Darwin, and your brain's dopamine all obey the same mathematical logic.
3.59
389
A Beautiful Math Summary
A Beautiful Math 86%
Adam Smith, Darwin, and your brain's dopamine all obey the same mathematical logic.
by Tom Siegfried 2006
3.59
389 ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat 86%
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017
4.18
173 ratings
It's All a Game
by Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1k+
It's All a Game Summary
It's All a Game 86%
The board games in your closet once trained generals, hid spies, and taught machines to think.
by Tristan Donovan 2017
3.96
1k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 86%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Game Theory
by Brian Clegg • 2022
Auctions, arms races, and evolution all run on the same hidden mathematics of strategic choice.
3.23
511
Game Theory Summary
Game Theory 86%
Auctions, arms races, and evolution all run on the same hidden mathematics of strategic choice.
by Brian Clegg 2022
3.23
511 ratings
The Tyranny of Metrics
by Jerry Z. Muller • 2017
The pursuit of measurable accountability is corrupting exactly the institutions it claims to fix.
3.69
2k+
The Tyranny of Metrics Summary
The Tyranny of Metrics 86%
The pursuit of measurable accountability is corrupting exactly the institutions it claims to fix.
by Jerry Z. Muller 2017
3.69
2k+ ratings
Liquid Surveillance
by Zygmunt Bauman • 2012
Surveillance has gone from prison tower to loyalty card: fluid, seductive, and nearly invisible.
3.80
490
Liquid Surveillance Summary
Liquid Surveillance 86%
Surveillance has gone from prison tower to loyalty card: fluid, seductive, and nearly invisible.
by Zygmunt Bauman 2012
3.80
490 ratings
The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom 86%
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
Theory of Games and Economic Behavior
by John von Neumann • 1944
Economics as a game of strategy: the mathematical foundation that launched a new discipline.
4.17
389
Theory of Games and Economic Behavior Summary
Theory of Games and Economic Behavior 86%
Economics as a game of strategy: the mathematical foundation that launched a new discipline.
by John von Neumann 1944
4.17
389 ratings
Prisoner's Dilemma
by William Poundstone • 1992
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
3.92
2k+
Prisoner's Dilemma Summary
Prisoner's Dilemma 86%
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
by William Poundstone 1992
3.92
2k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 86%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 86%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
The Network State
by Balaji S. Srinivasan • 2022
Startup companies become unicorns. What if startup communities become countries?
3.92
1k+
The Network State Summary
The Network State 86%
Startup companies become unicorns. What if startup communities become countries?
by Balaji S. Srinivasan 2022
3.92
1k+ ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 86%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 86%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 86%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Everything Bad is Good for You
by Steven Johnson • 2005
IQ scores keep rising, and your video game habit may explain why.
3.49
5k+
Everything Bad is Good for You Summary
Everything Bad is Good for You 86%
IQ scores keep rising, and your video game habit may explain why.
by Steven Johnson 2005
3.49
5k+ ratings
When Everyone Knows That Everyone Knows...
by Steven Pinker • 2025
How an infinite mental loop explains why we blush, lie, laugh, and cancel.
3.52
2k+
When Everyone Knows That Everyone Knows... Summary
When Everyone Knows That Everyone Knows... 86%
How an infinite mental loop explains why we blush, lie, laugh, and cancel.
by Steven Pinker 2025
3.52
2k+ ratings
Digimodernism
by Alan Kirby • 2009
The internet did not just add screens. It ended postmodernism and installed a new cultural logic.
3.49
78
Digimodernism Summary
Digimodernism 86%
The internet did not just add screens. It ended postmodernism and installed a new cultural logic.
by Alan Kirby 2009
3.49
78 ratings
Dream Lovers
by Alfie Bown • 2022
Dating apps and VR porn aren't built for your satisfaction. They want you predictable.
3.62
42
Dream Lovers Summary
Dream Lovers 86%
Dating apps and VR porn aren't built for your satisfaction. They want you predictable.
by Alfie Bown 2022
3.62
42 ratings
Thinking Strategically
by Avinash K. Dixit • 1991
How to think two moves ahead, stay unpredictable on purpose, and make your threats stick.
3.86
4k+
Thinking Strategically Summary
Thinking Strategically 86%
How to think two moves ahead, stay unpredictable on purpose, and make your threats stick.
by Avinash K. Dixit 1991
3.86
4k+ ratings
Homo Ludens
by Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3k+
Homo Ludens Summary
Homo Ludens 86%
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
by Johan Huizinga 1938
3.98
3k+ ratings
The Listening Society
by Hanzi Freinacht • 2017
Political systems ignore how minds grow. A blueprint for a state that develops its citizens.
4.49
402
The Listening Society Summary
The Listening Society 86%
Political systems ignore how minds grow. A blueprint for a state that develops its citizens.
by Hanzi Freinacht 2017
4.49
402 ratings
Addiction by Design
by Natasha Dow Schüll • 2012
Machine gambling is engineered to dissolve the self. Winning is just a chance to keep playing.
4.18
1k+
Addiction by Design Summary
Addiction by Design 86%
Machine gambling is engineered to dissolve the self. Winning is just a chance to keep playing.
by Natasha Dow Schüll 2012
4.18
1k+ ratings
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