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One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 87%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 86%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Platform Revolution
by Geoffrey G. Parker • 2016
The algorithm is the new assembly line, and network effects are the new economies of scale.
4.04
5k+
Platform Revolution Summary
Platform Revolution 86%
The algorithm is the new assembly line, and network effects are the new economies of scale.
by Geoffrey G. Parker 2016
4.04
5k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 86%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 86%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 86%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
The Platform Delusion
by Jonathan A. Knee • 2021
Not all platforms are created equal. The economic physics that separate Airbnb from Uber.
3.98
223
The Platform Delusion Summary
The Platform Delusion 86%
Not all platforms are created equal. The economic physics that separate Airbnb from Uber.
by Jonathan A. Knee 2021
3.98
223 ratings
Game Theory 101
by William Spaniel • 2011
Why two rational players can both end up worse off, and the equilibrium that reveals why.
3.77
372
Game Theory 101 Summary
Game Theory 101 86%
Why two rational players can both end up worse off, and the equilibrium that reveals why.
by William Spaniel 2011
3.77
372 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 86%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 86%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 86%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 86%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Platform Scale
by Sangeet Paul Choudary • 2015
Pipes make and sell. Platforms let others create the value. The blueprint for building one.
4.19
527
Platform Scale Summary
Platform Scale 86%
Pipes make and sell. Platforms let others create the value. The blueprint for building one.
by Sangeet Paul Choudary 2015
4.19
527 ratings
Games People Play
by Scott P. Stevens • 2008
Why cooperation fails, why auctions overpay, and how to spot the game in every interaction.
3.99
180
Games People Play Summary
Games People Play 86%
Why cooperation fails, why auctions overpay, and how to spot the game in every interaction.
by Scott P. Stevens 2008
3.99
180 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 86%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 86%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Winning Chess Strategies
by Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
507
Winning Chess Strategies Summary
Winning Chess Strategies 86%
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
by Yasser Seirawan 1994
4.17
507 ratings
Rock, Paper, Scissors
by Len Fisher • 2000
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
3.43
1k+
Rock, Paper, Scissors Summary
Rock, Paper, Scissors 86%
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
by Len Fisher 2000
3.43
1k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 86%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 86%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Prisoner's Dilemma
by William Poundstone • 1992
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
3.92
2k+
Prisoner's Dilemma Summary
Prisoner's Dilemma 85%
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
by William Poundstone 1992
3.92
2k+ ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 85%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 85%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
Strategy without Design
by Robert C.H. Chia • 2009
Planned strategy destroys itself. Wins that last emerge from everyday coping, not grand designs.
4.50
12
Strategy without Design Summary
Strategy without Design 85%
Planned strategy destroys itself. Wins that last emerge from everyday coping, not grand designs.
by Robert C.H. Chia 2009
4.50
12 ratings
Introducing Game Theory
by Ivan Pastine • 2017
Every time your best move depends on what someone else does, game theory has a name for it.
3.89
3k+
Introducing Game Theory Summary
Introducing Game Theory 85%
Every time your best move depends on what someone else does, game theory has a name for it.
by Ivan Pastine 2017
3.89
3k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 85%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Game Theory
by Ken Binmore • 2007
Auctions, bargains, and why evolution sometimes favors cooperation: a concise tour of game theory.
3.14
1k+
Game Theory Summary
Game Theory 85%
Auctions, bargains, and why evolution sometimes favors cooperation: a concise tour of game theory.
by Ken Binmore 2007
3.14
1k+ ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 85%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
My System
by Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1k+
My System Summary
My System 85%
The 1925 manifesto that taught chess players to control the center without touching it.
by Aron Nimzowitsch 1925
4.19
1k+ ratings
Jack Trout on Strategy
by Jack Trout • 2004
Competition is killing you. The cure: a simple strategy to occupy the customer's mind.
3.87
236
Jack Trout on Strategy Summary
Jack Trout on Strategy 85%
Competition is killing you. The cure: a simple strategy to occupy the customer's mind.
by Jack Trout 2004
3.87
236 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 85%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 85%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
Winning the Right Game
by Ron Adner • 2021
Kodak won the technology battle and still went bankrupt. The killer wasn't a competitor.
4.26
130
Winning the Right Game Summary
Winning the Right Game 85%
Kodak won the technology battle and still went bankrupt. The killer wasn't a competitor.
by Ron Adner 2021
4.26
130 ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 85%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Play Optimal Poker
by Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker Summary
Play Optimal Poker 85%
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
by Andrew Brokos 2019
4.17
212 ratings
The Joy of Game Theory
by Presh Talwalkar • 2013
A concise playbook of strategic thinking: spot the hidden games, then learn to win them.
3.94
909
The Joy of Game Theory Summary
The Joy of Game Theory 85%
A concise playbook of strategic thinking: spot the hidden games, then learn to win them.
by Presh Talwalkar 2013
3.94
909 ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 85%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 85%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Game Theory
by Brian Clegg • 2022
Auctions, arms races, and evolution all run on the same hidden mathematics of strategic choice.
3.23
511
Game Theory Summary
Game Theory 85%
Auctions, arms races, and evolution all run on the same hidden mathematics of strategic choice.
by Brian Clegg 2022
3.23
511 ratings
The 36 Strategies of the Martial Arts
by Hiroshi Moriya • 2008
Victory without combat: how ancient Chinese deception tactics let you win before the fight starts.
3.76
124
The 36 Strategies of the Martial Arts Summary
The 36 Strategies of the Martial Arts 85%
Victory without combat: how ancient Chinese deception tactics let you win before the fight starts.
by Hiroshi Moriya 2008
3.76
124 ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 85%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Clausewitz on Strategy
by Tiha von Ghyczy • 2001
Your real competition is the fog, friction, and chaos Clausewitz mapped two centuries ago.
4.05
109
Clausewitz on Strategy Summary
Clausewitz on Strategy 85%
Your real competition is the fog, friction, and chaos Clausewitz mapped two centuries ago.
by Tiha von Ghyczy 2001
4.05
109 ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 85%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
Your Strategy Needs a Strategy
by Martin Reeves • 2015
Five environments call for five different strategies. How to diagnose yours and pick the right play.
4.01
661
Your Strategy Needs a Strategy Summary
Your Strategy Needs a Strategy 85%
Five environments call for five different strategies. How to diagnose yours and pick the right play.
by Martin Reeves 2015
4.01
661 ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 85%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Certain to Win
by Chet Richards • 2004
Speed of decision, not budget, wins: a fighter pilot's framework for outmaneuvering larger rivals.
4.13
671
Certain to Win Summary
Certain to Win 85%
Speed of decision, not budget, wins: a fighter pilot's framework for outmaneuvering larger rivals.
by Chet Richards 2004
4.13
671 ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 85%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
Blue Ocean Strategy
by W. Chan Kim • 2005
Stop fighting over existing markets. Create a new one where the competition simply does not matter.
4.01
89k+
Blue Ocean Strategy Summary
Blue Ocean Strategy 85%
Stop fighting over existing markets. Create a new one where the competition simply does not matter.
by W. Chan Kim 2005
4.01
89k+ ratings
How to Reassess Your Chess
by Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1k+
How to Reassess Your Chess Summary
How to Reassess Your Chess 85%
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
by Jeremy Silman 1993
4.35
1k+ ratings
The Evolution of Cooperation
by Robert Axelrod • 1984
Egoists cooperate when tomorrow matters. The simplest strategy in a computer tournament proved it.
4.25
2k+
The Evolution of Cooperation Summary
The Evolution of Cooperation 85%
Egoists cooperate when tomorrow matters. The simplest strategy in a computer tournament proved it.
by Robert Axelrod 1984
4.25
2k+ ratings
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