Plot Summary
Locke's Desperate Gamble
In the city of Lashain, Locke Lamora is on the brink of death, poisoned by a concoction left by his enemies. His friend Jean Tannen is desperate to save him, but their resources are dwindling. Locke's condition worsens, and despite Jean's efforts to find a cure, the situation seems hopeless. The two are cornered by Whispers Cortessa, a local crime lord, who strips them of their possessions and orders them to leave the city. Locke, resigned to his fate, is ready to die, but Jean refuses to give up, determined to find a way to save his friend.
Patience's Unexpected Offer
As Locke and Jean face eviction from Lashain, a woman named Patience arrives with an unexpected proposition. She is a powerful Bondsmage, offering to save Locke's life in exchange for their help in rigging an election in Karthain. Locke is suspicious, fearing a trap, but Jean sees a glimmer of hope. Patience insists that her intentions are genuine, and she can remove the poison from Locke's body. Despite Locke's initial refusal, Jean's plea and the promise of survival sway him to accept the offer.
The Bondsmagi's Deadly Game
Patience leads Locke and Jean to a ship, the Sky-Reacher, where the ritual to save Locke will take place. The Bondsmagi's powers are on full display as they manipulate the elements to guide the ship. Locke is prepared for the worst, knowing the process will be excruciating. As the ritual begins, Locke is subjected to unimaginable pain, his body a battleground for the poison and the magic meant to save him. Jean watches helplessly, bound by his promise not to interfere, as Locke's screams fill the cabin.
Sabetha's Intriguing Invitation
Locke and Jean, now in Karthain, are adjusting to their roles in the Deep Roots party's election campaign. Amidst the chaos of setting up defenses against their rival party, the Black Iris, Locke receives a letter delivered in an unusual manner. The letter is an invitation from Sabetha, their old friend and current opponent, to meet at the Sign of the Black Iris. This unexpected communication stirs a mix of anticipation and anxiety in Locke, as he prepares to face Sabetha after five years apart.
A Reunion of Old Flames
Locke and Jean arrive at the Sign of the Black Iris for their meeting with Sabetha. The reunion is charged with emotion as Locke and Sabetha confront their shared past and the complexities of their current rivalry. Despite the tension, there is a warmth and familiarity between them, hinting at unresolved feelings. Sabetha's presence is both a comfort and a challenge, as Locke grapples with his lingering affection for her and the reality of their opposing roles.
The Game's Unpredictable Turns
The election game in Karthain takes unexpected turns as both Locke and Sabetha face unforeseen challenges. Locke's attempts to sabotage Sabetha's plans are met with clever countermeasures, while Sabetha's own schemes encounter obstacles she hadn't anticipated. The shifting dynamics of the game force both players to adapt quickly, testing their ingenuity and resolve. As the stakes rise, the line between personal and professional becomes increasingly blurred, complicating their already fraught relationship.
A Theatrical Farewell and Betrayal
The Moncraine-Boulidazi Company performs "The Republic of Thieves" to a packed audience, but behind the scenes, chaos brews. Locke and Sabetha, along with their troupe, must navigate the aftermath of a murder and a betrayal. Jasmer Moncraine absconds with the company's earnings, leaving the troupe in disarray. Locke and Sabetha concoct a plan to frame Moncraine for the murder of their patron, Boulidazi, to protect the company from legal repercussions. As the night unfolds, they set a fire to cover their tracks, hoping to escape the city unscathed.
The Election's Unexpected Outcome
The election results in Karthain are announced, with the Black Iris party initially declared the winner. However, a last-minute defection by Secondson Lovaris, who declares himself independent, throws the results into chaos. This unexpected move leaves the political landscape in a precarious balance, with neither party holding a clear majority. Locke and Jean's machinations have sown confusion, achieving their goal of disrupting the magi's plans, even if it wasn't a clear victory for the Deep Roots.
The Falconer's Vengeful Awakening
The Falconer, a powerful Bondsmage previously incapacitated by Locke and Jean, awakens from a long coma. With the magi's departure, he regains his strength and seeks revenge against those who wronged him. Using his regained powers, he brutally murders his mother, Patience, and vows to unleash chaos upon the world. The Falconer's return poses a new threat to Locke and Jean, as he sets out to settle old scores and reclaim his place among the magi.
Characters
Locke Lamora
Locke is a master con artist, known for his quick wit and daring schemes. Poisoned and on the brink of death, he struggles with his own mortality and the fear of leaving his friend Jean behind. Despite his bravado, Locke's vulnerability is laid bare as he confronts the possibility of his own demise. His acceptance of Patience's offer marks a turning point, as he must navigate the complexities of trust and survival.
Jean Tannen
Jean is Locke's steadfast companion, a formidable fighter with a heart of gold. Desperate to save Locke, he is willing to risk everything, even his own life, to find a cure. Jean's unwavering loyalty and determination are tested as he grapples with the moral implications of their deal with Patience. His role as Locke's anchor is crucial, providing strength and support in their darkest hour.
Sabetha Belacoros
Sabetha is Locke's former love and current opponent in the election game. Her intelligence and charm make her a formidable adversary. Despite the years apart, her connection with Locke is palpable, filled with unresolved emotions and shared history. Sabetha's strategic mind and willingness to use deception highlight her determination to win, even at the cost of personal relationships.
Patience
Patience is a powerful and enigmatic figure, offering salvation to Locke in exchange for his services. Her true intentions are unclear, and her connection to the Bondsmagi adds an element of danger to the bargain. Patience's calm demeanor and cryptic words suggest a deeper agenda, leaving Locke and Jean to question her ultimate goals.
The Falconer
The Falconer, once incapacitated by Locke and Jean, regains his powers and seeks revenge. His brutal murder of Patience marks his return as a dangerous adversary. The Falconer's quest for vengeance poses a new threat to Locke and Jean, as he sets out to reclaim his place among the magi and settle old scores.
Whispers Cortessa
Cortessa is a formidable adversary, using his influence to strip Locke and Jean of their resources. His actions force them into a corner, setting the stage for Patience's intervention. Cortessa's presence underscores the precarious nature of their situation, highlighting the constant threat of betrayal and violence in their world.
Coldmarrow
Coldmarrow is a skilled practitioner of magic, aiding Patience in the ritual to save Locke. His presence reinforces the power and mystery of the Bondsmagi, as he works alongside Patience to manipulate the forces needed to draw out the poison. Coldmarrow's role is crucial in the delicate balance of life and death that Locke faces.
Nikoros Via Lupa
Nikoros is a trade insurer and key figure in the Deep Roots party. His enthusiasm for the political game is tempered by his reliance on Akkadris dust, a habit that threatens his reliability. Despite this, Nikoros is committed to supporting Locke and Jean, providing valuable insights and connections within Karthain's political landscape.
Gennaro Boulidazi
Boulidazi is a young lord with designs on Sabetha, using his position as a patron to influence the Moncraine Company. His smooth exterior hides a willingness to use violence and manipulation to achieve his goals. Boulidazi's interest in Sabetha complicates the dynamics of the game, as his ambitions clash with Locke's plans. His presence adds an additional layer of intrigue and danger to the unfolding drama.
Plot Devices
The Poison
The poison is a remnant of Locke's past conflicts, a deadly reminder of the enemies he has made. Its presence drives the narrative, forcing Locke and Jean to seek out Patience's aid. The poison symbolizes the constant danger that shadows their lives, and the lengths they must go to in order to survive.
The Ritual
The ritual conducted by Patience and Coldmarrow is a complex and dangerous process, designed to draw the poison out of Locke's body. It serves as a test of trust and endurance, pushing Locke to his physical and mental limits. The ritual is a pivotal moment, marking the transition from desperation to a new alliance with the Bondsmagi.
The Election
The election in Karthain is the central focus of the narrative, a game of manipulation and deceit orchestrated by the Bondsmagi. It represents the broader themes of power and control, as Locke and Jean must navigate the treacherous political landscape to secure victory for the Deep Roots party. The election is both a challenge and an opportunity, testing their skills and resolve.
Patience's Prophecy
Patience's prophecy to Locke introduces a sense of foreboding and mystery. The mention of a key, a crown, and a child suggests significant events in Locke's future, leaving him to ponder their meaning. This plot device underscores the uncertainty of Locke's identity and the challenges he must face.
The Falconer's Return
The Falconer's awakening marks a turning point in the narrative, as he seeks revenge against those who wronged him. His return introduces a new layer of danger, as his powers and vendetta pose a significant threat to Locke and Jean. This plot device sets the stage for future conflicts and challenges.
Analysis
"The Republic of Thieves" explores complex themes of identity, loyalty, and power through its intricate plot and character dynamics. Locke's journey is marked by revelations about his past, forcing him to confront his identity and purpose. The election in Karthain serves as a backdrop for the exploration of power and control, as Locke and Sabetha navigate a treacherous political landscape. Loyalty is tested as alliances shift and personal relationships are strained. The narrative delves into the psychological complexities of its characters, highlighting the tension between personal desires and professional obligations. Ultimately, the book challenges readers to consider the cost of ambition and the nature of true loyalty.
Last updated:
Review Summary
The Republic of Thieves receives mixed reviews, with some praising its worldbuilding, humor, and character development, particularly regarding Sabetha's introduction. Others find the plot less engaging than previous installments, citing pacing issues and a focus on romance. The political intrigue and flashbacks divide readers, with some enjoying the theatrical elements and others finding them tedious. Overall, fans appreciate Lynch's wit and the continuation of Locke and Jean's adventures, though many consider it the weakest entry in the series thus far.
Gentleman Bastard Series
Similar Books
Download PDF
Download EPUB
.epub
digital book format is ideal for reading ebooks on phones, tablets, and e-readers.