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Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 89%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 89%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 89%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 87%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Strategy without Design
by Robert C.H. Chia • 2009
Planned strategy destroys itself. Wins that last emerge from everyday coping, not grand designs.
4.50
12
Strategy without Design Summary
Strategy without Design 87%
Planned strategy destroys itself. Wins that last emerge from everyday coping, not grand designs.
by Robert C.H. Chia 2009
4.50
12 ratings
The Nature of Code
by Daniel Shiffman • 2012
Code that breathes: how to build simulations that move, think, and evolve on your screen.
4.57
502
The Nature of Code Summary
The Nature of Code 87%
Code that breathes: how to build simulations that move, think, and evolve on your screen.
by Daniel Shiffman 2012
4.57
502 ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 87%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Storythinking
by Angus Fletcher • 2023
Story isn't just for communication: it's an ancient intelligence that logic and AI can't touch.
3.57
81
Storythinking Summary
Storythinking 87%
Story isn't just for communication: it's an ancient intelligence that logic and AI can't touch.
by Angus Fletcher 2023
3.57
81 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 87%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 87%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 87%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
The Storytelling Animal
by Jonathan Gottschall • 2012
Why a world without stories would unravel civilization, and why dreams are survival drills.
3.70
7k+
The Storytelling Animal Summary
The Storytelling Animal 87%
Why a world without stories would unravel civilization, and why dreams are survival drills.
by Jonathan Gottschall 2012
3.70
7k+ ratings
Deep Simplicity
by John Gribbin • 2004
Simple rules, run long enough, build a universe. A physicist shows the working.
3.98
2k+
Deep Simplicity Summary
Deep Simplicity 87%
Simple rules, run long enough, build a universe. A physicist shows the working.
by John Gribbin 2004
3.98
2k+ ratings
In a Flight of Starlings
by Giorgio Parisi • 2021
Starlings, spin glasses, and science's messy path: why simple rules create complex systems.
3.41
2k+
In a Flight of Starlings Summary
In a Flight of Starlings 87%
Starlings, spin glasses, and science's messy path: why simple rules create complex systems.
by Giorgio Parisi 2021
3.41
2k+ ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 87%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Harnessing Complexity
by Robert Axelrod • 2000
You can't control a complex system, but you can harness its evolutionary machinery to steer it.
3.73
147
Harnessing Complexity Summary
Harnessing Complexity 87%
You can't control a complex system, but you can harness its evolutionary machinery to steer it.
by Robert Axelrod 2000
3.73
147 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 87%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
Competing on the Edge
by Shona L. Brown • 1998
In fast markets, the only sustainable advantage is the ability to keep finding temporary ones.
3.53
75
Competing on the Edge Summary
Competing on the Edge 87%
In fast markets, the only sustainable advantage is the ability to keep finding temporary ones.
by Shona L. Brown 1998
3.53
75 ratings
Rise and Fall of Strategic Planning
by Henry Mintzberg • 1993
Strategic planning is an expensive illusion: why prediction fails and where real strategy emerges.
3.80
234
Rise and Fall of Strategic Planning Summary
Rise and Fall of Strategic Planning 87%
Strategic planning is an expensive illusion: why prediction fails and where real strategy emerges.
by Henry Mintzberg 1993
3.80
234 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 87%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 87%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Documentary Storytelling
by Sheila Curran Bernard • 2010
From research to final cut: the craft rules for making nonfiction films that grip like fiction.
4.00
148
Documentary Storytelling Summary
Documentary Storytelling 86%
From research to final cut: the craft rules for making nonfiction films that grip like fiction.
by Sheila Curran Bernard 2010
4.00
148 ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 86%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
The Anatomy of Story
by John Truby • 2007
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
4.25
7k+
The Anatomy of Story Summary
The Anatomy of Story 86%
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
by John Truby 2007
4.25
7k+ ratings
Defiance of the Fall 7
by TheFirstDefier • 2022
Zac Atwood battles factions and cosmic horror in a System-run realm to sever Earth's karmic fate.
4.40
8k+
Defiance of the Fall 7 Summary
Defiance of the Fall 7 86%
Zac Atwood battles factions and cosmic horror in a System-run realm to sever Earth's karmic fate.
by TheFirstDefier 2022
4.40
8k+ ratings
Surfing the Edge of Chaos
by Richard Tanner Pascale • 2000
Stability kills. The most adaptive companies thrive in a zone just short of chaos.
3.86
136
Surfing the Edge of Chaos Summary
Surfing the Edge of Chaos 86%
Stability kills. The most adaptive companies thrive in a zone just short of chaos.
by Richard Tanner Pascale 2000
3.86
136 ratings
Diversity and Complexity
by Scott E. Page • 2010
Diversity isn't a slogan: it's a measurable property with predictable benefits and knowable limits.
4.12
207
Diversity and Complexity Summary
Diversity and Complexity 86%
Diversity isn't a slogan: it's a measurable property with predictable benefits and knowable limits.
by Scott E. Page 2010
4.12
207 ratings
Why Greatness Cannot Be Planned
by Kenneth O. Stanley • 2015
Ambitious objectives blind you to the very discoveries that make them obsolete.
3.98
1k+
Why Greatness Cannot Be Planned Summary
Why Greatness Cannot Be Planned 86%
Ambitious objectives blind you to the very discoveries that make them obsolete.
by Kenneth O. Stanley 2015
3.98
1k+ ratings
Everyday Chaos
by David Weinberger • 2019
A medical AI diagnoses illness but can't explain how. The age of demanding explanations is over.
3.78
202
Everyday Chaos Summary
Everyday Chaos 86%
A medical AI diagnoses illness but can't explain how. The age of demanding explanations is over.
by David Weinberger 2019
3.78
202 ratings
At Home in the Universe
by Stuart A. Kauffman • 1995
Life begins as chemistry, not luck. The rules that organize molecules govern markets and innovation.
4.03
1k+
At Home in the Universe Summary
At Home in the Universe 86%
Life begins as chemistry, not luck. The rules that organize molecules govern markets and innovation.
by Stuart A. Kauffman 1995
4.03
1k+ ratings
Narrative Means to Therapeutic Ends
by Michael White • 1990
Your life is a story under revision. A therapeutic method for taking back the pen.
4.06
396
Narrative Means to Therapeutic Ends Summary
Narrative Means to Therapeutic Ends 86%
Your life is a story under revision. A therapeutic method for taking back the pen.
by Michael White 1990
4.06
396 ratings
Acts of Meaning
by Jerome Bruner • 1990
The cognitive revolution was supposed to study meaning. It gave us a machine instead.
4.06
346
Acts of Meaning Summary
Acts of Meaning 86%
The cognitive revolution was supposed to study meaning. It gave us a machine instead.
by Jerome Bruner 1990
4.06
346 ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 86%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Leadership and the New Science
by Margaret J. Wheatley • 1992
The new sciences whisper: your organization is a living system, not a machine. Lead accordingly.
4.10
3k+
Leadership and the New Science Summary
Leadership and the New Science 86%
The new sciences whisper: your organization is a living system, not a machine. Lead accordingly.
by Margaret J. Wheatley 1992
4.10
3k+ ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 86%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Emergence
by Steven Johnson • 2001
Ant colonies, brains, cities, and the web all emerge from simple local rules repeated endlessly.
3.95
4k+
Emergence Summary
Emergence 86%
Ant colonies, brains, cities, and the web all emerge from simple local rules repeated endlessly.
by Steven Johnson 2001
3.95
4k+ ratings
A God That Could be Real
by Nancy Ellen Abrams • 2015
What if God isn't a creator but a creation, emerging from collective human consciousness right now?
3.71
276
A God That Could be Real Summary
A God That Could be Real 86%
What if God isn't a creator but a creation, emerging from collective human consciousness right now?
by Nancy Ellen Abrams 2015
3.71
276 ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 86%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 86%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
Player's Handbook
by Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
15k+
Player's Handbook Summary
Player's Handbook 86%
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
by Wizards of the Coast 2014
4.57
15k+ ratings
Maps of Narrative Practice
by Michael White • 2007
A problem is a story that has become the only story. The maps for finding the others.
4.34
621
Maps of Narrative Practice Summary
Maps of Narrative Practice 86%
A problem is a story that has become the only story. The maps for finding the others.
by Michael White 2007
4.34
621 ratings
Identity And Story
by Dan P. McAdams • 2006
The self is not one voice but many, and identity is the story they rewrite together.
4.12
26
Identity And Story Summary
Identity And Story 86%
The self is not one voice but many, and identity is the story they rewrite together.
by Dan P. McAdams 2006
4.12
26 ratings
Birth of the Chaordic Age
by Dee Hock • 2000
VISA thrived by breaking the one rule every corporation obeys: keep chaos out.
4.25
210
Birth of the Chaordic Age Summary
Birth of the Chaordic Age 86%
VISA thrived by breaking the one rule every corporation obeys: keep chaos out.
by Dee Hock 2000
4.25
210 ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 86%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Complexity
by Melanie Mitchell • 2009
Simple rules produce the complexity of ant colonies, brains, and economies. The science of how.
4.11
4k+
Complexity Summary
Complexity 86%
Simple rules produce the complexity of ant colonies, brains, and economies. The science of how.
by Melanie Mitchell 2009
4.11
4k+ ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 86%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 86%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 86%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
The Network State
by Balaji S. Srinivasan • 2022
Startup companies become unicorns. What if startup communities become countries?
3.92
1k+
The Network State Summary
The Network State 86%
Startup companies become unicorns. What if startup communities become countries?
by Balaji S. Srinivasan 2022
3.92
1k+ ratings
Without Their Permission
by Alexis Ohanian • 2013
A college project became a top-ten site. Why that path is open to everyone.
3.70
2k+
Without Their Permission Summary
Without Their Permission 86%
A college project became a top-ten site. Why that path is open to everyone.
by Alexis Ohanian 2013
3.70
2k+ ratings
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