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The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
by Andy Andrews • 2009
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
4.19
466
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success Summary
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success 88%
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
by Andy Andrews 2009
4.19
466 ratings
Monster Manual
by Wizards of the Coast • 2014
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
4.56
6k+
Monster Manual Summary
Monster Manual 87%
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
by Wizards of the Coast 2014
4.56
6k+ ratings
Player's Handbook
by Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
15k+
Player's Handbook Summary
Player's Handbook 87%
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
by Wizards of the Coast 2014
4.57
15k+ ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 86%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Contention
by Sean Oswald • 2024
Earth becomes a cosmic RPG. One man must power-level his family before the apocalypse timer ends.
4.51
3k+
Contention Summary
Contention 86%
Earth becomes a cosmic RPG. One man must power-level his family before the apocalypse timer ends.
by Sean Oswald 2024
4.51
3k+ ratings
The Art of Gathering
by Priya Parker • 2018
Stop hosting on autopilot: give your gathering a disputable purpose and watch people lean in.
3.94
29k+
The Art of Gathering Summary
The Art of Gathering 86%
Stop hosting on autopilot: give your gathering a disputable purpose and watch people lean in.
by Priya Parker 2018
3.94
29k+ ratings
Writing Fantasy Heroes
by Jason M. Waltz • 2008
Turn your fantasy heroes from armored clichés into people who bleed, doubt, and still inspire.
3.87
215
Writing Fantasy Heroes Summary
Writing Fantasy Heroes 86%
Turn your fantasy heroes from armored clichés into people who bleed, doubt, and still inspire.
by Jason M. Waltz 2008
3.87
215 ratings
Tactical Urbanism
by Mike Lydon • 2014
How to hack your city with paint, planters, and pop-up parks, and prove change is possible now.
3.99
315
Tactical Urbanism Summary
Tactical Urbanism 86%
How to hack your city with paint, planters, and pop-up parks, and prove change is possible now.
by Mike Lydon 2014
3.99
315 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 86%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Solving Tough Problems
by Adam Kahane • 2004
Complex problems default to stalemate or force. The way out is a different kind of conversation.
3.98
324
Solving Tough Problems Summary
Solving Tough Problems 86%
Complex problems default to stalemate or force. The way out is a different kind of conversation.
by Adam Kahane 2004
3.98
324 ratings
Building and Dwelling
by Richard Sennett • 2018
A city is two things: physical form and lived experience. Ethical design puts the second first.
4.02
983
Building and Dwelling Summary
Building and Dwelling 86%
A city is two things: physical form and lived experience. Ethical design puts the second first.
by Richard Sennett 2018
4.02
983 ratings
The Social Life of Small Urban Spaces
by William H. Whyte • 1980
A decade of time-lapse footage on New York plazas upended every assumption about what draws a crowd.
4.33
927
The Social Life of Small Urban Spaces Summary
The Social Life of Small Urban Spaces 85%
A decade of time-lapse footage on New York plazas upended every assumption about what draws a crowd.
by William H. Whyte 1980
4.33
927 ratings
Collaborating with the Enemy
by Adam Kahane • 2017
Conventional collaboration demands agreement and trust. The alternative for when you have neither.
3.19
3k+
Collaborating with the Enemy Summary
Collaborating with the Enemy 85%
Conventional collaboration demands agreement and trust. The alternative for when you have neither.
by Adam Kahane 2017
3.19
3k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 85%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Building a Better Business Using the Lego Serious Play Method
by Per Kristiansen • 2014
End the lopsided meeting: a hands-on method that builds strategy and buy-in, brick by brick.
3.66
140
Building a Better Business Using the Lego Serious Play Method Summary
Building a Better Business Using the Lego Serious Play Method 85%
End the lopsided meeting: a hands-on method that builds strategy and buy-in, brick by brick.
by Per Kristiansen 2014
3.66
140 ratings
I and Thou
by Martin Buber • 1923
Life divides into two modes: treating the world as an object, or meeting it as a presence.
4.07
12k+
I and Thou Summary
I and Thou 85%
Life divides into two modes: treating the world as an object, or meeting it as a presence.
by Martin Buber 1923
4.07
12k+ ratings
Designing Experiences
by J Robert Rossman • 2019
Turn any interaction into a journey: a design system from first anticipation to final memory.
3.97
159
Designing Experiences Summary
Designing Experiences 85%
Turn any interaction into a journey: a design system from first anticipation to final memory.
by J Robert Rossman 2019
3.97
159 ratings
Screenplay
by Syd Field • 1979
The structural template that turned screenwriting into a learnable craft, from setup to final draft.
3.99
9k+
Screenplay Summary
Screenplay 85%
The structural template that turned screenwriting into a learnable craft, from setup to final draft.
by Syd Field 1979
3.99
9k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 85%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
The Butcher's Masquerade
by Matt Dinniman • 2022
Carl and his cat are prey on the dungeon's hunting ground. He's hunting back.
4.69
117k+
The Butcher's Masquerade Summary
The Butcher's Masquerade 85%
Carl and his cat are prey on the dungeon's hunting ground. He's hunting back.
by Matt Dinniman 2022
4.69
117k+ ratings
How to Write a Dynamite Scene Using the Snowflake Method
by Randy Ingermanson • 2018
Two scene patterns drive every novel: one forces a setback, the other forces a hard choice.
4.33
634
How to Write a Dynamite Scene Using the Snowflake Method Summary
How to Write a Dynamite Scene Using the Snowflake Method 85%
Two scene patterns drive every novel: one forces a setback, the other forces a hard choice.
by Randy Ingermanson 2018
4.33
634 ratings
The 2-Hour Cocktail Party
by Nick Gray • 2022
Not a natural networker? Two hours on a Tuesday with name tags does the work for you.
4.15
857
The 2-Hour Cocktail Party Summary
The 2-Hour Cocktail Party 85%
Not a natural networker? Two hours on a Tuesday with name tags does the work for you.
by Nick Gray 2022
4.15
857 ratings
Writing Short Films
by Linda J. Cowgill • 1997
Minutes, not hours. The structural rules for short films that features never taught you.
3.70
303
Writing Short Films Summary
Writing Short Films 85%
Minutes, not hours. The structural rules for short films that features never taught you.
by Linda J. Cowgill 1997
3.70
303 ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 85%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
Flesh and Stone
by Richard Sennett • 1996
Why Western cities silence the body, and how the body fights back in stone.
4.28
541
Flesh and Stone Summary
Flesh and Stone 85%
Why Western cities silence the body, and how the body fights back in stone.
by Richard Sennett 1996
4.28
541 ratings
Gamestorming
by Dave Gray • 2010
80+ structured games that transform group thinking: from fuzzy questions to aligned action.
3.95
7k+
Gamestorming Summary
Gamestorming 85%
80+ structured games that transform group thinking: from fuzzy questions to aligned action.
by Dave Gray 2010
3.95
7k+ ratings
The Art & Science of Facilitation
by Marsha Acker • 2021
Your job is process, not solutions: how to lead teams that think for themselves.
4.14
114
The Art & Science of Facilitation Summary
The Art & Science of Facilitation 85%
Your job is process, not solutions: how to lead teams that think for themselves.
by Marsha Acker 2021
4.14
114 ratings
Speculative Everything
by Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
999
Speculative Everything Summary
Speculative Everything 85%
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
by Anthony Dunne 2013
4.12
999 ratings
Ghostwater
by Will Wight • 2018
A sacred artist trapped in a collapsing pocket world must outfight dragons to escape alive.
4.55
36k+
Ghostwater Summary
Ghostwater 85%
A sacred artist trapped in a collapsing pocket world must outfight dragons to escape alive.
by Will Wight 2018
4.55
36k+ ratings
Writing for Emotional Impact
by Karl Iglesias • 2005
Only ink on the page. Emotional techniques for making a script reader feel what movie would.
4.27
710
Writing for Emotional Impact Summary
Writing for Emotional Impact 85%
Only ink on the page. Emotional techniques for making a script reader feel what movie would.
by Karl Iglesias 2005
4.27
710 ratings
Hooked
by Les Edgerton • 2007
The inciting incident is page one. Cut the backstory and open with trouble: here is how.
4.02
2k+
Hooked Summary
Hooked 85%
The inciting incident is page one. Cut the backstory and open with trouble: here is how.
by Les Edgerton 2007
4.02
2k+ ratings
The Kickstarter Handbook
by Don Steinberg • 2012
Your Kickstarter succeeds on 30 days, a video, and the crowd you build beforehand. The playbook.
3.74
133
The Kickstarter Handbook Summary
The Kickstarter Handbook 85%
Your Kickstarter succeeds on 30 days, a video, and the crowd you build beforehand. The playbook.
by Don Steinberg 2012
3.74
133 ratings
Palaces for the People
by Eric Klinenberg • 2018
Stronger than seawalls: the shared spaces that hold communities together when everything breaks.
3.97
5k+
Palaces for the People Summary
Palaces for the People 85%
Stronger than seawalls: the shared spaces that hold communities together when everything breaks.
by Eric Klinenberg 2018
3.97
5k+ ratings
How To Write a Page Turner
by Jordan Rosenfeld • 2019
Master the craft of tension: how to make every scene drive readers forward, word by word.
4.21
201
How To Write a Page Turner Summary
How To Write a Page Turner 85%
Master the craft of tension: how to make every scene drive readers forward, word by word.
by Jordan Rosenfeld 2019
4.21
201 ratings
Writing Your Novel from Start to Finish
by Joseph Bates • 2015
Your novel, start to finish: a guide that treats structure as discovery's framework, not a cage.
4.21
184
Writing Your Novel from Start to Finish Summary
Writing Your Novel from Start to Finish 85%
Your novel, start to finish: a guide that treats structure as discovery's framework, not a cage.
by Joseph Bates 2015
4.21
184 ratings
Streetfight
by Janette Sadik-Khan • 2016
Paint, data, and political nerve: beating the car-first status quo.
4.26
2k+
Streetfight Summary
Streetfight 85%
Paint, data, and political nerve: beating the car-first status quo.
by Janette Sadik-Khan 2016
4.26
2k+ ratings
Making a Good Script Great
by Linda Seger • 1987
Script doctor's toolkit: structure fixes, subplot craft, and momentum rules that sell a screenplay.
3.88
1k+
Making a Good Script Great Summary
Making a Good Script Great 85%
Script doctor's toolkit: structure fixes, subplot craft, and momentum rules that sell a screenplay.
by Linda Seger 1987
3.88
1k+ ratings
A Pattern Language
by Christopher W. Alexander • 1977
253 patterns for building, from city to doorknob, that let communities design places people love.
4.42
5k+
A Pattern Language Summary
A Pattern Language 85%
253 patterns for building, from city to doorknob, that let communities design places people love.
by Christopher W. Alexander 1977
4.42
5k+ ratings
Cul-de-sac Carnage
by James A. Hunter • 2025
A Backrooms discount shop gets a franchise: each new kiosk is a fight for survival.
4.45
2k+
Cul-de-sac Carnage Summary
Cul-de-sac Carnage 85%
A Backrooms discount shop gets a franchise: each new kiosk is a fight for survival.
by James A. Hunter 2025
4.45
2k+ ratings
The Anatomy of Story
by John Truby • 2007
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
4.25
7k+
The Anatomy of Story Summary
The Anatomy of Story 85%
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
by John Truby 2007
4.25
7k+ ratings
The Power of Strangers
by Joe Keohane • 2021
Talking to strangers terrifies us, yet reliably makes us happier. The research on why.
3.92
1k+
The Power of Strangers Summary
The Power of Strangers 85%
Talking to strangers terrifies us, yet reliably makes us happier. The research on why.
by Joe Keohane 2021
3.92
1k+ ratings
Defiance of the Fall 7
by TheFirstDefier • 2022
Zac Atwood battles factions and cosmic horror in a System-run realm to sever Earth's karmic fate.
4.40
8k+
Defiance of the Fall 7 Summary
Defiance of the Fall 7 85%
Zac Atwood battles factions and cosmic horror in a System-run realm to sever Earth's karmic fate.
by TheFirstDefier 2022
4.40
8k+ ratings
Meetings That Get Results
by Terrence Metz • 2021
Why meetings cost more than skyscrapers: a facilitator's blueprint for turning them into decisions.
3.43
14
Meetings That Get Results Summary
Meetings That Get Results 85%
Why meetings cost more than skyscrapers: a facilitator's blueprint for turning them into decisions.
by Terrence Metz 2021
3.43
14 ratings
The Eyes of the Skin
by Juhani Pallasmaa • 1996
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
4.38
4k+
The Eyes of the Skin Summary
The Eyes of the Skin 85%
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
by Juhani Pallasmaa 1996
4.38
4k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 85%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Turning Small Talk into Big Talk
by Jan Janura • 2023
Why dinner party talk stalls, and the questions that pull a room into real conversation.
2.92
75
Turning Small Talk into Big Talk Summary
Turning Small Talk into Big Talk 85%
Why dinner party talk stalls, and the questions that pull a room into real conversation.
by Jan Janura 2023
2.92
75 ratings
Moments of Impact
by Chris Ertel • 2014
Stop presenting, start designing: craft strategic conversations that solve what analysis can't.
4.01
465
Moments of Impact Summary
Moments of Impact 85%
Stop presenting, start designing: craft strategic conversations that solve what analysis can't.
by Chris Ertel 2014
4.01
465 ratings
Everything I Know
by Paul Jarvis • 2013
Your creative work isn't a startup. Build it small enough to support a life you love.
3.72
802
Everything I Know Summary
Everything I Know 85%
Your creative work isn't a startup. Build it small enough to support a life you love.
by Paul Jarvis 2013
3.72
802 ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 85%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Techniques of the Selling Writer
by Dwight V. Swain • 1965
Master the rhythm of conflict and emotional reaction that makes any story impossible to put down.
4.33
2k+
Techniques of the Selling Writer Summary
Techniques of the Selling Writer 85%
Master the rhythm of conflict and emotional reaction that makes any story impossible to put down.
by Dwight V. Swain 1965
4.33
2k+ ratings
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