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Goal
by Ferran Soriano • 2009
The management playbook that rebuilt Barcelona, from the executive who led the turnaround.
4.17
468
Goal Summary
Goal 87%
The management playbook that rebuilt Barcelona, from the executive who led the turnaround.
by Ferran Soriano 2009
4.17
468 ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 87%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 87%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 87%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 87%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 87%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 87%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 87%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 87%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 87%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
Carlo Ancelotti
by Carlo Ancelotti • 2016
Manage up, build family culture, trust stars: the soft skills that won four Champions Leagues.
4.04
4k+
Carlo Ancelotti Summary
Carlo Ancelotti 87%
Manage up, build family culture, trust stars: the soft skills that won four Champions Leagues.
by Carlo Ancelotti 2016
4.04
4k+ ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 87%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 87%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 87%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 87%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Take Your Eye Off the Ball 2.0
by Pat Kirwan • 2015
The football is the decoy. An NFL insider reveals the 21-player chess match you're missing.
4.23
1k+
Take Your Eye Off the Ball 2.0 Summary
Take Your Eye Off the Ball 2.0 86%
The football is the decoy. An NFL insider reveals the 21-player chess match you're missing.
by Pat Kirwan 2015
4.23
1k+ ratings
Game of Work, The
by Charles Coonradt • 1999
Why people work harder at games than at jobs, and five rules for stealing that energy.
3.83
156
Game of Work, The Summary
Game of Work, The 86%
Why people work harder at games than at jobs, and five rules for stealing that energy.
by Charles Coonradt 1999
3.83
156 ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 86%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 86%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 86%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
For the Win
by Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1k+
For the Win Summary
For the Win 86%
Why leaderboards backfire and points stop working: designing motivation that comes from within.
by Kevin Werbach 2012
3.75
1k+ ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 86%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
The Gamer's Brain
by Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Summary
The Gamer's Brain 86%
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
by Celia Hodent 2017
4.29
231 ratings
The Real Madrid Way
by Steven G. Mandis • 2016
A sports team owned by its fans, worth billions, and the system that makes both possible.
3.85
526
The Real Madrid Way Summary
The Real Madrid Way 86%
A sports team owned by its fans, worth billions, and the system that makes both possible.
by Steven G. Mandis 2016
3.85
526 ratings
Gridiron Genius
by Michael Lombardi • 2018
Culture wins before talent takes the field: the leadership system behind football's longest dynasty.
4.08
2k+
Gridiron Genius Summary
Gridiron Genius 86%
Culture wins before talent takes the field: the leadership system behind football's longest dynasty.
by Michael Lombardi 2018
4.08
2k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 86%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 86%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 86%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 86%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 86%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 86%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 86%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Soccer Alive
by Detlev Brueggemann • 2008
Matches teach more than any drill, and small-sided play unlocks what isolated practice cannot.
Soccer Alive Summary
Soccer Alive 86%
Matches teach more than any drill, and small-sided play unlocks what isolated practice cannot.
by Detlev Brueggemann 2008
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 86%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 86%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
The Art of Captaincy
by Mike Brearley • 1985
Cricket's hardest job: how reading a batter's fear teaches you to lead any team.
3.87
604
The Art of Captaincy Summary
The Art of Captaincy 86%
Cricket's hardest job: how reading a batter's fear teaches you to lead any team.
by Mike Brearley 1985
3.87
604 ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 86%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 86%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
Behind Closed Doors
by Johanna Rothman • 2005
Saying no, coaching honestly, and building real trust: the learnable skills behind every great team.
3.98
1k+
Behind Closed Doors Summary
Behind Closed Doors 86%
Saying no, coaching honestly, and building real trust: the learnable skills behind every great team.
by Johanna Rothman 2005
3.98
1k+ ratings
Leading
by Alex Ferguson • 2015
Punctuality, trust, relentless feedback: how Alex Ferguson built a dynasty that lasted 27 years.
4.13
8k+
Leading Summary
Leading 86%
Punctuality, trust, relentless feedback: how Alex Ferguson built a dynasty that lasted 27 years.
by Alex Ferguson 2015
4.13
8k+ ratings
Winning Chess Strategies
by Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
507
Winning Chess Strategies Summary
Winning Chess Strategies 86%
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
by Yasser Seirawan 1994
4.17
507 ratings
The Art of Project Management
by Scott Berkun • 2005
Earn trust, clarify roles, and make tough calls: the human skills that plan-obsessed managers miss.
3.96
870
The Art of Project Management Summary
The Art of Project Management 86%
Earn trust, clarify roles, and make tough calls: the human skills that plan-obsessed managers miss.
by Scott Berkun 2005
3.96
870 ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 86%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins 86%
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022
4.15
219 ratings
Mathletics
by Wayne L. Winston • 2009
The math that proves punting is overrated, OBP beats slugging, and payroll barely matters.
3.78
527
Mathletics Summary
Mathletics 86%
The math that proves punting is overrated, OBP beats slugging, and payroll barely matters.
by Wayne L. Winston 2009
3.78
527 ratings
Even the Defeats
by John Silk • 2020
Alex Ferguson's 26-year dynasty was built on the losses he refused to waste.
4.75
4
Even the Defeats Summary
Even the Defeats 86%
Alex Ferguson's 26-year dynasty was built on the losses he refused to waste.
by John Silk 2020
4.75
4 ratings
Game of Edges
by Bruce Schoenfeld • 2023
Analytics conquered sports, building dynasties and fortunes while making the games harder to love.
3.66
546
Game of Edges Summary
Game of Edges 86%
Analytics conquered sports, building dynasties and fortunes while making the games harder to love.
by Bruce Schoenfeld 2023
3.66
546 ratings
Thinking Strategically
by Avinash K. Dixit • 1991
How to think two moves ahead, stay unpredictable on purpose, and make your threats stick.
3.86
4k+
Thinking Strategically Summary
Thinking Strategically 86%
How to think two moves ahead, stay unpredictable on purpose, and make your threats stick.
by Avinash K. Dixit 1991
3.86
4k+ ratings
The Manager's Path
by Camille Fournier • 2017
You got promoted for great code. Management is a different job. Here is the manual.
4.25
10k+
The Manager's Path Summary
The Manager's Path 86%
You got promoted for great code. Management is a different job. Here is the manual.
by Camille Fournier 2017
4.25
10k+ ratings
Cabeça Fria, Coração Quente
by Abel Ferreira • 2022
Two straight Libertadores, 79 games in 14 months: the system that turns chaos into dynasty.
4.45
367
Cabeça Fria, Coração Quente Summary
Cabeça Fria, Coração Quente 86%
Two straight Libertadores, 79 games in 14 months: the system that turns chaos into dynasty.
by Abel Ferreira 2022
4.45
367 ratings
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