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Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 90%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 89%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
Ready Player Two
by Ernest Cline • 2020
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
3.44
188k+
Ready Player Two Summary
Ready Player Two 89%
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
by Ernest Cline 2020
3.44
188k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 89%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Tomorrow, and Tomorrow, and Tomorrow
by Gabrielle Zevin • 2022
Sam and Sadie make brilliant video games together but keep breaking each other across thirty years.
4.11
1.4M+
Tomorrow, and Tomorrow, and Tomorrow Summary
Tomorrow, and Tomorrow, and Tomorrow 89%
Sam and Sadie make brilliant video games together but keep breaking each other across thirty years.
by Gabrielle Zevin 2022
4.11
1.4M+ ratings
Minecraft
by Max Brooks • 2017
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
4.17
8k+
Minecraft Summary
Minecraft 89%
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
by Max Brooks 2017
4.17
8k+ ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 89%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 89%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 89%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Don't Read the Comments
by Eric Smith • 2020
Her secret gaming streams support her family, but when trolls dox her, the fight moves offline.
3.80
4k+
Don't Read the Comments Summary
Don't Read the Comments 89%
Her secret gaming streams support her family, but when trolls dox her, the fight moves offline.
by Eric Smith 2020
3.80
4k+ ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 89%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Armada
by Ernest Cline • 2015
A restless teen gamer discovers his favorite game was training him for a real alien invasion.
3.56
129k+
Armada Summary
Armada 88%
A restless teen gamer discovers his favorite game was training him for a real alien invasion.
by Ernest Cline 2015
3.56
129k+ ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 88%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 88%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Warcross
by Marie Lu • 2017
She hacks into a global VR tournament; the creator drafts her to catch a hidden rival.
4.12
123k+
Warcross Summary
Warcross 88%
She hacks into a global VR tournament; the creator drafts her to catch a hidden rival.
by Marie Lu 2017
4.12
123k+ ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 88%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 88%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 88%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 88%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
Getting Gamers
by Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Summary
Getting Gamers 88%
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
by Jamie Madigan 2015
4.01
489 ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 88%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 88%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 88%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Precipice
by Travis Bagwell • 2017
A game AI brands a bullied teen its villain; he raises an undead empire and finds purpose.
4.42
11k+
Precipice Summary
Precipice 88%
A game AI brands a bullied teen its villain; he raises an undead empire and finds purpose.
by Travis Bagwell 2017
4.42
11k+ ratings
Seckry Sevenstars and the City of the Falling Sky
by Joseph Evans • 2011
A boy discovers a virtual game, a girl with no memory, and a destiny already fulfilled.
3.83
2k+
Seckry Sevenstars and the City of the Falling Sky Summary
Seckry Sevenstars and the City of the Falling Sky 88%
A boy discovers a virtual game, a girl with no memory, and a destiny already fulfilled.
by Joseph Evans 2011
3.83
2k+ ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 88%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 88%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Ready Player One
by Ernest Cline • 2011
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
4.22
1.3M+
Ready Player One Summary
Ready Player One 88%
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
by Ernest Cline 2011
4.22
1.3M+ ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 88%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 88%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Dungeon Crawler Carl
by Matt Dinniman • 2020
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
4.47
308k+
Dungeon Crawler Carl Summary
Dungeon Crawler Carl 88%
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
by Matt Dinniman 2020
4.47
308k+ ratings
Carl's Doomsday Scenario
by Matt Dinniman • 2021
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
4.51
202k+
Carl's Doomsday Scenario Summary
Carl's Doomsday Scenario 87%
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
by Matt Dinniman 2021
4.51
202k+ ratings
The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom 87%
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
Player's Handbook
by Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
15k+
Player's Handbook Summary
Player's Handbook 87%
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
by Wizards of the Coast 2014
4.57
15k+ ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 87%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Minecraft
by Mojang AB • 2017
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
4.56
387
Minecraft Summary
Minecraft 87%
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
by Mojang AB 2017
4.56
387 ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat 87%
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017
4.18
173 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 87%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 87%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 87%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
Cornholed
by Robert Bevan • 2014
A pest-control quest in a cornfield unearths gold, a basilisk, and a goblin uprising.
4.28
145
Cornholed Summary
Cornholed 87%
A pest-control quest in a cornfield unearths gold, a basilisk, and a goblin uprising.
by Robert Bevan 2014
4.28
145 ratings
A Parade of Horribles
by Matt Dinniman • 2026
Carl and his talking cat face a death race where surviving means leaving friends to die.
4.63
79k+
A Parade of Horribles Summary
A Parade of Horribles 87%
Carl and his talking cat face a death race where surviving means leaving friends to die.
by Matt Dinniman 2026
4.63
79k+ ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 87%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
Shadow of the Xel'Naga
by Gabriel Mesta • 2001
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
3.40
2k+
Shadow of the Xel'Naga Summary
Shadow of the Xel'Naga 87%
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
by Gabriel Mesta 2001
3.40
2k+ ratings
Play Nice
by Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7k+
Play Nice Summary
Play Nice 87%
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
by Jason Schreier 2024
4.16
7k+ ratings
Defiance of the Fall 11
by TheFirstDefier • 2023
A cultivator fights through a dying realm to claim a cosmic inheritance before his enemies.
4.51
6k+
Defiance of the Fall 11 Summary
Defiance of the Fall 11 87%
A cultivator fights through a dying realm to claim a cosmic inheritance before his enemies.
by TheFirstDefier 2023
4.51
6k+ ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 87%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 87%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Super Gene
by Twelve-Winged Dark Seraphim • 2017
An outcast hunter hides a crystal that fast-forwards evolution, but exposure would destroy him.
4.18
358
Super Gene Summary
Super Gene 87%
An outcast hunter hides a crystal that fast-forwards evolution, but exposure would destroy him.
by Twelve-Winged Dark Seraphim 2017
4.18
358 ratings
The Gate of the Feral Gods
by Matt Dinniman • 2021
Four castles, fifteen days, a flying gnome fortress: the fifth floor wants Carl dead.
4.55
135k+
The Gate of the Feral Gods Summary
The Gate of the Feral Gods 87%
Four castles, fifteen days, a flying gnome fortress: the fifth floor wants Carl dead.
by Matt Dinniman 2021
4.55
135k+ ratings
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