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A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 97%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 95%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 95%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
A Beautiful Math
by Tom Siegfried • 2006
Adam Smith, Darwin, and your brain's dopamine all obey the same mathematical logic.
3.59
389
A Beautiful Math Summary
A Beautiful Math 95%
Adam Smith, Darwin, and your brain's dopamine all obey the same mathematical logic.
by Tom Siegfried 2006
3.59
389 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 94%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Games People Play
by Scott P. Stevens • 2008
Why cooperation fails, why auctions overpay, and how to spot the game in every interaction.
3.99
180
Games People Play Summary
Games People Play 94%
Why cooperation fails, why auctions overpay, and how to spot the game in every interaction.
by Scott P. Stevens 2008
3.99
180 ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 94%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 94%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
On the Edge
by Nate Silver • 2024
One tribe calculates risk; one avoids it. This divide now shapes American life more than politics.
3.66
6k+
On the Edge Summary
On the Edge 94%
One tribe calculates risk; one avoids it. This divide now shapes American life more than politics.
by Nate Silver 2024
3.66
6k+ ratings
Az elvek csapodár természete
by Mérő László • 2008
Reason depends on emotion. Logic has limits. A psychologist's case for pragmatism over purity.
4.25
61
Az elvek csapodár természete Summary
Az elvek csapodár természete 94%
Reason depends on emotion. Logic has limits. A psychologist's case for pragmatism over purity.
by Mérő László 2008
4.25
61 ratings
Game Theory
by Brian Clegg • 2022
Auctions, arms races, and evolution all run on the same hidden mathematics of strategic choice.
3.23
511
Game Theory Summary
Game Theory 94%
Auctions, arms races, and evolution all run on the same hidden mathematics of strategic choice.
by Brian Clegg 2022
3.23
511 ratings
Getting Gamers
by Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Summary
Getting Gamers 94%
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
by Jamie Madigan 2015
4.01
489 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 94%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Rock, Paper, Scissors
by Len Fisher • 2000
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
3.43
1k+
Rock, Paper, Scissors Summary
Rock, Paper, Scissors 94%
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
by Len Fisher 2000
3.43
1k+ ratings
Everything Bad is Good for You
by Steven Johnson • 2005
IQ scores keep rising, and your video game habit may explain why.
3.49
5k+
Everything Bad is Good for You Summary
Everything Bad is Good for You 94%
IQ scores keep rising, and your video game habit may explain why.
by Steven Johnson 2005
3.49
5k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 94%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
For the Win
by Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1k+
For the Win Summary
For the Win 93%
Why leaderboards backfire and points stop working: designing motivation that comes from within.
by Kevin Werbach 2012
3.75
1k+ ratings
Buddhism
by Damien Keown • 1996
Buddhism has no god, no bible, no pope. What holds its many traditions together?
3.74
3k+
Buddhism Summary
Buddhism 93%
Buddhism has no god, no bible, no pope. What holds its many traditions together?
by Damien Keown 1996
3.74
3k+ ratings
Thinking Strategically
by Avinash K. Dixit • 1991
How to think two moves ahead, stay unpredictable on purpose, and make your threats stick.
3.86
4k+
Thinking Strategically Summary
Thinking Strategically 93%
How to think two moves ahead, stay unpredictable on purpose, and make your threats stick.
by Avinash K. Dixit 1991
3.86
4k+ ratings
Uncharted
by Margaret Heffernan • 2020
Why the best leaders swap predictions for experiments, scenarios, and collective preparation.
3.64
458
Uncharted Summary
Uncharted 93%
Why the best leaders swap predictions for experiments, scenarios, and collective preparation.
by Margaret Heffernan 2020
3.64
458 ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 93%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Hidden Games
by Erez Yoeli • 2022
Luxury, outrage, stubborn beliefs: game theory shows the hidden logic behind your irrational side.
3.66
358
Hidden Games Summary
Hidden Games 93%
Luxury, outrage, stubborn beliefs: game theory shows the hidden logic behind your irrational side.
by Erez Yoeli 2022
3.66
358 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 93%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
The Penguin and the Leviathan
by Yochai Benkler • 2011
Economic models assume selfishness. Brain scans, blood banks, and Wikipedia tell a different story.
3.70
351
The Penguin and the Leviathan Summary
The Penguin and the Leviathan 93%
Economic models assume selfishness. Brain scans, blood banks, and Wikipedia tell a different story.
by Yochai Benkler 2011
3.70
351 ratings
The Great Mental Models Volume 2
by Shane Parrish • 2019
The best mental tools come from physics, chemistry, and biology, not business books.
4.16
2k+
The Great Mental Models Volume 2 Summary
The Great Mental Models Volume 2 93%
The best mental tools come from physics, chemistry, and biology, not business books.
by Shane Parrish 2019
4.16
2k+ ratings
Subtract
by Leidy Klotz • 2021
We add to fix things; subtraction works better. The cognitive bias that hides the shorter path.
3.40
2k+
Subtract Summary
Subtract 93%
We add to fix things; subtraction works better. The cognitive bias that hides the shorter path.
by Leidy Klotz 2021
3.40
2k+ ratings
How Pleasure Works
by Paul Bloom • 2010
You don't enjoy what you sense; you enjoy what you believe. The underlying nature of pleasure.
3.71
4k+
How Pleasure Works Summary
How Pleasure Works 93%
You don't enjoy what you sense; you enjoy what you believe. The underlying nature of pleasure.
by Paul Bloom 2010
3.71
4k+ ratings
Finite and Infinite Games
by James P. Carse • 1986
Everything you do is a game. Knowing which kind you're in changes who you become.
3.73
8k+
Finite and Infinite Games Summary
Finite and Infinite Games 93%
Everything you do is a game. Knowing which kind you're in changes who you become.
by James P. Carse 1986
3.73
8k+ ratings
Think Like a Game Designer
by Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer Summary
Think Like a Game Designer 93%
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
by Justin Gary 2018
4.01
184 ratings
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1k+
What Video Games Have to Teach Us About Learning and Literacy Summary
What Video Games Have to Teach Us About Learning and Literacy 93%
Video games teach because they have to. The 36 learning principles schools can steal from them.
by James Paul Gee 2003
3.90
1k+ ratings
Prisoner's Dilemma
by William Poundstone • 1992
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
3.92
2k+
Prisoner's Dilemma Summary
Prisoner's Dilemma 93%
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
by William Poundstone 1992
3.92
2k+ ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat 93%
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017
4.18
173 ratings
Traffic
by Tom Vanderbilt • 2008
Remove the signs, roads grow safer. The psychology of why drivers misjudge danger.
3.72
8k+
Traffic Summary
Traffic 93%
Remove the signs, roads grow safer. The psychology of why drivers misjudge danger.
by Tom Vanderbilt 2008
3.72
8k+ ratings
Press Start
by Daniel Griffin • 2019
Forget points and badges. The marketing power of games is in solving problems people actually have.
3.80
10
Press Start Summary
Press Start 93%
Forget points and badges. The marketing power of games is in solving problems people actually have.
by Daniel Griffin 2019
3.80
10 ratings
The Art of Strategy
by Avinash K. Dixit • 1991
Why cooperation fails, why auctions overpay, and how to tilt every strategic game in your favor.
3.80
4k+
The Art of Strategy Summary
The Art of Strategy 93%
Why cooperation fails, why auctions overpay, and how to tilt every strategic game in your favor.
by Avinash K. Dixit 1991
3.80
4k+ ratings
How real is real?
by Paul Watzlawick • 1976
Reality is built from messages, not facts. Spies, dolphins, and a counting horse show why.
4.17
1k+
How real is real? Summary
How real is real? 92%
Reality is built from messages, not facts. Spies, dolphins, and a counting horse show why.
by Paul Watzlawick 1976
4.17
1k+ ratings
The Empathic Civilization
by Jeremy Rifkin • 2009
Every energy revolution expanded human empathy. Now that same engine threatens to undo us all.
4.03
937
The Empathic Civilization Summary
The Empathic Civilization 92%
Every energy revolution expanded human empathy. Now that same engine threatens to undo us all.
by Jeremy Rifkin 2009
4.03
937 ratings
Handbook for a Positive Revolution
by Edward de Bono • 1991
A revolution without enemies: five principles that turn personal effectiveness into global change.
3.23
115
Handbook for a Positive Revolution Summary
Handbook for a Positive Revolution 92%
A revolution without enemies: five principles that turn personal effectiveness into global change.
by Edward de Bono 1991
3.23
115 ratings
Homo Ludens
by Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3k+
Homo Ludens Summary
Homo Ludens 92%
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
by Johan Huizinga 1938
3.98
3k+ ratings
The Weirdest People in the World
by Joseph Henrich • 2020
How a medieval church's war on cousin marriage made the West individualistic, analytical, and rich.
4.13
4k+
The Weirdest People in the World Summary
The Weirdest People in the World 92%
How a medieval church's war on cousin marriage made the West individualistic, analytical, and rich.
by Joseph Henrich 2020
4.13
4k+ ratings
Obliquity
by John Kay • 2010
The goals that matter most are best achieved by aiming for something else entirely.
3.62
1k+
Obliquity Summary
Obliquity 92%
The goals that matter most are best achieved by aiming for something else entirely.
by John Kay 2010
3.62
1k+ ratings
Rationality
by Steven Pinker • 2021
How a single mental toolkit built science, law, and democracy, and why it keeps short-circuiting.
3.84
7k+
Rationality Summary
Rationality 92%
How a single mental toolkit built science, law, and democracy, and why it keeps short-circuiting.
by Steven Pinker 2021
3.84
7k+ ratings
Radical Curiosity
by Seth Goldenberg • 2022
Retrain your curiosity to reclaim your attention, bridge divides, and build a future worth wanting.
3.61
103
Radical Curiosity Summary
Radical Curiosity 92%
Retrain your curiosity to reclaim your attention, bridge divides, and build a future worth wanting.
by Seth Goldenberg 2022
3.61
103 ratings
The Basic Laws of Human Stupidity
by Carlo M. Cipolla • 1976
Stupidity is not random: it follows precise laws, and it's far more dangerous than malice.
3.85
12k+
The Basic Laws of Human Stupidity Summary
The Basic Laws of Human Stupidity 92%
Stupidity is not random: it follows precise laws, and it's far more dangerous than malice.
by Carlo M. Cipolla 1976
3.85
12k+ ratings
Evolutionary Ideas
by Sam Tatam • 2022
Most innovation fails. The answer: borrow the behavioral shortcuts evolution already built into us.
4.09
159
Evolutionary Ideas Summary
Evolutionary Ideas 92%
Most innovation fails. The answer: borrow the behavioral shortcuts evolution already built into us.
by Sam Tatam 2022
4.09
159 ratings
Mindware
by Richard E. Nisbett • 2015
You don't perceive reality. You construct it, using mental shortcuts you never knew you had.
3.75
2k+
Mindware Summary
Mindware 92%
You don't perceive reality. You construct it, using mental shortcuts you never knew you had.
by Richard E. Nisbett 2015
3.75
2k+ ratings
The Gamification Revolution
by Gabe Zichermann • 2013
What makes games sticky, and how to steal their playbook for business.
3.71
194
The Gamification Revolution Summary
The Gamification Revolution 92%
What makes games sticky, and how to steal their playbook for business.
by Gabe Zichermann 2013
3.71
194 ratings
Freakonomics Rev Ed
by Steven D. Levitt • 2005
Data, not experts, explains why crime fell, why teachers cheat, and why agents undersell your house.
4.01
902k+
Freakonomics Rev Ed Summary
Freakonomics Rev Ed 92%
Data, not experts, explains why crime fell, why teachers cheat, and why agents undersell your house.
by Steven D. Levitt 2005
4.01
902k+ ratings
Amusing Ourselves to Death
by Neil Postman • 1985
The real danger isn't censorship. It's a culture so entertained it forgets how to think.
4.17
39k+
Amusing Ourselves to Death Summary
Amusing Ourselves to Death 92%
The real danger isn't censorship. It's a culture so entertained it forgets how to think.
by Neil Postman 1985
4.17
39k+ ratings
This View of Life
by David Sloan Wilson • 2019
Social Darwinism got Darwin wrong. His real theory: cooperation, not competition, built humanity.
3.96
372
This View of Life Summary
This View of Life 92%
Social Darwinism got Darwin wrong. His real theory: cooperation, not competition, built humanity.
by David Sloan Wilson 2019
3.96
372 ratings
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