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SoBrief
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A Smarter Way to Learn JavaScript. The new tech-assisted approach that requires half the effort
by Mark Myers • 2013
JavaScript learned through short chapters and immediate coding practice, designed to stick faster.
4.04
624
A Smarter Way to Learn JavaScript. The new tech-assisted approach that requires half the effort Summary
A Smarter Way to Learn JavaScript. The new tech-assisted approach that requires half the effort 88%
JavaScript learned through short chapters and immediate coding practice, designed to stick faster.
by Mark Myers 2013
4.04
624 ratings
The Metaverse
by Matthew Ball • 2022
A trillion-dollar 3D internet is forming on technical foundations that barely exist.
3.79
2k+
The Metaverse Summary
The Metaverse 88%
A trillion-dollar 3D internet is forming on technical foundations that barely exist.
by Matthew Ball 2022
3.79
2k+ ratings
Domain-Driven Design Quickly
by Floyd Marinescu • 2006
Business and code speak different languages. The modeling method that forces them to share one.
3.59
572
Domain-Driven Design Quickly Summary
Domain-Driven Design Quickly 88%
Business and code speak different languages. The modeling method that forces them to share one.
by Floyd Marinescu 2006
3.59
572 ratings
Google Hacks
by Rael Dornfest • 2003
Hidden syntax, tools, and 800 million Usenet messages: how to find anything with Google.
3.68
301
Google Hacks Summary
Google Hacks 87%
Hidden syntax, tools, and 800 million Usenet messages: how to find anything with Google.
by Rael Dornfest 2003
3.68
301 ratings
Good Video Games and Good Learning
by James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning Summary
Good Video Games and Good Learning 87%
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
by James Paul Gee 2007
3.90
117 ratings
Organising Knowledge
by Patrick Lambe • 2007
Fragmented knowledge kills organizations. A shared taxonomy, built right, brings them back together.
3.95
64
Organising Knowledge Summary
Organising Knowledge 87%
Fragmented knowledge kills organizations. A shared taxonomy, built right, brings them back together.
by Patrick Lambe 2007
3.95
64 ratings
Information Architecture for the World Wide Web
by Peter Morville • 1998
Why most large websites feel like a maze, and the craft of making them findable.
3.93
4k+
Information Architecture for the World Wide Web Summary
Information Architecture for the World Wide Web 87%
Why most large websites feel like a maze, and the craft of making them findable.
by Peter Morville 1998
3.93
4k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 87%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Being Digital
by Nicholas Negroponte • 1995
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
3.80
2k+
Being Digital Summary
Being Digital 87%
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
by Nicholas Negroponte 1995
3.80
2k+ ratings
Everything Is Miscellaneous
by David Weinberger • 2007
Atoms forced one shelf per book. Bits let every fact live in many places at once.
3.74
2k+
Everything Is Miscellaneous Summary
Everything Is Miscellaneous 87%
Atoms forced one shelf per book. Bits let every fact live in many places at once.
by David Weinberger 2007
3.74
2k+ ratings
Smashing WordPress
by Thord Daniel Hedengren • 2010
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
3.76
247
Smashing WordPress Summary
Smashing WordPress 87%
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
by Thord Daniel Hedengren 2010
3.76
247 ratings
Too Big to Know
by David Weinberger • 2012
Knowledge on paper was settled and scarce. Online, it is abundant, linked, and never finished.
3.80
2k+
Too Big to Know Summary
Too Big to Know 87%
Knowledge on paper was settled and scarce. Online, it is abundant, linked, and never finished.
by David Weinberger 2012
3.80
2k+ ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 87%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
The Fourth Transformation
by Robert Scoble • 2016
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
3.75
492
The Fourth Transformation Summary
The Fourth Transformation 87%
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
by Robert Scoble 2016
3.75
492 ratings
Tribe of Hackers
by Marcus J. Carey • 2019
The cybersecurity insight too many ignore: secure your people, not just your network.
3.90
262
Tribe of Hackers Summary
Tribe of Hackers 87%
The cybersecurity insight too many ignore: secure your people, not just your network.
by Marcus J. Carey 2019
3.90
262 ratings
Badass
by Kathy Sierra • 2015
Better users beat better features. A method for designing skill into the first 30 minutes.
4.17
1k+
Badass Summary
Badass 87%
Better users beat better features. A method for designing skill into the first 30 minutes.
by Kathy Sierra 2015
4.17
1k+ ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 87%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1k+
What Video Games Have to Teach Us About Learning and Literacy Summary
What Video Games Have to Teach Us About Learning and Literacy 87%
Video games teach because they have to. The 36 learning principles schools can steal from them.
by James Paul Gee 2003
3.90
1k+ ratings
The Practicing Mind
by Thomas M. Sterner • 2006
Frustration is a focus problem. The answer: act, observe, adjust, repeat. No drama required.
3.96
9k+
The Practicing Mind Summary
The Practicing Mind 87%
Frustration is a focus problem. The answer: act, observe, adjust, repeat. No drama required.
by Thomas M. Sterner 2006
3.96
9k+ ratings
Mastery
by Robert Greene • 2012
Darwin, Mozart, Einstein: not geniuses by birth but by a three-phase process anyone can learn.
4.26
50k+
Mastery Summary
Mastery 87%
Darwin, Mozart, Einstein: not geniuses by birth but by a three-phase process anyone can learn.
by Robert Greene 2012
4.26
50k+ ratings
Program or Be Programmed
by Douglas Rushkoff • 2010
Digital tools have biases. If you can't read their code, someone else writes your behavior.
3.72
2k+
Program or Be Programmed Summary
Program or Be Programmed 87%
Digital tools have biases. If you can't read their code, someone else writes your behavior.
by Douglas Rushkoff 2010
3.72
2k+ ratings
Apprenticeship Patterns
by Dave Hoover • 2009
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
4.10
963
Apprenticeship Patterns Summary
Apprenticeship Patterns 87%
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
by Dave Hoover 2009
4.10
963 ratings
The New Social Learning
by Marcia Conner • 2010
Social tools aren't just for marketing; they're how your workforce learns. The playbook.
3.79
145
The New Social Learning Summary
The New Social Learning 87%
Social tools aren't just for marketing; they're how your workforce learns. The playbook.
by Marcia Conner 2010
3.79
145 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 87%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 87%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Learn CSS in One Day and Learn It Well (Includes HTML5)
by Jamie Chan • 2015
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
4.06
142
Learn CSS in One Day and Learn It Well (Includes HTML5) Summary
Learn CSS in One Day and Learn It Well (Includes HTML5) 87%
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
by Jamie Chan 2015
4.06
142 ratings
Implementing Domain-Driven Design
by Vaughn Vernon • 2013
Software that understands your business: the implementation patterns for domain-driven design.
4.05
1k+
Implementing Domain-Driven Design Summary
Implementing Domain-Driven Design 87%
Software that understands your business: the implementation patterns for domain-driven design.
by Vaughn Vernon 2013
4.05
1k+ ratings
Pragmatic Thinking and Learning
by Andy Hunt • 2008
Your brain runs two processors. The intuitive one does the real work. Wake it up.
4.12
4k+
Pragmatic Thinking and Learning Summary
Pragmatic Thinking and Learning 87%
Your brain runs two processors. The intuitive one does the real work. Wake it up.
by Andy Hunt 2008
4.12
4k+ ratings
14 Habits of Highly Productive Developers
by Zeno Rocha • 2020
Fourteen habits for developers who want to stop sprinting and start compounding.
4.00
723
14 Habits of Highly Productive Developers Summary
14 Habits of Highly Productive Developers 87%
Fourteen habits for developers who want to stop sprinting and start compounding.
by Zeno Rocha 2020
4.00
723 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 87%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Linux Basics for Hackers
by OccupyTheWeb • 2018
Learn Linux the hacker's way: terminal-first networking, scripting, and vanishing without a trace.
4.12
595
Linux Basics for Hackers Summary
Linux Basics for Hackers 87%
Learn Linux the hacker's way: terminal-first networking, scripting, and vanishing without a trace.
by OccupyTheWeb 2018
4.12
595 ratings
The Anarchist In The Library
by Siva Vaidhyanathan • 2004
The web set free-sharing anarchists against control-hungry oligarchs, and neither side is winning.
3.50
175
The Anarchist In The Library Summary
The Anarchist In The Library 87%
The web set free-sharing anarchists against control-hungry oligarchs, and neither side is winning.
by Siva Vaidhyanathan 2004
3.50
175 ratings
Coding Freedom
by Gabriella Coleman • 2012
They built a free software revolution while insisting they were not political at all.
3.82
280
Coding Freedom Summary
Coding Freedom 87%
They built a free software revolution while insisting they were not political at all.
by Gabriella Coleman 2012
3.82
280 ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 87%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 87%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Virtual Society
by Herman Narula • 2022
Virtual worlds built civilization. The metaverse will fix what it broke: making us feel we matter.
3.40
288
Virtual Society Summary
Virtual Society 87%
Virtual worlds built civilization. The metaverse will fix what it broke: making us feel we matter.
by Herman Narula 2022
3.40
288 ratings
The Power of Not Thinking
by Simon Roberts • 2020
AI beats us at chess but cannot pick up a pencil. The intelligence in your bones.
3.51
181
The Power of Not Thinking Summary
The Power of Not Thinking 87%
AI beats us at chess but cannot pick up a pencil. The intelligence in your bones.
by Simon Roberts 2020
3.51
181 ratings
Cybersecurity for Small Networks
by Seth Enoka • 2022
Turn free tools into a layered defense that stops attackers before they reach your devices.
4.08
52
Cybersecurity for Small Networks Summary
Cybersecurity for Small Networks 87%
Turn free tools into a layered defense that stops attackers before they reach your devices.
by Seth Enoka 2022
4.08
52 ratings
The Elements of Content Strategy
by Erin Kissane • 2011
Great web content does not just happen. The discipline, workflow, and standards for planning it.
3.73
2k+
The Elements of Content Strategy Summary
The Elements of Content Strategy 87%
Great web content does not just happen. The discipline, workflow, and standards for planning it.
by Erin Kissane 2011
3.73
2k+ ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 87%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Interviews with the Masters
by Robert Greene • 2013
How masters see patterns, trust intuition, and turn failure into fuel, told firsthand.
4.12
479
Interviews with the Masters Summary
Interviews with the Masters 87%
How masters see patterns, trust intuition, and turn failure into fuel, told firsthand.
by Robert Greene 2013
4.12
479 ratings
Polymath
by Peter Hollins • 2020
Mastering one skill is a ceiling. Combining several is a breakthrough. The structured path to both.
3.74
492
Polymath Summary
Polymath 87%
Mastering one skill is a ceiling. Combining several is a breakthrough. The structured path to both.
by Peter Hollins 2020
3.74
492 ratings
In Emergency, Break Glass
by Nate Anderson • 2022
Nietzsche saw your smartphone coming: the 19th-century antidote to an age of endless scrolling.
3.91
323
In Emergency, Break Glass Summary
In Emergency, Break Glass 87%
Nietzsche saw your smartphone coming: the 19th-century antidote to an age of endless scrolling.
by Nate Anderson 2022
3.91
323 ratings
Design Your Work
by Tiago Forte • 2017
Notes are for thinking, not storing. Tools that extend the mind give you the real edge.
4.04
194
Design Your Work Summary
Design Your Work 87%
Notes are for thinking, not storing. Tools that extend the mind give you the real edge.
by Tiago Forte 2017
4.04
194 ratings
Born Digital
by John Palfrey • 2008
When childhood happens online, identity is public, privacy erodes, and creativity becomes remix.
3.62
1k+
Born Digital Summary
Born Digital 87%
When childhood happens online, identity is public, privacy erodes, and creativity becomes remix.
by John Palfrey 2008
3.62
1k+ ratings
The World Beyond Your Head
by Matthew B. Crawford • 2015
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
3.79
3k+
The World Beyond Your Head Summary
The World Beyond Your Head 87%
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
by Matthew B. Crawford 2015
3.79
3k+ ratings
Effective Programming
by Jeff Atwood • 2012
Syntax lands the job. Everything else—teams, users, security—is what actually keeps it.
3.91
931
Effective Programming Summary
Effective Programming 87%
Syntax lands the job. Everything else—teams, users, security—is what actually keeps it.
by Jeff Atwood 2012
3.91
931 ratings
Geek Sublime
by Vikram Chandra • 2013
Why great code feels elegant: the answer may lie in ancient Indian aesthetics, not algorithms.
3.28
1k+
Geek Sublime Summary
Geek Sublime 87%
Why great code feels elegant: the answer may lie in ancient Indian aesthetics, not algorithms.
by Vikram Chandra 2013
3.28
1k+ ratings
The Content Code
by Mark W. Schaefer • 2015
The content flood means yours goes unseen. Six strategies for getting it shared and trusted.
3.83
339
The Content Code Summary
The Content Code 87%
The content flood means yours goes unseen. Six strategies for getting it shared and trusted.
by Mark W. Schaefer 2015
3.83
339 ratings
Hertzian Tales
by Anthony Dunne • 1999
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
4.26
125
Hertzian Tales Summary
Hertzian Tales 87%
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
by Anthony Dunne 1999
4.26
125 ratings
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