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Engineering Mechanics
by Russell C. Hibbeler • 1992
From particles to rigid bodies: a methodical path through statics, dynamics, and vibrations.
4.06
205
Engineering Mechanics Summary
Engineering Mechanics 90%
From particles to rigid bodies: a methodical path through statics, dynamics, and vibrations.
by Russell C. Hibbeler 1992
4.06
205 ratings
Car Science
by Richard Hammond • 2008
From chemical explosions to downforce: the physics that makes cars go, stop, and nearly take flight.
4.44
144
Car Science Summary
Car Science 89%
From chemical explosions to downforce: the physics that makes cars go, stop, and nearly take flight.
by Richard Hammond 2008
4.44
144 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 89%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
The Perfectionists
by Simon Winchester • 2018
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
4.15
7k+
The Perfectionists Summary
The Perfectionists 89%
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
by Simon Winchester 2018
4.15
7k+ ratings
Hertzian Tales
by Anthony Dunne • 1999
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
4.26
125
Hertzian Tales Summary
Hertzian Tales 88%
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
by Anthony Dunne 1999
4.26
125 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 88%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 88%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
Geek Sublime
by Vikram Chandra • 2013
Why great code feels elegant: the answer may lie in ancient Indian aesthetics, not algorithms.
3.28
1k+
Geek Sublime Summary
Geek Sublime 88%
Why great code feels elegant: the answer may lie in ancient Indian aesthetics, not algorithms.
by Vikram Chandra 2013
3.28
1k+ ratings
Maintenance of Everything
by Stewart Brand • 2026
Civilization runs on maintenance nobody sees, values, or funds. Until it stops.
4.00
516
Maintenance of Everything Summary
Maintenance of Everything 88%
Civilization runs on maintenance nobody sees, values, or funds. Until it stops.
by Stewart Brand 2026
4.00
516 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 88%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Mechatronics
by W. Bolton • 1996
A design philosophy where mechanics, electronics, and software are concurrent, not sequential.
4.10
550
Mechatronics Summary
Mechatronics 88%
A design philosophy where mechanics, electronics, and software are concurrent, not sequential.
by W. Bolton 1996
4.10
550 ratings
Engineering in Plain Sight
by Grady Hillhouse • 2022
An illustrated field guide to the engineering secrets embedded in every street, pole, and bridge.
4.20
856
Engineering in Plain Sight Summary
Engineering in Plain Sight 88%
An illustrated field guide to the engineering secrets embedded in every street, pole, and bridge.
by Grady Hillhouse 2022
4.20
856 ratings
About Writing
by Samuel R. Delany • 2006
The sentence, not the world, is science fiction's true unit of meaning. A master explains why.
4.26
459
About Writing Summary
About Writing 88%
The sentence, not the world, is science fiction's true unit of meaning. A master explains why.
by Samuel R. Delany 2006
4.26
459 ratings
The Anatomy of Story
by John Truby • 2007
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
4.25
7k+
The Anatomy of Story Summary
The Anatomy of Story 88%
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
by John Truby 2007
4.25
7k+ ratings
Everyday Chaos
by David Weinberger • 2019
A medical AI diagnoses illness but can't explain how. The age of demanding explanations is over.
3.78
202
Everyday Chaos Summary
Everyday Chaos 88%
A medical AI diagnoses illness but can't explain how. The age of demanding explanations is over.
by David Weinberger 2019
3.78
202 ratings
The Things We Make
by Bill Hammack • 2023
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
3.75
1k+
The Things We Make Summary
The Things We Make 88%
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
by Bill Hammack 2023
3.75
1k+ ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 88%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
The Essential Engineer
by Henry Petroski • 2010
Science explains; engineering creates. When we confuse the two, our biggest problems get harder.
3.37
270
The Essential Engineer Summary
The Essential Engineer 88%
Science explains; engineering creates. When we confuse the two, our biggest problems get harder.
by Henry Petroski 2010
3.37
270 ratings
The Art of Doing Science and Engineering
by Richard W. Hamming • 1996
What separates great scientists from good ones: they pick better problems.
4.18
2k+
The Art of Doing Science and Engineering Summary
The Art of Doing Science and Engineering 88%
What separates great scientists from good ones: they pick better problems.
by Richard W. Hamming 1996
4.18
2k+ ratings
How Technology Works
by D.K. Publishing • 2019
A visual tour of the physics inside your phone, your microwave, and the power grid.
4.33
166
How Technology Works Summary
How Technology Works 88%
A visual tour of the physics inside your phone, your microwave, and the power grid.
by D.K. Publishing 2019
4.33
166 ratings
The Road Taken
by Henry Petroski • 2016
The $121 billion congestion tax: what the history of pavement says about fixing America's roads.
3.44
529
The Road Taken Summary
The Road Taken 88%
The $121 billion congestion tax: what the history of pavement says about fixing America's roads.
by Henry Petroski 2016
3.44
529 ratings
Making a Good Script Great
by Linda Seger • 1987
Script doctor's toolkit: structure fixes, subplot craft, and momentum rules that sell a screenplay.
3.88
1k+
Making a Good Script Great Summary
Making a Good Script Great 88%
Script doctor's toolkit: structure fixes, subplot craft, and momentum rules that sell a screenplay.
by Linda Seger 1987
3.88
1k+ ratings
How to Dunk a Doughnut
by Len Fisher • 2002
A physicist unpacks the hidden forces inside a doughnut dunk, a boiled egg, and a boomerang.
3.34
277
How to Dunk a Doughnut Summary
How to Dunk a Doughnut 88%
A physicist unpacks the hidden forces inside a doughnut dunk, a boiled egg, and a boomerang.
by Len Fisher 2002
3.34
277 ratings
The Systems Bible
by John Gall • 1977
Every system malfunctions and fights its own purpose. The counterintuitive guide to surviving them.
3.99
1k+
The Systems Bible Summary
The Systems Bible 88%
Every system malfunctions and fights its own purpose. The counterintuitive guide to surviving them.
by John Gall 1977
3.99
1k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 88%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Debugging
by David J. Agans • 2002
Learn to debug like a detective: reproduce the crime, divide the scene, and never guess.
4.26
509
Debugging Summary
Debugging 88%
Learn to debug like a detective: reproduce the crime, divide the scene, and never guess.
by David J. Agans 2002
4.26
509 ratings
Make
by Charles Platt • 2008
From Ohm's Law to Arduino: learn electronics by building, breaking, and fixing circuits.
4.27
1k+
Make Summary
Make 88%
From Ohm's Law to Arduino: learn electronics by building, breaking, and fixing circuits.
by Charles Platt 2008
4.27
1k+ ratings
Technopoly
by Neil Postman • 1992
When a culture worships its tools, the old stories that held it together quietly disappear.
3.97
5k+
Technopoly Summary
Technopoly 88%
When a culture worships its tools, the old stories that held it together quietly disappear.
by Neil Postman 1992
3.97
5k+ ratings
Invent To Learn
by Sylvia Libow Martinez • 2013
How to trade direct instruction for iterative design, physical making, and real student ownership.
4.17
803
Invent To Learn Summary
Invent To Learn 88%
How to trade direct instruction for iterative design, physical making, and real student ownership.
by Sylvia Libow Martinez 2013
4.17
803 ratings
Action
by Robert McKee • 2022
Excitement on page and screen has rules. The villain’s scheme, not the spectacle, is its engine.
4.29
126
Action Summary
Action 88%
Excitement on page and screen has rules. The villain’s scheme, not the spectacle, is its engine.
by Robert McKee 2022
4.29
126 ratings
How to Write a Dynamite Scene Using the Snowflake Method
by Randy Ingermanson • 2018
Two scene patterns drive every novel: one forces a setback, the other forces a hard choice.
4.33
634
How to Write a Dynamite Scene Using the Snowflake Method Summary
How to Write a Dynamite Scene Using the Snowflake Method 88%
Two scene patterns drive every novel: one forces a setback, the other forces a hard choice.
by Randy Ingermanson 2018
4.33
634 ratings
The Thirty Six Dramatic Situations
by Georges Polti • 1921
Every story fits into 36 conflicts. The art is in how you combine them.
3.45
222
The Thirty Six Dramatic Situations Summary
The Thirty Six Dramatic Situations 88%
Every story fits into 36 conflicts. The art is in how you combine them.
by Georges Polti 1921
3.45
222 ratings
Structures
by J.E. Gordon • 1978
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
4.14
4k+
Structures Summary
Structures 88%
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
by J.E. Gordon 1978
4.14
4k+ ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 88%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 88%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Screenplay
by Syd Field • 1979
The structural template that turned screenwriting into a learnable craft, from setup to final draft.
3.99
9k+
Screenplay Summary
Screenplay 88%
The structural template that turned screenwriting into a learnable craft, from setup to final draft.
by Syd Field 1979
3.99
9k+ ratings
The Bestseller Code
by Jodie Archer • 2016
An algorithm spots bestsellers with 80 percent accuracy, reading signals no writing class teaches.
3.81
1k+
The Bestseller Code Summary
The Bestseller Code 88%
An algorithm spots bestsellers with 80 percent accuracy, reading signals no writing class teaches.
by Jodie Archer 2016
3.81
1k+ ratings
HVAC Tips 101
by Marvin Ray Williams • 2021
The filter, breaker, and drain checks that solve most HVAC problems before you call.
3.00
2
HVAC Tips 101 Summary
HVAC Tips 101 88%
The filter, breaker, and drain checks that solve most HVAC problems before you call.
by Marvin Ray Williams 2021
3.00
2 ratings
The Anarchist In The Library
by Siva Vaidhyanathan • 2004
The web set free-sharing anarchists against control-hungry oligarchs, and neither side is winning.
3.50
175
The Anarchist In The Library Summary
The Anarchist In The Library 88%
The web set free-sharing anarchists against control-hungry oligarchs, and neither side is winning.
by Siva Vaidhyanathan 2004
3.50
175 ratings
The Driving Machine
by Witold Rybczynski • 2024
How art, war, and ego shaped the car, from the Model T to the Tesla.
3.82
197
The Driving Machine Summary
The Driving Machine 88%
How art, war, and ego shaped the car, from the Model T to the Tesla.
by Witold Rybczynski 2024
3.82
197 ratings
How to Teach Quantum Physics to Your Dog
by Chad Orzel • 2009
Quantum physics is baffling. The best way to understand it: talk it over with a dog.
3.91
3k+
How to Teach Quantum Physics to Your Dog Summary
How to Teach Quantum Physics to Your Dog 88%
Quantum physics is baffling. The best way to understand it: talk it over with a dog.
by Chad Orzel 2009
3.91
3k+ ratings
Ansible
by Lorin Hochstein • 2014
No agents required. Automate configuration and deployment with playbooks you can actually read.
3.88
270
Ansible Summary
Ansible 88%
No agents required. Automate configuration and deployment with playbooks you can actually read.
by Lorin Hochstein 2014
3.88
270 ratings
Doppelganger
by Naomi Klein • 2023
Mistaken for her alt-right double, a leftist author maps the mirror world devouring our politics.
4.19
37k+
Doppelganger Summary
Doppelganger 88%
Mistaken for her alt-right double, a leftist author maps the mirror world devouring our politics.
by Naomi Klein 2023
4.19
37k+ ratings
Physics of the Impossible
by Michio Kaku • 2008
Sci-fi's wildest tech, sorted by a physicist: what's coming this century, and what breaks reality.
4.09
42k+
Physics of the Impossible Summary
Physics of the Impossible 88%
Sci-fi's wildest tech, sorted by a physicist: what's coming this century, and what breaks reality.
by Michio Kaku 2008
4.09
42k+ ratings
Context
by Cory Doctorow • 2011
Copyright law failed creators. The internet didn't; the platforms that locked it down did.
3.66
372
Context Summary
Context 88%
Copyright law failed creators. The internet didn't; the platforms that locked it down did.
by Cory Doctorow 2011
3.66
372 ratings
Million Dollar Outlines
by David Farland • 2013
An outlining method that pressure-tests your plot, designed to sell a novel on proposal.
4.16
844
Million Dollar Outlines Summary
Million Dollar Outlines 88%
An outlining method that pressure-tests your plot, designed to sell a novel on proposal.
by David Farland 2013
4.16
844 ratings
More Than Words
by John Warner • 2025
AI can mimic writing; only humans can actually write. The difference is the struggle to think.
4.05
525
More Than Words Summary
More Than Words 88%
AI can mimic writing; only humans can actually write. The difference is the struggle to think.
by John Warner 2025
4.05
525 ratings
How to Invent Everything
by Ryan North • 2018
Stranded in the past with nothing but your wits, and the flowchart says you're before 50,000 BCE.
4.14
6k+
How to Invent Everything Summary
How to Invent Everything 88%
Stranded in the past with nothing but your wits, and the flowchart says you're before 50,000 BCE.
by Ryan North 2018
4.14
6k+ ratings
The Nature of Technology
by W. Brian Arthur • 2009
Technology is nature harnessed, then endlessly recombined. Each invention fuels the next.
3.95
858
The Nature of Technology Summary
The Nature of Technology 88%
Technology is nature harnessed, then endlessly recombined. Each invention fuels the next.
by W. Brian Arthur 2009
3.95
858 ratings
Techniques of the Selling Writer
by Dwight V. Swain • 1965
Master the rhythm of conflict and emotional reaction that makes any story impossible to put down.
4.33
2k+
Techniques of the Selling Writer Summary
Techniques of the Selling Writer 88%
Master the rhythm of conflict and emotional reaction that makes any story impossible to put down.
by Dwight V. Swain 1965
4.33
2k+ ratings
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