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Can You Solve My Problems?
by Alex Bellos • 2016
A wolf, a goat, a cabbage, and the puzzles that teach you to think in proofs.
4.03
387
Can You Solve My Problems? Summary
Can You Solve My Problems? 90%
A wolf, a goat, a cabbage, and the puzzles that teach you to think in proofs.
by Alex Bellos 2016
4.03
387 ratings
The GCHQ Puzzle Book
by GCHQ • 2019
A spy agency's Christmas card puzzle drew half a million solvers. Their full vault is open.
4.02
402
The GCHQ Puzzle Book Summary
The GCHQ Puzzle Book 89%
A spy agency's Christmas card puzzle drew half a million solvers. Their full vault is open.
by GCHQ 2019
4.02
402 ratings
Bobby Fischer Teaches Chess
by Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7k+
Bobby Fischer Teaches Chess Summary
Bobby Fischer Teaches Chess 87%
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
by Bobby Fischer 1966
4.02
7k+ ratings
The Puzzler
by A.J. Jacobs • 2022
Puzzles teach us to reframe problems, erase bad answers, and love the struggle. One man's proof.
3.93
4k+
The Puzzler Summary
The Puzzler 87%
Puzzles teach us to reframe problems, erase bad answers, and love the struggle. One man's proof.
by A.J. Jacobs 2022
3.93
4k+ ratings
The Woodpecker Method
by Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method Summary
The Woodpecker Method 87%
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
by Axel Smith 2018
4.32
128 ratings
There Are Two Errors in the the Title of This Book
by Robert M. Martin • 1992
Logic, morality, identity: each cracks under a well-chosen paradox. This book chooses well.
4.01
247
There Are Two Errors in the the Title of This Book Summary
There Are Two Errors in the the Title of This Book 86%
Logic, morality, identity: each cracks under a well-chosen paradox. This book chooses well.
by Robert M. Martin 1992
4.01
247 ratings
The Alcatraz Escape
by Jennifer Chambliss Bertman • 2018
An escape-room game on Alcatraz pits puzzle whiz Emily Crane against an unknown saboteur.
4.28
3k+
The Alcatraz Escape Summary
The Alcatraz Escape 86%
An escape-room game on Alcatraz pits puzzle whiz Emily Crane against an unknown saboteur.
by Jennifer Chambliss Bertman 2018
4.28
3k+ ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 86%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 86%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 86%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 85%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 85%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 85%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 85%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
Digital Games and Mathematics Learning
by Lowrie • 2015
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
4.00
1
Digital Games and Mathematics Learning Summary
Digital Games and Mathematics Learning 85%
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
by Lowrie 2015
4.00
1 ratings
Winning Chess Strategies
by Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
507
Winning Chess Strategies Summary
Winning Chess Strategies 85%
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
by Yasser Seirawan 1994
4.17
507 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 85%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 85%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
My System
by Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1k+
My System Summary
My System 85%
The 1925 manifesto that taught chess players to control the center without touching it.
by Aron Nimzowitsch 1925
4.19
1k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 85%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Minecraft
by Max Brooks • 2017
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
4.17
8k+
Minecraft Summary
Minecraft 85%
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
by Max Brooks 2017
4.17
8k+ ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 85%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 85%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 85%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
The Cambodian Curse and Other Stories
by Gigi Pandian • 2018
A locked room, a dead curator, a vanished artifact: a historian hunts truth behind a family curse.
3.92
299
The Cambodian Curse and Other Stories Summary
The Cambodian Curse and Other Stories 85%
A locked room, a dead curator, a vanished artifact: a historian hunts truth behind a family curse.
by Gigi Pandian 2018
3.92
299 ratings
Play Optimal Poker
by Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker Summary
Play Optimal Poker 85%
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
by Andrew Brokos 2019
4.17
212 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 85%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Escape from Mr. Lemoncello's Library
by Chris Grabenstein • 2013
An eccentric game-maker locks twelve kids in his library and dares them to escape.
4.12
62k+
Escape from Mr. Lemoncello's Library Summary
Escape from Mr. Lemoncello's Library 85%
An eccentric game-maker locks twelve kids in his library and dares them to escape.
by Chris Grabenstein 2013
4.12
62k+ ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 85%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Symbolic Logic And The Game Of Logic
by Lewis Carroll • 1958
Turn logic into a game: three rules, diagrams and counters, replacing nineteen dense textbook forms.
3.94
176
Symbolic Logic And The Game Of Logic Summary
Symbolic Logic And The Game Of Logic 85%
Turn logic into a game: three rules, diagrams and counters, replacing nineteen dense textbook forms.
by Lewis Carroll 1958
3.94
176 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 85%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
Monster Manual
by Wizards of the Coast • 2014
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
4.56
6k+
Monster Manual Summary
Monster Manual 85%
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
by Wizards of the Coast 2014
4.56
6k+ ratings
Learn Chess
by John Nunn • 2000
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
3.72
172
Learn Chess Summary
Learn Chess 85%
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
by John Nunn 2000
3.72
172 ratings
The Mysterious Benedict Society
by Trenton Lee Stewart • 2007
Four extraordinary kids ace a strange test, then infiltrate an academy built on mind control.
4.20
177k+
The Mysterious Benedict Society Summary
The Mysterious Benedict Society 85%
Four extraordinary kids ace a strange test, then infiltrate an academy built on mind control.
by Trenton Lee Stewart 2007
4.20
177k+ ratings
How to Win at Chess
by Levy Rozman • 2023
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
4.37
2k+
How to Win at Chess Summary
How to Win at Chess 85%
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
by Levy Rozman 2023
4.37
2k+ ratings
Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 85%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
1001 Winning Chess Sacrifices and Combinations
by Fred Reinfeld • 1955
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
4.25
316
1001 Winning Chess Sacrifices and Combinations Summary
1001 Winning Chess Sacrifices and Combinations 85%
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
by Fred Reinfeld 1955
4.25
316 ratings
Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins 85%
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022
4.15
219 ratings
The Mysterious Benedict Society and the Perilous Journey
by Trenton Lee Stewart • 2008
Their mentor kidnapped, four children follow his riddles around the world, pursued by his evil twin.
4.21
61k+
The Mysterious Benedict Society and the Perilous Journey Summary
The Mysterious Benedict Society and the Perilous Journey 85%
Their mentor kidnapped, four children follow his riddles around the world, pursued by his evil twin.
by Trenton Lee Stewart 2008
4.21
61k+ ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 85%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 85%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
How to Solve It
by George Pólya • 1944
Most problems are not solved by attacking them harder but by approaching them sideways.
4.12
5k+
How to Solve It Summary
How to Solve It 84%
Most problems are not solved by attacking them harder but by approaching them sideways.
by George Pólya 1944
4.12
5k+ ratings
Chess Training Pocket Book
by Lev Alburt • 1997
Most chess knowledge never wins a game. These 300 positions will.
4.28
105
Chess Training Pocket Book Summary
Chess Training Pocket Book 84%
Most chess knowledge never wins a game. These 300 positions will.
by Lev Alburt 1997
4.28
105 ratings
Rock, Paper, Scissors
by Len Fisher • 2000
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
3.43
1k+
Rock, Paper, Scissors Summary
Rock, Paper, Scissors 84%
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
by Len Fisher 2000
3.43
1k+ ratings
The Universe and the Teacup
by K.C. Cole • 1998
Your gut is wrong about fairness, risk, and scale. Mathematics proves it, elegantly.
3.78
594
The Universe and the Teacup Summary
The Universe and the Teacup 84%
Your gut is wrong about fairness, risk, and scale. Mathematics proves it, elegantly.
by K.C. Cole 1998
3.78
594 ratings
Shape
by Jordan Ellenberg • 2021
Geometry is not about triangles. It is the hidden structure of pandemics, search, and democracy.
3.73
2k+
Shape Summary
Shape 84%
Geometry is not about triangles. It is the hidden structure of pandemics, search, and democracy.
by Jordan Ellenberg 2021
3.73
2k+ ratings
Soviet Chess Primer
by Ilya Maizelis • 1936
The Soviet primer that turns beginners into players who calculate combinations and win endgames.
4.33
132
Soviet Chess Primer Summary
Soviet Chess Primer 84%
The Soviet primer that turns beginners into players who calculate combinations and win endgames.
by Ilya Maizelis 1936
4.33
132 ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 84%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 84%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
El hombre que calculaba
by Malba Tahan • 1938
A calculating prodigy arrives in medieval Baghdad and solves puzzles of camels, bread, and love.
4.10
7k+
El hombre que calculaba Summary
El hombre que calculaba 84%
A calculating prodigy arrives in medieval Baghdad and solves puzzles of camels, bread, and love.
by Malba Tahan 1938
4.10
7k+ ratings
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