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Can You Solve My Problems?
by Alex Bellos • 2016
A wolf, a goat, a cabbage, and the puzzles that teach you to think in proofs.
4.03
387
Can You Solve My Problems? Summary
Can You Solve My Problems? 88%
A wolf, a goat, a cabbage, and the puzzles that teach you to think in proofs.
by Alex Bellos 2016
4.03
387 ratings
Digital Games and Mathematics Learning
by Lowrie • 2015
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
4.00
1
Digital Games and Mathematics Learning Summary
Digital Games and Mathematics Learning 88%
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
by Lowrie 2015
4.00
1 ratings
Bobby Fischer Teaches Chess
by Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7k+
Bobby Fischer Teaches Chess Summary
Bobby Fischer Teaches Chess 88%
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
by Bobby Fischer 1966
4.02
7k+ ratings
The Woodpecker Method
by Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method Summary
The Woodpecker Method 88%
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
by Axel Smith 2018
4.32
128 ratings
The GCHQ Puzzle Book
by GCHQ • 2019
A spy agency's Christmas card puzzle drew half a million solvers. Their full vault is open.
4.02
402
The GCHQ Puzzle Book Summary
The GCHQ Puzzle Book 87%
A spy agency's Christmas card puzzle drew half a million solvers. Their full vault is open.
by GCHQ 2019
4.02
402 ratings
Visual Thinking
by Temple Grandin • 2022
The mind that spots the fatal design flaw thinks in pictures, not words.
3.64
4k+
Visual Thinking Summary
Visual Thinking 87%
The mind that spots the fatal design flaw thinks in pictures, not words.
by Temple Grandin 2022
3.64
4k+ ratings
The Fourth Dimension
by Rudy Rucker • 1984
The fourth dimension decoded: from Flatland to wormholes, where geometry bends mind and cosmos.
4.14
804
The Fourth Dimension Summary
The Fourth Dimension 87%
The fourth dimension decoded: from Flatland to wormholes, where geometry bends mind and cosmos.
by Rudy Rucker 1984
4.14
804 ratings
The Joy of Abstraction
by Eugenia Cheng • 2022
What if math’s deepest lesson is that context always beats content? A category theorist explains.
3.84
190
The Joy of Abstraction Summary
The Joy of Abstraction 87%
What if math’s deepest lesson is that context always beats content? A category theorist explains.
by Eugenia Cheng 2022
3.84
190 ratings
Architecture
by Francis D. K. Ching • 1979
The visual primer on form, enclosure, and light: how every architectural space gets its bones.
4.29
4k+
Architecture Summary
Architecture 87%
The visual primer on form, enclosure, and light: how every architectural space gets its bones.
by Francis D. K. Ching 1979
4.29
4k+ ratings
Mathematica
by David Bessis • 2024
Real math isn't done with symbols. It's done with mental images, physical intuition, and curiosity.
4.18
862
Mathematica Summary
Mathematica 87%
Real math isn't done with symbols. It's done with mental images, physical intuition, and curiosity.
by David Bessis 2024
4.18
862 ratings
The Dyslexic Advantage
by Brock L. Eide • 2011
The brain wiring behind dyslexia comes with unexpected reasoning powers. Teaches how to tap them.
4.34
3k+
The Dyslexic Advantage Summary
The Dyslexic Advantage 87%
The brain wiring behind dyslexia comes with unexpected reasoning powers. Teaches how to tap them.
by Brock L. Eide 2011
4.34
3k+ ratings
Visualizing Mathematics with 3D Printing
by Henry Segerman • 2016
3D printing turns polyhedra, knots, and 4D shadows into hands-on objects you finally grasp.
4.08
13
Visualizing Mathematics with 3D Printing Summary
Visualizing Mathematics with 3D Printing 87%
3D printing turns polyhedra, knots, and 4D shadows into hands-on objects you finally grasp.
by Henry Segerman 2016
4.08
13 ratings
Improve Your Chess Calculation
by Ramesh RB • 2022
The secret isn't more puzzles. It's a system for seeing further and calculating deeper.
4.08
13
Improve Your Chess Calculation Summary
Improve Your Chess Calculation 87%
The secret isn't more puzzles. It's a system for seeing further and calculating deeper.
by Ramesh RB 2022
4.08
13 ratings
Is Maths Real? How Simple Questions Lead Us to Mathematics’ Deepest Truths
by Eugenia Cheng • 2023
Math is not about right answers but about asking why. A manifesto for the curious.
3.52
731
Is Maths Real? How Simple Questions Lead Us to Mathematics’ Deepest Truths Summary
Is Maths Real? How Simple Questions Lead Us to Mathematics’ Deepest Truths 87%
Math is not about right answers but about asking why. A manifesto for the curious.
by Eugenia Cheng 2023
3.52
731 ratings
Mathematics
by Timothy Gowers • 2002
Real mathematics does not compute. It builds worlds where objects are defined by their behavior.
3.86
2k+
Mathematics Summary
Mathematics 86%
Real mathematics does not compute. It builds worlds where objects are defined by their behavior.
by Timothy Gowers 2002
3.86
2k+ ratings
How to Solve It
by George Pólya • 1944
Most problems are not solved by attacking them harder but by approaching them sideways.
4.12
5k+
How to Solve It Summary
How to Solve It 86%
Most problems are not solved by attacking them harder but by approaching them sideways.
by George Pólya 1944
4.12
5k+ ratings
The Puzzler
by A.J. Jacobs • 2022
Puzzles teach us to reframe problems, erase bad answers, and love the struggle. One man's proof.
3.93
4k+
The Puzzler Summary
The Puzzler 86%
Puzzles teach us to reframe problems, erase bad answers, and love the struggle. One man's proof.
by A.J. Jacobs 2022
3.93
4k+ ratings
How To Think Like Sherlock
by Daniel Smith • 2012
Most people look. Holmes noticed. Practical exercises that train your brain to do the same.
3.07
2k+
How To Think Like Sherlock Summary
How To Think Like Sherlock 86%
Most people look. Holmes noticed. Practical exercises that train your brain to do the same.
by Daniel Smith 2012
3.07
2k+ ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 86%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Chess Training Pocket Book
by Lev Alburt • 1997
Most chess knowledge never wins a game. These 300 positions will.
4.28
105
Chess Training Pocket Book Summary
Chess Training Pocket Book 86%
Most chess knowledge never wins a game. These 300 positions will.
by Lev Alburt 1997
4.28
105 ratings
Street-Fighting Mathematics
by Sanjoy Mahajan • 2010
A toolkit for rough-and-ready problem solving: estimate with units, symmetry, and clever shortcuts.
3.74
236
Street-Fighting Mathematics Summary
Street-Fighting Mathematics 86%
A toolkit for rough-and-ready problem solving: estimate with units, symmetry, and clever shortcuts.
by Sanjoy Mahajan 2010
3.74
236 ratings
Winning Chess Strategies
by Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
507
Winning Chess Strategies Summary
Winning Chess Strategies 86%
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
by Yasser Seirawan 1994
4.17
507 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 86%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Think Like Sherlock
by Peter Hollins • 2018
Sleepiness, constraints, and shifting perspective: the unconventional route to sharper thinking.
3.70
178
Think Like Sherlock Summary
Think Like Sherlock 86%
Sleepiness, constraints, and shifting perspective: the unconventional route to sharper thinking.
by Peter Hollins 2018
3.70
178 ratings
Learn Chess
by John Nunn • 2000
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
3.72
172
Learn Chess Summary
Learn Chess 86%
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
by John Nunn 2000
3.72
172 ratings
My System
by Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1k+
My System Summary
My System 86%
The 1925 manifesto that taught chess players to control the center without touching it.
by Aron Nimzowitsch 1925
4.19
1k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 86%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
There Are Two Errors in the the Title of This Book
by Robert M. Martin • 1992
Logic, morality, identity: each cracks under a well-chosen paradox. This book chooses well.
4.01
247
There Are Two Errors in the the Title of This Book Summary
There Are Two Errors in the the Title of This Book 86%
Logic, morality, identity: each cracks under a well-chosen paradox. This book chooses well.
by Robert M. Martin 1992
4.01
247 ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 86%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 86%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
Mind Performance Hacks
by Ron Hale-Evans • 2006
Memory tricks, mental math, decision hacks: a cognitive toolkit for thinking faster and clearer.
3.88
945
Mind Performance Hacks Summary
Mind Performance Hacks 86%
Memory tricks, mental math, decision hacks: a cognitive toolkit for thinking faster and clearer.
by Ron Hale-Evans 2006
3.88
945 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 86%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Thinking Better
by Marcus du Sautoy • 2021
Mathematical shortcuts that save time, solve problems, and show you what everyone else overlooks.
3.59
618
Thinking Better Summary
Thinking Better 86%
Mathematical shortcuts that save time, solve problems, and show you what everyone else overlooks.
by Marcus du Sautoy 2021
3.59
618 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 86%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Python Scripting for ArcGIS Pro
by Paul Zandbergen • 2020
Automate ArcGIS Pro: convert a thousand files, rebuild maps, crunch rasters with Python you write.
4.13
23
Python Scripting for ArcGIS Pro Summary
Python Scripting for ArcGIS Pro 86%
Automate ArcGIS Pro: convert a thousand files, rebuild maps, crunch rasters with Python you write.
by Paul Zandbergen 2020
4.13
23 ratings
Play Optimal Poker
by Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker Summary
Play Optimal Poker 86%
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
by Andrew Brokos 2019
4.17
212 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 86%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 86%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Introducing Logic
by Bill Mayblin • 2001
Logic built your computer, constrains science, and contains a paradox that broke mathematics itself.
3.61
1k+
Introducing Logic Summary
Introducing Logic 86%
Logic built your computer, constrains science, and contains a paradox that broke mathematics itself.
by Bill Mayblin 2001
3.61
1k+ ratings
I Am Right You Are Wrong
by Edward de Bono • 1990
Argument ruled Western thought for 2,400 years. The brain is actually built to perceive and design.
3.82
518
I Am Right You Are Wrong Summary
I Am Right You Are Wrong 86%
Argument ruled Western thought for 2,400 years. The brain is actually built to perceive and design.
by Edward de Bono 1990
3.82
518 ratings
How to Lie with Maps
by Mark Monmonier • 1991
Maps must lie to be readable. The visual tricks that turn distortion into propaganda.
3.58
1k+
How to Lie with Maps Summary
How to Lie with Maps 86%
Maps must lie to be readable. The visual tricks that turn distortion into propaganda.
by Mark Monmonier 1991
3.58
1k+ ratings
Guesstimation
by Lawrence Weinstein • 2008
How to answer impossible questions with a napkin, a pen, and a few simple guesses.
3.75
432
Guesstimation Summary
Guesstimation 86%
How to answer impossible questions with a napkin, a pen, and a few simple guesses.
by Lawrence Weinstein 2008
3.75
432 ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 86%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
How to Develop a Perfect Memory
by Dominic O'Brien • 1993
Turn numbers into faces, lists into walks, and names into images that last a lifetime.
4.16
335
How to Develop a Perfect Memory Summary
How to Develop a Perfect Memory 86%
Turn numbers into faces, lists into walks, and names into images that last a lifetime.
by Dominic O'Brien 1993
4.16
335 ratings
An Essay on the Psychology of Invention in the Mathematical Field
by Jacques Hadamard • 1945
Mathematical discovery relies on the unconscious, not logic; beauty picks the winning ideas.
3.97
221
An Essay on the Psychology of Invention in the Mathematical Field Summary
An Essay on the Psychology of Invention in the Mathematical Field 86%
Mathematical discovery relies on the unconscious, not logic; beauty picks the winning ideas.
by Jacques Hadamard 1945
3.97
221 ratings
Love Triangle
by Matt Parker • 2024
Triangles build skyscrapers, animate movies, and decode sound: the shape that runs the world.
3.93
2k+
Love Triangle Summary
Love Triangle 86%
Triangles build skyscrapers, animate movies, and decode sound: the shape that runs the world.
by Matt Parker 2024
3.93
2k+ ratings
Vector
by Robyn Arianrhod • 2024
Your GPS and AI depend on a 19th-century algebra that broke the rules of arithmetic.
4.05
163
Vector Summary
Vector 86%
Your GPS and AI depend on a 19th-century algebra that broke the rules of arithmetic.
by Robyn Arianrhod 2024
4.05
163 ratings
The Future of Geography
by Tim Marshall • 2023
Space is the new geography of power: every conflict below is replicating in orbit.
3.91
8k+
The Future of Geography Summary
The Future of Geography 86%
Space is the new geography of power: every conflict below is replicating in orbit.
by Tim Marshall 2023
3.91
8k+ ratings
Physical Intelligence
by Scott Grafton • 2020
Movement is the foundation of thought, and fatigue is your brain's way of holding you back.
3.60
194
Physical Intelligence Summary
Physical Intelligence 86%
Movement is the foundation of thought, and fatigue is your brain's way of holding you back.
by Scott Grafton 2020
3.60
194 ratings
The Universe and the Teacup
by K.C. Cole • 1998
Your gut is wrong about fairness, risk, and scale. Mathematics proves it, elegantly.
3.78
594
The Universe and the Teacup Summary
The Universe and the Teacup 86%
Your gut is wrong about fairness, risk, and scale. Mathematics proves it, elegantly.
by K.C. Cole 1998
3.78
594 ratings
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