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SoBrief
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Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 89%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom 89%
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 89%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 89%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1k+
What Video Games Have to Teach Us About Learning and Literacy Summary
What Video Games Have to Teach Us About Learning and Literacy 89%
Video games teach because they have to. The 36 learning principles schools can steal from them.
by James Paul Gee 2003
3.90
1k+ ratings
e-Learning by Design
by William Horton • 2006
Stop building courses that just present slides. The activity-first system for e-learning that works.
3.89
219
e-Learning by Design Summary
e-Learning by Design 89%
Stop building courses that just present slides. The activity-first system for e-learning that works.
by William Horton 2006
3.89
219 ratings
Good Video Games and Good Learning
by James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning Summary
Good Video Games and Good Learning 89%
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
by James Paul Gee 2007
3.90
117 ratings
Training from the Back of the Room!
by Sharon L. Bowman • 2008
Talk less, retain more: 65 training designs where learners do the explaining and the teaching.
4.34
461
Training from the Back of the Room! Summary
Training from the Back of the Room! 89%
Talk less, retain more: 65 training designs where learners do the explaining and the teaching.
by Sharon L. Bowman 2008
4.34
461 ratings
The Ten-Minute Trainer
by Sharon L. Bowman • 2005
150 short activities that reset attention and turn forgotten training into lasting skill.
4.14
138
The Ten-Minute Trainer Summary
The Ten-Minute Trainer 89%
150 short activities that reset attention and turn forgotten training into lasting skill.
by Sharon L. Bowman 2005
4.14
138 ratings
Invent To Learn
by Sylvia Libow Martinez • 2013
How to trade direct instruction for iterative design, physical making, and real student ownership.
4.17
803
Invent To Learn Summary
Invent To Learn 89%
How to trade direct instruction for iterative design, physical making, and real student ownership.
by Sylvia Libow Martinez 2013
4.17
803 ratings
Teaching for Experiential Learning
by Scott D. Wurdinger • 2009
Students learn by doing. Replace lectures with projects, problems, and community action.
3.75
12
Teaching for Experiential Learning Summary
Teaching for Experiential Learning 89%
Students learn by doing. Replace lectures with projects, problems, and community action.
by Scott D. Wurdinger 2009
3.75
12 ratings
100 TESOL Activities for Teachers
by Shane Dixon • 2016
One hundred communicative ESL activities for every phase of a lesson, no rote drills required.
4.35
37
100 TESOL Activities for Teachers Summary
100 TESOL Activities for Teachers 89%
One hundred communicative ESL activities for every phase of a lesson, no rote drills required.
by Shane Dixon 2016
4.35
37 ratings
Learning at Home Pre K-3
by Ann Barbour • 2014
Ditch the dittos: how to design homework that gets families talking, playing, and learning together.
Learning at Home Pre K-3 Summary
Learning at Home Pre K-3 89%
Ditch the dittos: how to design homework that gets families talking, playing, and learning together.
by Ann Barbour 2014
The Way They Learn
by Cynthia Ulrich Tobias • 1994
Your kid isn't broken. The way you teach just doesn't match the way they learn.
4.10
2k+
The Way They Learn Summary
The Way They Learn 88%
Your kid isn't broken. The way you teach just doesn't match the way they learn.
by Cynthia Ulrich Tobias 1994
4.10
2k+ ratings
Explore Like a Pirate
by Michael Matera • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Explore Like a Pirate Summary
Explore Like a Pirate 88%
Turn your classroom into a game where students chase knowledge, not grades.
by Michael Matera 2015
4.22
307 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 88%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Digital Games and Mathematics Learning
by Lowrie • 2015
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
4.00
1
Digital Games and Mathematics Learning Summary
Digital Games and Mathematics Learning 88%
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
by Lowrie 2015
4.00
1 ratings
Flip Your Classroom
by Jonathan Bergmann • 2012
Move the lecture to video. The classroom that remains becomes a self-paced coaching lab.
4.00
797
Flip Your Classroom Summary
Flip Your Classroom 88%
Move the lecture to video. The classroom that remains becomes a self-paced coaching lab.
by Jonathan Bergmann 2012
4.00
797 ratings
Smart Moves
by Carla Hannaford • 1995
Movement is not recess from learning. It is the engine that drives it.
4.02
492
Smart Moves Summary
Smart Moves 88%
Movement is not recess from learning. It is the engine that drives it.
by Carla Hannaford 1995
4.02
492 ratings
Teaching in the Online Classroom
by Doug Lemov • 2020
The screen is not a wall. Techniques for making online students feel seen, heard, and accountable.
3.89
254
Teaching in the Online Classroom Summary
Teaching in the Online Classroom 88%
The screen is not a wall. Techniques for making online students feel seen, heard, and accountable.
by Doug Lemov 2020
3.89
254 ratings
The Unschooled Mind
by Howard Gardner • 1991
Children's intuitive theories outlast school; genuine understanding takes deliberate rewiring.
3.96
956
The Unschooled Mind Summary
The Unschooled Mind 88%
Children's intuitive theories outlast school; genuine understanding takes deliberate rewiring.
by Howard Gardner 1991
3.96
956 ratings
The Teaching for Understanding Guide
by Tina Blythe • 1997
Understanding is performance. A practical framework for designing curriculum that proves it.
3.79
76
The Teaching for Understanding Guide Summary
The Teaching for Understanding Guide 88%
Understanding is performance. A practical framework for designing curriculum that proves it.
by Tina Blythe 1997
3.79
76 ratings
Home Learning Year by Year, Revised and Updated
by Rebecca Rupp • 2000
Year-by-year homeschool planning that follows the child, using standards as a compass, not a cage.
3.97
1k+
Home Learning Year by Year, Revised and Updated Summary
Home Learning Year by Year, Revised and Updated 88%
Year-by-year homeschool planning that follows the child, using standards as a compass, not a cage.
by Rebecca Rupp 2000
3.97
1k+ ratings
High-Five Teaching, K-5
by Rich Allen • 2010
The elementary classroom where everyone participates, nobody zones out, and silence is not the goal.
High-Five Teaching, K-5 Summary
High-Five Teaching, K-5 88%
The elementary classroom where everyone participates, nobody zones out, and silence is not the goal.
by Rich Allen 2010
The Accidental Instructional Designer
by Cammy Bean • 2014
Never meant to be an instructional designer? A framework for digital learning that works.
4.00
239
The Accidental Instructional Designer Summary
The Accidental Instructional Designer 88%
Never meant to be an instructional designer? A framework for digital learning that works.
by Cammy Bean 2014
4.00
239 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 88%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Experiential Learning Design
by Colin Beard • 2022
Beyond slides and lectures: a framework for designing learning experiences that stick.
Experiential Learning Design Summary
Experiential Learning Design 88%
Beyond slides and lectures: a framework for designing learning experiences that stick.
by Colin Beard 2022
Teaching Johnny to Think
by Leonard Peikoff • 2014
Ayn Rand's philosophy applied to education: a method that trains the conceptual mind step by step.
4.13
159
Teaching Johnny to Think Summary
Teaching Johnny to Think 88%
Ayn Rand's philosophy applied to education: a method that trains the conceptual mind step by step.
by Leonard Peikoff 2014
4.13
159 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 88%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Workshops
by Jeff E. Brooks-Harris • 1999
Match every activity to a phase of learning, so participants leave changed, not merely informed.
3.94
16
Workshops Summary
Workshops 88%
Match every activity to a phase of learning, so participants leave changed, not merely informed.
by Jeff E. Brooks-Harris 1999
3.94
16 ratings
Montessori Madness!
by Trevor Eissler • 2009
Traditional schools reward compliance, not curiosity. A parent's case for the opposite.
3.87
376
Montessori Madness! Summary
Montessori Madness! 88%
Traditional schools reward compliance, not curiosity. A parent's case for the opposite.
by Trevor Eissler 2009
3.87
376 ratings
The Montessori Potential
by Paula Lillard Preschlack • 2023
Why a classroom where children choose their own work and teach each other produces capable kids.
4.29
49
The Montessori Potential Summary
The Montessori Potential 88%
Why a classroom where children choose their own work and teach each other produces capable kids.
by Paula Lillard Preschlack 2023
4.29
49 ratings
Bobby Fischer Teaches Chess
by Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7k+
Bobby Fischer Teaches Chess Summary
Bobby Fischer Teaches Chess 88%
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
by Bobby Fischer 1966
4.02
7k+ ratings
Learn Python 3 the Hard Way
by Zed A. Shaw • 2017
Python without the hand-holding: type every line, debug every error, and build from the terminal up.
3.92
597
Learn Python 3 the Hard Way Summary
Learn Python 3 the Hard Way 88%
Python without the hand-holding: type every line, debug every error, and build from the terminal up.
by Zed A. Shaw 2017
3.92
597 ratings
Blended Workbook
by Michael B. Horn • 2017
Blended learning done right: goals first, devices second, and a budget that outlives the grant.
3.50
6
Blended Workbook Summary
Blended Workbook 88%
Blended learning done right: goals first, devices second, and a budget that outlives the grant.
by Michael B. Horn 2017
3.50
6 ratings
Building Thinking Classrooms in Mathematics, Grades K-12
by Peter Liljedahl • 2020
Why 80% of students fake it in math class: the environmental shock that gets them thinking.
4.51
3k+
Building Thinking Classrooms in Mathematics, Grades K-12 Summary
Building Thinking Classrooms in Mathematics, Grades K-12 88%
Why 80% of students fake it in math class: the environmental shock that gets them thinking.
by Peter Liljedahl 2020
4.51
3k+ ratings
Teach Like a Champion 2.0
by Doug Lemov • 2014
Great teaching isn't instinct: it's sixty-two trainable moves, and here they are.
4.15
2k+
Teach Like a Champion 2.0 Summary
Teach Like a Champion 2.0 88%
Great teaching isn't instinct: it's sixty-two trainable moves, and here they are.
by Doug Lemov 2014
4.15
2k+ ratings
Making Learning Whole
by David N. Perkins • 2008
Stop breaking subjects into isolated drills. Play scaled-down versions of the real game instead.
4.00
279
Making Learning Whole Summary
Making Learning Whole 88%
Stop breaking subjects into isolated drills. Play scaled-down versions of the real game instead.
by David N. Perkins 2008
4.00
279 ratings
Learn CSS in One Day and Learn It Well (Includes HTML5)
by Jamie Chan • 2015
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
4.06
142
Learn CSS in One Day and Learn It Well (Includes HTML5) Summary
Learn CSS in One Day and Learn It Well (Includes HTML5) 88%
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
by Jamie Chan 2015
4.06
142 ratings
Rewiring Education
by John D. Couch • 2018
Schools run on factory logic. An Apple insider's playbook for redesigning them with technology.
3.79
266
Rewiring Education Summary
Rewiring Education 88%
Schools run on factory logic. An Apple insider's playbook for redesigning them with technology.
by John D. Couch 2018
3.79
266 ratings
Unlocked
by Katie White • 2018
The creative process can be assessed, not just admired. A practical cycle for any K-12 classroom.
4.14
7
Unlocked Summary
Unlocked 88%
The creative process can be assessed, not just admired. A practical cycle for any K-12 classroom.
by Katie White 2018
4.14
7 ratings
Learning That Sticks
by Bryan Goodwin • 2020
Classrooms often fight how the brain learns. A model for aligning teaching with our natural wiring.
4.13
68
Learning That Sticks Summary
Learning That Sticks 88%
Classrooms often fight how the brain learns. A model for aligning teaching with our natural wiring.
by Bryan Goodwin 2020
4.13
68 ratings
Informal Learning
by Jay Cross • 2006
Four-fifths of training budgets chase the sliver of learning classrooms actually produce.
4.03
63
Informal Learning Summary
Informal Learning 88%
Four-fifths of training budgets chase the sliver of learning classrooms actually produce.
by Jay Cross 2006
4.03
63 ratings
The Secret of Childhood
by Maria Montessori • 1936
Children are driven toward self-perfection; the loving adult is often their greatest obstacle.
4.15
2k+
The Secret of Childhood Summary
The Secret of Childhood 88%
Children are driven toward self-perfection; the loving adult is often their greatest obstacle.
by Maria Montessori 1936
4.15
2k+ ratings
Designing the Future
by Ann Kaiser • 2019
Run your classroom like an engineering lab: failure becomes data, limits force invention.
Designing the Future Summary
Designing the Future 88%
Run your classroom like an engineering lab: failure becomes data, limits force invention.
by Ann Kaiser 2019
Python Programming for Beginners
by MARK CODING • 2020
Python for absolute beginners: automate spreadsheets, scrape websites, analyze data step by step.
5.00
1
Python Programming for Beginners Summary
Python Programming for Beginners 88%
Python for absolute beginners: automate spreadsheets, scrape websites, analyze data step by step.
by MARK CODING 2020
5.00
1 ratings
High-Impact Instruction
by Jim Knight • 2012
Turn chaotic standards into clear daily targets, and fragile coaching into lasting classroom change.
4.16
334
High-Impact Instruction Summary
High-Impact Instruction 88%
Turn chaotic standards into clear daily targets, and fragile coaching into lasting classroom change.
by Jim Knight 2012
4.16
334 ratings
Growing an In-Sync Child
by Carol Stock Kranowitz • 2009
Screen time replaced crawl time. Movement activities to build the brains kids need for school.
4.18
121
Growing an In-Sync Child Summary
Growing an In-Sync Child 88%
Screen time replaced crawl time. Movement activities to build the brains kids need for school.
by Carol Stock Kranowitz 2009
4.18
121 ratings
Design for How People Learn
by Julie Dirksen • 2011
Most training fights the brain. Here's how to design experiences that work with it instead.
4.27
2k+
Design for How People Learn Summary
Design for How People Learn 88%
Most training fights the brain. Here's how to design experiences that work with it instead.
by Julie Dirksen 2011
4.27
2k+ ratings
How to Teach Anything
by Peter Hollins • 2021
Turn any topic into a lesson that clicks, using the learning science most teachers never learn.
4.10
129
How to Teach Anything Summary
How to Teach Anything 88%
Turn any topic into a lesson that clicks, using the learning science most teachers never learn.
by Peter Hollins 2021
4.10
129 ratings
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