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Restoration Agriculture
by Mark Shepard • 2013
Twice corn's calories at one-third the cost: building a farm that restores the land.
4.30
1k+
Restoration Agriculture Summary
Restoration Agriculture 90%
Twice corn's calories at one-third the cost: building a farm that restores the land.
by Mark Shepard 2013
4.30
1k+ ratings
The Permaculture Garden
by Graham Bell • 1994
A garden that hardly needs you: design it like a forest once, harvest for decades.
3.88
103
The Permaculture Garden Summary
The Permaculture Garden 89%
A garden that hardly needs you: design it like a forest once, harvest for decades.
by Graham Bell 1994
3.88
103 ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 88%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
Creating a Forest Garden
by Martin Crawford • 2010
A garden that works like a forest: seven edible layers, self-building soil, zero tillage.
4.44
433
Creating a Forest Garden Summary
Creating a Forest Garden 88%
A garden that works like a forest: seven edible layers, self-building soil, zero tillage.
by Martin Crawford 2010
4.44
433 ratings
How to Thrive in the Next Economy
by John Thackara • 2015
A design movement is ditching ‘less harm’ for an economy that restores soil, water, and community.
3.78
246
How to Thrive in the Next Economy Summary
How to Thrive in the Next Economy 88%
A design movement is ditching ‘less harm’ for an economy that restores soil, water, and community.
by John Thackara 2015
3.78
246 ratings
The Vegetable Gardener's Guide to Permaculture
by Christopher Shein • 2013
Your garden as a forest: the permaculture design that feeds you while it rebuilds itself.
3.84
493
The Vegetable Gardener's Guide to Permaculture Summary
The Vegetable Gardener's Guide to Permaculture 88%
Your garden as a forest: the permaculture design that feeds you while it rebuilds itself.
by Christopher Shein 2013
3.84
493 ratings
The Practical Permaculture Project
by Sophie McKay • 2022
Feed your family from a backyard that waters itself, builds soil, and heals the land.
4.29
138
The Practical Permaculture Project Summary
The Practical Permaculture Project 88%
Feed your family from a backyard that waters itself, builds soil, and heals the land.
by Sophie McKay 2022
4.29
138 ratings
Designing Regenerative Food Systems
by Marina O'Connell • 2022
Farming doesn't have to destroy. Six systems that restore soil, store carbon, and feed the world.
3.75
4
Designing Regenerative Food Systems Summary
Designing Regenerative Food Systems 88%
Farming doesn't have to destroy. Six systems that restore soil, store carbon, and feed the world.
by Marina O'Connell 2022
3.75
4 ratings
Stone by Design
by Lew French • 2005
Stone walls that feel discovered, not built. A mason's philosophy of leaving the stone alone.
4.38
48
Stone by Design Summary
Stone by Design 88%
Stone walls that feel discovered, not built. A mason's philosophy of leaving the stone alone.
by Lew French 2005
4.38
48 ratings
Sowing Seeds in the Desert
by Masanobu Fukuoka • 2012
Our farms are making deserts. A hands-off method for restoring them with seeds and clay.
4.34
724
Sowing Seeds in the Desert Summary
Sowing Seeds in the Desert 88%
Our farms are making deserts. A hands-off method for restoring them with seeds and clay.
by Masanobu Fukuoka 2012
4.34
724 ratings
Grass, Soil, Hope
by Courtney White • 2014
Carbon is not the enemy: the ranchers and farmers burying it to save the climate.
4.04
168
Grass, Soil, Hope Summary
Grass, Soil, Hope 88%
Carbon is not the enemy: the ranchers and farmers burying it to save the climate.
by Courtney White 2014
4.04
168 ratings
Cradle to Cradle
by Michael Braungart • 2002
Waste is a design flaw. The blueprint for a world where everything feeds the next cycle.
4.09
13k+
Cradle to Cradle Summary
Cradle to Cradle 88%
Waste is a design flaw. The blueprint for a world where everything feeds the next cycle.
by Michael Braungart 2002
4.09
13k+ ratings
The One-Straw Revolution
by Masanobu Fukuoka • 1975
A manifesto that argues plowing, weeding, and fertilizing are optional. Thirty years of proof.
4.33
9k+
The One-Straw Revolution Summary
The One-Straw Revolution 88%
A manifesto that argues plowing, weeding, and fertilizing are optional. Thirty years of proof.
by Masanobu Fukuoka 1975
4.33
9k+ ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 88%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 88%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
The New Organic Grower
by Eliot Coleman • 1989
How to make a living from five acres by farming with nature, not against it.
4.41
1k+
The New Organic Grower Summary
The New Organic Grower 88%
How to make a living from five acres by farming with nature, not against it.
by Eliot Coleman 1989
4.41
1k+ ratings
All New Square Foot Gardening
by Mel Bartholomew • 1981
A grid-based method that uses 80% less space and 90% less water, and yields more food.
4.16
9k+
All New Square Foot Gardening Summary
All New Square Foot Gardening 88%
A grid-based method that uses 80% less space and 90% less water, and yields more food.
by Mel Bartholomew 1981
4.16
9k+ ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 88%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 88%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 88%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 88%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
You Belong to the Universe
by Jonathan Keats • 2016
Buckminster Fuller never built a world-saving machine. He invented a way of thinking that could.
3.65
393
You Belong to the Universe Summary
You Belong to the Universe 88%
Buckminster Fuller never built a world-saving machine. He invented a way of thinking that could.
by Jonathan Keats 2016
3.65
393 ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 87%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world
by Michael Bierut • 2015
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
4.32
1k+
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world Summary
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world 87%
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
by Michael Bierut 2015
4.32
1k+ ratings
The Upcycle
by William McDonough • 2013
Less harm is still harm. The blueprint for designing products, buildings, and systems that heal.
4.00
1k+
The Upcycle Summary
The Upcycle 87%
Less harm is still harm. The blueprint for designing products, buildings, and systems that heal.
by William McDonough 2013
4.00
1k+ ratings
Harvesting Rainwater for Your Homestead in 9 Days or Less
by Renee Dang • 2022
From roof to tap in nine days: the 7-step plan for harvesting your own clean rainwater.
4.04
26
Harvesting Rainwater for Your Homestead in 9 Days or Less Summary
Harvesting Rainwater for Your Homestead in 9 Days or Less 87%
From roof to tap in nine days: the 7-step plan for harvesting your own clean rainwater.
by Renee Dang 2022
4.04
26 ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity 87%
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006
3.89
7k+ ratings
Design for a Better World
by Donald A. Norman • 2023
Everything around you was designed: economy, waste, climate. Design can repair what it broke.
3.61
198
Design for a Better World Summary
Design for a Better World 87%
Everything around you was designed: economy, waste, climate. Design can repair what it broke.
by Donald A. Norman 2023
3.61
198 ratings
A Pattern Language
by Christopher W. Alexander • 1977
253 patterns for building, from city to doorknob, that let communities design places people love.
4.42
5k+
A Pattern Language Summary
A Pattern Language 87%
253 patterns for building, from city to doorknob, that let communities design places people love.
by Christopher W. Alexander 1977
4.42
5k+ ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 87%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
Les Fondamentaux Du Graphisme
by Gavin Ambrose • 2008
For new designers: master typography, branding, process, and production from brief to finish.
3.53
109
Les Fondamentaux Du Graphisme Summary
Les Fondamentaux Du Graphisme 87%
For new designers: master typography, branding, process, and production from brief to finish.
by Gavin Ambrose 2008
3.53
109 ratings
The Soil Will Save Us
by Kristin Ohlson • 2014
Soil stores more carbon than the atmosphere and all forests combined. We can rebuild it.
4.14
1k+
The Soil Will Save Us Summary
The Soil Will Save Us 87%
Soil stores more carbon than the atmosphere and all forests combined. We can rebuild it.
by Kristin Ohlson 2014
4.14
1k+ ratings
Hertzian Tales
by Anthony Dunne • 1999
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
4.26
125
Hertzian Tales Summary
Hertzian Tales 87%
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
by Anthony Dunne 1999
4.26
125 ratings
Designing Regenerative Cultures
by Daniel Christian Wahl • 2016
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
4.24
223
Designing Regenerative Cultures Summary
Designing Regenerative Cultures 87%
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
by Daniel Christian Wahl 2016
4.24
223 ratings
Carrots Love Tomatoes
by Louise Riotte • 1975
Every plant has allies and enemies. The pairings that build a thriving garden without chemicals.
4.04
3k+
Carrots Love Tomatoes Summary
Carrots Love Tomatoes 87%
Every plant has allies and enemies. The pairings that build a thriving garden without chemicals.
by Louise Riotte 1975
4.04
3k+ ratings
Pastoral Song
by James Rebanks • 2020
The old ways fed birdsong and bellies. A farmer's argument for mending what cheap food broke.
4.42
8k+
Pastoral Song Summary
Pastoral Song 87%
The old ways fed birdsong and bellies. A farmer's argument for mending what cheap food broke.
by James Rebanks 2020
4.42
8k+ ratings
Logos that Last
by Allan Peters • 2023
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
4.21
253
Logos that Last Summary
Logos that Last 87%
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
by Allan Peters 2023
4.21
253 ratings
Mobile First
by Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2k+
Mobile First Summary
Mobile First 87%
Eighty percent less screen space forces decisions that make your product better on every device.
by Luke Wroblewski 2011
3.90
2k+ ratings
Backyard Winter Gardening
by Caleb Warnock • 2013
Grow salads in January without a heated greenhouse. The low-tech method that fed Paris in winter.
3.83
186
Backyard Winter Gardening Summary
Backyard Winter Gardening 87%
Grow salads in January without a heated greenhouse. The low-tech method that fed Paris in winter.
by Caleb Warnock 2013
3.83
186 ratings
Speculative Everything
by Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
999
Speculative Everything Summary
Speculative Everything 87%
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
by Anthony Dunne 2013
4.12
999 ratings
Design Thinking
by Nigel Cross • 2011
Design has its own logic: designers don't analyze what exists but propose what might be.
3.55
315
Design Thinking Summary
Design Thinking 87%
Design has its own logic: designers don't analyze what exists but propose what might be.
by Nigel Cross 2011
3.55
315 ratings
Folks, This Ain't Normal
by Joel Salatin • 2011
Food that travels 1,500 miles, animals that never graze, costs hidden: a farmer's case for normal.
4.21
5k+
Folks, This Ain't Normal Summary
Folks, This Ain't Normal 87%
Food that travels 1,500 miles, animals that never graze, costs hidden: a farmer's case for normal.
by Joel Salatin 2011
4.21
5k+ ratings
Thinking with Type
by Ellen Lupton • 2004
Typography is a craft, not a font menu: the rules of spacing, history, and form.
4.12
13k+
Thinking with Type Summary
Thinking with Type 87%
Typography is a craft, not a font menu: the rules of spacing, history, and form.
by Ellen Lupton 2004
4.12
13k+ ratings
How To Be a Graphic Designer Without Losing Your Soul
by Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5k+
How To Be a Graphic Designer Without Losing Your Soul Summary
How To Be a Graphic Designer Without Losing Your Soul 87%
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
by Adrian Shaughnessy 2005
3.98
5k+ ratings
Gardening When It Counts
by Steve Solomon • 2006
Most gardening books assume cheap inputs and grocery stores. This one assumes the day both are gone.
4.05
982
Gardening When It Counts Summary
Gardening When It Counts 87%
Most gardening books assume cheap inputs and grocery stores. This one assumes the day both are gone.
by Steve Solomon 2006
4.05
982 ratings
The Unsettling of America
by Wendell Berry • 1977
America's farming crisis is really a crisis of character. The soil tells the story.
4.33
7k+
The Unsettling of America Summary
The Unsettling of America 87%
America's farming crisis is really a crisis of character. The soil tells the story.
by Wendell Berry 1977
4.33
7k+ ratings
The Non-Designer's Design Book
by Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
5k+
The Non-Designer's Design Book Summary
The Non-Designer's Design Book 87%
Good design is not a talent; it is four principles anyone can apply.
by Robin P. Williams 2011
4.10
5k+ ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 87%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
Design Is Storytelling
by Ellen Lupton • 2017
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
3.96
2k+
Design Is Storytelling Summary
Design Is Storytelling 87%
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
by Ellen Lupton 2017
3.96
2k+ ratings
Design to Grow
by David Butler • 2015
Scale and agility usually fight; Coca-Cola used design to get both at once.
3.74
369
Design to Grow Summary
Design to Grow 87%
Scale and agility usually fight; Coca-Cola used design to get both at once.
by David Butler 2015
3.74
369 ratings
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