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SoBrief
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Talking to Humans
by Giff Constable • 2014
A concise guide to customer interviews that separate real demand from polite lies.
4.06
2k+
Talking to Humans Summary
Talking to Humans 97%
A concise guide to customer interviews that separate real demand from polite lies.
by Giff Constable 2014
4.06
2k+ ratings
Lean Customer Development
by Cindy Alvarez • 2014
Save five hours of wasted development for every hour you spend talking to customers.
4.18
1k+
Lean Customer Development Summary
Lean Customer Development 96%
Save five hours of wasted development for every hour you spend talking to customers.
by Cindy Alvarez 2014
4.18
1k+ ratings
The Mom Test
by Rob Fitzpatrick • 2013
Everyone's lying about your business idea. Especially your mom. A method for getting real answers.
4.37
14k+
The Mom Test Summary
The Mom Test 96%
Everyone's lying about your business idea. Especially your mom. A method for getting real answers.
by Rob Fitzpatrick 2013
4.37
14k+ ratings
Validating Product Ideas
by Tomer Sharon • 2016
Know if anyone wants it before you build. Lean experiments for testing product ideas, fast.
4.10
289
Validating Product Ideas Summary
Validating Product Ideas 95%
Know if anyone wants it before you build. Lean experiments for testing product ideas, fast.
by Tomer Sharon 2016
4.10
289 ratings
When Coffee and Kale Compete
by Alan Klement • 2018
Stop asking what features to add. Ask what progress your customer is trying to make.
4.01
696
When Coffee and Kale Compete Summary
When Coffee and Kale Compete 95%
Stop asking what features to add. Ask what progress your customer is trying to make.
by Alan Klement 2018
4.01
696 ratings
UX for Lean Startups
by Laura Klein • 2013
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
4.10
2k+
UX for Lean Startups Summary
UX for Lean Startups 95%
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
by Laura Klein 2013
4.10
2k+ ratings
What Customers Want
by Anthony W. Ulwick • 2005
Customers can't design your product. Their unmet success metrics, scored by a single algorithm, can.
4.03
617
What Customers Want Summary
What Customers Want 95%
Customers can't design your product. Their unmet success metrics, scored by a single algorithm, can.
by Anthony W. Ulwick 2005
4.03
617 ratings
Sprint
by Jake Knapp • 2016
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
4.18
24k+
Sprint Summary
Sprint 95%
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
by Jake Knapp 2016
4.18
24k+ ratings
The Lean Product Playbook
by Dan Olsen • 2015
Test cheaply, validate early, build what customers pay for: a product manager's lean playbook.
4.27
4k+
The Lean Product Playbook Summary
The Lean Product Playbook 95%
Test cheaply, validate early, build what customers pay for: a product manager's lean playbook.
by Dan Olsen 2015
4.27
4k+ ratings
Demand-Side Sales 101
by Bob Moesta • 2020
Stop selling features. The customer's desire to make progress is what actually closes deals.
4.30
538
Demand-Side Sales 101 Summary
Demand-Side Sales 101 95%
Stop selling features. The customer's desire to make progress is what actually closes deals.
by Bob Moesta 2020
4.30
538 ratings
Lean B2B
by Étienne Garbugli • 2014
Consumer startup advice fails B2B. A lean method for finding problems that unlock enterprise sales.
4.17
244
Lean B2B Summary
Lean B2B 95%
Consumer startup advice fails B2B. A lean method for finding problems that unlock enterprise sales.
by Étienne Garbugli 2014
4.17
244 ratings
Value Proposition Design
by Alexander Osterwalder • 2013
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
4.21
7k+
Value Proposition Design Summary
Value Proposition Design 95%
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
by Alexander Osterwalder 2013
4.21
7k+ ratings
UX Strategy
by Jaime Levy • 2014
Stop building what nobody asked for: a research-to-launch playbook for digital product teams.
3.94
1k+
UX Strategy Summary
UX Strategy 95%
Stop building what nobody asked for: a research-to-launch playbook for digital product teams.
by Jaime Levy 2014
3.94
1k+ ratings
My Product Management Toolkit
by Marc Abraham • 2018
How to say no to good ideas, test assumptions cheaply, and influence teams without authority.
4.05
184
My Product Management Toolkit Summary
My Product Management Toolkit 94%
How to say no to good ideas, test assumptions cheaply, and influence teams without authority.
by Marc Abraham 2018
4.05
184 ratings
Interviewing Users
by Steve Portigal • 2013
Your assumptions about users are wrong. A systematic way to find out what they actually need.
4.13
1k+
Interviewing Users Summary
Interviewing Users 94%
Your assumptions about users are wrong. A systematic way to find out what they actually need.
by Steve Portigal 2013
4.13
1k+ ratings
The Right It
by Alberto Savoia • 2019
Skill can't save an unwanted idea. Fast, cheap experiments that test market demand before building.
4.30
850
The Right It Summary
The Right It 94%
Skill can't save an unwanted idea. Fast, cheap experiments that test market demand before building.
by Alberto Savoia 2019
4.30
850 ratings
Click
by Jake Knapp • 2025
Find what customers actually want in five days, with five people, before you build anything.
4.10
372
Click Summary
Click 94%
Find what customers actually want in five days, with five people, before you build anything.
by Jake Knapp 2025
4.10
372 ratings
The Startup Owner's Manual Strategy Guide
by Steve Blank • 2012
The original playbook for founders: stop guessing, start testing, find a business model that scales.
4.28
109
The Startup Owner's Manual Strategy Guide Summary
The Startup Owner's Manual Strategy Guide 94%
The original playbook for founders: stop guessing, start testing, find a business model that scales.
by Steve Blank 2012
4.28
109 ratings
The Jobs To Be Done Playbook
by Jim Kalbach • 2020
Products get hired, not bought. The playbook for discovering the job your customers need done.
4.06
419
The Jobs To Be Done Playbook Summary
The Jobs To Be Done Playbook 94%
Products get hired, not bought. The playbook for discovering the job your customers need done.
by Jim Kalbach 2020
4.06
419 ratings
Disciplined Entrepreneurship
by Bill Aulet • 2013
Replace startup guesswork with a repeatable system for finding customers and proving they will pay.
4.27
2k+
Disciplined Entrepreneurship Summary
Disciplined Entrepreneurship 94%
Replace startup guesswork with a repeatable system for finding customers and proving they will pay.
by Bill Aulet 2013
4.27
2k+ ratings
Designing Products People Love
by Scott Hurff • 2015
Most products fail in their empty and error states: a playbook for designing all five.
4.11
271
Designing Products People Love Summary
Designing Products People Love 94%
Most products fail in their empty and error states: a playbook for designing all five.
by Scott Hurff 2015
4.11
271 ratings
The Startup Playbook
by Rajat Bhargava • 2020
Two veteran founders on the cofounder, culture, and hiring decisions that matter more than the idea.
3.94
264
The Startup Playbook Summary
The Startup Playbook 94%
Two veteran founders on the cofounder, culture, and hiring decisions that matter more than the idea.
by Rajat Bhargava 2020
3.94
264 ratings
Decode and Conquer
by Lewis C. Lin • 2013
A proven system for product management interviews: ace the design, metrics, and strategy rounds.
4.07
2k+
Decode and Conquer Summary
Decode and Conquer 94%
A proven system for product management interviews: ace the design, metrics, and strategy rounds.
by Lewis C. Lin 2013
4.07
2k+ ratings
Stop Asking Questions
by Andrew Warner • 2021
A therapist's secret tools for getting anyone to open up, from first hello to final reveal.
4.13
187
Stop Asking Questions Summary
Stop Asking Questions 94%
A therapist's secret tools for getting anyone to open up, from first hello to final reveal.
by Andrew Warner 2021
4.13
187 ratings
Meaningful
by Bernadette Jiwa • 2015
Why solving the problems people have stopped noticing builds brands they never stop loving.
3.71
939
Meaningful Summary
Meaningful 94%
Why solving the problems people have stopped noticing builds brands they never stop loving.
by Bernadette Jiwa 2015
3.71
939 ratings
Obviously Awesome
by April Dunford • 2019
Your product landed in the wrong market without you noticing. The step-by-step fix.
4.24
4k+
Obviously Awesome Summary
Obviously Awesome 94%
Your product landed in the wrong market without you noticing. The step-by-step fix.
by April Dunford 2019
4.24
4k+ ratings
The Innovation Mindset
by Lorraine Hudson Marchand • 2022
The difference between a failed idea and a market-changing innovation is eight repeatable steps.
4.18
28
The Innovation Mindset Summary
The Innovation Mindset 94%
The difference between a failed idea and a market-changing innovation is eight repeatable steps.
by Lorraine Hudson Marchand 2022
4.18
28 ratings
Strategize
by Roman Pichler • 2016
Product roadmaps stuffed with features are fiction. How to build ones that actually steer.
4.01
990
Strategize Summary
Strategize 94%
Product roadmaps stuffed with features are fiction. How to build ones that actually steer.
by Roman Pichler 2016
4.01
990 ratings
Design Sprint
by Richard Banfield • 2015
Five days, one room, a tested prototype: the workshop that tells you what to build next.
3.79
219
Design Sprint Summary
Design Sprint 94%
Five days, one room, a tested prototype: the workshop that tells you what to build next.
by Richard Banfield 2015
3.79
219 ratings
Fall in Love with the Problem, Not the Solution
by Uri Levine • 2023
Startup survival: obsess over the problem, not your first solution. From the co-founder of Waze.
4.36
1k+
Fall in Love with the Problem, Not the Solution Summary
Fall in Love with the Problem, Not the Solution 94%
Startup survival: obsess over the problem, not your first solution. From the co-founder of Waze.
by Uri Levine 2023
4.36
1k+ ratings
The Product Book
by Product School • 2017
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
4.09
2k+
The Product Book Summary
The Product Book 94%
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
by Product School 2017
4.09
2k+ ratings
Outcomes Over Output
by Josh Seiden • 2019
Stop asking what to build and start asking what your customers should do differently.
4.33
2k+
Outcomes Over Output Summary
Outcomes Over Output 94%
Stop asking what to build and start asking what your customers should do differently.
by Josh Seiden 2019
4.33
2k+ ratings
Lean Inception
by Paulo Caroli • 2018
The workshop recipe that aligns a team and defines the right MVP, no code needed.
4.07
446
Lean Inception Summary
Lean Inception 94%
The workshop recipe that aligns a team and defines the right MVP, no code needed.
by Paulo Caroli 2018
4.07
446 ratings
The Lean Entrepreneur
by Brant Cooper • 2012
Your vision is worthless until tested. Find real customers, build what sells.
4.11
2k+
The Lean Entrepreneur Summary
The Lean Entrepreneur 94%
Your vision is worthless until tested. Find real customers, build what sells.
by Brant Cooper 2012
4.11
2k+ ratings
Startup Weekend
by Marc Nager • 2011
An idea, a weekend, and the right strangers: how 54 hours launches a startup.
3.58
272
Startup Weekend Summary
Startup Weekend 94%
An idea, a weekend, and the right strangers: how 54 hours launches a startup.
by Marc Nager 2011
3.58
272 ratings
Ask
by Ryan Levesque • 2015
What they don't want teaches more than what they do. One survey builds the whole funnel.
3.66
3k+
Ask Summary
Ask 94%
What they don't want teaches more than what they do. One survey builds the whole funnel.
by Ryan Levesque 2015
3.66
3k+ ratings
Lean Vs. Agile Vs. Design Thinking
by Jeff Gothelf • 2017
Agile for engineers, Lean for product, Design Thinking for design. The power is where they meet.
3.74
704
Lean Vs. Agile Vs. Design Thinking Summary
Lean Vs. Agile Vs. Design Thinking 94%
Agile for engineers, Lean for product, Design Thinking for design. The power is where they meet.
by Jeff Gothelf 2017
3.74
704 ratings
Innovation Games
by Luke Hohmann • 2006
Turn customer discovery into a game: the play-based way to uncover what buyers really need.
3.98
305
Innovation Games Summary
Innovation Games 94%
Turn customer discovery into a game: the play-based way to uncover what buyers really need.
by Luke Hohmann 2006
3.98
305 ratings
Nail It then Scale It
by Nathan Furr • 2010
Most startups die building what nobody needs. Find a real pain, solve it tight, grow only then.
4.12
939
Nail It then Scale It Summary
Nail It then Scale It 94%
Most startups die building what nobody needs. Find a real pain, solve it tight, grow only then.
by Nathan Furr 2010
4.12
939 ratings
Testing Business Ideas
by David J. Bland • 2019
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
4.25
1k+
Testing Business Ideas Summary
Testing Business Ideas 94%
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
by David J. Bland 2019
4.25
1k+ ratings
Loved
by Martina Lauchengco • 2022
Product marketing isn't a support function. Four strategic roles make it the growth engine.
3.85
664
Loved Summary
Loved 94%
Product marketing isn't a support function. Four strategic roles make it the growth engine.
by Martina Lauchengco 2022
3.85
664 ratings
Will It Fly?
by Pat Flynn • 2016
The validation roadmap: how to test whether your business idea has buyers before you build anything.
3.91
3k+
Will It Fly? Summary
Will It Fly? 94%
The validation roadmap: how to test whether your business idea has buyers before you build anything.
by Pat Flynn 2016
3.91
3k+ ratings
Jobs to be Done
by Anthony W. Ulwick • 2016
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
3.73
985
Jobs to be Done Summary
Jobs to be Done 94%
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
by Anthony W. Ulwick 2016
3.73
985 ratings
Growth Hacker Marketing
by Ryan Holiday • 2013
Marketing is no longer a department. It is a product feature, and it runs on data.
3.77
11k+
Growth Hacker Marketing Summary
Growth Hacker Marketing 94%
Marketing is no longer a department. It is a product feature, and it runs on data.
by Ryan Holiday 2013
3.77
11k+ ratings
The Innovator's Method
by Nathan Furr • 2014
Ten times the experiments, zero waste: a systematic approach to innovation for large organizations.
4.12
716
The Innovator's Method Summary
The Innovator's Method 94%
Ten times the experiments, zero waste: a systematic approach to innovation for large organizations.
by Nathan Furr 2014
4.12
716 ratings
Design a Better Business
by Patrick van der Pijl • 2016
Replace business plans with business experiments: the visual toolkit for strategy and innovation.
4.14
318
Design a Better Business Summary
Design a Better Business 94%
Replace business plans with business experiments: the visual toolkit for strategy and innovation.
by Patrick van der Pijl 2016
4.14
318 ratings
42 Rules of Product Management (2nd Edition)
by Brian Lawley • 2010
Passion fades. The real playbook: market obsession, firm no's, and evidence over ego.
3.75
150
42 Rules of Product Management (2nd Edition) Summary
42 Rules of Product Management (2nd Edition) 94%
Passion fades. The real playbook: market obsession, firm no's, and evidence over ego.
by Brian Lawley 2010
3.75
150 ratings
Designing for Growth
by JeanneLiedtka • 2011
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
3.99
952
Designing for Growth Summary
Designing for Growth 93%
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
by JeanneLiedtka 2011
3.99
952 ratings
Levers
by Amos Schwartzfarb • 2021
Replace intuition with math: a founder's framework for building a predictable, repeatable business.
4.19
166
Levers Summary
Levers 93%
Replace intuition with math: a founder's framework for building a predictable, repeatable business.
by Amos Schwartzfarb 2021
4.19
166 ratings
Design thinking
by Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Summary
Design thinking 93%
Most innovation chases technology or markets. This method chases human meaning instead.
by Mauricio Vianna 2012
3.55
100 ratings
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