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SoBrief

Book Summaries

Steal Like an Artist
by Austin Kleon • 2012
Steal from a hundred heroes, start before you're ready, and let your flaws become your style.
3.96
300k+
Steal Like an Artist Summary
Immersive
Steal Like an Artist
Steal from a hundred heroes, start before you're ready, and let your flaws become your style.
by Austin Kleon 2012 174 pages
3.96
300k+ ratings
Creativity, Inc.
by Ed Catmull • 2014
Success makes you blind to what kills creativity. A Pixar co-founder explains how to see it clearly.
4.2
100k+
Creativity, Inc. Summary
Immersive
Creativity, Inc.
Success makes you blind to what kills creativity. A Pixar co-founder explains how to see it clearly.
by Ed Catmull 2014 368 pages
4.2
100k+ ratings
Made to Stick
by Chip Heath • 2007
The gap between a forgotten memo and an urban legend is six teachable traits.
3.98
100k+
Made to Stick Summary
Made to Stick
The gap between a forgotten memo and an urban legend is six teachable traits.
by Chip Heath 2007 291 pages
3.98
100k+ ratings
The Artist's Way Every Day
by Julia Cameron • 2009
Three pages of daily longhand writing, a weekly solo play date, and a year of creative unblocking.
3.90
52k+
The Artist's Way Every Day Summary
The Artist's Way Every Day
Three pages of daily longhand writing, a weekly solo play date, and a year of creative unblocking.
by Julia Cameron 2009 417 pages
3.90
52k+ ratings
Hooked
by Nir Eyal • 2013
The psychology behind every habit-forming app, distilled into a four-step product design cycle.
4.12
50k+
Hooked Summary
Immersive
Hooked
The psychology behind every habit-forming app, distilled into a four-step product design cycle.
by Nir Eyal 2013 154 pages
4.12
50k+ ratings
The Design of Everyday Things
by Donald A. Norman • 1988
Why you can't figure out a simple door: the design classic that blames objects, not people.
4.15
48k+
The Design of Everyday Things Summary
The Design of Everyday Things
Why you can't figure out a simple door: the design classic that blames objects, not people.
by Donald A. Norman 1988 257 pages
4.15
48k+ ratings
Running Lean
by Ash Maurya • 2012
A one-page model, a few uncomfortable customer conversations, and zero code until someone pays.
4.10
20k+
Running Lean Summary
Running Lean
A one-page model, a few uncomfortable customer conversations, and zero code until someone pays.
by Ash Maurya 2012 367 pages
4.10
20k+ ratings
Good Strategy Bad Strategy
by Richard P. Rumelt • 2011
Most 'strategy' is just goals with a fancy title. The discipline to build one that wins.
4.13
17k+
Good Strategy Bad Strategy Summary
Immersive
Good Strategy Bad Strategy
Most 'strategy' is just goals with a fancy title. The discipline to build one that wins.
by Richard P. Rumelt 2011 323 pages
4.13
17k+ ratings
Storytelling with Data
by Cole Nussbaumer Knaflic • 2015
A repeatable process for turning messy spreadsheets into clear charts that drive action.
4.38
8k+
Storytelling with Data Summary
Storytelling with Data
A repeatable process for turning messy spreadsheets into clear charts that drive action.
by Cole Nussbaumer Knaflic 2015 288 pages
4.38
8k+ ratings
Lean Analytics
by Alistair Croll • 2013
Pick the right metric, ignore the rest: a stage-by-stage field guide to startup analytics.
4.11
8k+
Lean Analytics Summary
Lean Analytics
Pick the right metric, ignore the rest: a stage-by-stage field guide to startup analytics.
by Alistair Croll 2013 440 pages
4.11
8k+ ratings
Confessions of an Advertising Man
by David Ogilvy • 2004
Entertaining ads rarely sell. Great ones make a concrete promise, then repeat it for decades.
4
6k+
Confessions of an Advertising Man Summary
Confessions of an Advertising Man
Entertaining ads rarely sell. Great ones make a concrete promise, then repeat it for decades.
by David Ogilvy 2004 208 pages
4
6k+ ratings
Empowered
by Marty Cagan • 2020
Stop telling your teams what to build. Give them problems to solve, then get out of the way.
4.25
3k+
Empowered Summary
Empowered
Stop telling your teams what to build. Give them problems to solve, then get out of the way.
by Marty Cagan 2020 432 pages
4.25
3k+ ratings
Swipe to Unlock
by Parth Detroja • 2017
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
4.22
3k+
Swipe to Unlock Summary
Swipe to Unlock
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
by Parth Detroja 2017 323 pages
4.22
3k+ ratings
Feck Perfuction
by James Victore • 2019
Perfection kills more work than criticism ever did. A designer's guide to making things anyway.
4.04
1k+
Feck Perfuction Summary
Feck Perfuction
Perfection kills more work than criticism ever did. A designer's guide to making things anyway.
by James Victore 2019 160 pages
4.04
1k+ ratings
Jobs to be Done
by Anthony W. Ulwick • 2016
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
3.73
500+
Jobs to be Done Summary
Jobs to be Done
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
by Anthony W. Ulwick 2016 202 pages
3.73
500+ ratings
Designing for Growth
by JeanneLiedtka • 2011
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
3.99
500+
Designing for Growth Summary
Designing for Growth
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
by JeanneLiedtka 2011 248 pages
3.99
500+ ratings
Meaningful
by Bernadette Jiwa • 2015
Why solving the problems people have stopped noticing builds brands they never stop loving.
3.71
500+
Meaningful Summary
Meaningful
Why solving the problems people have stopped noticing builds brands they never stop loving.
by Bernadette Jiwa 2015 176 pages
3.71
500+ ratings
The Art of Client Service, Revised and Updated Edition
by Robert Solomon • 2003
The advertising guide that teaches one thing: the relationship is the product, not the campaign.
3.95
500+
The Art of Client Service, Revised and Updated Edition Summary
The Art of Client Service, Revised and Updated Edition
The advertising guide that teaches one thing: the relationship is the product, not the campaign.
by Robert Solomon 2003 208 pages
3.95
500+ ratings
The Fortune Cookie Principle
by Bernadette Jiwa • 2013
Twenty design decisions that make your brand a story worth telling and sharing.
3.88
500+
The Fortune Cookie Principle Summary
The Fortune Cookie Principle
Twenty design decisions that make your brand a story worth telling and sharing.
by Bernadette Jiwa 2013 202 pages
3.88
500+ ratings
Serious Creativity
by Edward de Bono • 1992
Make creativity a skill, not an accident: the deliberate techniques for thinking sideways.
3.81
500+
Serious Creativity Summary
Serious Creativity
Make creativity a skill, not an accident: the deliberate techniques for thinking sideways.
by Edward de Bono 1992 338 pages
3.81
500+ ratings
The Grid
by Matt Watkinson • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
The Grid Summary
The Grid
Nine forces shape every business choice. A single framework for seeing them all before they collide.
by Matt Watkinson 2017 352 pages
4.10
343 ratings
Product Design for the Web
by Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Summary
Product Design for the Web
Why shipping early and designing the invisible parts matters more than getting the pixels right.
by Randy J. Hunt 2013 214 pages
3.76
278 ratings
How to Launch a Brand
by Fabian Geyrhalter • 2020
Where brand names come from, how logos earn attention, and what turns a business into a brand.
3.90
191
How to Launch a Brand Summary
How to Launch a Brand
Where brand names come from, how logos earn attention, and what turns a business into a brand.
by Fabian Geyrhalter 2020 122 pages
3.90
191 ratings
The Game Changer
by Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Summary
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
by Jason Fox 2014 240 pages
3.88
185 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013 211 pages
3.94
134 ratings
Design thinking
by Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Summary
Design thinking
Most innovation chases technology or markets. This method chases human meaning instead.
by Mauricio Vianna 2012 161 pages
3.55
100 ratings
Color, Form, and Magic
by Nicole Pivirotto • 2021
Color and shape are spells you're already casting. Here's how to wield them on purpose.
3.58
84
Color, Form, and Magic Summary
Color, Form, and Magic
Color and shape are spells you're already casting. Here's how to wield them on purpose.
by Nicole Pivirotto 2021 112 pages
3.58
84 ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017 168 pages
3.95
42 ratings
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