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SoBrief

Arte e Design Resumos de Livros

Brand Gap, The
por Marty Neumeier • 2003
Brands stumble not on bad strategy or poor design, but on the gap no one manages.
3.98
5.000+
Brand Gap, The Resumo
Brand Gap, The
Brands stumble not on bad strategy or poor design, but on the gap no one manages.
por Marty Neumeier 2003
3.98
5.000+ avaliações
The Animator's Survival Kit
por Richard Williams • 2001
Give your drawings weight, rhythm, and personality through time-tested construction rules.
4.41
8.000+
The Animator's Survival Kit Resumo
The Animator's Survival Kit
Give your drawings weight, rhythm, and personality through time-tested construction rules.
por Richard Williams 2001 342 páginas
4.41
8.000+ avaliações
Thinking with Type
por Ellen Lupton • 2004
Typography is a craft, not a font menu: the rules of spacing, history, and form.
4.12
12.000+
Thinking with Type Resumo
Thinking with Type
Typography is a craft, not a font menu: the rules of spacing, history, and form.
por Ellen Lupton 2004 176 páginas
4.12
12.000+ avaliações
Designing Brand Identity
por Alina Wheeler • 2003
The complete playbook for turning abstract company values into a brand people trust on sight.
4.12
2.000+
Designing Brand Identity Resumo
Designing Brand Identity
The complete playbook for turning abstract company values into a brand people trust on sight.
por Alina Wheeler 2003 310 páginas
4.12
2.000+ avaliações
Design Is Storytelling
por Ellen Lupton • 2017
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
3.96
1.000+
Design Is Storytelling Resumo
Design Is Storytelling
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
por Ellen Lupton 2017 160 páginas
3.96
1.000+ avaliações
100 Things Every Designer Needs to Know About People
por Susan M. Weinschenk • 2011
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
4.09
6.000+
100 Things Every Designer Needs to Know About People Resumo
100 Things Every Designer Needs to Know About People
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
por Susan M. Weinschenk 2011 242 páginas
4.09
6.000+ avaliações
Emotional Design
por Donald A. Norman • 2003
Your brain processes beauty before conscious thought, and good looks make things easier to use.
3.95
5.000+
Emotional Design Resumo
Emotional Design
Your brain processes beauty before conscious thought, and good looks make things easier to use.
por Donald A. Norman 2003 272 páginas
3.95
5.000+ avaliações
Princípios Universais do Design
por William Lidwell • 2003
The 125 design principles that turn a frustrating product into one that feels obvious.
4.16
5.000+
Princípios Universais do Design Resumo
Princípios Universais do Design
The 125 design principles that turn a frustrating product into one that feels obvious.
por William Lidwell 2003 216 páginas
4.16
5.000+ avaliações
Designing for Growth
por JeanneLiedtka • 2011
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
3.99
500+
Designing for Growth Resumo
Designing for Growth
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
por JeanneLiedtka 2011 248 páginas
3.99
500+ avaliações
Leis de UX
por Jon Yablonski • 2024
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
4.33
1.000+
Leis de UX Resumo
Leis de UX
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
por Jon Yablonski 2024 183 páginas
4.33
1.000+ avaliações
The Laws of Simplicity
por John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7.000+
The Laws of Simplicity Resumo
The Laws of Simplicity
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
por John Maeda 2006 128 páginas
3.89
7.000+ avaliações
Branding
por Michael Johnson • 2016
Why most brands look the same and the disciplined process that makes yours the exception.
4.32
294
Branding Resumo
Branding
Why most brands look the same and the disciplined process that makes yours the exception.
por Michael Johnson 2016 320 páginas
4.32
294 avaliações
The Art Spirit
por Robert Henri • 1929
Art isn't a specialist's skill: it's a way of being. Henri's 1929 manifesto still startles.
3.87
27.000+
The Art Spirit Resumo
The Art Spirit
Art isn't a specialist's skill: it's a way of being. Henri's 1929 manifesto still startles.
por Robert Henri 1929 284 páginas
3.87
27.000+ avaliações
Drawing the Head and Hands
por Andrew Loomis • 1956
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
4.23
6.000+
Drawing the Head and Hands Resumo
Drawing the Head and Hands
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
por Andrew Loomis 1956 154 páginas
4.23
6.000+ avaliações
Obsessed
por Emily Heyward • 2020
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
3.96
500+
Obsessed Resumo
Obsessed
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
por Emily Heyward 2020 238 páginas
3.96
500+ avaliações
Making and Breaking the Grid
por Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4.000+
Making and Breaking the Grid Resumo
Making and Breaking the Grid
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
por Timothy Samara 2003 208 páginas
3.88
4.000+ avaliações
Design Thinking
por Thomas Lockwood • 2009
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
3.85
451
Design Thinking Resumo
Design Thinking
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
por Thomas Lockwood 2009 304 páginas
3.85
451 avaliações
Lovemarks The Future Beyond Brands
por Kevin Roberts • 2005
Brands lost their mystery. Three buried instincts are the only way to get it back.
3.86
1.000+
Lovemarks The Future Beyond Brands Resumo
Lovemarks The Future Beyond Brands
Brands lost their mystery. Three buried instincts are the only way to get it back.
por Kevin Roberts 2005 248 páginas
3.86
1.000+ avaliações
The Elements of Typographic Style
por Robert Bringhurst • 1992
Typography is an invisible art. Its rules: proportion, rhythm, and a five-century memory.
4.26
9.000+
The Elements of Typographic Style Resumo
The Elements of Typographic Style
Typography is an invisible art. Its rules: proportion, rhythm, and a five-century memory.
por Robert Bringhurst 1992 352 páginas
4.26
9.000+ avaliações
Graphic Design
por Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2.000+
Graphic Design Resumo
Graphic Design
Forget inspiration: how dots, grids, and iteration build the language of professional design.
por Ellen Lupton 2008 248 páginas
3.95
2.000+ avaliações
Creative Strategy and the Business of Design
por Douglas Davis • 2016
The business and strategy skills that move designers from order-takers to trusted partners.
4.00
392
Creative Strategy and the Business of Design Resumo
Creative Strategy and the Business of Design
The business and strategy skills that move designers from order-takers to trusted partners.
por Douglas Davis 2016 208 páginas
4.00
392 avaliações
UX Strategy
por Jaime Levy • 2014
Stop building what nobody asked for: a research-to-launch playbook for digital product teams.
3.94
1.000+
UX Strategy Resumo
UX Strategy
Stop building what nobody asked for: a research-to-launch playbook for digital product teams.
por Jaime Levy 2014 310 páginas
3.94
1.000+ avaliações
Articulating Design Decisions
por Tom Greever • 2015
Designing is easy. Explaining your choices to skeptical stakeholders is the real job.
4.14
1.000+
Articulating Design Decisions Resumo
Articulating Design Decisions
Designing is easy. Explaining your choices to skeptical stakeholders is the real job.
por Tom Greever 2015 259 páginas
4.14
1.000+ avaliações
Philosophy of Art
por Noël Carroll • 1999
Art defies every definition. A tour through the best philosophical attempts, and what survives.
3.88
204
Philosophy of Art Resumo
Philosophy of Art
Art defies every definition. A tour through the best philosophical attempts, and what survives.
por Noël Carroll 1999 288 páginas
3.88
204 avaliações
Design Is a Job
por Mike Monteiro • 2012
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
4.22
5.000+
Design Is a Job Resumo
Design Is a Job
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
por Mike Monteiro 2012 135 páginas
4.22
5.000+ avaliações
Brand Thinking and Other Noble Pursuits
por Debbie Millman • 2011
Brands are modern myths. The world's best designers reveal how they shape identity and culture.
3.85
500+
Brand Thinking and Other Noble Pursuits Resumo
Brand Thinking and Other Noble Pursuits
Brands are modern myths. The world's best designers reveal how they shape identity and culture.
por Debbie Millman 2011 256 páginas
3.85
500+ avaliações
Ruined by Design
por Mike Monteiro • 2019
Every harmful app was a designer's decision. The principles for refusing to build the next one.
4.11
2.000+
Ruined by Design Resumo
Ruined by Design
Every harmful app was a designer's decision. The principles for refusing to build the next one.
por Mike Monteiro 2019 251 páginas
4.11
2.000+ avaliações
Perspective Made Easy
por Ernest R. Norling • 1939
One horizon line, two vanishing points: the simple geometry behind every drawing that looks solid.
4.26
2.000+
Perspective Made Easy Resumo
Perspective Made Easy
One horizon line, two vanishing points: the simple geometry behind every drawing that looks solid.
por Ernest R. Norling 1939 224 páginas
4.26
2.000+ avaliações
Creating a Brand Identity
por Catharine Slade-Brooking • 2016
Turn a logo into a promise: the research, strategy, and psychology every brand designer needs.
3.99
307
Creating a Brand Identity Resumo
Creating a Brand Identity
Turn a logo into a promise: the research, strategy, and psychology every brand designer needs.
por Catharine Slade-Brooking 2016 160 páginas
3.99
307 avaliações
The Freelance Manifesto
por Joey Korenman • 2017
Motion designers can hit six figures freelancing. A field guide to portfolio, pricing, and trust.
4.52
500+
The Freelance Manifesto Resumo
The Freelance Manifesto
Motion designers can hit six figures freelancing. A field guide to portfolio, pricing, and trust.
por Joey Korenman 2017 360 páginas
4.52
500+ avaliações
Logo Design Love
por David Airey • 2011
The autistic brain is wired differently, not broken. Its strengths offer an overlooked path.
4.2
4.000+
Logo Design Love Resumo
Logo Design Love
The autistic brain is wired differently, not broken. Its strengths offer an overlooked path.
por David Airey 2011 220 páginas
4.2
4.000+ avaliações
How To Be a Graphic Designer Without Losing Your Soul
por Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5.000+
How To Be a Graphic Designer Without Losing Your Soul Resumo
How To Be a Graphic Designer Without Losing Your Soul
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
por Adrian Shaughnessy 2005 160 páginas
3.98
5.000+ avaliações
Hertzian Tales
por Anthony Dunne • 1999
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
4.26
125
Hertzian Tales Resumo
Hertzian Tales
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
por Anthony Dunne 1999 174 páginas
4.26
125 avaliações
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world
por Michael Bierut • 2015
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
4.32
1.000+
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world Resumo
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
por Michael Bierut 2015 320 páginas
4.32
1.000+ avaliações
Health Design Thinking
por Bon Ku • 2020
Empathy interviews, prototypes, sprints: the playbook for making healthcare human again.
4.11
163
Health Design Thinking Resumo
Health Design Thinking
Empathy interviews, prototypes, sprints: the playbook for making healthcare human again.
por Bon Ku 2020 228 páginas
4.11
163 avaliações
Think Like an Artist
por Will Gompertz • 2015
The artist's playbook for any career: turn failure into fuel and ideas into assets.
3.84
2.000+
Think Like an Artist Resumo
Think Like an Artist
The artist's playbook for any career: turn failure into fuel and ideas into assets.
por Will Gompertz 2015 232 páginas
3.84
2.000+ avaliações
Find Your Artistic Voice
por Lisa Congdon • 2019
Voice is built, not born. Daily practice, borrowed influences, and the discomfort most artists flee.
4.05
2.000+
Find Your Artistic Voice Resumo
Find Your Artistic Voice
Voice is built, not born. Daily practice, borrowed influences, and the discomfort most artists flee.
por Lisa Congdon 2019 132 páginas
4.05
2.000+ avaliações
Burn Your Portfolio
por Michael Janda • 2013
The business skills design school skipped, and why they matter more than the design itself.
4.14
500+
Burn Your Portfolio Resumo
Burn Your Portfolio
The business skills design school skipped, and why they matter more than the design itself.
por Michael Janda 2013 400 páginas
4.14
500+ avaliações
Art, Inc.
por Lisa Congdon • 2014
Turn your art into a business: diversify income, build a brand, and sell without selling out.
3.98
2.000+
Art, Inc. Resumo
Art, Inc.
Turn your art into a business: diversify income, build a brand, and sell without selling out.
por Lisa Congdon 2014 184 páginas
3.98
2.000+ avaliações
Design for the Real World
por Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
1.000+
Design for the Real World Resumo
Design for the Real World
Design fills the world with disposables. A manifesto for building what people actually need.
por Victor Papanek 1972 416 páginas
4.24
1.000+ avaliações
Graphic Design Rules
por Sean Adams • 2012
365 design rules: master typography, color, grids, and client work, one day at a time.
3.92
364
Graphic Design Rules Resumo
Graphic Design Rules
365 design rules: master typography, color, grids, and client work, one day at a time.
por Sean Adams 2012 384 páginas
3.92
364 avaliações
Exposing the Magic of Design
por Jon Kolko • 2010
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
4.09
210
Exposing the Magic of Design Resumo
Exposing the Magic of Design
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
por Jon Kolko 2010 208 páginas
4.09
210 avaliações
Speculative Everything
por Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
500+
Speculative Everything Resumo
Speculative Everything
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
por Anthony Dunne 2013 224 páginas
4.12
500+ avaliações
You're My Favorite Client
por Mike Monteiro • 2014
Stop saying 'make the logo bigger' and learn what to ask for instead.
4.26
446
You're My Favorite Client Resumo
You're My Favorite Client
Stop saying 'make the logo bigger' and learn what to ask for instead.
por Mike Monteiro 2014 127 páginas
4.26
446 avaliações
Undercover User Experience Design
por Cennydd Bowles • 2010
No budget, no mandate? A tactical guide for smuggling user experience into resistant organizations.
4.02
500+
Undercover User Experience Design Resumo
Undercover User Experience Design
No budget, no mandate? A tactical guide for smuggling user experience into resistant organizations.
por Cennydd Bowles 2010 183 páginas
4.02
500+ avaliações
Discursive Design
por Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Resumo
Discursive Design
What if your toaster had an opinion? A field guide to design that argues.
por Bruce M. Tharp 2019 632 páginas
4.36
25 avaliações
Les Fondamentaux Du Graphisme
por Gavin Ambrose • 2008
For new designers: master typography, branding, process, and production from brief to finish.
3.53
109
Les Fondamentaux Du Graphisme Resumo
Les Fondamentaux Du Graphisme
For new designers: master typography, branding, process, and production from brief to finish.
por Gavin Ambrose 2008 192 páginas
3.53
109 avaliações
The Shape of Design
por Frank Chimero • 2012
Great design isn't about pixels or grids. It's about why we make things and for whom.
3.90
1.000+
The Shape of Design Resumo
The Shape of Design
Great design isn't about pixels or grids. It's about why we make things and for whom.
por Frank Chimero 2012
3.90
1.000+ avaliações
Information Anxiety 2
por Richard Saul Wurman • 2000
The real crisis is too little meaning. A designer's rules for finding it.
3.98
176
Information Anxiety 2 Resumo
Information Anxiety 2
The real crisis is too little meaning. A designer's rules for finding it.
por Richard Saul Wurman 2000 308 páginas
3.98
176 avaliações
Van Gogh
por Ingo F. Walther • 1988
Every painting, one volume: the failed preacher who transformed painting, told through 871 canvases.
4.10
58.000+
Van Gogh Resumo
Van Gogh
Every painting, one volume: the failed preacher who transformed painting, told through 871 canvases.
por Ingo F. Walther 1988 720 páginas
4.10
58.000+ avaliações
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