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SoBrief
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Ansible
by Lorin Hochstein • 2014
No agents required. Automate configuration and deployment with playbooks you can actually read.
3.88
270
Ansible Summary
Ansible 88%
No agents required. Automate configuration and deployment with playbooks you can actually read.
by Lorin Hochstein 2014
3.88
270 ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 88%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 88%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 87%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 87%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 87%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Beautiful Architecture
by Diomidis Spinellis • 2008
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
3.42
171
Beautiful Architecture Summary
Beautiful Architecture 87%
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
by Diomidis Spinellis 2008
3.42
171 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 87%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 87%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
The Mythical Man-Month
by Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15k+
The Mythical Man-Month Summary
The Mythical Man-Month 87%
A late software project plus more programmers equals a later one. The essays that proved it.
by Frederick P. Brooks Jr. 1975
4.01
15k+ ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 87%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
Design Thinking Research
by Larry Leifer • 2013
What if your programming environment saved every change, so you could explore ideas without risk?
4.00
1
Design Thinking Research Summary
Design Thinking Research 87%
What if your programming environment saved every change, so you could explore ideas without risk?
by Larry Leifer 2013
4.00
1 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 87%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Lean Software Development
by Mary Poppendieck • 2003
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
4.19
1k+
Lean Software Development Summary
Lean Software Development 87%
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
by Mary Poppendieck 2003
4.19
1k+ ratings
Continuous delivery
by Jez Humble • 2010
Your releases are a nerve-wracking ordeal. The pipeline that turns them into a routine button-push.
4.20
3k+
Continuous delivery Summary
Continuous delivery 87%
Your releases are a nerve-wracking ordeal. The pipeline that turns them into a routine button-push.
by Jez Humble 2010
4.20
3k+ ratings
Frontend Architecture for Design Systems
by Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Summary
Frontend Architecture for Design Systems 87%
Forget page-building. Build a design system with modular markup and CSS that scales.
by Micah Godbolt 2015
3.33
123 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 87%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
The Software Architect Elevator
by Gregor Hohpe • 2020
Vertical commute: connecting boardroom strategy to shipping code without getting thrown off either.
4.38
673
The Software Architect Elevator Summary
The Software Architect Elevator 87%
Vertical commute: connecting boardroom strategy to shipping code without getting thrown off either.
by Gregor Hohpe 2020
4.38
673 ratings
Start Small, Stay Small
by Rob Walling • 2010
Stop building products for everyone. Pick a niche, build an audience, and market before you code.
3.95
2k+
Start Small, Stay Small Summary
Start Small, Stay Small 87%
Stop building products for everyone. Pick a niche, build an audience, and market before you code.
by Rob Walling 2010
3.95
2k+ ratings
Linux Administration Best Practices
by Scott Alan Miller • 2022
Storage, patches, databases, monitoring: a Linux playbook for keeping all the plates spinning.
3.00
3
Linux Administration Best Practices Summary
Linux Administration Best Practices 87%
Storage, patches, databases, monitoring: a Linux playbook for keeping all the plates spinning.
by Scott Alan Miller 2022
3.00
3 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 87%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
The Design of the UNIX Operating System
by Maurice J. Bach • 1986
What actually happens between the shell prompt and the hardware: the Unix kernel explained.
4.25
605
The Design of the UNIX Operating System Summary
The Design of the UNIX Operating System 87%
What actually happens between the shell prompt and the hardware: the Unix kernel explained.
by Maurice J. Bach 1986
4.25
605 ratings
Engineering in Plain Sight
by Grady Hillhouse • 2022
An illustrated field guide to the engineering secrets embedded in every street, pole, and bridge.
4.20
856
Engineering in Plain Sight Summary
Engineering in Plain Sight 87%
An illustrated field guide to the engineering secrets embedded in every street, pole, and bridge.
by Grady Hillhouse 2022
4.20
856 ratings
More Joel on Software
by Joel Spolsky • 2008
Ship on schedule, hire developers who skip the job boards, and know when fixing beats rewriting.
4.05
549
More Joel on Software Summary
More Joel on Software 87%
Ship on schedule, hire developers who skip the job boards, and know when fixing beats rewriting.
by Joel Spolsky 2008
4.05
549 ratings
Operating Systems
by William Stallings • 1991
How UNIX, Linux, and Solaris kernels work inside: from fork() to page faults.
3.72
421
Operating Systems Summary
Operating Systems 86%
How UNIX, Linux, and Solaris kernels work inside: from fork() to page faults.
by William Stallings 1991
3.72
421 ratings
Automate Your Busywork
by Aytekin Tank • 2023
Most of your workday runs on repeat. The no-code playbook for automating it away.
3.29
391
Automate Your Busywork Summary
Automate Your Busywork 86%
Most of your workday runs on repeat. The no-code playbook for automating it away.
by Aytekin Tank 2023
3.29
391 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 86%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
The DevOps Handbook
by Gene Kim • 2015
Speed and stability without the tradeoff. A practical handbook for unifying your delivery pipeline.
4.29
6k+
The DevOps Handbook Summary
The DevOps Handbook 86%
Speed and stability without the tradeoff. A practical handbook for unifying your delivery pipeline.
by Gene Kim 2015
4.29
6k+ ratings
Kubernetes in Action
by Marko Luksa • 2017
Why restart containers manually? One declarative system handles deployment, scaling, and recovery.
4.59
681
Kubernetes in Action Summary
Kubernetes in Action 86%
Why restart containers manually? One declarative system handles deployment, scaling, and recovery.
by Marko Luksa 2017
4.59
681 ratings
Operating System Concepts
by Abraham Silberschatz • 1985
There is exactly one program that never stops on your computer; everything else negotiates with it.
3.90
2k+
Operating System Concepts Summary
Operating System Concepts 86%
There is exactly one program that never stops on your computer; everything else negotiates with it.
by Abraham Silberschatz 1985
3.90
2k+ ratings
Release It!
by Michael T. Nygard • 2007
QA says your software is ready. Production disagrees. The patterns that close the gap.
4.25
3k+
Release It! Summary
Release It! 86%
QA says your software is ready. Production disagrees. The patterns that close the gap.
by Michael T. Nygard 2007
4.25
3k+ ratings
Maintenance of Everything
by Stewart Brand • 2026
Civilization runs on maintenance nobody sees, values, or funds. Until it stops.
4.00
516
Maintenance of Everything Summary
Maintenance of Everything 86%
Civilization runs on maintenance nobody sees, values, or funds. Until it stops.
by Stewart Brand 2026
4.00
516 ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 86%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
Pro Git
by Scott Chacon • 2009
Learn Git from the inside out: snapshots, branching, and the reflog that saves lost work.
4.18
3k+
Pro Git Summary
Pro Git 86%
Learn Git from the inside out: snapshots, branching, and the reflog that saves lost work.
by Scott Chacon 2009
4.18
3k+ ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 86%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 86%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
UNIX and Linux System Administration Handbook
by Evi Nemeth • 2010
Every script, service, and subnet: the Unix and Linux admin's survival manual.
4.45
993
UNIX and Linux System Administration Handbook Summary
UNIX and Linux System Administration Handbook 86%
Every script, service, and subnet: the Unix and Linux admin's survival manual.
by Evi Nemeth 2010
4.45
993 ratings
Programming the Raspberry Pi
by Simon Monk • 2012
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
3.82
420
Programming the Raspberry Pi Summary
Programming the Raspberry Pi 86%
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
by Simon Monk 2012
3.82
420 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 86%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Madly, Deeply
by Alan Rickman • 2022
Systems must evolve, not freeze: automated guardrails, small batches, and teams shaped for change.
3.58
17k+
Madly, Deeply Summary
Madly, Deeply 86%
Systems must evolve, not freeze: automated guardrails, small batches, and teams shaped for change.
by Alan Rickman 2022
3.58
17k+ ratings
Smashing WordPress
by Thord Daniel Hedengren • 2010
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
3.76
247
Smashing WordPress Summary
Smashing WordPress 86%
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
by Thord Daniel Hedengren 2010
3.76
247 ratings
97 Things Every Software Architect Should Know
by Richard Monson-Haefel • 2009
Code is the easy part. Learn the business, communication, and simplicity that make an architect.
3.62
783
97 Things Every Software Architect Should Know Summary
97 Things Every Software Architect Should Know 86%
Code is the easy part. Learn the business, communication, and simplicity that make an architect.
by Richard Monson-Haefel 2009
3.62
783 ratings
14 Habits of Highly Productive Developers
by Zeno Rocha • 2020
Fourteen habits for developers who want to stop sprinting and start compounding.
4.00
723
14 Habits of Highly Productive Developers Summary
14 Habits of Highly Productive Developers 86%
Fourteen habits for developers who want to stop sprinting and start compounding.
by Zeno Rocha 2020
4.00
723 ratings
The Cathedral & the Bazaar
by Eric S. Raymond • 1999
Software theory said complexity needs one architect. Linux proved an open bazaar could do it better.
3.83
4k+
The Cathedral & the Bazaar Summary
The Cathedral & the Bazaar 86%
Software theory said complexity needs one architect. Linux proved an open bazaar could do it better.
by Eric S. Raymond 1999
3.83
4k+ ratings
Invent To Learn
by Sylvia Libow Martinez • 2013
How to trade direct instruction for iterative design, physical making, and real student ownership.
4.17
803
Invent To Learn Summary
Invent To Learn 86%
How to trade direct instruction for iterative design, physical making, and real student ownership.
by Sylvia Libow Martinez 2013
4.17
803 ratings
The Perfectionists
by Simon Winchester • 2018
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
4.15
7k+
The Perfectionists Summary
The Perfectionists 86%
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
by Simon Winchester 2018
4.15
7k+ ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 86%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Software Requirements
by Karl Wiegers • 1999
Nearly half of all software defects trace back to bad requirements. The fix starts here.
4.14
859
Software Requirements Summary
Software Requirements 86%
Nearly half of all software defects trace back to bad requirements. The fix starts here.
by Karl Wiegers 1999
4.14
859 ratings
Windows PowerShell Cookbook
by Lee Holmes • 2007
No more text parsing. The object-oriented shell cookbook for reliable Windows scripting.
3.84
206
Windows PowerShell Cookbook Summary
Windows PowerShell Cookbook 86%
No more text parsing. The object-oriented shell cookbook for reliable Windows scripting.
by Lee Holmes 2007
3.84
206 ratings
Understanding Software
by Max Kanat-Alexander • 2017
Code that's easy to write is hard to maintain. Here's how to flip that equation.
3.58
179
Understanding Software Summary
Understanding Software 86%
Code that's easy to write is hard to maintain. Here's how to flip that equation.
by Max Kanat-Alexander 2017
3.58
179 ratings
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