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SoBrief
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The Basics of Process Mapping
by Robert Damelio • 1996
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
3.57
179
The Basics of Process Mapping Summary
The Basics of Process Mapping 93%
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
by Robert Damelio 1996
3.57
179 ratings
The Ultimate Guide to Business Process Management
by Theodore Panagacos • 2012
BPM fails when IT runs the show. A business-led blueprint for process improvement that lasts.
3.69
199
The Ultimate Guide to Business Process Management Summary
The Ultimate Guide to Business Process Management 93%
BPM fails when IT runs the show. A business-led blueprint for process improvement that lasts.
by Theodore Panagacos 2012
3.69
199 ratings
Process!
by Mike Paton • 2022
Stop firefighting. Document your core routines and build a business that scales without you.
3.97
369
Process! Summary
Process! 92%
Stop firefighting. Document your core routines and build a business that scales without you.
by Mike Paton 2022
3.97
369 ratings
Design to Grow
by David Butler • 2015
Scale and agility usually fight; Coca-Cola used design to get both at once.
3.74
369
Design to Grow Summary
Design to Grow 92%
Scale and agility usually fight; Coca-Cola used design to get both at once.
by David Butler 2015
3.74
369 ratings
SYSTEMology
by David Jenyns • 2020
Your business runs you. A repeatable method to flip that, starting with your vital processes.
4.21
726
SYSTEMology Summary
SYSTEMology 91%
Your business runs you. A repeatable method to flip that, starting with your vital processes.
by David Jenyns 2020
4.21
726 ratings
Automate Your Busywork
by Aytekin Tank • 2023
Most of your workday runs on repeat. The no-code playbook for automating it away.
3.29
391
Automate Your Busywork Summary
Automate Your Busywork 91%
Most of your workday runs on repeat. The no-code playbook for automating it away.
by Aytekin Tank 2023
3.29
391 ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 91%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
Work the System
by Sam Carpenter • 2011
Document every process, see your business from above, and never chase the same crisis twice.
3.87
6k+
Work the System Summary
Work the System 91%
Document every process, see your business from above, and never chase the same crisis twice.
by Sam Carpenter 2011
3.87
6k+ ratings
This Is Service Design Doing
by Marc Stickdorn • 2016
The field manual for turning customer journey maps and sticky notes into real organizational change.
4.36
567
This Is Service Design Doing Summary
This Is Service Design Doing 91%
The field manual for turning customer journey maps and sticky notes into real organizational change.
by Marc Stickdorn 2016
4.36
567 ratings
The Business Model Canvas
by Magali Marbaise • 2015
Nine boxes on one page. A workshop. Your business model, stress-tested and rebuilt before Monday.
3.63
124
The Business Model Canvas Summary
The Business Model Canvas 91%
Nine boxes on one page. A workshop. Your business model, stress-tested and rebuilt before Monday.
by Magali Marbaise 2015
3.63
124 ratings
Business Analysis For Dummies
by Paul Mulvey • 2013
From vague business pain to a working solution: the BA's complete toolkit, step by step.
3.79
156
Business Analysis For Dummies Summary
Business Analysis For Dummies 91%
From vague business pain to a working solution: the BA's complete toolkit, step by step.
by Paul Mulvey 2013
3.79
156 ratings
The Connected Company
by Dave Gray • 2012
When customers network faster than your hierarchy can respond, the answer is small autonomous teams.
4.11
617
The Connected Company Summary
The Connected Company 91%
When customers network faster than your hierarchy can respond, the answer is small autonomous teams.
by Dave Gray 2012
4.11
617 ratings
Business Analyst's Mentor Book
by Emrah Yayici • 2013
The 80/20 business-IT formula, plus requirements, agile, and UX techniques to save your projects.
3.67
187
Business Analyst's Mentor Book Summary
Business Analyst's Mentor Book 91%
The 80/20 business-IT formula, plus requirements, agile, and UX techniques to save your projects.
by Emrah Yayici 2013
3.67
187 ratings
Design Thinking
by Thomas Lockwood • 2009
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
3.85
451
Design Thinking Summary
Design Thinking 91%
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
by Thomas Lockwood 2009
3.85
451 ratings
101 Design Methods
by Vijay Kumar • 2012
101 methods for driving innovation as a structured routine, not a stroke of genius.
4.05
703
101 Design Methods Summary
101 Design Methods 91%
101 methods for driving innovation as a structured routine, not a stroke of genius.
by Vijay Kumar 2012
4.05
703 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 91%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
The Business Model Navigator
by Oliver Gassmann • 2013
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
4.10
455
The Business Model Navigator Summary
The Business Model Navigator 91%
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
by Oliver Gassmann 2013
4.10
455 ratings
Innovation Games
by Luke Hohmann • 2006
Turn customer discovery into a game: the play-based way to uncover what buyers really need.
3.98
305
Innovation Games Summary
Innovation Games 91%
Turn customer discovery into a game: the play-based way to uncover what buyers really need.
by Luke Hohmann 2006
3.98
305 ratings
Change by Design
by Tim Brown • 2009
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
3.89
11k+
Change by Design Summary
Change by Design 91%
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
by Tim Brown 2009
3.89
11k+ ratings
Insanely Simple
by Ken Segall • 2012
Apple's secret: a hatred of complexity that governs teams, products, marketing. An insider explains.
3.91
6k+
Insanely Simple Summary
Insanely Simple 91%
Apple's secret: a hatred of complexity that governs teams, products, marketing. An insider explains.
by Ken Segall 2012
3.91
6k+ ratings
The Six Sigma Way
by Peter S. Pande • 2000
How companies like GE and Motorola saved billions by reducing defects to 3.4 per million.
3.62
589
The Six Sigma Way Summary
The Six Sigma Way 91%
How companies like GE and Motorola saved billions by reducing defects to 3.4 per million.
by Peter S. Pande 2000
3.62
589 ratings
You're My Favorite Client
by Mike Monteiro • 2014
Stop saying 'make the logo bigger' and learn what to ask for instead.
4.26
446
You're My Favorite Client Summary
You're My Favorite Client 90%
Stop saying 'make the logo bigger' and learn what to ask for instead.
by Mike Monteiro 2014
4.26
446 ratings
Sense and Respond
by Jeff Gothelf • 2017
Plans break when markets shift fast. The winners listen, experiment, and adapt without waiting.
4.02
540
Sense and Respond Summary
Sense and Respond 90%
Plans break when markets shift fast. The winners listen, experiment, and adapt without waiting.
by Jeff Gothelf 2017
4.02
540 ratings
The Lean Machine
by Dantar P. Oosterwal • 2010
The lean product development playbook behind Harley-Davidson's turnaround, and how to use it.
3.83
137
The Lean Machine Summary
The Lean Machine 90%
The lean product development playbook behind Harley-Davidson's turnaround, and how to use it.
by Dantar P. Oosterwal 2010
3.83
137 ratings
The Design Thinking Playbook
by Michael Lewrick • 2018
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
3.89
482
The Design Thinking Playbook Summary
The Design Thinking Playbook 90%
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
by Michael Lewrick 2018
3.89
482 ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 90%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
The Delicate Art of Bureaucracy
by Mark Schwartz • 2020
Most digital transformations fail because they fight bureaucracy instead of reprogramming it.
4.11
199
The Delicate Art of Bureaucracy Summary
The Delicate Art of Bureaucracy 90%
Most digital transformations fail because they fight bureaucracy instead of reprogramming it.
by Mark Schwartz 2020
4.11
199 ratings
Design a Better Business
by Patrick van der Pijl • 2016
Replace business plans with business experiments: the visual toolkit for strategy and innovation.
4.14
318
Design a Better Business Summary
Design a Better Business 90%
Replace business plans with business experiments: the visual toolkit for strategy and innovation.
by Patrick van der Pijl 2016
4.14
318 ratings
Value Proposition Design
by Alexander Osterwalder • 2013
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
4.21
7k+
Value Proposition Design Summary
Value Proposition Design 90%
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
by Alexander Osterwalder 2013
4.21
7k+ ratings
There's Got to Be a Better Way
by Nelson P. Repenning • 2025
Your team drowns in work that never finishes. The fix isn't working harder; it's starting less.
4.16
121
There's Got to Be a Better Way Summary
There's Got to Be a Better Way 90%
Your team drowns in work that never finishes. The fix isn't working harder; it's starting less.
by Nelson P. Repenning 2025
4.16
121 ratings
Michael Porter's Value Chain
by 50Minutes • 2015
Every department hands off work to the next. That handoff is where your margin disappears.
3.66
53
Michael Porter's Value Chain Summary
Michael Porter's Value Chain 90%
Every department hands off work to the next. That handoff is where your margin disappears.
by 50Minutes 2015
3.66
53 ratings
Design thinking
by Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Summary
Design thinking 90%
Most innovation chases technology or markets. This method chases human meaning instead.
by Mauricio Vianna 2012
3.55
100 ratings
Lean Six Sigma
by Michael L. George • 2002
Speed and quality are not a trade-off. Bring them together and lead times drop 80%.
3.7
232
Lean Six Sigma Summary
Lean Six Sigma 90%
Speed and quality are not a trade-off. Bring them together and lead times drop 80%.
by Michael L. George 2002
3.7
232 ratings
CAD Monkeys, Dinosaur Babies, and T-Shaped People
by Warren Berger • 2009
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
4.06
469
CAD Monkeys, Dinosaur Babies, and T-Shaped People Summary
CAD Monkeys, Dinosaur Babies, and T-Shaped People 90%
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
by Warren Berger 2009
4.06
469 ratings
The Grid
by Matt Watkinson • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
The Grid Summary
The Grid 90%
Nine forces shape every business choice. A single framework for seeing them all before they collide.
by Matt Watkinson 2017
4.10
343 ratings
Gamestorming
by Dave Gray • 2010
80+ structured games that transform group thinking: from fuzzy questions to aligned action.
3.95
7k+
Gamestorming Summary
Gamestorming 90%
80+ structured games that transform group thinking: from fuzzy questions to aligned action.
by Dave Gray 2010
3.95
7k+ ratings
46 Rules of Genius, The
by Marty Neumeier • 2014
Break the rules, then build better ones: a designer's system for making creativity reliable.
3.85
302
46 Rules of Genius, The Summary
46 Rules of Genius, The 90%
Break the rules, then build better ones: a designer's system for making creativity reliable.
by Marty Neumeier 2014
3.85
302 ratings
Designing for Growth
by JeanneLiedtka • 2011
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
3.99
952
Designing for Growth Summary
Designing for Growth 90%
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
by JeanneLiedtka 2011
3.99
952 ratings
Undercover User Experience Design
by Cennydd Bowles • 2010
No budget, no mandate? A tactical guide for smuggling user experience into resistant organizations.
4.02
504
Undercover User Experience Design Summary
Undercover User Experience Design 90%
No budget, no mandate? A tactical guide for smuggling user experience into resistant organizations.
by Cennydd Bowles 2010
4.02
504 ratings
Designing Experiences
by J Robert Rossman • 2019
Turn any interaction into a journey: a design system from first anticipation to final memory.
3.97
159
Designing Experiences Summary
Designing Experiences 90%
Turn any interaction into a journey: a design system from first anticipation to final memory.
by J Robert Rossman 2019
3.97
159 ratings
How to Make Sense of Any Mess
by Abby Covert • 2014
Your information problem is a language problem. Seven steps to make sense of any mess.
3.85
2k+
How to Make Sense of Any Mess Summary
How to Make Sense of Any Mess 90%
Your information problem is a language problem. Seven steps to make sense of any mess.
by Abby Covert 2014
3.85
2k+ ratings
Design Is a Job
by Mike Monteiro • 2012
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
4.22
5k+
Design Is a Job Summary
Design Is a Job 90%
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
by Mike Monteiro 2012
4.22
5k+ ratings
Real-World Kanban
by Mattias Skarin • 2015
Your team has bottlenecks you cannot see. Surface them, limit work-in-progress, and ship faster.
3.62
156
Real-World Kanban Summary
Real-World Kanban 90%
Your team has bottlenecks you cannot see. Surface them, limit work-in-progress, and ship faster.
by Mattias Skarin 2015
3.62
156 ratings
Outcomes Over Output
by Josh Seiden • 2019
Stop asking what to build and start asking what your customers should do differently.
4.33
2k+
Outcomes Over Output Summary
Outcomes Over Output 90%
Stop asking what to build and start asking what your customers should do differently.
by Josh Seiden 2019
4.33
2k+ ratings
Visual Project Management
by Mark J Woeppel • 2015
Invisible problems sink projects. Ten visual tools that expose them before they do damage.
3.79
39
Visual Project Management Summary
Visual Project Management 90%
Invisible problems sink projects. Ten visual tools that expose them before they do damage.
by Mark J Woeppel 2015
3.79
39 ratings
Uncommon Service
by Frances Frei • 2012
The counterintuitive rule of service: to be great, you must first decide where to be bad.
4.01
784
Uncommon Service Summary
Uncommon Service 90%
The counterintuitive rule of service: to be great, you must first decide where to be bad.
by Frances Frei 2012
4.01
784 ratings
The Design of Business
by Roger L. Martin • 2009
Data tells you what worked yesterday. Breakthroughs demand a logic that works forward.
3.92
2k+
The Design of Business Summary
The Design of Business 90%
Data tells you what worked yesterday. Breakthroughs demand a logic that works forward.
by Roger L. Martin 2009
3.92
2k+ ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 90%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
Design Driven Innovation
by Roberto Verganti • 2009
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
4.00
498
Design Driven Innovation Summary
Design Driven Innovation 90%
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
by Roberto Verganti 2009
4.00
498 ratings
Innovation by Design
by Thomas Lockwood • 2017
Why design thinking fails without leadership alignment, and how Intuit, SAP, and GE got it to stick.
3.59
116
Innovation by Design Summary
Innovation by Design 90%
Why design thinking fails without leadership alignment, and how Intuit, SAP, and GE got it to stick.
by Thomas Lockwood 2017
3.59
116 ratings
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