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SoBrief
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Discipline Is Destiny
by Ryan Holiday • 2022
Ambition is celebrated. Self-control is ignored. The Stoics knew which one actually shapes a life.
4.25
24k+
Discipline Is Destiny Summary
Discipline Is Destiny 87%
Ambition is celebrated. Self-control is ignored. The Stoics knew which one actually shapes a life.
by Ryan Holiday 2022
4.25
24k+ ratings
The Marshmallow Test
by Walter Mischel • 2014
Willpower isn't character; it's a cognitive skill. A four-year-old with a marshmallow proved it.
3.72
10k+
The Marshmallow Test Summary
The Marshmallow Test 87%
Willpower isn't character; it's a cognitive skill. A four-year-old with a marshmallow proved it.
by Walter Mischel 2014
3.72
10k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 86%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
The Science of Self-Discipline
by Peter Hollins • 2017
Willpower runs out. The fix is designing a world where the easiest choice is the right one.
4.09
2k+
The Science of Self-Discipline Summary
The Science of Self-Discipline 86%
Willpower runs out. The fix is designing a world where the easiest choice is the right one.
by Peter Hollins 2017
4.09
2k+ ratings
Getting Gamers
by Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Summary
Getting Gamers 86%
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
by Jamie Madigan 2015
4.01
489 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 86%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 86%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 86%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
How to Raise a Healthy Gamer
by Alok Kanojia • 2024
Video games meet real psychological needs. A clinical guide to replacing screen battles with trust.
4.13
1k+
How to Raise a Healthy Gamer Summary
How to Raise a Healthy Gamer 86%
Video games meet real psychological needs. A clinical guide to replacing screen battles with trust.
by Alok Kanojia 2024
4.13
1k+ ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 85%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
Control Unleashed
by Leslie McDevitt • 2007
Your dog lunges, barks, or tunes out. The game-based protocol that fixes the emotion first.
4.39
778
Control Unleashed Summary
Control Unleashed 85%
Your dog lunges, barks, or tunes out. The game-based protocol that fixes the emotion first.
by Leslie McDevitt 2007
4.39
778 ratings
The Gamer's Brain
by Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Summary
The Gamer's Brain 85%
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
by Celia Hodent 2017
4.29
231 ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 85%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
The Chimp Paradox
by Steve Peters • 2012
The three-part mental model that puts your rational brain back in charge when emotions take over.
3.99
24k+
The Chimp Paradox Summary
The Chimp Paradox 85%
The three-part mental model that puts your rational brain back in charge when emotions take over.
by Steve Peters 2012
3.99
24k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 85%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Willpower
by Roy F. Baumeister • 2011
Willpower depletes with every decision, runs on glucose, and strengthens with practice.
3.95
21k+
Willpower Summary
Willpower 85%
Willpower depletes with every decision, runs on glucose, and strengthens with practice.
by Roy F. Baumeister 2011
3.95
21k+ ratings
Get It Done
by Ayelet Fishbach • 2022
Your goals fail in the middle, not at the start. The science that fixes the slump.
3.55
1k+
Get It Done Summary
Get It Done 85%
Your goals fail in the middle, not at the start. The science that fixes the slump.
by Ayelet Fishbach 2022
3.55
1k+ ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 85%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 85%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
Neuro-Discipline
by Peter Hollins • 2019
Your brain defaults to comfort and impulse. Ten research-backed ways to redesign the choice.
4.13
469
Neuro-Discipline Summary
Neuro-Discipline 85%
Your brain defaults to comfort and impulse. Ten research-backed ways to redesign the choice.
by Peter Hollins 2019
4.13
469 ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 85%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
Find Your Focus Zone
by Lucy Jo Palladino • 2007
Boredom and frenzy both kill focus. Train your brain to find the sweet spot between them.
3.91
428
Find Your Focus Zone Summary
Find Your Focus Zone 85%
Boredom and frenzy both kill focus. Train your brain to find the sweet spot between them.
by Lucy Jo Palladino 2007
3.91
428 ratings
Concentration
by Kam Knight • 2020
Five hours of unbroken focus begins with exercises most productivity books skip: the internal ones.
4.00
116
Concentration Summary
Concentration 85%
Five hours of unbroken focus begins with exercises most productivity books skip: the internal ones.
by Kam Knight 2020
4.00
116 ratings
Brain Hacks
by Lara Honos-Webb • 2018
Focus, planning, impulse control: these brain skills can be built with simple daily exercises.
3.78
426
Brain Hacks Summary
Brain Hacks 85%
Focus, planning, impulse control: these brain skills can be built with simple daily exercises.
by Lara Honos-Webb 2018
3.78
426 ratings
The Invisible Game
by Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
228
The Invisible Game Summary
The Invisible Game 85%
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
by Zoltan Andrejkovics 2016
4.33
228 ratings
For the Win
by Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1k+
For the Win Summary
For the Win 85%
Why leaderboards backfire and points stop working: designing motivation that comes from within.
by Kevin Werbach 2012
3.75
1k+ ratings
Mindful Self-Discipline
by Giovanni Dienstmann • 2021
Why willpower alone fails, and what to do instead: a discipline system built on awareness.
4.29
313
Mindful Self-Discipline Summary
Mindful Self-Discipline 85%
Why willpower alone fails, and what to do instead: a discipline system built on awareness.
by Giovanni Dienstmann 2021
4.29
313 ratings
The Working Memory Advantage
by Tracy Packiam Alloway • 2013
Grades, self-control, and success: working memory predicts them better than IQ, and it's trainable.
3.37
144
The Working Memory Advantage Summary
The Working Memory Advantage 85%
Grades, self-control, and success: working memory predicts them better than IQ, and it's trainable.
by Tracy Packiam Alloway 2013
3.37
144 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 85%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
Assassination Generation
by Dave Grossman • 2016
Your child's favorite game uses the same conditioning that trains soldiers to kill.
3.71
351
Assassination Generation Summary
Assassination Generation 85%
Your child's favorite game uses the same conditioning that trains soldiers to kill.
by Dave Grossman 2016
3.71
351 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 85%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
The Science of Sin
by Jack Lewis • 2018
Lust, greed, and wrath are not moral failures. They're brain states, and that changes everything.
3.60
230
The Science of Sin Summary
The Science of Sin 85%
Lust, greed, and wrath are not moral failures. They're brain states, and that changes everything.
by Jack Lewis 2018
3.60
230 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 85%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
The Smart but Scattered Guide to Success
by Peg Dawson • 2016
Twelve brain skills drive your daily success. Map your weak spots and fix or bypass them.
4.10
729
The Smart but Scattered Guide to Success Summary
The Smart but Scattered Guide to Success 85%
Twelve brain skills drive your daily success. Map your weak spots and fix or bypass them.
by Peg Dawson 2016
4.10
729 ratings
3 Seconds
by Les Parrott III • 2007
Your first impulse is rarely your best. The three-second rule for choosing a second one.
3.80
382
3 Seconds Summary
3 Seconds 84%
Your first impulse is rarely your best. The three-second rule for choosing a second one.
by Les Parrott III 2007
3.80
382 ratings
Science of Consequences
by Susan M. Schneider • 2012
Pigeons learning, genes activating, societies changing: one set of rules governs them all.
4.02
280
Science of Consequences Summary
Science of Consequences 84%
Pigeons learning, genes activating, societies changing: one set of rules governs them all.
by Susan M. Schneider 2012
4.02
280 ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 84%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 84%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
The Motivation Hacker
by Nick Winter • 2013
You do not need to feel motivated. You need to manipulate the four variables that produce action.
3.73
2k+
The Motivation Hacker Summary
The Motivation Hacker 84%
You do not need to feel motivated. You need to manipulate the four variables that produce action.
by Nick Winter 2013
3.73
2k+ ratings
Press Start
by Daniel Griffin • 2019
Forget points and badges. The marketing power of games is in solving problems people actually have.
3.80
10
Press Start Summary
Press Start 84%
Forget points and badges. The marketing power of games is in solving problems people actually have.
by Daniel Griffin 2019
3.80
10 ratings
The Mental Game of Poker
by Jared Tendler • 2011
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
4.22
1k+
The Mental Game of Poker Summary
The Mental Game of Poker 84%
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
by Jared Tendler 2011
4.22
1k+ ratings
Your Future Self Will Thank You
by Drew Dyck • 2019
Why willpower alone fails: how to build self-control with grace, habits, and brain science.
4.28
2k+
Your Future Self Will Thank You Summary
Your Future Self Will Thank You 84%
Why willpower alone fails: how to build self-control with grace, habits, and brain science.
by Drew Dyck 2019
4.28
2k+ ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 84%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 84%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Quit Porn and Get Rich
by Martin Prescott • 2018
The neuroscience of why porn kills ambition, and a plan to get your drive back.
3.76
168
Quit Porn and Get Rich Summary
Quit Porn and Get Rich 84%
The neuroscience of why porn kills ambition, and a plan to get your drive back.
by Martin Prescott 2018
3.76
168 ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 84%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
Get Your Sh*t Together
by Sarah Knight • 2016
A system for dumping mental clutter, ignoring what you should do, and doing what you want.
3.56
20k+
Get Your Sh*t Together Summary
Get Your Sh*t Together 84%
A system for dumping mental clutter, ignoring what you should do, and doing what you want.
by Sarah Knight 2016
3.56
20k+ ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat 84%
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017
4.18
173 ratings
The Procrastinator's Digest
by Timothy A. Pychyl • 2010
Procrastination is emotional, not logistical. The fix: five minutes, zero motivation required.
3.94
157
The Procrastinator's Digest Summary
The Procrastinator's Digest 84%
Procrastination is emotional, not logistical. The fix: five minutes, zero motivation required.
by Timothy A. Pychyl 2010
3.94
157 ratings
Coercion and Its Fallout
by Murray Sidman • 1989
Why punishment breeds more of the very behavior it tries to stop: behavior analyst explains.
4.44
124
Coercion and Its Fallout Summary
Coercion and Its Fallout 84%
Why punishment breeds more of the very behavior it tries to stop: behavior analyst explains.
by Murray Sidman 1989
4.44
124 ratings
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