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SoBrief
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Agile Testing
by Lisa Crispin • 2008
Shift quality left: a practical guide to weaving testing into every day of agile development.
3.82
1k+
Agile Testing Summary
Agile Testing 89%
Shift quality left: a practical guide to weaving testing into every day of agile development.
by Lisa Crispin 2008
3.82
1k+ ratings
Testing in Scrum
by Tilo Linz • 2014
Shift from a last-minute quality gate to testing woven into every sprint and commit.
3.72
25
Testing in Scrum Summary
Testing in Scrum 89%
Shift from a last-minute quality gate to testing woven into every sprint and commit.
by Tilo Linz 2014
3.72
25 ratings
The Art of Unit Testing
by Roy Osherove • 2009
C# unit testing without the brittle tests: stubs, mocks, and the isolation patterns that work.
4.09
1k+
The Art of Unit Testing Summary
The Art of Unit Testing 88%
C# unit testing without the brittle tests: stubs, mocks, and the isolation patterns that work.
by Roy Osherove 2009
4.09
1k+ ratings
Effective Unit Testing
by Lasse Koskela • 2012
A slow test suite kills productivity. The craft rules for fast, trustworthy unit tests.
3.80
118
Effective Unit Testing Summary
Effective Unit Testing 88%
A slow test suite kills productivity. The craft rules for fast, trustworthy unit tests.
by Lasse Koskela 2012
3.80
118 ratings
Writing High-Performance .NET Code
by Ben Watson • 2014
Stop guessing why .NET drags. Measure, master the GC, and fix the real bottlenecks.
4.30
291
Writing High-Performance .NET Code Summary
Writing High-Performance .NET Code 88%
Stop guessing why .NET drags. Measure, master the GC, and fix the real bottlenecks.
by Ben Watson 2014
4.30
291 ratings
Software Engineering at Google
by Titus Winters • 2020
Google's testing playbook: 80/20, test behaviors not methods, write tests that never rot.
4.20
2k+
Software Engineering at Google Summary
Software Engineering at Google 88%
Google's testing playbook: 80/20, test behaviors not methods, write tests that never rot.
by Titus Winters 2020
4.20
2k+ ratings
Building Secure and Reliable Systems
by Heather Adkins • 2020
Build systems that survive attacks and accidents. Google's framework for reliable, secure software.
3.89
199
Building Secure and Reliable Systems Summary
Building Secure and Reliable Systems 88%
Build systems that survive attacks and accidents. Google's framework for reliable, secure software.
by Heather Adkins 2020
3.89
199 ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 88%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 88%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Debugging
by David J. Agans • 2002
Learn to debug like a detective: reproduce the crime, divide the scene, and never guess.
4.26
509
Debugging Summary
Debugging 88%
Learn to debug like a detective: reproduce the crime, divide the scene, and never guess.
by David J. Agans 2002
4.26
509 ratings
Designing the User Experience of Game Development Tools
by David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Summary
Designing the User Experience of Game Development Tools 88%
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
by David Lightbown 2015
4.13
16 ratings
High Performance Web Sites
by Steve Souders • 2007
The browser, not the backend, eats your load time. The engineering rules that win it back.
4.15
688
High Performance Web Sites Summary
High Performance Web Sites 88%
The browser, not the backend, eats your load time. The engineering rules that win it back.
by Steve Souders 2007
4.15
688 ratings
Design Thinking Research
by Larry Leifer • 2013
What if your programming environment saved every change, so you could explore ideas without risk?
4.00
1
Design Thinking Research Summary
Design Thinking Research 88%
What if your programming environment saved every change, so you could explore ideas without risk?
by Larry Leifer 2013
4.00
1 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 88%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 88%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
Mastering Regular Expressions
by Jeffrey E.F. Friedl • 1997
Understand the engine behind your regex: why some patterns crawl, and how to make them run.
4.16
2k+
Mastering Regular Expressions Summary
Mastering Regular Expressions 88%
Understand the engine behind your regex: why some patterns crawl, and how to make them run.
by Jeffrey E.F. Friedl 1997
4.16
2k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 87%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Software Requirements
by Karl Wiegers • 1999
Nearly half of all software defects trace back to bad requirements. The fix starts here.
4.14
859
Software Requirements Summary
Software Requirements 87%
Nearly half of all software defects trace back to bad requirements. The fix starts here.
by Karl Wiegers 1999
4.14
859 ratings
The Clean Coder
by Robert C. Martin • 2011
A pro programmer's real job: saying no, keeping promises, staying calm when the build breaks.
4.26
9k+
The Clean Coder Summary
The Clean Coder 87%
A pro programmer's real job: saying no, keeping promises, staying calm when the build breaks.
by Robert C. Martin 2011
4.26
9k+ ratings
Web Analytics 2.0
by Avinash Kaushik • 2009
Your web data is lying to you. The framework that turns page views into decisions.
4.13
2k+
Web Analytics 2.0 Summary
Web Analytics 2.0 87%
Your web data is lying to you. The framework that turns page views into decisions.
by Avinash Kaushik 2009
4.13
2k+ ratings
Continuous delivery
by Jez Humble • 2010
Your releases are a nerve-wracking ordeal. The pipeline that turns them into a routine button-push.
4.20
3k+
Continuous delivery Summary
Continuous delivery 87%
Your releases are a nerve-wracking ordeal. The pipeline that turns them into a routine button-push.
by Jez Humble 2010
4.20
3k+ ratings
Rocket Surgery Made Easy
by Steve Krug • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4k+
Rocket Surgery Made Easy Summary
Rocket Surgery Made Easy 87%
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
by Steve Krug 2009
4.14
4k+ ratings
Working Effectively with Legacy Code
by Michael C. Feathers • 2004
Every change is surgery in the dark. The proven, repeatable path to taming an untested codebase.
4.14
5k+
Working Effectively with Legacy Code Summary
Working Effectively with Legacy Code 87%
Every change is surgery in the dark. The proven, repeatable path to taming an untested codebase.
by Michael C. Feathers 2004
4.14
5k+ ratings
The Rebel's Guide to Email Marketing
by D.J. Waldow • 2012
Your email playbook is making you invisible. How to get opened, clicked, and read.
3.72
71
The Rebel's Guide to Email Marketing Summary
The Rebel's Guide to Email Marketing 87%
Your email playbook is making you invisible. How to get opened, clicked, and read.
by D.J. Waldow 2012
3.72
71 ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 87%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Understanding Software
by Max Kanat-Alexander • 2017
Code that's easy to write is hard to maintain. Here's how to flip that equation.
3.58
179
Understanding Software Summary
Understanding Software 87%
Code that's easy to write is hard to maintain. Here's how to flip that equation.
by Max Kanat-Alexander 2017
3.58
179 ratings
Paper Prototyping
by Carolyn Snyder • 2003
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
3.78
207
Paper Prototyping Summary
Paper Prototyping 87%
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
by Carolyn Snyder 2003
3.78
207 ratings
The Art of Debugging with GDB, DDD and Eclipse
by Norman Matloff • 2007
Your program crashes because it hides a secret. GDB, DDD, and Eclipse reveal it.
3.91
106
The Art of Debugging with GDB, DDD and Eclipse Summary
The Art of Debugging with GDB, DDD and Eclipse 87%
Your program crashes because it hides a secret. GDB, DDD, and Eclipse reveal it.
by Norman Matloff 2007
3.91
106 ratings
Landing Page Optimization
by Tim Ash • 2008
Small tests, big returns: how to optimize every landing page element for maximum conversion.
3.82
549
Landing Page Optimization Summary
Landing Page Optimization 87%
Small tests, big returns: how to optimize every landing page element for maximum conversion.
by Tim Ash 2008
3.82
549 ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 87%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Lean Software Development
by Mary Poppendieck • 2003
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
4.19
1k+
Lean Software Development Summary
Lean Software Development 87%
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
by Mary Poppendieck 2003
4.19
1k+ ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 87%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
High Performance JavaScript
by Nicholas C. Zakas • 2010
Fewer DOM touches, shorter scope chains, smarter loading: JS performance without the rewrite.
4.10
596
High Performance JavaScript Summary
High Performance JavaScript 87%
Fewer DOM touches, shorter scope chains, smarter loading: JS performance without the rewrite.
by Nicholas C. Zakas 2010
4.10
596 ratings
The Complete Software Developer's Career Guide
by John Sonmez • 2017
One language, one portfolio, one interview strategy: the sequence that turns learners into hires.
4.02
1k+
The Complete Software Developer's Career Guide Summary
The Complete Software Developer's Career Guide 87%
One language, one portfolio, one interview strategy: the sequence that turns learners into hires.
by John Sonmez 2017
4.02
1k+ ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 87%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Usability Engineering
by Jakob Nielsen • 1993
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
3.97
277
Usability Engineering Summary
Usability Engineering 87%
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
by Jakob Nielsen 1993
3.97
277 ratings
The Right It
by Alberto Savoia • 2019
Skill can't save an unwanted idea. Fast, cheap experiments that test market demand before building.
4.30
850
The Right It Summary
The Right It 87%
Skill can't save an unwanted idea. Fast, cheap experiments that test market demand before building.
by Alberto Savoia 2019
4.30
850 ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 87%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
Learn Python 3 the Hard Way
by Zed A. Shaw • 2017
Python without the hand-holding: type every line, debug every error, and build from the terminal up.
3.92
597
Learn Python 3 the Hard Way Summary
Learn Python 3 the Hard Way 87%
Python without the hand-holding: type every line, debug every error, and build from the terminal up.
by Zed A. Shaw 2017
3.92
597 ratings
Measuring the User Experience
by Thomas Tullis • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
567
Measuring the User Experience Summary
Measuring the User Experience 87%
Three metrics that show exactly where users get stuck: task success, time, and errors.
by Thomas Tullis 2008
4.08
567 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 87%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
More Joel on Software
by Joel Spolsky • 2008
Ship on schedule, hire developers who skip the job boards, and know when fixing beats rewriting.
4.05
549
More Joel on Software Summary
More Joel on Software 87%
Ship on schedule, hire developers who skip the job boards, and know when fixing beats rewriting.
by Joel Spolsky 2008
4.05
549 ratings
14 Habits of Highly Productive Developers
by Zeno Rocha • 2020
Fourteen habits for developers who want to stop sprinting and start compounding.
4.00
723
14 Habits of Highly Productive Developers Summary
14 Habits of Highly Productive Developers 87%
Fourteen habits for developers who want to stop sprinting and start compounding.
by Zeno Rocha 2020
4.00
723 ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 87%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
Site Reliability Engineering
by Betsy Beyer • 2016
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
4.21
3k+
Site Reliability Engineering Summary
Site Reliability Engineering 87%
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
by Betsy Beyer 2016
4.21
3k+ ratings
The Art of Agile Development
by James Shore • 2007
Weekly deployments and single-digit bug counts: the whole XP practice set that gets you there.
3.98
915
The Art of Agile Development Summary
The Art of Agile Development 87%
Weekly deployments and single-digit bug counts: the whole XP practice set that gets you there.
by James Shore 2007
3.98
915 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 87%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Start Small, Stay Small
by Rob Walling • 2010
Stop building products for everyone. Pick a niche, build an audience, and market before you code.
3.95
2k+
Start Small, Stay Small Summary
Start Small, Stay Small 87%
Stop building products for everyone. Pick a niche, build an audience, and market before you code.
by Rob Walling 2010
3.95
2k+ ratings
Release It!
by Michael T. Nygard • 2007
QA says your software is ready. Production disagrees. The patterns that close the gap.
4.25
3k+
Release It! Summary
Release It! 87%
QA says your software is ready. Production disagrees. The patterns that close the gap.
by Michael T. Nygard 2007
4.25
3k+ ratings
Evidence-Guided
by Itamar Gilad • 2023
Why most product teams ship the wrong features, and the framework that stops them.
4.46
178
Evidence-Guided Summary
Evidence-Guided 87%
Why most product teams ship the wrong features, and the framework that stops them.
by Itamar Gilad 2023
4.46
178 ratings
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