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SoBrief
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Storytelling with Data
by Cole Nussbaumer Knaflic • 2015
A repeatable process for turning messy spreadsheets into clear charts that drive action.
4.38
8k+
Storytelling with Data Summary
Storytelling with Data 97%
A repeatable process for turning messy spreadsheets into clear charts that drive action.
by Cole Nussbaumer Knaflic 2015
4.38
8k+ ratings
Effective Data Storytelling
by Brent Dykes • 2019
Your data is sound and nobody acts. What the spreadsheet is missing.
4.20
305
Effective Data Storytelling Summary
Effective Data Storytelling 97%
Your data is sound and nobody acts. What the spreadsheet is missing.
by Brent Dykes 2019
4.20
305 ratings
slide
by Nancy Duarte • 2008
When your slides work, nobody notices them. The design principles that earn that invisibility.
4.07
7k+
slide Summary
slide 96%
When your slides work, nobody notices them. The design principles that earn that invisibility.
by Nancy Duarte 2008
4.07
7k+ ratings
Beyond Bullet Points
by Cliff Atkinson • 2005
Why bullet slides fail: a story framework that works with how the brain learns.
3.70
682
Beyond Bullet Points Summary
Beyond Bullet Points 96%
Why bullet slides fail: a story framework that works with how the brain learns.
by Cliff Atkinson 2005
3.70
682 ratings
Presentation Zen
by Garr Reynolds • 2007
A presentation is a documentary, not a document. Strip it down to story, image, and space.
4.05
15k+
Presentation Zen Summary
Presentation Zen 96%
A presentation is a documentary, not a document. Strip it down to story, image, and space.
by Garr Reynolds 2007
4.05
15k+ ratings
Making Numbers Count
by Chip Heath • 2022
Most numbers die the moment they're spoken. A handful of translation moves make them unforgettable.
3.87
3k+
Making Numbers Count Summary
Making Numbers Count 96%
Most numbers die the moment they're spoken. A handful of translation moves make them unforgettable.
by Chip Heath 2022
3.87
3k+ ratings
The Art of Explanation - Making Your Ideas, Products and Services Easier to Understand
by Lee LeFever • 2012
Most explanations fail at the opening sentence. The fix is a scale, not a script.
3.89
1k+
The Art of Explanation - Making Your Ideas, Products and Services Easier to Understand Summary
The Art of Explanation - Making Your Ideas, Products and Services Easier to Understand 95%
Most explanations fail at the opening sentence. The fix is a scale, not a script.
by Lee LeFever 2012
3.89
1k+ ratings
Strategic Storytelling
by Dave McKinsey • 2014
The three-act story behind persuasive business slides, and the chart rules that make data prove it.
3.63
579
Strategic Storytelling Summary
Strategic Storytelling 95%
The three-act story behind persuasive business slides, and the chart rules that make data prove it.
by Dave McKinsey 2014
3.63
579 ratings
Supercommunicator
by Frank J. Pietrucha • 2014
Your audience's brain has changed. Here's how to adapt your explanations so they actually land.
3.35
82
Supercommunicator Summary
Supercommunicator 95%
Your audience's brain has changed. Here's how to adapt your explanations so they actually land.
by Frank J. Pietrucha 2014
3.35
82 ratings
Exposing the Magic of Design
by Jon Kolko • 2010
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
4.09
210
Exposing the Magic of Design Summary
Exposing the Magic of Design 95%
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
by Jon Kolko 2010
4.09
210 ratings
The Perfect Story
by Karen Eber • 2023
Tell better stories by designing them for your audience's brain, not your own memories.
3.78
316
The Perfect Story Summary
The Perfect Story 94%
Tell better stories by designing them for your audience's brain, not your own memories.
by Karen Eber 2023
3.78
316 ratings
The Back of the Napkin
by Dan Roam • 2008
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
3.96
16k+
The Back of the Napkin Summary
The Back of the Napkin 94%
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
by Dan Roam 2008
3.96
16k+ ratings
The Basics of User Experience Design
by Mads Soegaard • 2018
The one-question test for product success, and the seven factors that answer it.
3.65
193
The Basics of User Experience Design Summary
The Basics of User Experience Design 94%
The one-question test for product success, and the seven factors that answer it.
by Mads Soegaard 2018
3.65
193 ratings
Draw to Win
by Dan Roam • 2016
Business runs on pictures. Six you can draw right now to lead, sell, and see clearly.
4.00
529
Draw to Win Summary
Draw to Win 94%
Business runs on pictures. Six you can draw right now to lead, sell, and see clearly.
by Dan Roam 2016
4.00
529 ratings
Mind Mapping
by Kam Knight • 2012
Boost memory and generate ideas by drawing your thoughts as branches from a central point.
3.71
370
Mind Mapping Summary
Mind Mapping 94%
Boost memory and generate ideas by drawing your thoughts as branches from a central point.
by Kam Knight 2012
3.71
370 ratings
HBR Guide to Persuasive Presentations
by Nancy Duarte • 2010
Your slides get three seconds to earn attention: the craft rules for making each one count.
3.95
1k+
HBR Guide to Persuasive Presentations Summary
HBR Guide to Persuasive Presentations 94%
Your slides get three seconds to earn attention: the craft rules for making each one count.
by Nancy Duarte 2010
3.95
1k+ ratings
Badass
by Kathy Sierra • 2015
Better users beat better features. A method for designing skill into the first 30 minutes.
4.17
1k+
Badass Summary
Badass 94%
Better users beat better features. A method for designing skill into the first 30 minutes.
by Kathy Sierra 2015
4.17
1k+ ratings
Presentations in Action
by Jerry Weissman • 2011
Eighty lessons from master presenters: why you, not your slides, should own the room.
3.71
171
Presentations in Action Summary
Presentations in Action 94%
Eighty lessons from master presenters: why you, not your slides, should own the room.
by Jerry Weissman 2011
3.71
171 ratings
Storytelling for User Experience
by Whitney Quesenbery • 2010
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
3.75
505
Storytelling for User Experience Summary
Storytelling for User Experience 94%
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
by Whitney Quesenbery 2010
3.75
505 ratings
Made to Stick
by Chip Heath • 2007
The gap between a forgotten memo and an urban legend is six teachable traits.
3.98
101k+
Made to Stick Summary
Made to Stick 94%
The gap between a forgotten memo and an urban legend is six teachable traits.
by Chip Heath 2007
3.98
101k+ ratings
HTML5 for Web Designers
by Jeremy Keith • 2010
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
3.98
3k+
HTML5 for Web Designers Summary
HTML5 for Web Designers 93%
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
by Jeremy Keith 2010
3.98
3k+ ratings
Emotional Design
by Donald A. Norman • 2003
Your brain processes beauty before conscious thought, and good looks make things easier to use.
3.95
6k+
Emotional Design Summary
Emotional Design 93%
Your brain processes beauty before conscious thought, and good looks make things easier to use.
by Donald A. Norman 2003
3.95
6k+ ratings
The Graphic Facilitator’s Guide
by Brandy Agerbeck • 2012
Make meetings visible as they happen: the listening and thinking skills that make the drawing work.
4.19
125
The Graphic Facilitator’s Guide Summary
The Graphic Facilitator’s Guide 93%
Make meetings visible as they happen: the listening and thinking skills that make the drawing work.
by Brandy Agerbeck 2012
4.19
125 ratings
Everyday Business Storytelling
by Janine Kurnoff • 2021
Business presentations fail because they lack story. A simple framework that fixes this.
4.31
268
Everyday Business Storytelling Summary
Everyday Business Storytelling 93%
Business presentations fail because they lack story. A simple framework that fixes this.
by Janine Kurnoff 2021
4.31
268 ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity 93%
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006
3.89
7k+ ratings
Writing Is Designing
by Michael J. Metts • 2020
Interface words are design elements, not just content. Research and strategy to get them right.
4.29
504
Writing Is Designing Summary
Writing Is Designing 93%
Interface words are design elements, not just content. Research and strategy to get them right.
by Michael J. Metts 2020
4.29
504 ratings
Idea Mapping
by Jamie Nast • 2006
Condense any complex topic onto one page with a note-taking approach that parallels how you think.
3.68
151
Idea Mapping Summary
Idea Mapping 93%
Condense any complex topic onto one page with a note-taking approach that parallels how you think.
by Jamie Nast 2006
3.68
151 ratings
Articulating Design Decisions
by Tom Greever • 2015
Designing is easy. Explaining your choices to skeptical stakeholders is the real job.
4.14
2k+
Articulating Design Decisions Summary
Articulating Design Decisions 93%
Designing is easy. Explaining your choices to skeptical stakeholders is the real job.
by Tom Greever 2015
4.14
2k+ ratings
Presenting to Win
by Jerry Weissman • 2003
The framework for moving any audience from indifference to action, one slide at a time.
3.93
2k+
Presenting to Win Summary
Presenting to Win 93%
The framework for moving any audience from indifference to action, one slide at a time.
by Jerry Weissman 2003
3.93
2k+ ratings
Designing with the Mind in Mind
by Jeff Johnson • 2010
The gap between how screens work and how minds work is where every usability failure hides.
4.10
2k+
Designing with the Mind in Mind Summary
Designing with the Mind in Mind 93%
The gap between how screens work and how minds work is where every usability failure hides.
by Jeff Johnson 2010
4.10
2k+ ratings
Measuring the User Experience
by Thomas Tullis • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
567
Measuring the User Experience Summary
Measuring the User Experience 93%
Three metrics that show exactly where users get stuck: task success, time, and errors.
by Thomas Tullis 2008
4.08
567 ratings
The Accidental Instructional Designer
by Cammy Bean • 2014
Never meant to be an instructional designer? A framework for digital learning that works.
4.00
239
The Accidental Instructional Designer Summary
The Accidental Instructional Designer 93%
Never meant to be an instructional designer? A framework for digital learning that works.
by Cammy Bean 2014
4.00
239 ratings
The Design of Everyday Things
by Donald A. Norman • 1988
Why you can't figure out a simple door: the design classic that blames objects, not people.
4.15
48k+
The Design of Everyday Things Summary
The Design of Everyday Things 93%
Why you can't figure out a simple door: the design classic that blames objects, not people.
by Donald A. Norman 1988
4.15
48k+ ratings
Am I Making Myself Clear?
by Terry Felber • 2002
Ten clarity techniques from the world's best communicators, for making complex ideas stick.
4.16
488
Am I Making Myself Clear? Summary
Am I Making Myself Clear? 93%
Ten clarity techniques from the world's best communicators, for making complex ideas stick.
by Terry Felber 2002
4.16
488 ratings
Content Design
by Sarah Richards • 2017
Stop writing, start designing: a research-first way to make content that users actually need.
4.31
734
Content Design Summary
Content Design 93%
Stop writing, start designing: a research-first way to make content that users actually need.
by Sarah Richards 2017
4.31
734 ratings
Search Patterns
by Peter Morville • 2010
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
3.86
291
Search Patterns Summary
Search Patterns 93%
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
by Peter Morville 2010
3.86
291 ratings
Mental Models
by Indi Young • 2008
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
3.86
1k+
Mental Models Summary
Mental Models 93%
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
by Indi Young 2008
3.86
1k+ ratings
How to Write Clearly
by Tom Albrighton • 2021
Your writing isn't clear unless your reader says so. The reader-psychology method that works.
4.29
112
How to Write Clearly Summary
How to Write Clearly 93%
Your writing isn't clear unless your reader says so. The reader-psychology method that works.
by Tom Albrighton 2021
4.29
112 ratings
Hacking for Agile Change
by Lena Ross • 2017
Agile isn't just for code: the mindset and psychology that make any organizational change stick.
3.90
21
Hacking for Agile Change Summary
Hacking for Agile Change 93%
Agile isn't just for code: the mindset and psychology that make any organizational change stick.
by Lena Ross 2017
3.90
21 ratings
Writing for Busy Readers
by Todd Rogers • 2023
Most people won't read what you write. A behavioral scientist's rules for changing that.
3.87
1k+
Writing for Busy Readers Summary
Writing for Busy Readers 93%
Most people won't read what you write. A behavioral scientist's rules for changing that.
by Todd Rogers 2023
3.87
1k+ ratings
Introduction to Design Thinking for UX Beginners
by Uijun Park • 2023
UX is problem discovery, not decoration. A beginner's method from research to testing to hired.
4.09
114
Introduction to Design Thinking for UX Beginners Summary
Introduction to Design Thinking for UX Beginners 93%
UX is problem discovery, not decoration. A beginner's method from research to testing to hired.
by Uijun Park 2023
4.09
114 ratings
Multimedia Learning
by Richard E. Mayer • 2001
Why adding pictures to a lesson can double understanding or destroy it.
4.07
166
Multimedia Learning Summary
Multimedia Learning 93%
Why adding pictures to a lesson can double understanding or destroy it.
by Richard E. Mayer 2001
4.07
166 ratings
Red Thread Thinking
by Debra Kaye • 2013
Innovation isn't genius. It's connecting what you already have to what consumers won't say.
3.74
201
Red Thread Thinking Summary
Red Thread Thinking 93%
Innovation isn't genius. It's connecting what you already have to what consumers won't say.
by Debra Kaye 2013
3.74
201 ratings
UX for Beginners
by Joel Marsh • 2016
A UX crash course in 100 lessons: psychology, research, structure. Effective beats happy.
4.04
521
UX for Beginners Summary
UX for Beginners 93%
A UX crash course in 100 lessons: psychology, research, structure. Effective beats happy.
by Joel Marsh 2016
4.04
521 ratings
Laws of UX
by Jon Yablonski • 2024
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
4.33
2k+
Laws of UX Summary
Laws of UX 93%
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
by Jon Yablonski 2024
4.33
2k+ ratings
How To Be a Graphic Designer Without Losing Your Soul
by Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5k+
How To Be a Graphic Designer Without Losing Your Soul Summary
How To Be a Graphic Designer Without Losing Your Soul 93%
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
by Adrian Shaughnessy 2005
3.98
5k+ ratings
Visual Intelligence
by Amy E. Herman • 2016
Art-based exercises that train your eye to see what everyone else misses, used by the FBI.
4.10
3k+
Visual Intelligence Summary
Visual Intelligence 93%
Art-based exercises that train your eye to see what everyone else misses, used by the FBI.
by Amy E. Herman 2016
4.10
3k+ ratings
The Design Thinking Playbook
by Michael Lewrick • 2018
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
3.89
482
The Design Thinking Playbook Summary
The Design Thinking Playbook 93%
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
by Michael Lewrick 2018
3.89
482 ratings
How to Talk So People Listen
by Sonya Hamlin • 1988
Why most workplace messages get ignored, and the audience-first method that gets you heard.
3.22
109
How to Talk So People Listen Summary
How to Talk So People Listen 93%
Why most workplace messages get ignored, and the audience-first method that gets you heard.
by Sonya Hamlin 1988
3.22
109 ratings
The Ten Faces of Innovation
by Tom Kelley • 2005
When every new idea gets shot down, ten specific roles can rescue innovation.
3.98
5k+
The Ten Faces of Innovation Summary
The Ten Faces of Innovation 93%
When every new idea gets shot down, ten specific roles can rescue innovation.
by Tom Kelley 2005
3.98
5k+ ratings
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