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High Speed Signal Propagation
by Howard W. Johnson • 2003
Your traces are never just wires: the physics that decide whether your board works.
4.00
16
High Speed Signal Propagation Summary
High Speed Signal Propagation 89%
Your traces are never just wires: the physics that decide whether your board works.
by Howard W. Johnson 2003
4.00
16 ratings
The Art of Electronics
by Paul Horowitz • 1980
Learn the craft electronics textbooks leave out: from biasing transistors to taming noise.
4.40
2k+
The Art of Electronics Summary
The Art of Electronics 89%
Learn the craft electronics textbooks leave out: from biasing transistors to taming noise.
by Paul Horowitz 1980
4.40
2k+ ratings
Make
by Charles Platt • 2008
From Ohm's Law to Arduino: learn electronics by building, breaking, and fixing circuits.
4.27
1k+
Make Summary
Make 89%
From Ohm's Law to Arduino: learn electronics by building, breaking, and fixing circuits.
by Charles Platt 2008
4.27
1k+ ratings
Encyclopedia of Electronic Components Volume 1
by Charles Platt • 2012
What every capacitor, relay, and resistor actually does, and how to choose the right one.
4.34
186
Encyclopedia of Electronic Components Volume 1 Summary
Encyclopedia of Electronic Components Volume 1 88%
What every capacitor, relay, and resistor actually does, and how to choose the right one.
by Charles Platt 2012
4.34
186 ratings
Exploring Arduino
by Jeremy Blum • 2013
From a blinking LED to a web-connected robot: master Arduino's full range through hands-on projects.
4.28
281
Exploring Arduino Summary
Exploring Arduino 88%
From a blinking LED to a web-connected robot: master Arduino's full range through hands-on projects.
by Jeremy Blum 2013
4.28
281 ratings
Arduino For Dummies
by John Nussey • 2013
Make electronics that sense, move, and react, starting with a single blinking LED.
3.94
162
Arduino For Dummies Summary
Arduino For Dummies 88%
Make electronics that sense, move, and react, starting with a single blinking LED.
by John Nussey 2013
3.94
162 ratings
Programming the Raspberry Pi
by Simon Monk • 2012
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
3.82
420
Programming the Raspberry Pi Summary
Programming the Raspberry Pi 87%
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
by Simon Monk 2012
3.82
420 ratings
Getting Started With Raspberry Pi
by Matt Richardson • 2012
A credit-card-sized Linux board: learn to build gadgets that detect, respond, and serve web pages.
3.85
322
Getting Started With Raspberry Pi Summary
Getting Started With Raspberry Pi 87%
A credit-card-sized Linux board: learn to build gadgets that detect, respond, and serve web pages.
by Matt Richardson 2012
3.85
322 ratings
How to Diagnose and Fix Everything Electronic
by Michael Jay Geier • 2010
Diagnose the silent failure, read the schematic, fix it yourself. No engineering degree required.
3.93
367
How to Diagnose and Fix Everything Electronic Summary
How to Diagnose and Fix Everything Electronic 87%
Diagnose the silent failure, read the schematic, fix it yourself. No engineering degree required.
by Michael Jay Geier 2010
3.93
367 ratings
Learn CSS in One Day and Learn It Well (Includes HTML5)
by Jamie Chan • 2015
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
4.06
142
Learn CSS in One Day and Learn It Well (Includes HTML5) Summary
Learn CSS in One Day and Learn It Well (Includes HTML5) 87%
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
by Jamie Chan 2015
4.06
142 ratings
Raspberry Pi User Guide
by Eben Upton • 2012
Blank SD card to blinking LED: the official guide to the tiny computer built for hacking.
3.83
535
Raspberry Pi User Guide Summary
Raspberry Pi User Guide 86%
Blank SD card to blinking LED: the official guide to the tiny computer built for hacking.
by Eben Upton 2012
3.83
535 ratings
CMOS VLSI Design
by Neil H.E. Weste • 2011
From silicon atoms to clock trees: the complete playbook for designing chips that actually work.
4.11
142
CMOS VLSI Design Summary
CMOS VLSI Design 86%
From silicon atoms to clock trees: the complete playbook for designing chips that actually work.
by Neil H.E. Weste 2011
4.11
142 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 86%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 86%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Beautiful Architecture
by Diomidis Spinellis • 2008
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
3.42
171
Beautiful Architecture Summary
Beautiful Architecture 86%
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
by Diomidis Spinellis 2008
3.42
171 ratings
HTML and CSS
by Jon Duckett • 2011
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
4.30
5k+
HTML and CSS Summary
HTML and CSS 86%
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
by Jon Duckett 2011
4.30
5k+ ratings
Refactoring UI
by Adam Wathan • 2018
Why developers build ugly interfaces, and the constraint system that fixes them.
4.65
2k+
Refactoring UI Summary
Refactoring UI 86%
Why developers build ugly interfaces, and the constraint system that fixes them.
by Adam Wathan 2018
4.65
2k+ ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 86%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
Building Wireless Sensor Networks
by Robert Faludi • 2010
Turn Arduino and XBee radios into a self-healing sensor mesh: from two nodes to thousands.
3.82
192
Building Wireless Sensor Networks Summary
Building Wireless Sensor Networks 86%
Turn Arduino and XBee radios into a self-healing sensor mesh: from two nodes to thousands.
by Robert Faludi 2010
3.82
192 ratings
Intelligent IoT Projects in 7 Days
by Agus Kurniawan • 2017
Build a firefighting robot, a talking speaker, and five more connected devices in one week.
Intelligent IoT Projects in 7 Days Summary
Intelligent IoT Projects in 7 Days 86%
Build a firefighting robot, a talking speaker, and five more connected devices in one week.
by Agus Kurniawan 2017
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 86%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 86%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 86%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
The Non-Designer's Design Book
by Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
5k+
The Non-Designer's Design Book Summary
The Non-Designer's Design Book 86%
Good design is not a talent; it is four principles anyone can apply.
by Robin P. Williams 2011
4.10
5k+ ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 86%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
The 8088 and 8086 Microprocessors
by Walter A. Triebel • 1991
Master the 8088 and 8086 from the metal up: assembly, debugging, and interfacing.
4.17
195
The 8088 and 8086 Microprocessors Summary
The 8088 and 8086 Microprocessors 86%
Master the 8088 and 8086 from the metal up: assembly, debugging, and interfacing.
by Walter A. Triebel 1991
4.17
195 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 86%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 86%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
Mobile First
by Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2k+
Mobile First Summary
Mobile First 86%
Eighty percent less screen space forces decisions that make your product better on every device.
by Luke Wroblewski 2011
3.90
2k+ ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 86%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 86%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 85%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
Structured Computer Organization
by Andrew S. Tanenbaum • 1976
From logic gates to assembly code: the layered architecture every computer hides in plain sight.
4.04
591
Structured Computer Organization Summary
Structured Computer Organization 85%
From logic gates to assembly code: the layered architecture every computer hides in plain sight.
by Andrew S. Tanenbaum 1976
4.04
591 ratings
The Design of the UNIX Operating System
by Maurice J. Bach • 1986
What actually happens between the shell prompt and the hardware: the Unix kernel explained.
4.25
605
The Design of the UNIX Operating System Summary
The Design of the UNIX Operating System 85%
What actually happens between the shell prompt and the hardware: the Unix kernel explained.
by Maurice J. Bach 1986
4.25
605 ratings
Graphic Design Rules
by Sean Adams • 2012
365 design rules: master typography, color, grids, and client work, one day at a time.
3.92
364
Graphic Design Rules Summary
Graphic Design Rules 85%
365 design rules: master typography, color, grids, and client work, one day at a time.
by Sean Adams 2012
3.92
364 ratings
Effective Programming
by Jeff Atwood • 2012
Syntax lands the job. Everything else—teams, users, security—is what actually keeps it.
3.91
931
Effective Programming Summary
Effective Programming 85%
Syntax lands the job. Everything else—teams, users, security—is what actually keeps it.
by Jeff Atwood 2012
3.91
931 ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 85%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
Frontend Architecture for Design Systems
by Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Summary
Frontend Architecture for Design Systems 85%
Forget page-building. Build a design system with modular markup and CSS that scales.
by Micah Godbolt 2015
3.33
123 ratings
Learning Python Data Visualization
by Chad Adams • 2014
Turn spreadsheets and web data into SVG charts with Python, no design background required.
3.00
5
Learning Python Data Visualization Summary
Learning Python Data Visualization 85%
Turn spreadsheets and web data into SVG charts with Python, no design background required.
by Chad Adams 2014
3.00
5 ratings
The Mythical Man-Month
by Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15k+
The Mythical Man-Month Summary
The Mythical Man-Month 85%
A late software project plus more programmers equals a later one. The essays that proved it.
by Frederick P. Brooks Jr. 1975
4.01
15k+ ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 85%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
HTML5 for Web Designers
by Jeremy Keith • 2010
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
3.98
3k+
HTML5 for Web Designers Summary
HTML5 for Web Designers 85%
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
by Jeremy Keith 2010
3.98
3k+ ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 85%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
Smashing WordPress
by Thord Daniel Hedengren • 2010
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
3.76
247
Smashing WordPress Summary
Smashing WordPress 85%
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
by Thord Daniel Hedengren 2010
3.76
247 ratings
Operating Systems
by William Stallings • 1991
How UNIX, Linux, and Solaris kernels work inside: from fork() to page faults.
3.72
421
Operating Systems Summary
Operating Systems 85%
How UNIX, Linux, and Solaris kernels work inside: from fork() to page faults.
by William Stallings 1991
3.72
421 ratings
Curso Diseño Gráfico
by Anna María López López • 2013
Every technical step of graphic design, from brief to bleed, in one complete professional course.
4.18
17
Curso Diseño Gráfico Summary
Curso Diseño Gráfico 85%
Every technical step of graphic design, from brief to bleed, in one complete professional course.
by Anna María López López 2013
4.18
17 ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 85%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Digital Design
by M. Morris Mano • 1984
The canonical toolkit for turning binary logic into processors, from gates to state machines.
3.98
877
Digital Design Summary
Digital Design 85%
The canonical toolkit for turning binary logic into processors, from gates to state machines.
by M. Morris Mano 1984
3.98
877 ratings
Paper Prototyping
by Carolyn Snyder • 2003
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
3.78
207
Paper Prototyping Summary
Paper Prototyping 85%
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
by Carolyn Snyder 2003
3.78
207 ratings
Designing the User Experience of Game Development Tools
by David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Summary
Designing the User Experience of Game Development Tools 85%
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
by David Lightbown 2015
4.13
16 ratings
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