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SoBrief
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CMOS VLSI Design
by Neil H.E. Weste • 2011
From silicon atoms to clock trees: the complete playbook for designing chips that actually work.
4.11
142
CMOS VLSI Design Summary
CMOS VLSI Design 94%
From silicon atoms to clock trees: the complete playbook for designing chips that actually work.
by Neil H.E. Weste 2011
4.11
142 ratings
Digital Design
by M. Morris Mano • 1984
The canonical toolkit for turning binary logic into processors, from gates to state machines.
3.98
877
Digital Design Summary
Digital Design 89%
The canonical toolkit for turning binary logic into processors, from gates to state machines.
by M. Morris Mano 1984
3.98
877 ratings
The Art of Electronics
by Paul Horowitz • 1980
Learn the craft electronics textbooks leave out: from biasing transistors to taming noise.
4.40
2k+
The Art of Electronics Summary
The Art of Electronics 89%
Learn the craft electronics textbooks leave out: from biasing transistors to taming noise.
by Paul Horowitz 1980
4.40
2k+ ratings
High Speed Signal Propagation
by Howard W. Johnson • 2003
Your traces are never just wires: the physics that decide whether your board works.
4.00
16
High Speed Signal Propagation Summary
High Speed Signal Propagation 89%
Your traces are never just wires: the physics that decide whether your board works.
by Howard W. Johnson 2003
4.00
16 ratings
Encyclopedia of Electronic Components Volume 1
by Charles Platt • 2012
What every capacitor, relay, and resistor actually does, and how to choose the right one.
4.34
186
Encyclopedia of Electronic Components Volume 1 Summary
Encyclopedia of Electronic Components Volume 1 89%
What every capacitor, relay, and resistor actually does, and how to choose the right one.
by Charles Platt 2012
4.34
186 ratings
Make
by Charles Platt • 2008
From Ohm's Law to Arduino: learn electronics by building, breaking, and fixing circuits.
4.27
1k+
Make Summary
Make 88%
From Ohm's Law to Arduino: learn electronics by building, breaking, and fixing circuits.
by Charles Platt 2008
4.27
1k+ ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 88%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Exploring Arduino
by Jeremy Blum • 2013
From a blinking LED to a web-connected robot: master Arduino's full range through hands-on projects.
4.28
281
Exploring Arduino Summary
Exploring Arduino 88%
From a blinking LED to a web-connected robot: master Arduino's full range through hands-on projects.
by Jeremy Blum 2013
4.28
281 ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 88%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
HTML and CSS
by Jon Duckett • 2011
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
4.30
5k+
HTML and CSS Summary
HTML and CSS 88%
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
by Jon Duckett 2011
4.30
5k+ ratings
Refactoring UI
by Adam Wathan • 2018
Why developers build ugly interfaces, and the constraint system that fixes them.
4.65
2k+
Refactoring UI Summary
Refactoring UI 87%
Why developers build ugly interfaces, and the constraint system that fixes them.
by Adam Wathan 2018
4.65
2k+ ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 87%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
Structured Computer Organization
by Andrew S. Tanenbaum • 1976
From logic gates to assembly code: the layered architecture every computer hides in plain sight.
4.04
591
Structured Computer Organization Summary
Structured Computer Organization 87%
From logic gates to assembly code: the layered architecture every computer hides in plain sight.
by Andrew S. Tanenbaum 1976
4.04
591 ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 87%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
The Design of the UNIX Operating System
by Maurice J. Bach • 1986
What actually happens between the shell prompt and the hardware: the Unix kernel explained.
4.25
605
The Design of the UNIX Operating System Summary
The Design of the UNIX Operating System 87%
What actually happens between the shell prompt and the hardware: the Unix kernel explained.
by Maurice J. Bach 1986
4.25
605 ratings
Arduino For Dummies
by John Nussey • 2013
Make electronics that sense, move, and react, starting with a single blinking LED.
3.94
162
Arduino For Dummies Summary
Arduino For Dummies 87%
Make electronics that sense, move, and react, starting with a single blinking LED.
by John Nussey 2013
3.94
162 ratings
Mobile First
by Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2k+
Mobile First Summary
Mobile First 87%
Eighty percent less screen space forces decisions that make your product better on every device.
by Luke Wroblewski 2011
3.90
2k+ ratings
Operating Systems
by William Stallings • 1991
How UNIX, Linux, and Solaris kernels work inside: from fork() to page faults.
3.72
421
Operating Systems Summary
Operating Systems 87%
How UNIX, Linux, and Solaris kernels work inside: from fork() to page faults.
by William Stallings 1991
3.72
421 ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 87%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 87%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Learn CSS in One Day and Learn It Well (Includes HTML5)
by Jamie Chan • 2015
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
4.06
142
Learn CSS in One Day and Learn It Well (Includes HTML5) Summary
Learn CSS in One Day and Learn It Well (Includes HTML5) 87%
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
by Jamie Chan 2015
4.06
142 ratings
Hertzian Tales
by Anthony Dunne • 1999
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
4.26
125
Hertzian Tales Summary
Hertzian Tales 87%
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
by Anthony Dunne 1999
4.26
125 ratings
Operating System Concepts
by Abraham Silberschatz • 1985
There is exactly one program that never stops on your computer; everything else negotiates with it.
3.90
2k+
Operating System Concepts Summary
Operating System Concepts 87%
There is exactly one program that never stops on your computer; everything else negotiates with it.
by Abraham Silberschatz 1985
3.90
2k+ ratings
The Intel Trinity
by Michael S. Malone • 2014
Intel was built by three founders who rarely got along. Their friction shaped the modern world.
4.20
831
The Intel Trinity Summary
The Intel Trinity 87%
Intel was built by three founders who rarely got along. Their friction shaped the modern world.
by Michael S. Malone 2014
4.20
831 ratings
Frontend Architecture for Design Systems
by Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Summary
Frontend Architecture for Design Systems 87%
Forget page-building. Build a design system with modular markup and CSS that scales.
by Micah Godbolt 2015
3.33
123 ratings
The Inmates Are Running the Asylum
by Alan Cooper • 1999
Software frustrates because programmers design it, optimizing for the machine, not the mind.
3.94
3k+
The Inmates Are Running the Asylum Summary
The Inmates Are Running the Asylum 87%
Software frustrates because programmers design it, optimizing for the machine, not the mind.
by Alan Cooper 1999
3.94
3k+ ratings
The 8088 and 8086 Microprocessors
by Walter A. Triebel • 1991
Master the 8088 and 8086 from the metal up: assembly, debugging, and interfacing.
4.17
195
The 8088 and 8086 Microprocessors Summary
The 8088 and 8086 Microprocessors 87%
Master the 8088 and 8086 from the metal up: assembly, debugging, and interfacing.
by Walter A. Triebel 1991
4.17
195 ratings
Beautiful Architecture
by Diomidis Spinellis • 2008
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
3.42
171
Beautiful Architecture Summary
Beautiful Architecture 87%
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
by Diomidis Spinellis 2008
3.42
171 ratings
How to Speak Machine
by John Maeda • 2019
Loops, scale, and unfinished products: what computers know that designers must learn.
3.69
521
How to Speak Machine Summary
How to Speak Machine 87%
Loops, scale, and unfinished products: what computers know that designers must learn.
by John Maeda 2019
3.69
521 ratings
Intelligent IoT Projects in 7 Days
by Agus Kurniawan • 2017
Build a firefighting robot, a talking speaker, and five more connected devices in one week.
Intelligent IoT Projects in 7 Days Summary
Intelligent IoT Projects in 7 Days 87%
Build a firefighting robot, a talking speaker, and five more connected devices in one week.
by Agus Kurniawan 2017
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 87%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
Geek Sublime
by Vikram Chandra • 2013
Why great code feels elegant: the answer may lie in ancient Indian aesthetics, not algorithms.
3.28
1k+
Geek Sublime Summary
Geek Sublime 87%
Why great code feels elegant: the answer may lie in ancient Indian aesthetics, not algorithms.
by Vikram Chandra 2013
3.28
1k+ ratings
HTML5 for Web Designers
by Jeremy Keith • 2010
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
3.98
3k+
HTML5 for Web Designers Summary
HTML5 for Web Designers 87%
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
by Jeremy Keith 2010
3.98
3k+ ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 87%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 87%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
The Elements of User Experience
by Jesse James Garrett • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4k+
The Elements of User Experience Summary
The Elements of User Experience 87%
User experience has five layers. Most teams start at the top and wonder why it cracks.
by Jesse James Garrett 2002
4.01
4k+ ratings
Designing Interface Animation
by Val Head • 2016
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
4.16
82
Designing Interface Animation Summary
Designing Interface Animation 87%
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
by Val Head 2016
4.16
82 ratings
A Project Guide to UX Design
by Russ Unger • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
2k+
A Project Guide to UX Design Summary
A Project Guide to UX Design 87%
The methods and documents that carry a UX project from first requirement to final design.
by Russ Unger 2009
3.87
2k+ ratings
What Would Apple Do?
by Dirk Beckmann • 2013
The design and business rules Apple uses to dominate industries, and how to steal them.
3.21
43
What Would Apple Do? Summary
What Would Apple Do? 87%
The design and business rules Apple uses to dominate industries, and how to steal them.
by Dirk Beckmann 2013
3.21
43 ratings
Hackers & Painters
by Paul Graham • 2004
Making beautiful things, breaking dumb rules, and why the kid you ignored is building your future.
4.05
10k+
Hackers & Painters Summary
Hackers & Painters 87%
Making beautiful things, breaking dumb rules, and why the kid you ignored is building your future.
by Paul Graham 2004
4.05
10k+ ratings
Release It!
by Michael T. Nygard • 2007
QA says your software is ready. Production disagrees. The patterns that close the gap.
4.25
3k+
Release It! Summary
Release It! 87%
QA says your software is ready. Production disagrees. The patterns that close the gap.
by Michael T. Nygard 2007
4.25
3k+ ratings
How To Be a Graphic Designer Without Losing Your Soul
by Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5k+
How To Be a Graphic Designer Without Losing Your Soul Summary
How To Be a Graphic Designer Without Losing Your Soul 87%
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
by Adrian Shaughnessy 2005
3.98
5k+ ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 87%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
Jony Ive
by Leander Kahney • 2013
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
3.99
7k+
Jony Ive Summary
Jony Ive 87%
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
by Leander Kahney 2013
3.99
7k+ ratings
The Non-Designer's Design Book
by Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
5k+
The Non-Designer's Design Book Summary
The Non-Designer's Design Book 87%
Good design is not a talent; it is four principles anyone can apply.
by Robin P. Williams 2011
4.10
5k+ ratings
Don't Make Me Think, Revisited
by Steve Krug • 2000
People skim, not read: what that means for your buttons, menus, and paragraphs.
4.24
31k+
Don't Make Me Think, Revisited Summary
Don't Make Me Think, Revisited 87%
People skim, not read: what that means for your buttons, menus, and paragraphs.
by Steve Krug 2000
4.24
31k+ ratings
Information Architecture for the World Wide Web
by Peter Morville • 1998
Why most large websites feel like a maze, and the craft of making them findable.
3.93
4k+
Information Architecture for the World Wide Web Summary
Information Architecture for the World Wide Web 87%
Why most large websites feel like a maze, and the craft of making them findable.
by Peter Morville 1998
3.93
4k+ ratings
Linux Kernel Development
by Robert Love • 2003
Linux has no threads, only tasks, and a red-black tree keeps the CPU fair.
4.34
877
Linux Kernel Development Summary
Linux Kernel Development 87%
Linux has no threads, only tasks, and a red-black tree keeps the CPU fair.
by Robert Love 2003
4.34
877 ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 87%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
Information Is Beautiful
by David McCandless • 2001
Concept is the secret: why a simple, clever data drawing can reveal more than a supercomputer.
4.12
4k+
Information Is Beautiful Summary
Information Is Beautiful 87%
Concept is the secret: why a simple, clever data drawing can reveal more than a supercomputer.
by David McCandless 2001
4.12
4k+ ratings
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