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Interviewing Users
by Steve Portigal • 2013
Your assumptions about users are wrong. A systematic way to find out what they actually need.
4.13
1k+
Interviewing Users Summary
Interviewing Users 91%
Your assumptions about users are wrong. A systematic way to find out what they actually need.
by Steve Portigal 2013
4.13
1k+ ratings
Deploy Empathy
by Michele Hansen • 2021
The questions that make customers reveal the problems they'll actually pay to solve.
4.37
131
Deploy Empathy Summary
Deploy Empathy 90%
The questions that make customers reveal the problems they'll actually pay to solve.
by Michele Hansen 2021
4.37
131 ratings
Focus Groups
by Richard A. Krueger • 1988
How to plan, moderate, and analyze focus groups that yield real insights, not polite conversation.
3.84
128
Focus Groups Summary
Focus Groups 88%
How to plan, moderate, and analyze focus groups that yield real insights, not polite conversation.
by Richard A. Krueger 1988
3.84
128 ratings
Talking to Humans
by Giff Constable • 2014
A concise guide to customer interviews that separate real demand from polite lies.
4.06
2k+
Talking to Humans Summary
Talking to Humans 88%
A concise guide to customer interviews that separate real demand from polite lies.
by Giff Constable 2014
4.06
2k+ ratings
UX Research
by Brad Nunnally • 2016
What to ask, who to ask, and how to turn their answers into better products.
3.68
263
UX Research Summary
UX Research 88%
What to ask, who to ask, and how to turn their answers into better products.
by Brad Nunnally 2016
3.68
263 ratings
60 Seconds and You're Hired!
by Robin Ryan • 1994
The one-minute pitch and five-strength framework that make employers see you as the answer.
3.96
960
60 Seconds and You're Hired! Summary
60 Seconds and You're Hired! 87%
The one-minute pitch and five-strength framework that make employers see you as the answer.
by Robin Ryan 1994
3.96
960 ratings
101 Great Answers to the Toughest Interview Questions
by Ron Fry • 1991
An interview is a sale with you as the product. 101 answers that close the deal.
3.77
689
101 Great Answers to the Toughest Interview Questions Summary
101 Great Answers to the Toughest Interview Questions 87%
An interview is a sale with you as the product. 101 answers that close the deal.
by Ron Fry 1991
3.77
689 ratings
Cracking the PM Interview
by Gayle Laakmann McDowell • 2013
Five interview formats make or break PM candidates. Most people prep for two.
4.17
4k+
Cracking the PM Interview Summary
Cracking the PM Interview 87%
Five interview formats make or break PM candidates. Most people prep for two.
by Gayle Laakmann McDowell 2013
4.17
4k+ ratings
Stop Asking Questions
by Andrew Warner • 2021
A therapist's secret tools for getting anyone to open up, from first hello to final reveal.
4.13
187
Stop Asking Questions Summary
Stop Asking Questions 87%
A therapist's secret tools for getting anyone to open up, from first hello to final reveal.
by Andrew Warner 2021
4.13
187 ratings
Rocket Surgery Made Easy
by Steve Krug • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4k+
Rocket Surgery Made Easy Summary
Rocket Surgery Made Easy 87%
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
by Steve Krug 2009
4.14
4k+ ratings
A Project Guide to UX Design
by Russ Unger • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
2k+
A Project Guide to UX Design Summary
A Project Guide to UX Design 87%
The methods and documents that carry a UX project from first requirement to final design.
by Russ Unger 2009
3.87
2k+ ratings
The User Experience Team of One
by Leah Buley • 2013
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
4.19
2k+
The User Experience Team of One Summary
The User Experience Team of One 87%
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
by Leah Buley 2013
4.19
2k+ ratings
Just Enough Research
by Erika Hall • 2013
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
4.19
2k+
Just Enough Research Summary
Just Enough Research 87%
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
by Erika Hall 2013
4.19
2k+ ratings
Solving Product Design Exercises
by Artiom Dashinsky • 2018
The interview exercise that screens designers out. The structured process that gets them through.
4.31
672
Solving Product Design Exercises Summary
Solving Product Design Exercises 87%
The interview exercise that screens designers out. The structured process that gets them through.
by Artiom Dashinsky 2018
4.31
672 ratings
Get That Job!
by Thea Kelley • 2017
Every interview answer is a story you control. Why five authentic selling points beat any script.
4.28
290
Get That Job! Summary
Get That Job! 87%
Every interview answer is a story you control. Why five authentic selling points beat any script.
by Thea Kelley 2017
4.28
290 ratings
Validating Product Ideas
by Tomer Sharon • 2016
Know if anyone wants it before you build. Lean experiments for testing product ideas, fast.
4.10
289
Validating Product Ideas Summary
Validating Product Ideas 87%
Know if anyone wants it before you build. Lean experiments for testing product ideas, fast.
by Tomer Sharon 2016
4.10
289 ratings
Lean Customer Development
by Cindy Alvarez • 2014
Save five hours of wasted development for every hour you spend talking to customers.
4.18
1k+
Lean Customer Development Summary
Lean Customer Development 87%
Save five hours of wasted development for every hour you spend talking to customers.
by Cindy Alvarez 2014
4.18
1k+ ratings
Hitchcock/Truffaut
by François Truffaut • 1985
A bomb under the table, a document nobody cares about: Hitchcock decodes suspense for Truffaut.
4.47
10k+
Hitchcock/Truffaut Summary
Hitchcock/Truffaut 87%
A bomb under the table, a document nobody cares about: Hitchcock decodes suspense for Truffaut.
by François Truffaut 1985
4.47
10k+ ratings
Founders at Work
by Jessica Livingston • 2001
Thirty founders on the server crashes, empty accounts, and obsession that built their companies.
4.03
38k+
Founders at Work Summary
Founders at Work 87%
Thirty founders on the server crashes, empty accounts, and obsession that built their companies.
by Jessica Livingston 2001
4.03
38k+ ratings
The Elements of User Experience
by Jesse James Garrett • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4k+
The Elements of User Experience Summary
The Elements of User Experience 86%
User experience has five layers. Most teams start at the top and wonder why it cracks.
by Jesse James Garrett 2002
4.01
4k+ ratings
Content Design
by Sarah Richards • 2017
Stop writing, start designing: a research-first way to make content that users actually need.
4.31
734
Content Design Summary
Content Design 86%
Stop writing, start designing: a research-first way to make content that users actually need.
by Sarah Richards 2017
4.31
734 ratings
45 Effective Ways for Hiring Smart!
by Pierre Mornell • 1998
Interviews lie. Resumes exaggerate. Field-tested tactics that predict who will succeed on the job.
3.98
2k+
45 Effective Ways for Hiring Smart! Summary
45 Effective Ways for Hiring Smart! 86%
Interviews lie. Resumes exaggerate. Field-tested tactics that predict who will succeed on the job.
by Pierre Mornell 1998
3.98
2k+ ratings
101 Job Interview Questions You'll Never Fear Again
by James Reed • 2015
Fifteen questions decide every interview. Answer them well and the rest is a conversation.
4.16
693
101 Job Interview Questions You'll Never Fear Again Summary
101 Job Interview Questions You'll Never Fear Again 86%
Fifteen questions decide every interview. Answer them well and the rest is a conversation.
by James Reed 2015
4.16
693 ratings
The 250 Job Interview Questions You'll Most Likely Be Asked
by Peter Veruki • 1999
250 questions hiring managers ask, with scripts for the ones that rattle you.
3.40
154
The 250 Job Interview Questions You'll Most Likely Be Asked Summary
The 250 Job Interview Questions You'll Most Likely Be Asked 86%
250 questions hiring managers ask, with scripts for the ones that rattle you.
by Peter Veruki 1999
3.40
154 ratings
Undercover User Experience Design
by Cennydd Bowles • 2010
No budget, no mandate? A tactical guide for smuggling user experience into resistant organizations.
4.02
504
Undercover User Experience Design Summary
Undercover User Experience Design 86%
No budget, no mandate? A tactical guide for smuggling user experience into resistant organizations.
by Cennydd Bowles 2010
4.02
504 ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 86%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
NPR's Podcast Start Up Guide
by Glen Weldon • 2021
Start a podcast with what you own. The rest is storytelling craft, and NPR wrote the manual.
4.28
213
NPR's Podcast Start Up Guide Summary
NPR's Podcast Start Up Guide 86%
Start a podcast with what you own. The rest is storytelling craft, and NPR wrote the manual.
by Glen Weldon 2021
4.28
213 ratings
Mental Models
by Indi Young • 2008
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
3.86
1k+
Mental Models Summary
Mental Models 86%
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
by Indi Young 2008
3.86
1k+ ratings
Think Like a UX Researcher
by David Travis • 2019
Observation beats opinion. How to run UX research that actually drives business decisions.
4.57
329
Think Like a UX Researcher Summary
Think Like a UX Researcher 86%
Observation beats opinion. How to run UX research that actually drives business decisions.
by David Travis 2019
4.57
329 ratings
Qualitative Research Methods
by Sarah J. Tracy • 2012
From first interview to final write-up, the methods, ethics, and craft of research that matters.
3.94
69
Qualitative Research Methods Summary
Qualitative Research Methods 86%
From first interview to final write-up, the methods, ethics, and craft of research that matters.
by Sarah J. Tracy 2012
3.94
69 ratings
Decode and Conquer
by Lewis C. Lin • 2013
A proven system for product management interviews: ace the design, metrics, and strategy rounds.
4.07
2k+
Decode and Conquer Summary
Decode and Conquer 86%
A proven system for product management interviews: ace the design, metrics, and strategy rounds.
by Lewis C. Lin 2013
4.07
2k+ ratings
101 UX Principles
by Will Grant • 2018
A UX field manual: 101 rules to turn a frustrating interface into one users love.
4.10
158
101 UX Principles Summary
101 UX Principles 86%
A UX field manual: 101 rules to turn a frustrating interface into one users love.
by Will Grant 2018
4.10
158 ratings
Paper Prototyping
by Carolyn Snyder • 2003
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
3.78
207
Paper Prototyping Summary
Paper Prototyping 86%
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
by Carolyn Snyder 2003
3.78
207 ratings
UX for Lean Startups
by Laura Klein • 2013
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
4.10
2k+
UX for Lean Startups Summary
UX for Lean Startups 86%
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
by Laura Klein 2013
4.10
2k+ ratings
Well-Designed
by Jon Kolko • 2014
The best products win on emotion, not features. How to design with empathy instead of assumptions.
3.89
512
Well-Designed Summary
Well-Designed 86%
The best products win on emotion, not features. How to design with empathy instead of assumptions.
by Jon Kolko 2014
3.89
512 ratings
Knock 'em Dead Job Interview
by Martin Yate • 1994
Five hidden criteria decide every hire. A system for satisfying them and walking out with the job.
3.99
324
Knock 'em Dead Job Interview Summary
Knock 'em Dead Job Interview 86%
Five hidden criteria decide every hire. A system for satisfying them and walking out with the job.
by Martin Yate 1994
3.99
324 ratings
Gamers at Work
by Morgan Ramsay • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
138
Gamers at Work Summary
Gamers at Work 86%
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
by Morgan Ramsay 2012
3.69
138 ratings
Strategic Writing for UX
by Torrey Podmajersky • 2019
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
4.22
578
Strategic Writing for UX Summary
Strategic Writing for UX 86%
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
by Torrey Podmajersky 2019
4.22
578 ratings
Information Architecture for the World Wide Web
by Peter Morville • 1998
Why most large websites feel like a maze, and the craft of making them findable.
3.93
4k+
Information Architecture for the World Wide Web Summary
Information Architecture for the World Wide Web 86%
Why most large websites feel like a maze, and the craft of making them findable.
by Peter Morville 1998
3.93
4k+ ratings
The Basics of User Experience Design
by Mads Soegaard • 2018
The one-question test for product success, and the seven factors that answer it.
3.65
193
The Basics of User Experience Design Summary
The Basics of User Experience Design 86%
The one-question test for product success, and the seven factors that answer it.
by Mads Soegaard 2018
3.65
193 ratings
Product Design for the Web
by Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Summary
Product Design for the Web 86%
Why shipping early and designing the invisible parts matters more than getting the pixels right.
by Randy J. Hunt 2013
3.76
278 ratings
Smart and Gets Things Done
by Spolsky • 2007
Why great engineers are worth ten times the average, and the interview tactics that reveal them.
4.00
1k+
Smart and Gets Things Done Summary
Smart and Gets Things Done 86%
Why great engineers are worth ten times the average, and the interview tactics that reveal them.
by Spolsky 2007
4.00
1k+ ratings
How Would You Move Mount Fuji? Microsoft's Cult of the Puzzle--How the World's Smartest Companies Select the Most Creative Thinkers
by William Poundstone • 2003
Why Microsoft asks job candidates to move mountains. It is not about the answer.
3.58
2k+
How Would You Move Mount Fuji? Microsoft's Cult of the Puzzle--How the World's Smartest Companies Select the Most Creative Thinkers Summary
How Would You Move Mount Fuji? Microsoft's Cult of the Puzzle--How the World's Smartest Companies Select the Most Creative Thinkers 86%
Why Microsoft asks job candidates to move mountains. It is not about the answer.
by William Poundstone 2003
3.58
2k+ ratings
There's No Going Back
by David M. Stewart • 2025
Punk rock, Haitian activism, and radical trust: how a Corman pupil built an unlikely Oscar career.
3.76
21
There's No Going Back Summary
There's No Going Back 86%
Punk rock, Haitian activism, and radical trust: how a Corman pupil built an unlikely Oscar career.
by David M. Stewart 2025
3.76
21 ratings
Storytelling for User Experience
by Whitney Quesenbery • 2010
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
3.75
505
Storytelling for User Experience Summary
Storytelling for User Experience 86%
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
by Whitney Quesenbery 2010
3.75
505 ratings
Usability Engineering
by Jakob Nielsen • 1993
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
3.97
277
Usability Engineering Summary
Usability Engineering 86%
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
by Jakob Nielsen 1993
3.97
277 ratings
Cracking the Coding Interview
by Gayle Laakmann McDowell • 2020
189 interview problems that teach you to think out loud, because code follows from thinking.
4.33
476
Cracking the Coding Interview Summary
Cracking the Coding Interview 86%
189 interview problems that teach you to think out loud, because code follows from thinking.
by Gayle Laakmann McDowell 2020
4.33
476 ratings
Find Out Anything From Anyone, Anytime
by James O. Pyle • 2014
An interrogator's system, built not to grill but to build the rapport that unlocks what people know.
3.63
592
Find Out Anything From Anyone, Anytime Summary
Find Out Anything From Anyone, Anytime 86%
An interrogator's system, built not to grill but to build the rapport that unlocks what people know.
by James O. Pyle 2014
3.63
592 ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 86%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
Cracking the Tech Career
by Gayle Laakmann McDowell • 2014
Recruiters give your resume six seconds. Here is the full system for making them count.
4.02
436
Cracking the Tech Career Summary
Cracking the Tech Career 86%
Recruiters give your resume six seconds. Here is the full system for making them count.
by Gayle Laakmann McDowell 2014
4.02
436 ratings
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